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    1. Bearsworth 10 yrs ago

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Name: Shax Artorial.
Age: Unknown. She never bothered remembering over the centuries.
Race: Infernus Demon. (Powerful, red-skinned Demons that are very much like the ones we know in stories. Vicious warriors with great strength, durability and brutality, not to mention naturals with manipulating dangerous hellfire. The full bio describes more.)

Abilities: Aside from the obvious things described in her appearance Shax has abilities that render her a truly fearsome combatant. She has strength greater than most non-humans, able to wield her blade and wear her heavy armour while only being slowed to the standards of a human, and is incredibly durable with nigh-on unlimited stamina. Her healing factor is decent, far quicker than a human's, but it will still take time for her to heal serious wounds. But Shax's most devastating power lies in her natural affinity for hellfire, the name for the flames Infernus Demons manipulate to their whims, fire that burns with more intensity, more hunger, than mundane flames. She can conjure it and manipulate it greatly, laying waste to anything she turns her chaotic mind to, whether it is alive or not.

Weapon of choice: While Shax has natural weapons such as her claws, teeth, horns and tail, not to mention her strength and hellfire, she also carries a far more conventional weapon. A massive, six foot long sword that barely even classifies as 'sword'. It's truly immense, not just in its length, but also in the width of the blade. The blade itself is at least a full foot across, one side still sharp while the other is blunt, at least an inch thick. The terrifying part about this is that Shax can still cleave through practically anything even with the blunt edge of the sword, which goes to show her strength, and the weapon's weight, is monstrous. The weapon itself is crimson, forged by hellfire smiths specially for her, and seems to shiver whenever it is coated in blood. There are no fancy decorations, it's just this, but it is a sight to behold.

Personality: To be revealed through roleplay.

Appearance: Shax is not a being you'd want to stumble across in a dark forest. For a start she is incredibly tall, standing at 7'1" in total with powerful, muscular limbs that look as though she could crush you effortlessly. Her torso is similarly muscular, yet at the same time her waist is visibly slender, granting her a surprisingly nice figure along with a decent bust and a damn fine rear. She isn't disproportionate to her size at all, it all fits her almost perfectly. Of course, her size isn't the most noticeable thing about her. There is a lot about Shax that could take that title, the first of which being that she has red skin. Dark red and a little bit shiny, smooth to the touch but not as soft as it may seem, actually being around as tough as leather. She is marred by various scars scattered about her body, ranging from small, barely noticeable nicks to longer, much nastier slices. Her face is mostly untouched, interestingly. Only blemished by a couple of nicks and a small, straight cut above her right eye.

Speaking of her face, Shax is both scary and strangely attractive to gaze upon. Her facial structure is good, boasting features of an attractive human girl. Then come her teeth, white and healthy enough, but they're definitely not human looking. Shax's teeth are comparable to a shark's, sharp and pointed in a way that tells you that she could tear chunks out of your body without issue, and probably most other things too. Her tongue is odd as well, being bright red and far longer than human tongues, not to mention it's more slender. Moving up to her eyes they're... Well, her sclera is black for a start. Then her irises are a bright, burning orange that look like flickering flames while her pupils are a bright, piercing red.

Shax's hair is black, coal black, and cut short enough to not even reach her shoulders. It's actually pretty nice, being naturally wispy and rather soft to touch, left alone so it takes whatever style the wind makes it. Currently the 'style' is very similar to bed-hair, messy and unkempt, and her fringe stops just above her eyes. Most eyes don't get drawn to her hair, though, as two bony horns protrude from her head. They're fairly short, maybe seven inches long from base to point, and curve backwards slightly about half-way up them. They protrude from above and to the side of her forehead, one each side, and are a kind of smoky grey kind of colour with hints of black strewn about. Shax also has vicious claws protruding from the tips of her fingers, a good few inches long and stronger than they look.

Next up, Shax has a tail. It's four foot long and wickedly sharp, the entire length of it being serrated to the point where it could probably take off a man's arm if she lashed out with it hard enough. It's red, like her skin, and quite slender and prehensile, allowing her to control it with surprising dexterity. It ends in a fork, three points in a pitchfork kind of shape.

Now, let talk armour. Shax is a monstrous Demon, certainly, but armour is a good thing to have, so she has it. Covering much of her body is a set of black full plate, jagged and sharp all over the place to make even brushing against her a painful experience for any unarmoured foe. It's not all that restrictive, giving her plenty of room to move about and swing her weapon, but it, along with her sword, do slow her down compared to if she was unarmoured and using her claws. As such, she has been known to shed her armour and blade if the fight calls for it.

Short bio: Shax is known as an Infernus Demon, some of the most destructive and dangerous Demons from her realm, a place known as Hal'th. She was born like many others, struggling to survive the moment she left her mother's womb, but where countless others perished before reaching double age figures Shax lived on. Her mother raised her alone, as it goes for almost all Demon spawnlings, and through her Shax learned the way of the hellish world she was born into.

And she looked upon it with a grin.

Always a fighter, even while barely old enough to walk, Shax grew into a powerful force to be reckoned with. Her mother left her when she believed her spawn capable of thriving alone, and so the young Infernus took to the land and traversed for many a year. She fought tooth and claw for survival, reveling in the bloodshed she caused when opposed by other Demons, taking her time to find herself and let her ambition swell. Eventually she came to one of the few Demon Kingdoms in Hal'th, and when set upon by soldiers she tore them apart, cementing herself a place serving under the Demon Lord of the kingdom as a Knight.

With her fellow warriors, bound together by the strength of their leader, Shax was taught more conventional combat. Until now she had relied on her strength, claws and flames to see her through, but with them she was taught swordplay. She took to it like she first took to her own sharp instruments, her penchant for destruction and bloodshed driving her to surpass everyone who stood before her, and as she fought under the banner of her leader Shax came to realize her own ambitions. She came to realize that she wanted, no, NEEDED to sate her thirst for raising hell. Shax needed to surpass everyone, destroy them, burn them... She needed to rain desolation upon everything! With that in mind, she challenged her fellow warriors... And then her own lord.

She won.

From there Shax became a deadly legend in Hal'th. She traveled alone, challenging and cutting down all those she faced, her strength only growing as the years drew by and her thirst for chaos swelled. Then, one day, she came across that which nearly all Demons lusted for. Shax discovered a portal to another realm. Knowing she would likely never be able to return Shax entered the portal with a grin, and finally emerged on Earth where her hell-raising began anew. Destructive, devastating, Shax sought good fights, challenges, and the pleasure of bringing chaos down on everything around her. It was only a few short years of her traversing the countryside, somehow missing the larger cities, before the Humans attacked. While she was more than happy to meet the challenge, to fight until either she died or the last foe before her lay slain, Shax was 'saved' by another non-human. She was pushed through another portal, but this one did not take her to another realm, it brought her to the Island of Ruins.

(Meet Shax, boys and girls.)
And so it begins... Our Great Escape.
Thing with having the powers stored is that wouldn't he have all the weaknesses permanently?
Name: Asher Smith.
Age: 23.
Race: Shard of Archon. (To be explained in history.)

Appearance: Standing at the height of 5'11" and boasting moderate muscles across his body Asher is in pretty good shape. That said, his muscles are quite lean and, combined with his naturally slender form, are rather difficult to see unless he were to remove his shirt. Doing so would end up revealing a number of scars on his upper body, some no more than small, shallow scratches from where something only narrowly caused him injury. Others are much more noticeable however, such as a good portion of the left side of his chest that is bright red, the leftover of a serious burn. Those are not the only scars he has, but the burn is the most noticeable of them.

The rest of Asher's skin is a lightly tanned tone, having your usual spots and minor blemishes scattered about like any other person. His hair is a dirty blonde colour and is what I'd call a medium length, being relatively thick with a fringe that almost gets into his eyes, at the back only brushing against his neck. It's naturally straight and is styled the same as if he'd simply run his hands through it in the morning and left it, which he does, so essentially it's just messy. Asher's eyes are a cold, steel grey colour while the rest of his face is just, in general, fairly good looking. All in all he could probably be called pretty handsome.

His outfits are generally pretty casual, throwing on jeans, cargo pants, T-shirts, sneakers, whatever. Although sometimes a casual outfit doesn't quite cut it when he's in the midst of hunting something, or someone, particularly dangerous. When the time for subtle stalking in public is over, Asher will gear up with thick clothes, tactical armour (generally just a vest, unless he really needs more), a full-face mask/helmet and enough firepower to take on a police station solo. Of course, all that only comes out when it's time to take off the gloves of subtlety, which is rather rare in an urban environment. After all, can't have the normal folk getting caught up in things they shouldn't, right?

Personality: To be revealed through roleplay.

History: Many, many centuries ago there was a man. A man of great, terrifying power who could practically bend reality on whims. This man, this being, was known as the Archon. Who he was, what he was and even what he did has long since been lost to the mists of time, forgotten to all but a few in our modern day. However, not even they know what happened to this incredibly powerful individual, only that somewhere in their precious documents he just seemed to... Vanish. The truth is that he tried to do something beyond even his own immense power, and the result was his death and the dispersal of his abilities. But unlike others, his power did not simply vanish into the winds, it was split into countless shards of ethereal energy that scattered to the four corners of the globe, forgotten and lost.

Until about twenty years ago. When Asher was a mere three years old, just an ordinary toddler, the Shards of the Archon awoke. Seven-thousand, three-hundred and ninety-two normal humans all around the world, ages ranging anywhere between eighty to only a few months old, had a Shard awaken inside them. Each was granted a tiny portion of the Archon's power, granting them minor magical abilities that, truth be told, were little better than, say, lighting a fire at the end of your thumb. Asher was, of course, one of these people, and coincidentally his 'gift' was to create a flame at the tip of his finger. Rather, he could create a flame roughly that size and manipulate it, but anything else was beyond him.

Each and every one of the Shards had a number engrained in their brain, one they could never forget. The exact number of all remaining Shard carriers in the world. It wasn't long before that number began counting down. Every time a Shard holder died, or was killed, the number decreased, and the power they had exited their corpse and was absorbed into the closest Shard holder to where they had died, even if they were hundreds of miles away. This boosted the power of the 'lucky' Shard holder, either boosting their original magic type or granting them another. When the smarter Shards figured this out, how could they not start trying to increase their magical power?

Thus began Asher's life. Where his childhood was mostly uneventful, save him accidentally setting a few things on fire, it really began to pick up when he was twelve. That was when he had his first encounter with another Shard holder. While there was no special 'sense' for Shards to find or recognize one-another, there were still those who were pretty good at piecing things together. Little stories, news articles, even rumours of people doing unusual things, and they started to find each other. Asher was lucky that his first encounter was with another child, one his own age, and one who'd been his friend since he started school. I won't explain what happened, only that the end of the encounter resulted in the other child dead, pushed by Asher off the edge of a ravine, and Asher with multiple wounds from where the other kid had tried stabbing him with a kitchen knife. Somehow he got away with it (even if it WAS self-defence) and, as the number clicked down, he felt the energy flow into him. It was then he pieced it all together.

After recovering he carried on as normal, except not quite. While he worked through school and your ordinary teenage life he started working on getting stronger, learning how to defend himself in a hand-to-hand fight, how to handle a gun and plenty more. He needed to be ready in case he ever met another Shard, and as luck would have it, he did. At the end of his senior year FIVE Shards came to his town at once, all separate from one-another and all investigating reports of an unusual series of fires being started in the area. Asher had been drawing them in.

Again, I won't go into details, but things got pretty serious. Evidently some of the Shards had already killed others as their abilities were more advanced than Asher's were, so it was a good thing he lured them into fighting each other instead. One by one the Shards fell to each other, their combined energy flowing into the next, and the next, until only one bloodied and burned Shard remained standing in a wrecked battlefield. It was also then that Asher put a rifle bullet through the Shard's head from his hiding place.

The youth found his way into the company of Hunters by sheer luck, learning of how vast the supernatural world truly was, that he and his kind were not the only things out there, and there were people not like him who would hunt them down. Keeping his magic secret, for good reason, Asher hunted with them for some time, on the rare occasion even coming across another of the Shards. Only once did another hunter witness him absorbing the energy from a fallen Shard they had killed, and so Asher killed him and placed the blame on the dead Shard. After a few years he went out on his own, to hunt without others, and to find the rest of his 'brothers and sisters'.

The current count of living Shards remaining is 583. Personally, Asher has absorbed the power of 968 Shards out of the grand total of 7392 that exist.

Special Power/Weapon: Asher's primary magic is fire, and it is pretty damn powerful. He also has Arcane magic, which is essentially a non-elemental 'raw magic'. Normally used for things like barriers, plain energy spheres and the like. He also has a very low amount of lightning magic and wind magic. Low enough that it wouldn't be useful in combat.

Other: Since I understand the potential for becoming OP I won't be bringing in any other Shards myself. Instead, I leave that up to you, so you're basically controlling any power upgrades Asher might receive. (and even then only after a significant fight!)
I was planning on Sophia being new as well. If not her very first day then her second or third.
Huh. I admit I would have thought having sub-par strength, speed, agility and durability compared to any average person was four weaknesses in itself. Mostly because they're all different parts of someone's physical capabilities.

But I can try and think of something else if I need to.
I'm happy with a limitation of, say, she can't summon something that won't fit inside where she is. So if she gets outside she could summon bigger stuff, but inside she's stuck to summoning more or less human sized stuff. Maybe a bit bigger depending on how big rooms are and all.
Appearance: Sophia is a very pretty and petite young woman, a sweet and cute girl who somehow always manages to bring a smile to her face even when she has plenty of reasons not to. See, she has no feeling in her legs, so she is confined to a wheelchair. Her body is, as one word had described her, petite. She's only about 4'7" tall, making her quite short for her age, and she won't be growing any more than this. Her body itself is thin, small and, overall, in good shape for a girl like her. Her limbs and such are definitely rather scrawny, having basically no muscles to look at, but all the same her body seems relatively healthy with all things considered.

No, she does not have that hourglass figure so many would love, but she does still have that slim figure that is also much desired. Her chest is... Lacking, for lack of a better word. A B-cup if I had to decide, so she does have something there, but nothing big or out of proportion to her petite body. Her rear, on the other hand, is particularly petite and firm.

It is also worth noting her skin has almost no blemishes on it... Except for several nasty scars scattered across her legs, that is. They make her a bit self-conscious. But with the rest of her milky white skin being close to flawless... Well, it isn't all bad, really.

Anyway, on to her face. Maybe you guessed before now but she is rather cute, maybe even a lot more than just cute. She has a button nose, small ears, soft pink lips and healthy white teeth, and her smile is especially heart-warming. Her eyes are a clear icy blue, and she doesn't put on any make-up. Not usually, at least. Finally we have her hair, which is a striking scarlet in colour and naturally wavy, reaching down to her shoulders. She has a fringe too, brushing along just above her eyes with a lock sometimes passing into her vision.

Sophia is a fan of brighter colours when it comes to clothing, starting off with a pair of light blue skinny jeans and a white, long-sleeved blouse. She honestly doesn't care much about her foot-wear, so a pair of white trainers are pulled on simply because they're simple and easy to throw on. Now, over her blouse Sophia wears a thick red jacket, covering her blouse completely and keeping her nice and warm. In one of the pockets are a pair of wool gloves and a wool cap, all white, and around her neck she has a thick, snowy white scarf. Obviously she doesn't like the cold that much.

Name: Sophia Madein.

Age: 18.

Unique Quality: Mythological Summoning. Sophia has the ability to summon all kinds of strange and fascinating creatures. Beasts from mythology, creatures of legend, things only imaginable in your wildest dreams. The more powerful the creature, the more draining it is on Sophia. She is also capable of summoning multiple beings at once, though of course the drain for doing so is worsened.

Sophia has also got a second ability, though she has yet to actually manifest it and, as such, is unaware it exists. This second ability is a Sonic Scream. The severity of the scream can be controlled for causing less or more harm, but that will of course take practice. Practice Sophia obviously hasn't had. Things directly in front of Sophia will feel the worst of the scream, ranging from making their ears bleed to sending them flying.

Weakness: Sophia has no feeling in her legs, and thus cannot use them, confining her to a wheelchair. Due to this limitation she has terribly weak physical attributes compared to your average healthy human being, so compared to others she is not strong, not fast, not agile and most certainly not durable.

Personality: To be shown through roleplay.

Bio: An ordinary childhood led up to a terrible accident when Sophia was eight years old. Her mother was driving her home from school when a truck crashed into them, the driver later discovered to have been drinking, and knocked them right off the road. The result of the horrific accident was Sophia's mother's death and the girl herself crippled, presumably for the rest of her life. Before this Sophia had been like any other child, happy to run around and play with all the others, cared for by loving parents, constantly smiling and full of life. Things changed.

After a long, long stay at the hospital Sophia returned home with her father who, to his credit, did his best for his daughter. However, a vital part of both of their lives was now gone, a gap forming between them that couldn't be bridged. Sophia stayed at home for a long time, not even trying to go to school, and despite her father's attempts he couldn't make her do so. The man had little other choice but to home-school her for a time. Luckily, two years later, Sophia manifested her ability for the first time. She summoned a dog-sized wolf right in her bedroom, but rather than eat her the wolf sat with her and acted like any dog would. That day Sophia smiled for the first time in over a year.

From there things began to improve. Sophia started to smile again, she asked her father if she could go back to school which he was all too happy to oblige, and while there were rough patches the family of two finally managed to start picking up the pieces of their shattered life. It took her a couple of years to work up the courage to reveal to her father what she could do, but once she did it was like the last part of the bridge between them had been built, cementing the family together once again. From there Sophia's life went by quite peacefully, and while she missed out on a few things from the teenage experience she didn't really mind, after all, she could do things nobody else could. She became a huge mythology geek as you can expect, and things were good.

Until... Until someone raised the alarm. Sophia doesn't know who did it to this day, but someone saw her summon a creature during her weekly practice, and no more than a couple of days later she was taken right off the street on the way to a friend's house. No more than a month before her graduation.

Extras: She's a pretty good singer.
Ah, cool, thanks! Though I don't know what qualities all of the other characters have, so I'm not really sure what to choose.

EDIT: Scratch that, found the bios. Mostly I just don't know what classes as a weak/medium weakness or a medium/OP power. What level of weakness would having a character's legs be paralyzed be? Medium or something higher?
I just signed up to the forum and, well, this is the first roleplay to catch my interest. I see that you're rebooting it so I thought I'd ask if I can join once the new version pops up?
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