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Kingdoms of Rheagonn: Norsia


Welcome to Norsia, a Viking Kingdom set in a high fantasy world competing against other kingdoms of men, dwarves, elves and orcs. Players will take the role of a Viking Jarl or Jarless, and lead their Jarldom and the kingdom to glory. The game will begin at the outset of a succession crisis with a new king needed to be elected from among the Jarls. Players will have vast control over the lore and events from within their own realm and be a vital part in shaping the kingdom as well as diplomacy with other lands. Cooperate and strive for peace with your neighbours, or dominate the globe, forging a Viking empire to last through the centuries...

The core of the game will take place at the Jarlmoot, a seasonal gathering of Jarls to debate on events facing the kingdom. From succession crises, bandit raids, to war with another kingdom, it is at the Jarlmoot where players can contribute the voice of their character and shape Norsia and the world.

Players can expect,
- Weekly updates representing a season of in-game time to foster a progressing story and reflect player decisions that shape the world
- Simple stats to keep uniformed RP
- freedom to craft your own realm and ruling dynasty so long as it fits within a Nordic archetype.
- Both diplomatic and war orders crafted by you that will change the shape of the kingdom and the world
- NPC kingdoms to interact with, trade with, conquer or destroy
- external and internal threats compelling the Jarlmoot to action, from bandits, evil wizards, to dragons and giants.
- choice of a ruler trait to give a bonus to military, diplomacy, or stealth
- A story derived from the decisions of the players, with a broad history and lore provided with lots of room for player creativity


The age belongs to the Viking Lords, to carve out their kingdom and establish themselves as the power of Rheagonn. Take your power from the blade of your sword, the ink of your quill, or in the dark of shadows. Earn a place of glory in Valhalla!
Long awaited IC up!

Tremble before the glory of Orc-Kind, soft-skins!
Vanguar

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Goi'Orka Rebels charge the Grimmhold Gate


Siege of Grimmhold

The iron helm of the Orc split in the wake of Stryke's two handed axe, his face twisted in pain before being covered in black blood. With a heavy kick to the rebel's chest, Stryke pulled his axe free from his skull and moved on to the next traitor. A squat, wide shouldered Orc charged with bared fangs.

"I'll eat your guts!" Screamed the cur as he came upon Stryke. The general side stepped the Orc and brought his axe around to the lament of a sickening crack of his enemy's spine. The limbs of the Orc twitched and convulsed as he fell to the blood soaked ground.

Taking a gulp of air into his lungs, Stryke's eyes scanned the battlefield. They found their mark. Coilla stood near thirty feet away, their hatchling tight upon her breast as she swung a claymore through the air. He attempted to close the distance between them and join his mate, but the chaos of battle had taken hold, and like an ocean, waves of bodies pushed the general away from where he willed. He soon lost sight of Coilla and found himself on a rock with fallen enemies strewn about his feet, his axe dripping in blood.

A young Orc of the Shale, judged to be about fifteen summers, rushed to Stryke's side, carrying the standard of the general. It was not his usual standard bearer. "Where is Brisbold?" Asked Stryke.

The lad shook his head. "Took a blade to his gullet."

"Your name?"

"Bane."

"Hold that banner high, Bane, prove yourself worthy to bear my standard!" Stryke barked. Bane obliged, holding the flag high in the air, the crimson desert sun peeking through dark clouds, pouring a red light down on the field, as if the world itself was bleeding. Stryke needed swords by his side to accomplish a charge through the wall of rebels that seperated him from where he judged his family to be. He let his voice ring loud and clear over the scream of the dying and the clash of iron. "To me brothers, to me. Bring your blades to my side!"

"To the General, to victory and fallen enemies!" Bane called at his side. Some fifty Orcs, a mix of Shale Ones and Crags gathered around Stryke. They were bloodied and sullen, their spirits sapped by the battle. The rebel assault upon the Grimmhold gate had come fiercely, but they held. Their only hope in repairing the gate was for this sally to succeed. He would drive these rebels back, find Coilla and make safe the gate, but he needed the wills of his Orcs strong.

Stryke spat on the ground, setting his eyes sternly upon them. "Hear me brothers! We fight not for the glory of my father, but for Vanguar! This rabble would have us divided, weak! Will the humans suffer a weakened Orc-Kind? Nay! They will set upon us in chains and slavery as they have in the past! They will seize us at our weakest. Hear my truth! We fight for a strong Vanguar, a united Orc-Kind. We fight for freedom from bounds and chains. Add your axes to mine, brothers. For freedom!"

The Orcs roared around him.

"For Freedom!"

"For Vanguar!"

"Death to the rebels!"

"Glory to Stryke!"

Stryke charged ahead, his troop tight on his heels. His axe split the air with a whoosh, tearing the arm of a rebel free from his torso. Another screamed as Stryke's claw ripped the cur's jaw from his face, ripping open his belly with his axe. The enemy gave way to his terrible charge. Those caught before him suffered grisly deaths and soon all the general saw were the backs of fleeing Orcs. The cry of a hatchling caught his attention. He made desperately for the source of the sound. His axe cleaving those that dared get in his way.

He brought the blade down heavily on one that tripped and fell before him, narrowly missing the blade. Stryke was about to bring the axe down again when the bloodlust abated just enough for him to identify the robes the Orc wore. They were grey and tattered, but he was indeed a Mouth, one of Calypso's order.

"Please stay your axe!" Cried the Orc.

Stryke sneered. "Who are you? What purpose you hold on this field?"

"I serve the High Chief, and bring his words from Amplesh."

Stryke lifted the Orc up, pushing past him. "Make for the Spire and do not delay!" The words of his father would have to wait until he found Coilla and his youngling.

A horn blew and the boots of the rebels set to flee. The battlefield grew sparse and before him stood Coilla, breathing heavily, their son at her breast. Stryke sighed in relief as he stood before her. She was drenched in blood, her long black hair soaked in the fluid, her eyes and tusks shining in contrast to the black plasma. Their hatchling cooed upon her chest, suckling the life's blood that dripped from the skin of his mother.

"Our son," smiled Coilla. "He handled his baptism well."

Stryke stretched out a claw, stroking the young one's head. "A fitting name day for him." Coilla nuzzled into Stryke's shoulder, raking her tusks along his neck. "His name shall be Shargam, as the standard bearer of Wold himself in the days of old."

"Shargam..." Coilla pondered. "It is a strong name. A good name."

Styke's arms wrapped around his family. Standing among the dead, soaked in blood, he felt they were invincible.

Horns of the rebel army blew in the deep of the Crag and the feeling vanished, replaced with vulnerability.
Vanguar

Army Status Cards








Jup, son of Harrow, seizes power in Mordun

The Harrowing

As Vanguar descends into the horrors of civil war, the Clan of Mordun remains still, though promised to fight to depose the iron will of Skar, High Chief of Vangaur. The recent loss of Vuun, the heir to Chief Harrow, lord of Mordun, has stalled any war effort as priorities shifted to selecting a new heir. Chief Harrow voiced solemn support for his last surviving son, Jup to lead the clan after his death. Many of the Clan elders, however, suspected Jup of being in league with Grimmhold and sent forth champions to challenge Jup. As tradition dictates, Jup would have to survive a contest of wits and might in order to hold onto his claim of heir, this contest is known as the Harrowing.

Of all the challengers, some two score in all, Jup emerged the victor. However, before the armies of Mordun could be mobilized, Chief Harrow suddenly fell grievously ill. Jup has ordered the lands scoured for skilled healers and potions to aid the ailing chief.

Scouring of the Crag

Despite attempts from General Stryke to stall and hinder the invasion forces marching into the Crag from Wycke, the army of rebels have managed to push back the loyalist defenders and raze the holds and villages of the Crag. The rebel army, numbering nearly 5000 have amassed just outside of Grimmhold and an assault is imminent.

Skar's War

For weeks Skar's invasion of Amplesh had been limited to fighting in the south of the clanship. The Amplesh Clans had surrounded Skar's forces upon a high hill and were content to deliver a slow death to the invaders knowing the civil war would keep help from coming. The Chiefs of Amples did not count on Skar's cunning, however. Residing to the fact that no help was coming, Skar changed tactics and began to flare tensions between the coastal Orcs.
Night raids conducted by Skar behind enemy lines have the Amplesh leadership pointing claws at each other, and the army holding Skar at bay has dissolved by in-fighting. Picking his moment, Skar has charged down the hill and pushed the Amplesh rabble out of the southern river valley, taking a firm foothold on southern Amplesh.
Despite the victory, Skar's forces are severely depleted and doubts are high that even the river valley can be held through the summer.
It's been a busy week for me, but i should have something up tonight, just a general post of news coming from Vanguar and Amplesh. I'll have a legit IC up in the following days on Stryke's struggle to maintain control of Vanguar in his father's absence.
SyrianHamster said
Looking forward to it, my friend. Your writing is to this RP is what Tyrion is to GOT. ;) Welcome back buddy; I was a day away from making your land sink into the sea :D


That is quite the compliment, thank you!

...Looks like there were some problems with the forum yesterday, as I lost an IC I attempted to post. Luckily this was just a lore post detailing the Clans of Vanguar which I can rewrite easily enough. I have a busy weekend coming up so a bit of a delay on those ICs - hopefully tomorrow or monday.
got a couple ICs in the works - should have at least one posted this evening... expect a lore post detailing the Clanships of Vanguar before we get caught up with General Stryke.
Woe is me! Neighbours will soon be ripe for the picking - if only i wasn't knee deep in two wars :(
Vanguar

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A scroll arrives in Hightower, scratched with rough ink strokes and marked with the seal of Vanguar...

I reject your offer. Do not meddle in Orc affairs.
~ High Chief Skar Bloodwroth, Lord of the Clans, the Vanguard, and the Shale, Keeper of the Wold's Hammer, Warden of Orc-kind
Fallen of Nine said
I believe so Babbysama.Black Bishop, would you like me to play Lannister or Tully so you can play greyjoy fully or did you desire either of those houses. If we get another main house going the game will begin faster. If not I have some interesting plans for how we can split the Iron Fleet.


Rereading the rules, it seems Baal intended for just the major houses to be in play. I'd love to play as the iron isles, but you picked them first, so they are all yours. Ill switch to the Lannisters, that is if this game is still to be run... Baal has been awfully quiet.
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