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In --- 6 yrs ago Forum: 1x1 Roleplay
As Vincent walked around the room speaking to Ratte, he walked to one of the tables, grabbing a bottle of wine. He listened to her, and once she insisted on being called Ratte, he gave a curt nod. "Apologies, Ratte. Forgot my manners." He said, pouring three glasses of wine. He slid two of them towards the models that stood near him, before he took one for himself. He seemed to have casted a spell on his, waving his fingers over his glass for a brief moment before he took a sip. Once Ratte asked to get straight down to business, he nodded. "Very well."

He cleared his throat. "The artifact that I want you to retrieve is a book." He pulled out his smartphone, and after messing with it for a little, he showed Ratte an artist's rendition of what appeared to be a very old but very ornate book, complete with rusty metal bindings. "It looks something like this." He handed his smartphone over to Ratte so she can get a good look at it. The book itself looked like a large tome, a spellbook of some kind. A very old one at that too. But considering that it was just a drawing to approximate what it looks like, the actual artifact may appear different.

"It is very likely that the artifact is in a very secure place, guarded by both private security and possibly mythical beasts. The artifact must be handled very carefully, and left entirely intact upon its return. Before I go any further, however, you must know the conditions to this job." He took another sip of wine before he paced around the room. "First condition is that the book must never be opened or be tampered with. The artifact can be set to wipe its contents if it is not handled carefully." Another sip. "Second condition, no murders or assaults on the security personnel or other bystanders. Harm brought to innocents only leads to unnecessary scrutiny and conflict, and such a scenario should be avoided entirely." He continued to pace, not even making eye contact with Ratte. "The third condition is that the artifact should be returned to me in no more than two weeks. If you fail the first two conditions, the contract is void, and we will never contact you for your services again. I can make exceptions to events that happen out of your control, but if you're as good as Fallon says you are, hopefully it won't come to that."

He paused once he made a full circle around the room, stopping and looking towards Ratte. "I'm well aware of Fallon's contract. Even without it, I never harm others for failure. Rewarding for success is far more effective, and if you were to get the job done while fulfilling these conditions, I will see to it that you are compensated greatly. Should you accept the job, I will pay you a $1,000 in advance for you to use how you see fit. If you get the job done, you will be paid in $75,000 in cash, or equivalent in goods or real estate." He stepped forward and sat on the couch adjacent to Ratte, looking straight into her eyes. "This job can potentially be very difficult, and is very risky. I will not think lesser of you if you decide to turn it down." He leaned back into the couch he sat on. "If you wish, I can give you a day to think about it." He took a sip from his wine glass, before he held his hand out for the return of his smartphone. "Otherwise, if you're ready to begin, I will feed you the rest of the details."

"Any questions?"

In --- 6 yrs ago Forum: 1x1 Roleplay
A few of the patrons that were in the club gave Ratte the same regards the would anyone else who entered. The vampires in the antechamber giving a friendly smile to Ratte once she entered, the elf woman smiling seductively at Ratte on the dance floor, a man getting excited once Ratte came by, and the guards at the stairs who stopped her once she came to them. However, once Ratte gave her name to them, they would immediately let her pass, blocking the stairs once again once she walked up the staircase. Once Ratte knocked on the steel door, she'd find it being opened by what appears to be a somewhat scrawny long-haired male vampire guard, wearing an impeccable suit like the others. He gave her a gentle nod, allowing her inside before closing and locking the door behind her.

The room she entered was even more ornate and modern than the club itself. With absolutely no noise from the club outside, there had to be some sort of magical soundproofing in effect here. The room itself consisted of just couches, endtables, a television on the back end, and nothing but a massive transparent wall on the front end. However, adorning the walls were animated neon contours, looking like a screensaver that was part of the walls themselves. Small crystal chandeliers occupied the cieling, providing the room with enough light. The contours and moodlighting from the chandeliers provided a far more calm atmosphere than the club did. The couches that sat on either side of the room were mostly occupied by a few men and women in suits and dresses, surrounding a large glass table with glasses of wine. Some women in revealing clothing occupied the room as well, most of them looking absolutely gorgeous, though with some red dots on their neck it was quite obvious as to what they were paid for. However, while most of the room was a little occupied by wealthy and decadent flavor, the entire transparent wall on the front end was bare, save for one chair. And sitting on that chair was a man in a suit. The chair faced outward through the one-way wall, and while the reflections of most people in the room can barely be visible on the wall, only his chair was visible. The man here almost appeared as if he were a king of the realm sitting on his throne, overseeing his subjects.

Once Ratte entered, the man in the chair remained seated while the others in the room looked to her. The conversation in the room hushed a little, but the man seemed unfazed. He gently dipped his cigar into the ashtray, before he lifted it once again to take a drag.

"Some of my confidential business has arrived." A slightly baritone voice, with a hint of a South American accent, escaped the suited man. "See yourselves out." The wealthy-looking people who sat in the room promptly left through the other door, leaving only two suited guards, two models, and the suited man on the chair. It was just Ratte and the man's entourage now. After a pregnant pause, the man took a drag from his cigar. "Take a seat anywhere you like, Ms. Mueller. I'm sure you've had a long journey here."

Once Ratte took a seat, or stood, the man spoke once again. "I'm sure that at this point you already know who I am." He put out his cigar. "But, if Fallon didn't fill you in on your client, you may refer to me as Vincent Macario Morales, or any combination of the three that suits you best." He leaned back in his chair slightly. "I must say that I am pleased with your swift and safe arrival. Fallon did speak highly of you, and for a human with no special abilities to call her own, you do have quite a success record. I simply couldn't throw a resume like yours away." He stood up and slowly walked around, showing off his pale face to Ratte. Strong jawline, short hair, red eyes and neat stubble, the vampire had his look complete with his rather nice suit. The gold tie and steel watch seemed to sell the image a bit, contrasting with the black shirt he wore underneath. He looked straight to Ratte as he stepped away from his chair.

"Would you like anything to drink, or would you prefer to get straight to business?"
In --- 6 yrs ago Forum: 1x1 Roleplay


The tall orc bouncer watched Ratte as she went past the line towards the door. Some of the patrons got a little fed up at Ratte once she cut in front of them, but they kept their displeasure to themselves. The faery she winked at gave a light blush before giving a soft wave, and by the time Ratte arrived at the doors, the bouncer stood tall. The orc looked Ratte up and down, silently listening before speaking to her in a deep voice. "Name?" Once it was given, he'd check his smartphone real quick before nodding. "I'll notify him of your arrival. You'll find him in the upper room overlooking the club floor from the back, just take the stairs on either side. The staff there will assist you if you need anything." The orc then stepped aside and opened up the ornate steel door, the club music inside now clear as day. "Have a pleasant night, ma'am."

The first room Ratte would find herself in is an antechamber of sorts that acted as an area where people can hang out at before and after the events of the club. The antechamber had some illusory neon signs, as well as a few warnings for people with epilepsy and hypersensitivity, and PSAs regarding drinking and driving. A few people were already hanging out in the antechamber, a few vampires and elves getting just getting their drink on, laughing at each other and telling stories. Other than the patrons and the security guard near the door, there was nothing else to see here. Once Ratte got through the antechamber, the club revealed itself in its true form.



Loud music assaulted the eardrums of any who entered, aided by the echoing effect that it had in a large room. The cacophony of people attempting to talk over the music added to the melody of the club, and while it smelled relatively nice, the sights more than made up for it. The purple and blue aesthetic took over in full force, bright lights pulsing and flashing all along the walls and ceiling of the club, contrasting the dark paint that colored the whole interior of the building. Closest to the entrance was a bar where many sat and had their drinks, dining tables nearby where others sat to eat. The bar looked rather modern, with transparent tables and counters that had neon contours that lit up gently. Patrons there had their drinks, which were served in various forms, most of them being enchanted beer that seemed to constantly fizz a little. Some drinks appeared to be an opaque red that also fizzed a little, though with the pale people drinking it, it was very clear that such a drink was blood. Other clubgoers who were eating in the dining area appeared to be of the variety seen outside in the line. Small faeries, taller elves, buff orcs, standard humans, pale vampires... though there was a gnome who was enjoying a date with an incubus, both of them enjoying a strange food that liked to squirm around a little on the plate. What separated the bar and dining area from the rest of the club was chest-high wall that was segmented by smooth columns of glowing rushing water. The water fell in a neat column, no drops of it going anywhere. While the wall separated the dining area from the club floor, there was one passage that led straight to it, guarded by a male and female orc wearing suits.

While the dining area was given constant lighting so people can enjoy their food without flashing lights, the actual club floor was a different story. A raised ground surrounded the dance floor, where platforms neatly interspersed along the floor had professional men and women dancing in flashy full-body suits. Many clubgoers populated the dance floor, jumping and bumping along to the techno music that played loudly over the enchanted speakers that surrounded the floor. Some of the clubgoers were dancing on the raised side areas, though it was much more subdued there as most of the patrons there watched, drank and talked to each other. Some of the men and women danced with each other, though fewer people of the same sex did similar as well. There was not much else to see, other than the walls, floor and ceiling in the area showing off illusory visuals that animated themselves to the beat, branding the club and flashing subliminal messages like PARTY and ENJOY, among other things. It was a truly primal environment, a place where people cut loose. There were passageways on either side of the floor that led to more quiet lounges, with patrons walking in and out of freely. At the back of the club floor was a DJ that played all of the music, who appeared to be an elf wearing some flashy clothing in a literal sense. With his hair spiked up, his enchanted clothes changed colors and had animated patterns to them, and every now and then he'd cast some spells to create a light show on the floor. The crowd went a little wild for these kinds of things.

However, as the bouncer outside promised, there was a raised room situated behind the DJ, flanked by two staircases that led up all the way to the back walls of the club. The stairs themselves were guarded, though they led up to two steel doors at the top. The only thing notable about the staircase and the room itself is that they both blended in with the club building, with no windows in sight, just neon contours, and a giant illusory sign on the front of the room that branded Club Shadowfell.
Reporting in.
In --- 6 yrs ago Forum: 1x1 Roleplay


Springfield, United States
March 19, 201X


The sun has set. The sky has gone dark, and the stars are beginning to fade in. The lights of the small city woke up as the town began to sleep, lights reflected in the massive lake nearby. Magical banners lit up on some of the larger buildings, many of the signs for the open businesses animated with logos, advertising that they were open this late at night. Most of these places were ManaGas stations, though many others were the restaurants and fast food joints that were open long. Self-lit billboards that dotted the area showed animated advertisements, almost as if playing a live commercial without sound. Lines in the road glowed gently in the dark, stoplights supplemented by color-coded illusory barriers that helped direct and control traffic. Traffic was light, with sedans, pickup trucks and minivans out in the streets in moderate numbers. One of the few city buses made its way through the streets downtown, making stops at several of the shopping centers to pick up some passengers. The ManaMart, one of two of the city's only superstores, was already moderately packed with customers, people going in and out buying what they need before heading home. Taking off from the top of a government building was a large silver dragon, pushing off from the roof and throwing himself into the air, gliding through the night sky. While many have already went home from work to celebrate their evenings at the dinner table, people went to other places on this regular Thursday evening.

Most folk went to the local restaurants that were open on evenings only, particularly the ones that had open eating pavilions by the lake. After a short winter, the weather started to warm up again, and people were now starting to get back into the habit of eating outside. Many of the eating pavilions had spaces that went into the lake so sentient freshwater creatures could come eat at these places as well. Others simply went to some of the managas stations to pick up some snacks before heading to the city's only movie theatre, catching the latest A-list action movie that just released last week. Some of the other folks went out to the outskirts of Springfield, going over to the lake to fish with friends or going to the drive-in theatre to catch a movie with a friend or loved one. Orcs and humans often came together to watch late-night football at some of the sports bars, other groups going to the downtown arcade to have a little fun there. However, there was one place that was all of the buzz at night, a particular destination that always had a waiting line.

Flashing in blue and purple was an animated sign that read Club Shadowfell, placed high above the main doors that led into the large modern building. Situated downtown in the business district, Club Shadowfell was one of the liveliest spots in all of Springfield, at least during nighttime. The club itself was located in a sweet spot in downtown Springfield, operating at an area where the residential and business areas meet. Operating during a time when most of the offices from the government and other businesses were closed, it was a place where people could go have fun after a long hard day at work. Assuming they can get past the line that is. Guarding the front door was a large orc bouncer that looked rather good in a suit and a pair of sunglasses. Despite it being nighttime, the sunglasses seemed to have no effect on his vision, as he was able to get a very good look at everyone that came up to him. The doors themselves were ornate, with the frames surrounding them decorated in pulsing neon illusory contours. Animated billboards of dancing people took up the wallspace in front of the club, advertising to the busy street outside, with one large parking lot on the left side of the place. Most of the businesses shared the street with Club Shadowfell were closed during that time for a variety of reasons, and because of this, most of this part of town looked nearly dead in comparison.

Welcome back to The Hot Spring at 99.9, your one stop shop for all things 80s! The radio DJ, a woman with an excited voice, spoke over the airwaves. Now that our bills are paid from our generous sponsors, we can get into the news. For the traffic update, the city is in the process of fixing some damage left behind by a large rock worm on South Dixon street. In regards to the monster update, a small horde of gate zombies has been spotted in the woods north of the Bristol Township, though they've been acting relatively benign. I'd suggest to keep your distance. There's also reports of a large ooze that's been causing some trouble near some of the Bristol farms, so be sure to protect your property with the proper repellant. Oozes hate the taste of bug spray so... uhm... go ahead and get a few cans. Some more good news... the US and the UK just announced that they will start pulling troops out of Algeria. According to President Cortez, since they have completed their mission last month in helping the Algerian government capturing the remnants of the hostile demon army, the Gutirv threat is no longer active, and thus all deployed troops will make a staggered withdrawal from Algeria. That's all for the news tonight, this next one goes to our boys and girls still deployed. Coming up is Sharp Dressed Man by ZZ Top. Stay tuned for the rules on our free ManaMart and Amazon Gift Card giveway! The DJ cut off, and the song played.
In --- 6 yrs ago Forum: 1x1 Roleplay




The world saw rapid change after the first atomic bombs fell. At the end of World War II, a threshold that once kept the magical energies away from the mundane world shattered. In what was known as the Mythic Dawn, the magical and mundane met and merged together to form a new world. The magical energy that now pervaded the planet was known as mana and civilizations all around the world used it to reprogram reality, for better and for worse. After some time adjusting in the 1950s, many new sentient creatures from beyond the threshold became part of the world's societies. Monsters, powerful entities and existential threats emerged throughout the Cold War, but were all quickly dealt with by the various forces that were now well equipped to handle such threats. Once the Cold War was over and the Soviet Union had fallen in 1991, Earth entered a new period of peace and rejuvination, standing tall after the threats it had faced.

While many places have experienced a more turbulent history since the Mythic Dawn, many more have had a quiet and gradual change. The old city of Springfield, located in the midwestern United States, started off as a remote settlement for the vampire lord Lucan Morval. Having built his castle and magical ability there, with the help of his thralls in 1843 he first created a settlement for himself. Here he intended to rule in peace; not suffer from the hands of humanity from the East. Whilst building his castle and farm on the eastern side of the Silver Lake, he discovered that the area was where magical energy leaked from beyond the threshold, leading to some strange creatures calling the surrounding area their home. In time, his settlement slowly became a refuge for supernatural creatures and runaway slaves, who built the town on the western side of the Silver Lake called Springfield. Springfield became a large hub during the American Civil War and after the Civil War ended, the settlement became part of the United States. The whole area surrounding Springfield and Morval Castle were designated as Fairview County. Thanks to legends of the supernatural creatures that lived there, very few people came to settle in Fairview County, and the land was long forgotten by history.

It wasn't until the Mythic Dawn that things started to change. With the magical realm now pouring into the mundane realm, Fairview County saw a large population of various monsters and dangerous creatures moving into the area, especially from a new dimensional rift (also known as a gate in the US) located in the northwest. This population of dangerous creatures threatened Fairview County. With the national and state authorities dealing with other problems, Morval decided to expose the location of Springfield in order to help urbanize it and thus drive away hostile creature populations. Springfield was slowly populated and while the city was forgotten again in the chaos that happened after the Mythic Dawn, Morval's rivals from another vampire house learned of his location. Morval was killed in his sleep in 1951, his farm and castle left abandoned once his thralls were freed and scattered. His farm and castle has since been condemned.

In 1952, Fairview County came under new administration. The county was modernized and it was better ingratiated into the state after years of isolation from the United States. While it was still a forgotten city that popped up on the map every now and then, the new administration headed by Cyprian Udina saw to it that the county remained a safe haven for both the mystical and the mundane. Even during the turbulent history that had happened, Springfield remained the same quiet town that all of its denizens enjoyed. Springfield expanded and villages cropped up as more people settled in over time. The monsters still proved to be a threat, and since the Fairview County Sheriff's Department and the Springfield Police Department had enough trouble dealing with those that came into the populated areas, the Foxhound Militia was founded to help deal with such threats. As a result, new businesses and facilities began popping up around the county once the areas were cleared and declared safe by the county commission.

Fairview County remained quiet until the 1990s, where the end of the Cold War brought the magical realm closer to the public. People started moving in, including the up and coming businessman Vincent Morales. As soon as he founded the company of Artemis LLC in Springfield, development within the county quickly began. While some businesses folded and people moved out, more moved in thanks to the new businesses and growing economy that came into the county. Fairview County had its heyday in the 1990s, with new locations and businesses creating a small booming economy. However, at the turn of the new millenium, things became quiet again. It was at this point where the incumbent county commissioner, Cyprian Udina, realized his dream of a safe, diverse county that thousands can proudly call their home.

However, the stories of Fairview County don't end here. Many more creatures have yet to call this wonderful county their home. The small beautiful and lightly industrialized city of Springfield rests at Silver Lake, with a happy population taking it day by day. The wealthy suburb of Madison Heights sits within the small mountains to the northwest, tightly knit and tightly secured. The Township of Bristol, east of Springfield and north of Silver Lake, continues its magical harvest for every season. The modern River Rock Villa sits within the center of Silver Lake, with the lights of Springfield to the west and the dark condemned Morval Castle to the east. Kitsch Lumber Yard continues to operate and produce mana-infused wood near State Highway 20, where few pass through the county to more interesting places. While many places remain abandoned, the dimensional rift far to the northeast remains monitored, as every now and then creatures from beyond enter on rare occasion. Many stories have been told in and about this county, yet many still have yet to be heard. This is one of many tales of the incredible folk of Fairview County.

This is the Song of Springfield.
In --- 6 yrs ago Forum: 1x1 Roleplay

"The concepts of good and evil are irrelevant to me. They change with the times, what may be charity today may be cruelty tomorrow. What is right and wrong is only up to those who are in control." - Vincent Macario Morales


Full Name |
Vincent Macario Morales

Age |
Unknown

Race |
Human Vampire

Gender |
Male

Appearance
Vincent is a white hispanic male who always possesses a pale skin tone. Thanks to his vampirism, his pallid tone gives him an obvious mark, other than the blood-red irises and long fangs that reveal his true nature. He keeps his brown hair short, and complimenting the shorter sides is the stubble he maintains on his face. Always wearing a three-piece suit of some kind, as well as designer clothing and accessories of some sort, Vincent maintains a immaculate and controlled appearance at almost all times. All metallic accessories he possesses are made of polished chrome alloys made to last beyond lifetimes.

Occupation |
CEO of Artemis LLC, a corporate firm that owns many of the businesses in Springfield. He may also be a criminal mastermind, but so far there has been no evidence to convict him of any crimes.

Personality |
A polite, well-mannered individual who simply does what he wants, how he wants it, any time he wants to. Everything he does is well calculated, and he likes to remain one step ahead of his opposition. He doesn't see the sides of good or evil, he simply sees allies and competition. While he is willing to step on others to get ahead, he is far from the type to cause unnecessary suffering, or other types of 'needless barbarism'. Far from a hero, he only helps others if it benefits him, or if he's in a good mood, has little to no cost to himself. Despite this borderline sociopathic mindset, he still has personal affections for other people, and he does still have clear morals that set him apart from standard villains. He enjoys simple and expensive pleasures of all kinds, as he likes wine, books, helicopters, high-stakes gambling, women, vintage sports cars and breeding magical beasts. However, he very much dislikes needless barbarism, the sun, incompetence, and self-righteous people. What ultimately matters to him in the grand scheme of things, is whether or not he is in control.

Background |
Not much is known about Vincent, and he prefers to keep it that way. In his own words, "the less one knows about your past, the less control they have over you." He maintains that he was born in Colombia, though his slightly inconsistent public records casts doubt on that claim. He's been seen throughout history, however, and photo records exist to as far back as the 1930s, where he was amongst many in the administration of Fascist Italy. He lived under a different name at the time, but once Italy fell to the Allies, it was believed that Vincent helped the United States and other allied nations in fighting Nazi Germany in exchange for amnesty, using his vampiric abilities for interrogation of high-ranking POWs. Since then, Vincent assisted the US in the Cold War for various projects and operations. While his history from 1945-1975 simply didn't exist (though he started popping up in public records more often since the Mythic Dawn), he was well documented in his participation of Operation Condor, the US campaign of political repression and state terrorism that pervaded South America, particularly in supporting fascist regimes in repressing left-wing individuals as part of the Cold War strategy to stop communism. Vincent's face showed up in a variety of photos for a variety of right-wing juntas, often seen beside or behind various generals, military officers and even dictators. However, in 1989, the Berlin Wall fell, and so did the Soviet Union in 1991. Fascist regimes were no longer needed, and neither was Vincent.

In 1992, Vincent moved to the United States. While he had enough wealth and money to start up plenty of businesses and possibly his own enterprise, most of the popular junctions for such were already crowded. New York City and Los Angeles were out of the question, and Vincent didn't have enough clout or wealth to muscle out any other competition in the large cities. However, the city of Springfield interested him not only for its proximity to gate location, but its isolated but populous nature. He moved to Springfield, and spent a whole lot of his time there buying and developing real estate. From the start, Vincent did this under the name of Artemis LLC, the corporation he owned in its entirety. Said corporation was used to buy ownership of various businesses in town, build new ones and create entirely new markets, turning Springfield from a backwater town into a small magical city. While Vincent single-handedly vitalized Springfield into a bustling hub, he did his best to maintain Springfield's isolation from the rest of the country, as outside popularity would bring too many variables into his scheme. Over time, Vincent came into possession of light industrial centers, residential villas, business plazas, entertainment venues, magical farms and Club Shadowfell.

While an office building down the street was the de jure headquarters of Artemis LLC, Vincent's de facto headquarters was Club Shadowfell. The only nightclub in all of Springfield, it was one of the very few places where Vincent can comfortably conduct his business. By the time he owned the only nightclub, casino and about half of the entertainment venues around town, Vincent became a household name in Springfield. People likened him to a crime boss of sorts, as some of the very few crimes that happen in Fairview County remain unsolved, with loose links to Vincent and his operations. No one really knows what Vincent's game is, and he prefers to keep it that way.

Abilities |
Vincent is a powerful vampire with a wide array of abilities. Chiefly among them is his invulnerability to everything non-wooden, as well as his incredible strength and speed. In addition to his immortality and ability to walk on any surface, he has incredible latent abilities to manipulate the mind of nearly anyone or anything. Anyone who's mind is weaker-willed than his can fall under his control, whether it would be hypnosis, dream/memory manipulation, brainwashing or simply just mind-controlling. However, he can do this to only one mind at a time, and those with stronger minds can resist his control.

Vincent is also an unparalleled spellcaster. Having learned the arcane arts for an unknown amount of time, Vincent could cast a variety of spells that he has memorized. Such spells can range from anything from a simple illusion to the manipulation of local weather, his combative spells mostly using the element of telekinetic force. However, all of his abilities, whether it would be latent vampire abilities or spells, takes energy out of him, and overuse can easily make him tired and unable to cast for a while. His latent vampire abilities also require the consumption of blood, but that never has been in short supply for him.

However, being a vampire doesn't come without its weaknesses. Wood, silver, fire and holy objects are particularly effective in stopping him, as well as natural UV light from the sun. As such, Vincent is often a nocturnal creature, sleeping during the day and awake during the night.

Extra Notes |
Try not to piss him off.

Also WIP.


In --- 6 yrs ago Forum: Test Forum
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In --- 6 yrs ago Forum: 1x1 Roleplay

"The most evil thing I remember doing in my whole life was stealing five boxes of pizza from a rude fratboy." - Andrea Liana Grant


Full Name |
Andrea Liana Grant

Age |
28

Race |
Cambion (Half-Human Half-Demon)

Gender |
Female

Appearance
Andrea is a 5'6" fit African American woman with some asian inflections, with slight muscle definition visible on her body. She has glowing fiery yellow irises surrounded by black sclera as part of her Cambion nature. Her dark brown hair is often worn in a ponytail of sorts, but is otherwise often kept straight. As part of her demonic heritage, she has two small horns that stand from her forehead, small but noticable fangs, slightly pointed ears and a slightly barbed prehensile tail. Andrea also possesses a pair of large functional bat-like wings that can manifest from her back at will. Often times Andrea wears tank tops so her wings can easily emerge when needed, though when the weather gets cooler she wears a leather jacket. Often seen wearing jeans as well as basic leather boots, Andrea is a bit more practical in terms of her outfits.

Occupation |
Andrea currently works at Grant's Garage as one of the regular mechanics. The shop itself is owned by her grandparents, and while her grandparents provide more than enough for her, she's paid minimum wage for tax and legal reasons. She also is a member of the local Foxhound Militia, but her attendance is only on a weekend basis for meetings and training exercises, with actual adventure contracts coming in on a monthly basis.

Personality |
Andrea is a fun-loving and hedonistic individual who takes life as she likes it. Despite her hedonistic nature, she's isn't entirely self centered, as she has no qualms with helping other people out. Having grown up entirely on movies and video games, Andrea loves a good adventure, and is eager to do a little bit of heroics on the side of need be. As someone who tries to enjoy herself when the opportunity arises, she often acts with a little dramatic flair to spice things up. Some people might find that annoying but she doesn't care, though her demonic heritage has plagued her with issues of bullying and resentment from others all throughout her life. Because of this, she sometimes suffers from near crippling self doubt and identity issues. She loves firearms, automobiles, ice cream, egg rolls, pizza, video games, movies, art, and 80s music, while she hates soccer moms, pious people, gatekeeping individuals, fun police and poorly prepared poultry. Andrea is also a hopeless romantic who's attracted to both sexes, and while she might chalk it up to her Cambion nature, it's not something she believes entirely.

Background |
Andrea was born in New York City under a succubus mother named Virkatha, and a human father named Johnny Grant. Both of them were rather neglectful of their newborn child who came from an unplanned pregnancy, and often neglected her in favor of abusing drugs and alcohol together. It wasn't long before Andrea's human grandparents, Lionel and Susan Grant, learned of her neglect. Once they did, a custody battle took place and the grandparents won, taking Andrea back to their home in Springfield. Since Andrea was taken in by her grandparents at the age of 3, she didn't have much memory of her parents' mistreatment, though some of her shy and hesitant behavior could be explained by it.

Since then, Andrea was raised by her grandparents, living the quiet but somewhat adventurous life that a kid normally would in a small town. She was often picked on as a kid for her demonic ancestry and Cambion nature, and it nearly got to the point where she nearly used her innate fire abilities to burn down her middle school at night. She was talked down from one of the teachers that knew her well, and after sorting things out with her grandparents, Andrea was able to get out of that situation with no charges, and continue on with her education. However, Andrea played lots of video games and watched lots of movies growing up, and in between watching and experiencing these adventures on the screen, she went out on adventures of her own around Fairview County with her childhood friends. Such experiences entertained the idea of being a town hero, though going out on adventures, helping people out and being accepted by the locals was something that she could only dream of for a long itme.

After she turned 18, such a dream was slowly becoming a reality. While she also entertained the thought of being an actress or a film director, having helped out many of her friends in making short films when she could, she tried dabbling into other parts of life she enjoyed after graduating high school. Once she did graduate, she worked part-time as a mechanic at Grant's Garage, the garage itself owned and ran by her grandparents. As she worked, she fostered her skills in the things she loved. Her love for guns and cars was inherited from her grandfather, as she often went out hunting with him and helped him fix his vehicles. Her love for art and movies was inherited from her grandmother, the ex-hollywood actress helping Andrea out on movie and art-related endeavours. Life was relatively mundane for a few years, but shortly after Andrea turned 22, things became a little less mundane. In what Andrea calls 'Zombie Woods Incident', Andrea was called out to help a family fix their RV that got stranded in the woods. A horde of zombies in a darker side of the woods closed in on the RV, but Andrea managed to fix it in time and allow the family to escape to town. Because of this, she was accepted and well-regarded in town, sometimes referred to as the "Greased Angel" in an ironic and genuine manner. That incident, while it has drawn Andrea closer to the idea of being a town hero, has also prompted her to carry a firearm with her at all times, as that incident was a pretty close call for her.

Since then, while working part-time at Grant's Garage, she joined up with the Foxhound Militia in order to learn how to become better at this 'heroing' thing. Over the course of six years, she's learned some martial arts, effective weapon usage, as well as some more 'tactical' expertise that some of the ex-military guys taught her. She's also been on several small adventures throughout the county too, often rescuing people from dangerous areas or hunting dangerous game. But most of the time, her life has been pretty quiet and mundane, her routine only sprinkled in by a few dates, parties and adventures. While she was content with where she was at and what she was doing, she hopes to be the woman that her family and friends could be proud of.

Abilities |
Andrea possesses a variety of abilities granted to her from her demonic ancestry. Chiefly among them, she could manifest a pair of leathery bat-like wings from her back, that will appear appear in a brief blaze of fire, and burn away when desummoned. Andrea also has the ability to manifest and control flames from any part of her body, whether it would be just heating herself up so she could cook an egg on her hand, make firey hands, or simply be a living flamethrower. Andrea could also easily resist heat and fire, reducing burns by two degrees, and is immune to fire she creates herself. Manifesting her wings and fire consumes energy, and can wear Andrea down if she does it too much. As a result, she eats quite a lot so she can use her firey abilities on a regular basis.

Extra Notes |
Andrea, when allowed, would often carry a Beretta 92FS Compact 9mm pistol in a concealed place, often within her jeans or in the small of her back. Legally purchased, the Beretta is one of Andrea's go-to weapons. Her grandfather Lionel Grant is a decorated war hero who participated in the Vietnam War, and also was a popular local civil rights activist. Her grandmother Susan Grant was a small-time local celebrity for participating in a few Hollywood films back in the day, as well as an artist who's known locally for her paintings of the beautiful landscapes and creatures of Fairview County.

Also, this character sheet is a heavy WIP.


Worry not, comrades. I'm still in the game :D
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