Avatar of BogeyDope
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In --- 3 yrs ago Forum: Test Forum
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@LetMeDoStuff I got a present for you



In --- 3 yrs ago Forum: Test Forum
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Powers List



Here's a list of standard powers from Mass Effect 3. This is mostly here as a template that y'all can CTRL+C and CTRL+V from if you need any parts of it to assemble your power list for your character sheets. This isn't the complete list, as I've omitted powers that I felt were either redundant, or wouldn't apply to organic characters. But yeah feel free to use to your heart's content! To get the source code, just click on the "RAW" link at the top of the post. Descriptions are copy and pasted from the Wikia, with Andromeda descriptions often used (as they carry more in-character explanation).

Due to the narrative nature of this RP, the powers can be modified a bit to fit a character and world better. Just be sure to check in with your local DM first when making said modifications! As for ammo and grenades, they don't necessarily count as powers. However, any given character can have one of each (one grenade type, one ammo type.)

Combat ===============================================

Concussive Shot - When activated, the user's weapon fires a single high-powered round that damages a target and can stun it for a few seconds.
Carnage - Rip a target to shreds with this vicious blast. Major collateral damage to enemies nearby. Effective against armor.
Turbocharge - Temporarily vents weapon heat via armor to improve thermal clip efficiency and boost weapon firing rates.
Fortification - Reinforce armor using protective Foucault currents. Purge the current and send its charge to your gauntlets for increased melee damage.
Proximity Mine - Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Tech ===============================================

Combat Drone - A spherical tech drone with the capacity to seek out and stun targets.
Cryo Blast - When activated, the user's omni-tool fires a mass of super-cooled subatomic particles capable of snap-freezing targets within a certain radius.
Overload - Unleashes an electrostatic discharge upon a target. High damage to shields and synthetic enemies.
Incinerate - Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes.
Sabotage - The tech ability to sabotage weapons and hack synthetic targets. Sabotaged weapons often overheat, while synthetic targets will fight for you.
Sentry Turret - A deployed automatic turret that would provide covering fire for its user.
Tactical Cloak - Employs light-bending technology to render the user invisible at the cost of shield regeneration.
Tech Armor - The power generates an energy armor suit that boosts the user's shields. The holographic energy armor can also be detonated to damage nearby enemies.
Decoy - When this power is activated a hologram copy appears approximately 3-5 meters away. This hologram mimics the activator's appearance and movements but does not actually move, nor does it actually attack.
Energy Drain - Restores shields by sapping electromagnetic energy around the target.
Shield Boost - Reinforces the shields of all nearby allies, providing a large initial boost followed by several seconds of ongoing shield regeneration.
Submission Net - Entangle opponents in an electrified net, dealing massive damage to armored targets and incapacitating unarmored targets as they break free.

Biotic ===============================================

Biotic Charge - Alters the biotic's mass, launching the user at an opponent. Restores some shield strength at the charge's end.
Nova - Channels energy into a point-blank, high-damage explosion around the user.
Pull - Lifts an unshielded, unarmored enemy helplessly in the air and can drag the target enemy or object along with the user.
Shockwave - Blasts enemies with a line of explosions that proceeds through walls and other solid objects.
Singularity - Deploys a gravity well that lifts and damages unshielded and unarmored enemies.
Throw - Hurls a gravity field projectile to throw unshielded and unarmored targets away. Combine with the Pull power to hurl held targets.
Warp - Shred an enemy with rapidly shifting mass effect fields. Weakens enemy armor, but is less effective against shields.
Stasis - Stop an enemy in its tracks with this powerful mass effect field. Enemies eventually break out of Stasis after taking major damage.
Barrier - Reinforce armor with this biotic field. Detonate the field to lift and dangle nearby targets. Reduce all forms of damage taken.
Reave - Reave employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevent healing.
Slam - The power lifts a target and slams them to the ground inflicting damage.
Dark Channel - Plague an opponent with a persistent, damaging biotic field. Effect transfers to a second target if the first is killed.
Dominate - Disrupt the synaptic harmonics of an organic brain so it can't differentiate between friend and foe. A single affected target will fight on your side for a short time. Targets grow resistant to the power over time.
Lash - Latch this biotic field onto enemies to jerk them towards you, doing massive damage in the process.
Flare - Focus and expend all biotic energy to unleash a huge flare that throws enemies within its range, causing massive damage.
Biotic Focus - Focus your biotic energy and atavistic muscle structure to decrease damage taken and to increase melee damage and movement speed for a short time.
Biotic Sphere - Create a defensive shield that surrounds the caster and nearby allies.

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As stated above, ammo types and grenade types are separate from powers. A character can have one of each.

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Ammo ===============================================

Cryo Ammo - When activated, the user's weapon is empowered and has a chance of freezing enemies without any special defenses for a short time, preventing them from moving. Frozen enemies are more susceptible to damage and can even be shattered for an instant kill.
Disruptor Ammo - When activated, the player's weapon is empowered by an electric field that causes additional damage to shields. The ammo also deals increased damage to synthetic enemies and adds a chance to temporarily disable them. In addition, the ammo has a chance to overheat enemy weapons thereby disabling them.
Incendiary Ammo - When activated, the user's weapon causes fire damage to enemies, burning through armor and setting them on fire. This stops health regeneration, and can cause unprotected sentient organic enemies to panic.
Armor-Piercing Ammo - Your ammo is shaped and hardened to pierce targets, inflicting extra damage to armor and health.
Warp Ammo - Transforms absorbed biotic energy into heavier damage against health, armor, and biotic barriers.

Grenades ===============================================

Frag Grenade - Rip your enemies apart with this shrapnel-packed grenade.
Lift Grenade - Lob this grenade into a group of enemies to send them flying.
Sticky Grenade - Stick this grenade to your opponent, and the explosion will tear apart the target and shrapnel will damage other enemies caught in the blast.
Inferno Grenade - Launches a volatile grenade that explodes on impact, sending searing waves of flame in all directions. This fire damage is effective against armor.
Arc Grenade - Stun and electrocute your enemies with an EMP-packed grenade.
Homing Grenade - Launch this seeking grenade to track down a target, causing a massive explosion on impact.
In --- 3 yrs ago Forum: Test Forum
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Well I was gonna hold off until we had a discord up to mention this, but I have Source Filmmaker and access to a lot of Mass Effect models. I was gonna do this with mine first to see how it'll turn out before offering to you guys, but I might make some character art for y'all too if it turns out good. :)
Guess I am changing the name


No no you dont have to! Its actually a decent name. I was just being opportunistic with a dumb joke is all. ^_^; Sorry if that came off as mean spirited

EDIT: Also, 69th post. Nice.
Don't fear I have a name:



Clow is pronounced as [Kl-Oh]

<Snipped quote by AWACS>

ooooooh perhaps perhaps. Three powers max limits us but also forces us to be creative and have limits. I really like this idea


Oh no, there was actually a lot more powers on the character sheet, I just put three up there for brevity's sake lmao

EDIT: And yeah I'll help you out with the icons at some point :) I'll need a reminder once we get started.
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