• Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 166 (0.04 / day)
  • VMs: 0
  • Username history
    1. Bosco 11 yrs ago

Status

Recent Statuses

10 yrs ago
Current Working Monday to Friday so won't be on till later in central time.

Bio

User has no bio, yet

Most Recent Posts

Sable nodded at acceptance of his orders and as he left the tent he saw Grace joining their camp again.

"Bear wants to see-" He went completely unnoticed as she passed him by, already going to his quarters.

It bubbled in him a bit before he let it go, though he felt like he still wasn't being treated like an officer of this camp... as if he weren't any better than a rookie just joining the Kurokuma bandits...

"Listen up!" Sable shouted as he tried getting the attention of the others, but they kept going on with their business which made him boil some more "I said, LISTEN UP!" he broke a nearby chair against the table it was at, the out burst received the attention of many "We need 30 men to gear up, have ourselves a special mission in the coastal villages. Be ready to fight some soldiers we leave when the Big Bear's orders."

Sable stormed out of camp looking for Lucas next, that boy was on sentry duty and the fluffy noble walks right into camp. He would find him sitting in a tree, a tree Sable furiously kicked.

"Wakey Wakey, The Gods are watching!" he shouted as he kicked.
I like it, accepted!
Barioth said
The system for weight and weapons seems a bit flawed. Truthfully, a heavy mech can be just as maneuverable as a smaller one while still carrying more weapons, it all depends on how it's built.


I am agreeing with the flaw of the weight class only because your armor, speed and flight capabilities are all dependent on how many points you have in your weapons. What if there were 15 points in the system in total with a limit of 5 for weapons, 5 for features, and 5 free points. Take your load out that occupies 10 points all to weapons, then 4 points to armor, then 1 point to agility(which covers running speed and maneuverability) and 0 points to flight. Then take my frame's load out with 6 points to weapons, 3 points to speed, 3 points to armor and 3 points to flight. Now if someone wanted to use less points in weapons or features then those points are turned into free points... But I feel is a bit late to mention now.
Barioth, looking at your weapons it doesn't look like they add up to a 5 unit Frame, but a 10 unit.
E/S Machine-Gun Lance- 3 units
Ethus Blade- 2 units
Head Vulcans- 2 units
Missile Pods- ~1-2 unit(s)
Chest Bombs- 1 unit
Chaff Canisters- 1 unit

I am not the GM but I feel like what I pointed out is something he would agree with.
Sable took the map from the noble, he was more than a little frustrated none of the scouts had informed him that someone on their watch list was walking into camp. He held out the map for the bear to see it better, holding his arms awkwardly angled as he read the map as well. The path set was supposed to ride right though the middle of the local villages and eventually the parade would meet with a ferry to send off the prisoners to either a watery grave or an island to desert them. Sable guessed the prisoners in question weren't being publicly displayed at where they were being held now, a lords keep no doubt.

"If this were true, liberating them at one of the villages would be the most influential..." Sable said, almost mumbling as he envisioned his foes thoughts "sending the empty carriages to their masters would send a strong message... as would attacking the ferry that is expecting leashed prisoners. Now a prisoner caravan that goes missing without an alarm wouldn't send the right message... they wouldn't know who did it and assume the villagers freed the nobles they liked, possibly invoke a search of the villages we just helped... Your orders?" While he didn't make it known, he was now imagining the equipment that prison guards carried.
I think the J9 would give the Destroyer a run for its money. The only thing really in its way is your massive ion cannon, but the way to get around that while closing the distance would likely involve a curved running path to get behind you and then staying in your blind spot till in close range where your thick armor means nothing to J9 and his spray.But that is all betting on being able to avoid the ion cannon by staying away from your Frame's left side.

Though if the Destroyer got the drop on J9 from afar I can see a one shot, one kill scenario if he punches though my chest and detonates all my canisters. I can see the same happening if her used those drill missiles on me.
Bumpity
PILOT
Name: Angus Brown
Age: 24
Height: 6'
Weight: 210
Background: Mercenary
Bio: Angus's Father was a tank gunner when the wars broke out and he couldn't understand what his mother meant when she told him he would see his father anymore one day. A list of men tried to take his fathers place after that but none of them would be his father, none of them were anything like his father. He was strong and brave while the pretenders acted sophisticated and charming. Angus would brood and never accept who ever tried to put themselves at his mother's side till the day she passed on quietly from illness. After that he was on his own, became a thug, and eventually joined a few of his gang in a mercenary corp. Whether it was luck that put him in that CFV or some heavenly intervention that gave him the short straw Angus was stuck with J9, the Frame with 'only one gun'.

At the time none of them had any canisters to use so J9's best close range feature was the free hand. But even without the canisters J9 and Angus were a lethal pairing and managed to make Ace before any of the others in his gang. It was during an ambush that Angus discovered the canisters when a J8 attacked them with it's spray and nearly melted their SMG. For the most part a J8 and J9 are very much the same machine, but the J8 lacks certain safety features put into the J9, such as a lock a loaded canister to keep it from being removed by other Model J Frames. It was exactly that lack of safety features that allowed Angus to gain the upper hand and start using the chem's in combat. Angus proved himself a worthy warrior and earned some reputation for ripping a canister right out of another Model J, eventually taking his name and reputation to work freelance in the Midwest where protection is always needed.

Description:

FRAME:
Name: Hjertz Model J9 - R055 "J9"
Description:
Weight Class: 6 Unit
Weapons Descriptions: J9 carries into battle at all times his heavy caliber SMG, mainly because it acts as his left hand but also because of its ability to also act a sprayer of chemical acid or fire via canisters attached to the gun. Acid is designed to melt the metal of a CVF and while it may not destroy the frame it can easily disable a weapon or expose an internal part. Flame canisters were originally designed as a way to clear bunkers and wipe out infantry on the ground, today it is more commonly used to distort gun barrels and cook pilots stuck in their cockpits.

Notes: When emptied a canister must be removed and replaced by another within J9's chest compartment before he can use the chem-spray function on his SMG again. The combination of either gun play or chem-spray make J9 a deadly foe in medium to close range and his free hand allows it to use melee weapons given the right circumstances. J9's SMG unfortunatly gets in the way of ANY chance at using long range equipment and is thus unable to return fire on frames too far out. During j9's canister reloads his chest compartment filled with volatile acids and pyrotechnics is exposed and one well aimed shot may spell disaster for this CVF and his Pilot.

Hjertz manufacturer built and sold CVF's to many during the wars and continued to sell their stock until their factories shut down. Hjertz would develop 5 Models for their CVFs: Model H "The Sniper", Model K "The Warrior", Model A "The Cannon", Model J "The Hunter", and lastly Model P "The Tank". Hjertz Model J's were designed with the intent of using CVF like squads of Infantry, fighting together as a group and being versatile for many situations and terrain. Later models like the J8, J9, J10 scraped the needing a team to be effective and rather make them super soldiers within their range.

Past Encounter: (Optional, give a description of a note worthy mission/battle/adventure that this Frame has been on)
So i am confused in two places:
1. We haven't even been to this village where we do a good deed for them or something, because from what I understood it is there Kurokuma starts his ideas of rebellion and revolution.

2. The camp itself is in large cave and Kurokuma's quarters is a smaller cave attached to that... so none of us are actually outside unless their scouts or spies.
Any suggestions on how others may enter the RP? Like are there other rooms that would be fine starting points like Bedrooms, the Command center, training hall, science lab.... stuff?
© 2007-2024
BBCode Cheatsheet