Powers
Traveler’s Call (passive):
Gregory’s cosmic aura results in the accidental summoning of two entities: Chimes and Meeps. Chimes only appear around Gregory while he is in his true form, and they appear as translucent golden bells floating in the air. Anyone can see them, however anyone beside Gregory attempting to interact with them will simply pass through. Gregory can sense the location of nearby Chimes, and when he touches them, he regains a portion of his Prana and feels reinvigorated and refreshed. The other cosmic entities he attracts are Meeps. While not in his true form, Gregory attracts only one Meep. He refers to this singular Meep affectionately as “Lil’ Greg”. In his true form, a new Meep is attracted to Gregory every few seconds, up to four Meeps at once. The Meeps are sentient, independent creatures, however Gregory can command them to do his bidding. While they aren’t capable of much due to their lack of strength or arms, in combat they can fling themselves at Gregory’s enemies, disappearing back into their spirit world in an explosion of energy.
Cosmic Binding:
In his true form, Gregory can use his horn to fire a blast of Prana energy strong enough that it can slow down his enemies. In addition, it passes through his enemies, and if it hits another object, it will cause those hit to be momentarily stunned and unable to take action. In his regular form, he is unable to use this ability, since he lacks his horn.
Caretaker’s Shrine:
Gregory can place down a small shrine on the ground, which will build up over time with Prana energy. If he or someone he considers his ally touch the glowing energy the shrine releases, the shrine will disappear, and the person who touched it will be healed, as well as given a boost of energy similar to when Gregory touches a Chime. When not in his true form, the healing power of this ability is much less effective.
Magical Journey:
Gregory can open a shining golden passage through any solid object, allowing those who enter to pass from one side of the object to another, however far that may be. While he has not yet seen a limit to how far this ability can take him through an object, Gregory has not done much testing of it. Anyone can enter the passage as many times as they like, however it only goes one way and doesn’t last for long.
Tempered Fate:
Available only in his true form, Gregory can use his horn to fire a concentrated ball of his Prana energy. When this ball makes contact with something, it places everything in an area into a sort of time stasis, unable to act or be acted upon. This stasis doesn’t last long, and requires a very large amount of Gregory’s energy, so he has to recharge before using it again.