Zarra Travendour
"Being normal is so overrated, to be normal means to never achieve, never evolve. I would rather fade away right now then ever be normal."
16 | Male | Perrench | Noble | 7.73
P E R S O N A L I T Y
❖ Extroverted: Zarra is not afraid to approach others, engage in social activities, enterprise a team activity, and be part of the spotlight.
❖ Deadpan: He loves poke fun at others, himself, and the situation. He knows how to be relatable to a primal level, and he can and will find ways break tensions with a well placed quip.
❖ Headstrong: Absolutely refuses to be seen as a lesser, and competes with others on all fronts. He also refuses to be told what destiny is, and detests those who would threaten any freedom him or his peers have.
❖ Unphasable: Zarra is nearly incapable to anger or sadden, unless under extreme circumstances. He actively changes the intimidation of others and sees himself as a paragon of anti-social engineering.
❖ Imaginative: He's addicted experimenting and do things nobody has yet to try. He hopes to progress the applications of magics beyond what the close-minded nobles default to.
L A N G U A G E S
Avincian & Perrench
C H A R A C T E R A P P E A R A N C E
Zarra is 5' 7 (1.7m), weighs about 120 pounds (54 kg), has dirty blonde hair, and visibly violet eyes, a byproduct of his heritage. A tradition in his family is to have a thunderbolt tattoo across parts of their body, Xara's on his chest, not visible unless wearing thin clothing or shirtless.
T H E G I F T
His gift is excelling in defensive magics, shields, walls, and artificial equipment are some of the things he's capable of providing. What makes him standout is that Xara is capable of turning that pure defense into unbridled offense, when given an apt opportunity, through combinations of binding, magnetic, and kinetic magics.
B A C K G R O U N D
Zarra was born into the Travendour family, a relatively low-laying noble family of Thunderchildren. However, after his discovery of being a Grayborn, they quickly realize their son will likely not outlive most of his elder family. As to compensate for their son's disfortune, they put all their extra assets into his education, as such, he was let into only the most prodigious of Perrench schools.
There, he quickly blossomed. He found fun in the process, choosing to always shoot for the highest marks, never failing any of his classes, and especially determined to be the top percentile of his class. Despite all attempts at bullying, he's saw it as an opportunity to break the social meta, verbal abuse is simply just another game to win.
M O T I V A T I O N
He simply wants to prove that he can change the future in the little time that he's been given. He also wishes to journal all his achievements as to preserve what he's gathered. Despite coming off as such, Zarra is not inherently ambitious, instead choosing to adapt to the status quo rather than set his own. He's also learned that trust is a double-edged sword to be wielded with foresight, and attempts to establish it on all occasions.
I N V E N T O R Y
Art, sigil and calligraphy kits
A plethora of empty tomes
Custom utility belt to hold said tomes
Clothes, obviously
Some fake jewelry including bracelets, rings and collars.
S T R E N G T H S & S K I L L S
❖ Problem-solving: Zarra doesn't view the world in can and can'ts, Only issues of complexity. The harder the problem, the more time he puts into a solution.
❖ Surgeon's Hands: Zarra can draw, write, and sleight of hand with consistent accuracy and skill. If you need something that requires fine motor skill, he's your man.
❖ Elusive: He uses Greyborn background as a gift more than a curse, he's not against running through walls, phasing into the ground, or stalking his enemy.
❖ Friend to All: Due to his outgoing personality, Zarra finds himself extremely intune with animals, even to normally aggressive ones.
W E A K N E S S E S & F L A W S
❖ Hollow: Despite all the achievements that Zarra has behind his back, he always this self-doubt that he isn't good enough, that he hasn't earned what he's given. He often feels lost and that his work will be for nothing.
❖ Invulnerable: Zarra is not an empathetic person by any means, while he can maintain a sense of casualty, loyalty, and security, he often won't see the point of tact and instead play the antagonist
❖ Unscrupulous: in Zarra's mindset, advantage is all that matters. Manipulating friends, enemy, situations, it's all fair game to him.
❖ Marked: As a consequence of his very out there personality, other nobles see him as impossible or even dangerous. He has to be cautious as to not make hang himself with his own rope.
❖ Frail: Due to Zarra's weak physical stature and years of standing up to the bigger man, Zarra bruises easily and has a low pain tolerance, one solid shot will likely take him out of commission, if not stun him beyond expectation