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Name: Tang Dynasty China
Capital City: Chang'an
Ruler: Empress Wu Zetian
Form of Government: Monarchy
Traits: Militaristic, Diplomatic
Brief History: WIP
Claimed Land:



Name: Empress Wu Zetian
Title(s): Empress
Age: 66
Brief Backstory: Like most civilizations, China has been male-dominated throughout much of its history. Until very recently, women were afforded few rights, and direct power was all but totally denied to them. For a woman to attain the rank of Emperor, to become the most powerful person in China, was almost unheard of. Only one person in the entirety of Chinese history was able to do so. That person was Wu Zetian, one of the most remarkable rulers - female or male - the world has ever seen.
Appearance:



Personality and Interests: Wu Zetian puts a priority on increasing her empire's population over expanding her empire. Sometimes, she may possess only one city and not build a new one until later. Wu tends to have a somewhat large army consisting primarily of ranged units, with an upper emphasis on defensive militia, and is known to make use of espionage.Wu is rather difficult to befriend. While she can be very friendly, she is often disloyal and tends to become guarded. Watch out for her deceptiveness, especially when you are friends with Wu, because she may end up declaring war on you. She is not quite keen on waging wars, though. Wu will often try to protect city-states, and likes to befriend them as well.
The storyline will follow four chosen heroes who're on a quest to finally put an end to The Hunter by banishing him to the Underworld for all of eternity, and the gods will have a heavy influence on the heroes once they've been resurrected. All of the territory pictured will be available for use, though Eltherria will act as a sort of hub city that you'll be returning to quite often.


The Legend of the Twin Stars


The Lore



Thousands of years ago, before the advent of life itself, the universe found itself in a state of chaos. In an attempt to quell the seemingly incessant disorder, a trio of gods, Herrance, Horrace, and Hurfrey, appeared and promptly descended upon the chaos. By combining their powers, they created a world, Trylia, and each god was tasked with developing a specific facet of this new realm; Herrance was to create the material aspect of the Trylia, Horrace was to develop law and order, and Hurfrey was to make life itself. Once they finished, they departed for the heavens, though not without leaving their mark on the world: the twin stars Herr and Horr, who were to supply Trylia with substantial amounts of light for all of eternity, in order to aid in the flourishing of its gods' people. However, Hurfrey, who was upset that neither of the stars were named after him, decided to create the Hur Sword, capable of supplying whoever wielded it enough power to destroy the stars, so as to ensure his hopes that the stars could never fulfill their roles. Hurfrey then went on to summon a demon named Tzaliek and entrust the sword with him in hopes that he'd give the sword to whoever he deemed was evil enough before finally leaving.

Life continued peacefully for the next few centuries, with the Trylian people going about their daily lives much like our prehistoric ancestors, hunting and gathering as they pleased, until Tzaliek grew tired of waiting and decided to take matters into his own hands. In an attempt to please Hurfrey, he tore a fissure into the surface of the world, releasing all manner of monsters and demons into the land, all led by their king The Hunter, who sough to obtain the Hur Sword so he could rule over not only the Underworld but Trylia as well. After numerous failed attempts at obtaining the sword from Tzaliek's hands, The Hunter ordered his army to destroy as much of the world as they could in order to force Tzaliek to give up the weapon.

Tzaliek, who feared for his life, decided to gather all of the remaining Trylians and escape to the sacred Lake Bluhound, where Hurfrey had granted him the sword, so he could plead for his protection. However, upon reaching the lake, he instead met Herrance and Horrace, who had condemned Hurfrey and sentenced him to rule the Underworld, where he renamed himself The Hunter. The two gods then proceeded to punish Tzaliek for his own evil and promptly destroyed him, using his ashes to form a makeshift island at the mouth of the Bluhound River and founding the city of Eltherria on said island. This city, surrounded by water, would become the new home of the Trylian people, safe from the reaches of The Hunter and his forces. In secret, the two gods also sent the Hur Sword into the city, disguised as a statue commemorating the founding of Eltherria and placing it in the town square, where it stands to this day. Through the ingenious design of the duo, the only way to access the weapon was also concealed, and would only open when the land's chosen heroes would come into need of it. They also left artifacts of themselves within the statue, with Herrance enshrining his own bow and quiver while Horrace placed away his sacred armor.

Once the Trylian people were secure, Herrance and Horrace summoned an army of angels and entered into a fierce battle against the The Hunter and his troops in the area now known as Wraithblood Plains. According to legend, it was here that the duo discovered the famed hero Harald, and had granted him immortality as a sign of honor. Although only briefly mentioned in retellings of the history of Trylia, Harald played a significant role in the battle, and eventually retired to a shack somewhere in the Turrence Forests. After a long and bloody week of fighting, the two gods managed to subdue The Hunter, driving him into a prison deep in the center of the Crowless Dunes, where a great seal was placed on his cell in order to ensure his permanent imprisonment so he could never again harm Trylia or its inhabitants. Stripped of both his original powers and physical form by the capabilities of the seal, The Hunter was forced to take the form of a shriveled old man.

Releasing they would soon perish as a result of the grave injuries sustained from the battle against The Hunter, Herrance and Horrace wanted to ensure their prisoner could no longer hurt their people, and, fearing another great catastrophe, decided to create a spirit bound to their enshrined gifts that could guide the chosen heroes on their journeys in the future. Once they had finished with that, the duo summoned four guardian dragons to watch over the lands of Trylia, with each dragon entrusted with a fragment of a spell that would ensure the return of the two gods when needed, with each individual fragment being passed on to their respective heroes one day. Finally, with their last breaths, the gods created a gate to the underworld, sealed away within an ancient dungeon, that would be instrumental in the eventual banishing of The Hunter. With that, Herrance and Horrace left Trylia, hoping they'd ensured its protection for millenniums to come.



Eltherria



(I realize the layout of the streets is very modern for a medieval-esque town.)


Being both the most populated and only true city in all of Trylia, Eltherria can easily be considered one of the world's busiest locations. This renowned centre of trade and commerce, although home to a mere 18,000 Trylians, is filled with enough shops and side quests to overwhelm even the quickest of adventurers. And, thanks to its large army and single drawbridge, it rarely, if ever, undergoes any sort of conflict, much less an invasion.

Throughout the adventures of the chosen heroes, Eltherria becomes an important location, garnering multiple visits, whether it be for equipment or story progression, so I recommend you familiarize yourself with its many notable places. The Town Square (green), for example, is the city's busiest site. Standing in front of the Trylian Castle (red), a fountain bearing an image of the famed destruction of Tzaliek sits in the square's center, flanked on each side by market stalls and crowds. A small establishment, the Horrace Head Tavern, lies directly to the west, and is the home of much of the town's gossip and quest-giving. Numerous buskers stand out front, and will often garner the attention of guards, which can be used to your advantage to gain access to the castle. Besides that there's the lengthy Bluhound Avenue (green street), which leads to the town drawbridge, where you can visit the blacksmith. There's also the busy Monroe Street (blue street), where most of Eltherria's residents live and where you can stock up on health at the numerous food vendors, or visit the fortune teller, who can aid you on your adventures. And, finally, there's South Street (red street), one of the town's quieter areas, where you can stop by the local clinic in times of need.



Law & Order



Acting as the peacekeepers of Eltherria and the protectors of the royal family, Eltherrian guards are fervent workers with incredible loyalty to their king. They don fairly lightweight armor consisting of little more than a tunic, metal helmet, gauntlets, greaves, and upper chest braces along with a single sword, making them quite vulnerable and weak when compared to most other inhabitants of Trylia.


Rules



1. This being Casual, I expect at least a single paragraph per post.
2. No godmodding, instant kills, et cetera.
3. Whatever else goes here.

Thoughts? Ideas? This'll be furthered fleshed out as a true OOC post. I apologize for any poor grammar or typos in advance, for I am far too lazy to reread all of this.
BlazeGamma said
Age is kind of irrelevant because they're characters in an online game. Besides, RPs aren't defined by CS builds, but by roleplaying.EDIT: And I was more... Something about the image.


Sorry about that. I'm willing to edit it if you'd find a change of appearance more... pleasing?
Once Carlson had returned to his spot near the window, Andrew stood up, his jacket slung around his shoulder, revealing the flannel shirt he had worn underneath. Rather than warn the others, he decided to check out the situation first, and left the bar through the front entrance. Upon stepping out into the cool San Franciscan evening air, he scanned the nearest rooftops, searching for any resemblance of a figure. He saw no one.

Instead, he turned around and admired the street for what it was. Nestled in between the city's financial center and its abandoned former fisheries, it had quite an eclectic smell, combining both the crisp, air-conditioned air of the nearby offices and the thick, seemingly incessant body odor pervading from the seafood warehouses-turned-homeless shelters. Once he had taken a whiff or two of the stuff, Andrew coughed, taking a step backwards and tripping over a bottle of some sort. He fell for what seemed like a full minute before smashing the back of his head on the sidewalk's concrete, effectively knocking him unconscious.
Name: Gideon
Gender: Male
Power: Fire, I guess.
Seems interesting enough.
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