The Charlotte name was a coincidence. I actually forgot about the founder's name.
As for the Dream Wave spell, you bring up very good points. I guess I didn't review it thoroughly enough. I'll go back and add in a few clarifications.
Edit; I added--what seemed like--some reasonable limitations.
“Anyone who says stormy days are miserable has never learned to dance in the rain!”
Personality
Sometimes the happiest among us hide the deepest scars.
Nemu seems very bright and cheerful, always smiling and playing around. She's very understanding, despite her sheltered upbringing, and overworks herself in trying to please everyone undaunted by failure or rejection. However, just beneath the surface lies the unshakable fear of suddenly losing everything. It happened once, and it can certainly happen again. She's seen firsthand what the Librarium is capable of. The guild is her home now, and she will protect both it and her friends with every ounce of power she possesses. Her fierce loyalty is rivaled only by her insatiable curiosity. She gets into everything--especially the things she's not supposed to. Like a compulsive child, she can't stop herself. It's no small wonder how her friends coined the saying 'Wherever Nemu goes, trouble is sure to follow'.
| Name: |
Avicenna Nemu
| Alias|Nickames|Titles: |
Dream Hunter
| G e n d er: |
Female
| R a n k: |
A
| Age: |
16
| Guild : |
Cloud Chasers
| History: |
Shen is an old charm-smith from the distant frontier town of Rivant, and Nemu's grandfather. She was raised by his hand, never knowing of her parents. Shen maintained a frustrating silence when it came to them; at best, he offered only a pained expression. Under her grandfather's care, she was firmly and frequently reminded that she was different, and if the wrong kind of people discovered her, they would never see each other again. Through avid practice and refinement, Nemu's magical talents grew year after year, but so too did her insatiable curiosity and appetite for adventure. Doomed to live a sheltered life. One day, restless and bored of her studies, she snuck out and wandered beyond the village walls. But the Pandoran frontier is a dangerous place, but surprisingly it was the Librarium, not hungry beasts, that discovered her. The world went dark, and she awoke to shackles and the company of the Librarium's undesirables and dissidents. The prisoner transport ship that carried them was destined for the gallows. Were it not for a chance encounter with pirates, she might have met a gruesome fate. The raiders were intent on freeing their own comrades, but one of them, a firebrand figure by the name of Charlotte, took it upon herself to save Nemu as well. As they escaped on gliding skiffs, her grandfather's warnings echoed in her mind. Would she ever see him again?
Perhaps the result of the magic's interaction with Nemu's peculiar physiology--the exact cause is unknown--but a small measure of sleep magic leaks from Nemu's body constantly. Living creatures in her immediate surroundings feel drowsy and calmed, but otherwise suffer no ill effects. Moreover, the effects can be ignored easily, just as anyone can work hard despite being fatigued, but they may be less attentive.
This spell can be cast in one of two ways: Nemu chants words of power in the traditional Shamira language and infuses a wide area around her with potent magic, which spreads out in an intense wave of silver mist. All living creatures within a few hundred feet falls asleep immediately and begin to dream. The wave of magic travels very quickly, taking only a few seconds to cover the entire area; it is difficult, but not impossible to outrun. Mages with remarkably strong willpower may be able to stave off the sleep effect, but the fatigue will set in quickly as their body is convinced it needs rest. Any obstacle that blocks contact with the mist, such as a magical barrier or some form of spatial magic, will preclude the effects entirely.
The spell wears off after a few hours, and any affected creature that remains asleep for the spell's duration will feel revitalized and empowered upon waking. An affected creature cannot wake themselves of their own accord, but can be woken forcibly by anyone else; if a creature is awoken by any means before the spell's duration ends, it will be fatigued as if denied several nights of rest.
If Nemu cannot speak, she cannot cast this version of the spell.
She can cast this spell as Eye Magic, but it can only affect one creature at a time and relies on eye contact rather than physical contact with the magic. Otherwise it functions the same as the wide area spell.
Nemu can communicate telepathically over long-distance with any number of creatures in the midst of a dream. Moreover, she can allow dreamers to communicate to one another through her magic. If a creature is only lightly sleeping, the messages may seem distant, incomprehensible, or go entirely unnoticed.
| Equipment : |
Nemu's white cloak is an heirloom from her grandfather. It's enchanted to protect her from the Black Arts.
| Miscs : |
Her Guild Mark is proudly displayed on the back of her left hand
Strategy. I've learned the hard way in the past. We need to schedule postings. For example, if it's X'mas then be it so, close the RP temporarily etc. I also strong advise time periods of closing the RP so it gives us time to think to plan for better stories and cool downs.
#2017MakeitGood.
I was wondering... How were you wanting to work out the scheduling aspect? There's quite a few ways to do it
@Raijinslayer Father-figure? Prepare to have terrible daddy issues. Rhett makes for a very bad parent. xD He's more like an uncle who drops by on occasion to tell inappropriate jokes and unlikely stories, but leaves as quickly as he appears.
As for Nemu, I think she would have a hard time finding anyone else willing to take her in, especially after being labeled as a fugitive by the librarium. So her stay with the Cloud Chaser would be long-term, if not permanent.
@Raijinslayer Mmm~ I'm guessing the prosthetic arm has some kind of lacrima inside of it?
Nemu comes from a lineage of not-quite-so-human mages that have been marginalized over the years and regarded with suspicion or disgust. Similar to how gypsies in some European countries are treated. As a child She has a problem with wandering off on her own and playing with the dream creatures she can conjure. The Cloud Chasers rescued her along with some of their own comrades when they raided one of the Librarium's prisoner transport ships. She been with them ever since. I guess I could see them acting like siblings, if they had been together for a long time. Admittedly, I haven't really decided on her age, maybe somewhere between 14-17?
Rhett is definitely older, nearly in his mid-30's now. He's a seasoned miscreant and an inveterate liar. Depending on which rumors you listen too, he's a former a spy for a prominent merchants guild, defected officer from the Librarium, assassin from a distant kindgom, or a street hustler who's rampant success landed him in hot water. His common phrases are "Truth, like beauty, is in the eye of the beholder." and "Always remember to shoot a man in the back. It's safer that way."
Rhett could have easily saved your devil-slaying from a brush with the Librarium, but in all likelihood, it was probably a matter of coincidence that he was there to begin with. He was probably there to steal something and was on his way out when he found your character.
There's still certain details that require GM approval, but the concepts are modular enough I can work with whatever stipulations they may have.
Both characters would be part of the Cloud Chasers.
Nemu is a somewhat naive, dream-eating mage from a frontier village, who has a poor grasp on reality. While she means no harm, she frequently gets herself into trouble, and by extension anyone with her.
The other is a sleaze bag with a heart of gold. Rhett is a fast-talking grifter who specializes in spatial magic, and has been on the Librarium's shitlist for several years. You can only lie, cheat, and steal for so long before you've made an enemy of every authority figure in the kingdom~
Edit; I also found some nifty cloud art vectors that we can use for Guild tattoos.
Credit goes to GuruGrendo. His gallery can be found here, if anyone wants to take a look.