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    1. Callthecops 11 yrs ago

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University Student/Professional Red Solo Cup Holder Philosophy and Anthropology double major with a minor in Classics (Cause I don't want to have any useful skills)

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Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing...
Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.
Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.
Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.
Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.
Kiddo said
Alright, found a keyboard, time to comment on this part, as well :PI'm going to disagree with your posit that only people with super dope fighting skills AND tons of magic are OP. No, rather, I'd say that either of those on their own are OP. Remember, we're supposed to be pretty-much-average people going on a journey that far outclasses our skillsets and one that we really shouldn't win. Unless it's been changed into a "all the heroes of the land, let us go fight evil!", though if that's the case then I need to make a different character because mine simply has no place in such a group.It also seems like you're going too far in your compensation for what you see as weaknesses in your character. You make your character "a bit" worse at close combat than the magicless close-combat-specialized knight, and squishier (which, well yes, you're not wearing armor), but at the same time you get back mobility since you're not wearing heavy armor AND you get a "bunch" of magic. I'd suggest that giving a character a bunch of magic to compensate for a little loss in close combat is a net gain in power (without going into the folly of comparing your character to another character who is OP and then claiming balance).


If that's the case then I'm going to disagree with your definition of OP. I from my own interpretation of what Darkmatter said I take it that we're above average, and below hero. Over-powered, and powered, are very much not the same. I thought this was fantasy, not "A couple dudes walk around and get obliterated by a dragon".

As for my character personally, first I want to clarify that "A bit" and, "A bunch" are relative terms, especially in comparison to the other very serious technical terms I used like, "super dope". Second, we should get it out of the way, yes, my character can jump high and throw a lightning once (maybe twice if we're up against 20,000 dudes) per encounter, but I'm not trying to create a character that's outlandish. He has clear drawbacks, such as 1. literally zero defensive abilities (vulnerable) 2. easily exhausted (leaving him even more vulnerable) 3. he's literally disarmed every time he uses his 'OP' attack (even more, even more vulnerable). I didn't call him a glass cannon for nothing.

Edit: I'm sorry for being a tad snarky, I really do appreciate you airing your concerns so that we can work things out.
I didn't see the "Disadvantages" as "Weaknesses" I saw it as, "Why it sucks to be part of this faction" And training for 25 years in order to protect people for another 50 with little chance of surviving just to get the chance to be a parent sucks imo.

Edit: Also, the magic rules established that all magic users need to "connect" with one of the gods. I just meant that none of them were getting their weird visions from other gods
No, I meant one shot. Like a cannon. Except you can reload a cannon in a minute, but depending on how much fighting has gone on before the bolt, he's wiped after the first shot. Maybe he can muster the energy to fight hand to hand again in urgent circumstances, but more than likely he's gonna be useless after the first shot. Also, remember that the sword is required, and each shot disarms him.

Edit: Plus, making that sword also cost him 3 years off his life, so he's not throwing it unless he knows he can pick it back up.
Oh, it's just a straight up bolt of lightning, nothing secret. I can see how the faction sheet could make it seem like I was creating a super mage, but he's mostly a fighter. The only reason it'd be OP is if I had a super dope fighter who could also throw around tons of magic. I'm thinking my character is a bit worse than yours in straight up combat, and he's squishier but he also has a bunch of magic tricks up his sleeve to even the playing field. Here's a WIP to explain better.

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