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    1. Capra 10 yrs ago

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Cold be hand and heart and bone, and cold be my sleep under stone...

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Not actually interested, but the title should be Rex Equitum Mortis.
Do you mean for the non-human races to be NPCs?


Yes, humans will be the only playable race. I actually have lore for non-humans, but most of it is in the form of either notes jotted down in various places or thoughts floating around in my head, and this is one of the reasons why the players will most likely meet them long after the campaign has started.

Consider my interest piqued - I do love extensive worldbuilding. You've certainly invested a staggering amount of effort into planning out the setting. It's impressive, to say the least.


Thanks! Do you already have an idea for a character?
So, King Arthur existed, eh...? Or at least a couple Artorius fellows. Eire is still a bunch of warring clans struggling with Viking raiders, right? Or is it actually a unified place in this timeline?


Magnus Artorius is whom most refer to as King Arthur, yes. Eire is a loose kingdom divided between petty lords and lands taken by Vikings.

Out of curiosity, what does C.E. represent (since it's taking the place of A.D.)?


Common Era.

Are there Pagan pockets of worship in non-Pagan lands?


Indeed, but the various local churches might be trying to suppress that.

Oh, and I'm supposing we'll be adventuring to a backdrop of the forces of Chaos rising up at about the time we start adventuring? So all the creatures from myth and lore start appearing before we start our travels?


The effects of the rise of Chaos will become noticeable only some time after the campaign has started. For a while, it will be just rumors.
How often do you want players to post?


As long as the flow of the roleplay can reasonably continue. Once a day or even once in a few days is fine, once every month isn't.

Can you give us a glimpse of this alternate history before we confirm interest?


Oh, I have much more than a glimpse. Warning: TL;DR

General history of the world: http://www.reddit.com/r/worldbuilding/comments/2xydhn/monthly_critic_thread_march_2015/cp6i42w
History and geography of the Viking world: http://www.reddit.com/r/worldbuilding/comments/30695f/vikingligr_veldi_a_complete_history_and_geography
Short history of Greenland: http://www.reddit.com/r/worldbuilding/comments/2wq4vu/tell_me_about_the_controversial_topics_you_have/cotlc9h
Periplus of the Eastern Sea: http://www.reddit.com/r/worldbuilding/comments/2yholh/periplus_maris_erythraei_or_periplus_of_the
Traveller's Guide to Alexandria: http://www.reddit.com/r/worldbuilding/comments/2x50hs/a_travellers_guide_to_alexandria_and_a_map_to_the
History and geography of the British Isles: http://www.reddit.com/r/worldbuilding/comments/2wx6a8/a_map_of_britannia_in_893_ad_and_the_most
Map of the Mediterranean: http://www.reddit.com/r/worldbuilding/comments/2wlamz/a_map_of_europa_in_ad_893/
And a general encyclopedia of the world (WIP): http://www.terrachronica.com/worlds/715

Is this roleplay based around a small group of travelers, then, or individuals doing things around different parts of the world?

If it's based around a small group of travelers, is there a reason they'll want to stick together rather than separate due to conflicting cultures, worldviews and potentially religious friction?


A small group of travelers. About the relationships among them, we'll figure them out as actual characters are submitted: players could be even in competition with each other.
Ladies and gentlemen, I happen to have a problem.

To be more precise, this problem has the shape of an alternate version of the medieval (the end of the ninth century A.D., more precisely) world, with a focus on Europe (with Europe defined as everything from the Atlantic to the Urals, and including the northern African coast, the Levant, Arabia and Persia). And I need some players to put it to good use.

It is a kind of alternate history, ridiculously huge and detailed in fact, with a few tens of different cultures, religions, and dozens of kingdoms and realms and feudalism oh my. Fantasy elements are also present, but will tend to play an important role only in the latter half of an eventual campaign, as the world is very low magic. I solemnly swear to not railroad, and I am actually going to leave immense freedom to my players: wanna explore the deep, uncharted forests of Africa? Sure, why not. Wanna investigate claims of a strange, new continent far to the West? I ain't gonna stop you. Trust me, when I say that the world is really huge, I'm not kidding, and if you don't believe it, put it to the test. I am open to all kinds of characters, be they Sarmatian riders, Anglo-Saxon housecarls, or Greek hoplites, as long as they belong to Adam and Eve's kin. Before I begin posting walls of text of lore and maps, I'd like to see if somebody is interested, so don't be shy, and let history remember your name.
Siti said
I am going to post, I promise. I've just been extremely busy and have been having untold trouble with the forum.


No problem. Besides, same here, guild has been down like 75% of the times.
kingkonrad said
(This is confusing- you said Gunnar's armies were camped up between Powys/Gwynedd, but they're now at the River Severn? I assume this is in the higher levels, towards the current-day Brecon Beacons.)


They are currently camped within sight of Caersws, on the opposite shore of the Severn.
The Matter of Britain

Act I: Seasons of Mist


Britannia, Calendae Ianuarii, Anno Domini DCCCLXXVI.

The ship is slowly drifting on the sea, gently rocked by the shimmering black waves. The captain of the Draco can be seen observing with his sextant the nightsky, embedded with thousands of stars. A crescent Moon lies enthroned in the centre of the firmament, and in the far distance, some sparse lights can be seen, gleaming from the shores of Albion. Some distant cries of seagulls are all that can be heard in the stillness of the night. A light western breeze is the only thing pushing the ship towards its destination, the coastal city of Glevum, in the kingdom of Brythonia. The ship's dock is silent and almost empty, with only a few sailors attending their business walking it. A lone warrior, in a great decorated armor, can be seen silently polishing his sword in a corner.

The sounds of soldiers marching and warmachines being prepared echo in the high hallways of Caersŵs. The mighty fortress, standing on the Afon Hafren, is teeming with warriors, arrived from every part of Powys to repel the incoming Norse invasion. The castle's towers and battlements are lit by many torches and braziers, illuminating the dark, cloudy night. In the center of the fortress, in the courtyard near the main keep, a sacred oak stretches its branches towards the sky, near a small shrine, still bloody after today's ritual sacrifice. A cold wind is blowing from the North, and thunder can be seen striking in the distance. Not far from the castle's drawbridge, the Norse wait, and prepare to strike. The vast army under Gunnar has set camp southeast of the Severn, and the raven banners are flying high in the wind. The Viking encampment is more silent than the Celtic fortress, and not many warriors are still awake: the king and his trusted men, planning the attack, the more devout Norsemen, praying and offering sacrifices to their gods, and the more pragmatic ones, preparing their armors and weapons.
Bump. We're desperately looking for more players.
Very well then, first IC post up soon.
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