STATUS:
"Out of every hundred men, ten shouldn't even be there, eighty are targets, nine are the real fighters, for they make the battle. But one is a warrior, and he will bring the others back." -Heraclitus
6 yrs ago
Current
"Out of every hundred men, ten shouldn't even be there, eighty are targets, nine are the real fighters, for they make the battle. But one is a warrior, and he will bring the others back." -Heraclitus
3
likes
7 yrs ago
"I have resolved never to start an unjust war, but never to end a legitimate one except by defeating my enemies." -King Charles XII 'Carolus Rex' of Sweden, 1700
1
like
7 yrs ago
“Civilians are like beans; you buy 'em as needed for any job which merely requires skill and savvy. But you can't buy fighting spirit.” -Robert A. Heinlein
5
likes
8 yrs ago
"The soldier is also a citizen. In fact, the highest obligation and privilege of citizenship is that of bearing arms for one’s country” -General George S. Patton Jr.
3
likes
8 yrs ago
"Wine has drowned more than the sea." -Roman proverb
Good question, and most likely one of two (weigh in if you like), those being either the Late Sengoku into Early Edo period - so the intersecting years between the two - or the more general Edo period, essentially when the act of musha shugyō became prevalent due to the arts of war and swordsmanship becoming organised and categorised into schools. I'd also consider the Late Edo period, which would probably end up leading to a 'Last Samurai' sort of thing...without Tom Cruise.
Not sure that actually answers the question, but I am open to opinions and so on.
In that case, what is your stance on Nanban technologies, such as arquebuses shipped through Tanegashima, Portugese-tempered steel, or even Red Seal ships if that were to come into play somehow?
Official Name: Confederation of the Corpis Sector States (CCSS) Common Name: Corpis Confederation Government: Federal Direct Democracy Dominant Species: Humans Capital: Arcem Systems Owned: 24 (11 inhabited) Planets Owned: 13 inhabited Population: 34 billion
History:
Recorded history of the most primitive civilizations of Arcem reach back nearly 4,000 years. Its earliest history follows that of two parallel paths: advancement and warfare. Sometimes intersecting, these paths defined the very being of the Humans on Arcem.
Warfare supplemented advancement, advancement supplemented warfare. It was a vicious cycle that could not end, for fear of wiping out Humanity itself on Arcem forever. And in this necessity, buried deep in a lust for blood, those inhabitants of this insignificant planet, of Arcem, found their salvation.
Hope, but destruction. Scars upon Arcem that would never heal. But, Humanity never stopped looking up. The common trait of Humanity besides war, to expand. Arcem had become far too small for Humans.
Nearly half a century clean, the discovery of slipspace travel and near absence of war. Humans spread farther than ever before. And in doing so, found what astounded all. Aliens, beings that looked farther from anything they had ever seen. But also among them, people who looked just like them, like the primitives that had began as mere dirt-tillers on Arcem and now owned the stars.
Starmap Information
Galactic Location
WIP
Major Holdings
The crown jewel of the Confederation, the planet of Arcem. A world essentially consisting of entirely megacities and military installations, Arcem truly is the heart of the entire Confederation. It houses the President, the Federal Parliament, and nearly all of the highest military leadership. Often characterized by non-natives as an expensive planet for fat-cats and top brass.
WIP
Social Information
Demographics
Society
The societal situation of the Confederation is a somewhat complex issue. Much like the Aurolian Federation, the much larger Human state bordering the Confederation, the culture and practices of people often vary between not only worlds, but regions.
But one thing stands above all. The notion known that all are created equal, a utmost belief of egalitarianism and liberty. Individual thought and the dream of something ahead always is what drives the Confederation’s society forward.
The economic situation of the Confederation is extremely sound. With minimal internal dissent, extensive worker’s compensation, and an abundance of agricultural, manufacturing, military, and desk jobs, most civilians are placed in the middle class territory, with an ability to improve their situation by diligence.
Government
The Confederation forms a direct democracy in which every citizen is entitled to a vote for the President, Vice President, and Parliamentary Representatives. While the Confederation was once a Federal Republic, the nuisance that once was the electoral system was abolished due to the sufficient ability to take accurate censuses every few years, the common access to sufficient election information by citizenry, and the ability for the citizenry to annually make it to polling locations.
Composing of the government itself firstly is the branch which is executive. Named as the Cabinet of the President, it is headed by the Head of State & Government, the President, with his deputy, the Vice President. Under them is a long slew of advisors and department heads which micromanage every aspect of Cabinet activities.
Next is the legislative branch, with power vested to draft and pass laws. Formed as a parliament, it is composed of a single house. This house, sometimes called the Senate, is comprised of 39 representatives/senators, with 3 representatives for every established planet in the Confederation. These representatives are voted in by waves, though this only happens once every four years, coinciding with the election of the President and Vice President. On these election years, a representative is elected every four months. Each cycle allows candidates (and the incumbent, provided they haven’t reached their term limit) four months to campaign, and the votes are collected over a two-day period.
Lastly is the Federal Court. Presided by seven justices, each appointed by the President and approved by the Parliament, this body interprets all laws as per the Corpis Sector Charter, which governs all Confederation territory. Under this Federal Court is a series of planetary judicial districts, which are located on each planet under their own branches and divided equally between provinces.
Technological Information
Technology Overview
While neither the most advanced, the Confederation is definitely not the most primitive. While only having been with slipspace travel for 63 years now, the other aspects of technology within the Confederation were quite advanced.
In the military field, mass accelerators have been mastered. Caseless ammunition has been refined and is now the primary ammunition type of most military and security institutions. Medical advances allow for basic cloning and the ability to effectively combat previously terminal illnesses such as cancer. Construction advances allow for ‘supertowers’ which house entire communities in a single building, with entire sections being dedicated to housing, shops, offices, schools, and recreational areas.
Major Techs
A luxury of an active metalworking industry, durasteel is somewhat of the pinnacle of metallurgy in the Confederation. Alloyed of steel, titanium, and some composite filler, this material effectively combines the lightweight qualities of titanium and the strength of steel while negating the brittleness of unalloyed titanium. In doing so, were you to acquire equal weights of both steel and durasteel, one would find durasteel would have twice the thickness and overall resistance of steel. Though, this material is extremely difficult to shape, leaving it all but inaccessible by the regular populace. Despite this, the Confederation Armed Forces use this material as often as possible due to its properties.
The pinnacle of physics research in the Confederation, this new form of shielding has become prevalent in the past decades after its perceived applications on starships and large vehicles. Working off of sensors separate from the ship’s own grid, a full electromagnetic field generator works within. Once a metallic or plasmic projectile of sufficient velocity is detected by the sensors, the generator works to generate high-concentration fields in hopes to slow the projectile enough to nullify significant damage once the object strikes the hull behind.
Industry
The industrial capability of the Confederation is quite adequate for its size. While primarily dedicated to civilian applications due to the last two decades of relative peace, the massive presence of manufacturing creates a plethora of jobs for a sizeable portion of the Confederation’s citizens.
Military Information
Military Overview
As a rather sizeable force with the primary objective of defending the Confederation from enemies both foreign and domestic, the Confederation Armed Forces exist as a deterrent. Though small, mainly due to the limited size of the Confederation itself, this force allows a great deal of power projection backed by effective tactics and troops.
Space Forces
Mahanian Theory Command of the Sea While not entirely parallel, the Confederation Navy follows closely what is the Mahanian Theory. By deploying a strong core of battleships and cruisers, you can concentrate firepower to decimate the enemy fleet. With this, more precise maneuvers are performed by smaller vessels in strike groups. Detached cruisers leading destroyers and frigates to close the distance can easily maneuver as a group. In tandem, masses of carrier craft support all operations with a steady stream of supplies, troops, and most importantly, aircraft, which serve to weaken the enemy for the killing blow to be struck.
“The Eagle, born by Freedom won, yet held, in precarious station - set upon defense and steeled his will to guard and protect his new nation. So he resolved, defiant of all who would challenge his right to be free, with a “swift sailing vessel and ten carriage guns” to hunt the world's oceans and seas.. Born to go into harm’s way… come all, ye hell or high waters be damned! No lightning, no thunder, no hurricane gale can stand in the face of his wrath! Be he beneath his enemy’s feet or by cloud where his gaze cannot go… When Leviathan rise, every last man shall shake to the core of his soul.”
As the largest vessel ever built by the Confederation, this massive 5,000 meter-long vessel serves as a combination battleship, carrier, missile delivery ship, and command vessel. With four primary mass accelerators and more than 850 missile pods, the Leviathan is well-equipped to slug it out with enemies. Along with this, its CIWS system of nearly 500 individual turrets creates a literal wall of flak. 22 meters of durasteel armor and fully functioning electromagnetic-kinetic shielding are the final line of defense. And in this advancement, only one exists, with none planned for production for years. This single vessel, the CNV Leviathan, serves as the lead vessel of the Confederation’s defense fleet, stationed above Arcem. Designation format FCD-###.
The workhorse of the Navy, these 2,500 meter-long vessels employ as a mainline battleship, constructed specifically to go up against other enemy vessels head-on. With three primary mass accelerators and 630 missile pods, these battleships can hold their own quite easily. Its CIWS consists of 420 turrets, and it has 18 meters of durasteel armor. Electromagnetic-kinetic shielding provide the outer line of defense. While in constant production and commission as per the Naval Reorganization Act, these ships are currently in short supply. Ten exist, with eight of those in full fighting condition, with six more scheduled for production and commission. Designation format BB-###
The backbone of the Navy, these 2,100 meter-long vessels support every action the Navy undertakes. With 400 missile pods, 395 CIWS turrets, and the capacity for an absurd number of craft, troops, and supplies, these ships often are the center of expeditionary groups. 16 meters of durasteel armor and additional electromagnetic-kinetic shielding provide its organic defenses. Ten exist, with all of them in fighting condition. Designation format CV-###.
More of a supplement to battle groups lacking any form of ranged vessels, these 1,200 meter-long vessels are dispersed to engage from afar. With two mass accelerators, 610 missile pods, and 360 CIWS turrets, their prerogative is to swarm the enemy with volleyed fire and missiles. 22 exist, with two more in production. Designation format CG-###.
As a long-endurance warship, this 800 meter-long class serves itself as a dedicated escort and combat support vessel. 230 missile pods and two mass accelerators, supplemented by 120 CIWS turrets, this vessel can more than hold its own. 6 meters of durasteel armor supplemented by electromagnetic-kinetic shielding provide its armor. 26 vessels are currently in operation, with 22 in fighting condition, with four more scheduled for production. Designation format DD-###.
More of a dedicated forward deployment vessel as a part of Expeditionary Strike Groups, these 1,100 meter-long vessels often are deployed as part of invasion forces carrying the troops necessary for an in-close deployment, with maximum coordination. 210 missile pods and 250 CIWS turrets allow for some defense, but often this is not enough for a vessel of its size, being a carrier. For what it lacks in weaponry, it makes up for with 10 meters of durasteel armor and additional electromagnetic-kinetic shielding. Twelve exist, with ten in fighting condition. Designation format LHD-###.
While small, at only 675 meters in length, these escorts are somewhat of a peculiar sort. They don’t necessarily fit into a single role, rather varying wildly in use. Anti-corvette and guided missile vessels among the various kits. One thing remains the same amongst all, being the single primary mass driver and a guarantee of at least 120 missile pods, 60 CIWS turrets, 6 meters of durasteel armor, and electromagnetic-kinetic shielding. 34 vessels are currently in operation, with two more scheduled for production. Anti-Corvette vessels designated FFK-###. Guided Missile vessels designated FFG-###. Standard Escorts designated FF-###. Assault Carrier Supplements designated FFC-###.
The Modular Logistics Vessel (MLV), sometimes unofficially called the ‘Convoy-class’ affectionately by personnel, is the primary supply vessel of the Confederation Navy. Often operating under civilian prefixes such as CNCV (Confederation Navy Contractor Vessel) in peacetime, 45 of these vessels exist, with five of them being in the process of being decommissioned and either scuttled or auctioned off due to the need for so many of them having dropped. Fast Combat Support Ships which carry crucial supplies required for battle are designated MLV(A)-###. General Transport Ships which carry troops and vehicles are designated MLV(B)-###. Ammunition Tender Ships which carry ammunition in bulk are designated MLV(C)-###. Dry Cargo/Freezer Ships which often carry refrigerated supplies such as food are designated MLV(D)-###. Fuel Tanker Ships which carry fuel for anything to warp drives to vehicle engines are designated MLV(F)-###. Finally, Hospital Ships which act as space-bound critical care vessels are designated MLV(H)-###.
At 150 meters long, these vessels are the smallest ships-of-the-line in the Confederation Navy. They possess no primary mass driver(s), relying only on 6 missile pods, 4 CIWS turrets, 1.5 meters of durasteel armor (no shielding), and experimental antimatter warheads containing 700 grams of antimatter and 700 grams of matter, both contained in separate compartments of proper rating until they impact the enemy’s hull, releasing just under 30 megatons of force. Utilized as pseudo-torpedoes once the slim corvettes make it to the flanks or rear of enemies, it makes these corvettes essentially the space-capable version of submarines. Designated SSA-###. Currently 10 in existence, with two deployment packs of 5. Twenty more scheduled, though all will not be equipped with the anti-matter ordnance.
A relatively new type of vessel, these 62 meter-long ‘prowlers’ are not considered ships-of-the-line, but rather as auxiliary vessels. Armed only with four 155mm cannons, two 75mm cannons, and two 50mm cannons for basic self-defense against vessels of similar size and capability, these vessels are meant for stealth and observation. Structured quite sleekly, they have a low profile to somewhat avoid LIDAR and SONAR/RADAR, along with an ability to otherwise cease emission of heat-laden byproducts such as exhaled CO2 and the heat from the fusion reactor for periods of up to 45 minutes, in the best interest of complete stealth. Twelve exist, with none scheduled for production. Designated as GOSs 1-12, not adhering to the normal naming schemes due to their purpose in their designation acronym, as General Observation Ships.
Designed as a ground-deployed orbital superiority fighter, the Tomahawk bears the utmost resemblance to that of a space plane. It deploys as such, first from facilities equidistant from each other by that of a multi-stage solid fuel system, before entering lower orbit and shedding the other stages. From thereon it functions as a normal orbital fighter, only landing on runways on the planet’s surface, being refitted and restocked at their launch sites for an additional use. Armed with a nose-mounted 30mm rotary autocannon and 6 ordnance attachment points. Flown by Army pilots.
Designed as a multi-role craft, the Hellcat is the standard line fighter of the Navy. It is an effective combination of speed, agility and durability and is flown by both Navy and Marine pilots. With two wing-mounted 35mm rotary autocannons and 6 ordnance attachment points, it can hold its own.
Designed as a multi-role craft, the Hellcat is the standard line fighter of the Navy. It is an effective combination of speed, agility and durability and is flown by both Navy and Marine pilots. The ‘Super’ Hellcat adds a top-mounted 35mm rotary autocannon turret that is controlled by the Weapons officer, in addition to the regular armaments.
Designed as a multi-role craft, the EA-44G is the Electronic Warfare version of the F/A-44 family. It is an effective combination of speed, agility and durability and is flown by both Navy and Marine pilots. Has the normal armaments.
Designed as a multi-role craft, the Hellcat is the standard line fighter of the Navy. It is an effective combination of speed, agility and durability and is flown by both Navy and Marine pilots. The Ghost is the stealth variant and somewhat a rarity, designed solely for space and air superiority missions. Has the normal armaments.
Designed as a carrier-based strike craft, the Corsair follows in the footsteps of carrier bombers and carrier-based CAS craft. Heavily armed, its uses range from fast attack against ships outside the atmosphere to entry into the atmosphere for CAS runs. It is flown by both the Navy and Marines, although Naval squadrons typically stick to anti-ship roles whereas Marine squadrons are far more likely to fly CAS missions. Armed with two nose-mounted 40mm rotary autocannons, two wing-mounted 35mm rotary autocannons, and 10 ordnance attachment points.
Designed as a multi-role craft, the Thunderbolt is mostly piloted by Marines. It can serve multiple purposes: gunship, attack craft, patrol vessel, search and rescue craft, or a boarding craft. Carries aboard a plasma-based cutting torch system to cut through debris and enemy ship hulls alike for both rescue and boarding operations. Has a spinal 45mm rotary autocannon and two wing-mounted 35mm rotary autocannons, along with 24 ordnance attachment points.
The UD-97 is a recent production for an extremely light and nimble troop transport for air assaults, search and rescue & CASEVAC. It can comfortably hold eight seated individuals in the back with two door gunners. It is possible to cram more in at the sacrifice of comfort, and individuals can sit on the sides if it is being operated in atmosphere. Armed with a nose 25mm autocannon and two door-mounted 10x35mm machine guns.
A new innovation in dropship tech is the UD-99. It is designed as a heavy troop dropship. While the Cheyenne can carry armor, it is not an efficient design for carrying bulk amounts of troops. The UD-99 has a pilot and co-pilot that sit together in the front cockpit and sixteen seats in the rear cargo compartment with plenty of room for more individuals to stand. It has a rear attachment point underneath the tail for carrying FAVs, ATVs, or resupply pods. An inflatable boat can also fit inside the cargo compartment. It is easily capable of carrying a platoon. Armed with a nose-mounted 40mm rotary autocannon and one door-mounted 10x35mm machine gun.
The Navy Shipboard Working Uniform is a combination set of utility clothing utilized by the Confederation Navy as its standard utility uniform. Made of chino cloth and polyester, the uniforms are entirely flame resistant/retardant, hydrophobic, stain-proof, and extremely resilient to accidental tears. Highly modular, it is issued with an eight-point utility cover and has velcro tapes for every portion, from the name, branch, rank, to even blood type in some special scenarios.
The Type A variant is the embarked variant of the NSWU, colored in the all-known olive drab. The Type As are authorized to be worn both embarked and in port, but only when shipside.
The Navy Shipboard Working Uniform is a combination set of utility clothing utilized by the Confederation Navy as its standard utility uniform. Made of chino cloth and polyester, the uniforms are entirely flame resistant/retardant, hydrophobic, stain-proof, and extremely resilient to accidental tears. Highly modular, it is issued with an eight-point utility cover and has velcro tapes for every portion, from the name, branch, rank, to even blood type in some special scenarios.
The Type B variant is the ashore variant of the NSWU, colored the heritage-laden navy blue. Type Bs are authorized to be worn only when on post ashore or at an orbital facility.
The Navy Shipboard Utility Jumpsuit is the primary manual labor uniform in service with the Confederation Navy. Made of silky material, it is almost completely flame retardant, rip and tear resistant, hydrophobic, and stain resistant. Used often by engineers, flight deck crews, and crew chiefs. Issued with flame retardant gloves able to withstand even the heat of blowtorches and welders, along with an attachable hood made of the silky material that can be pulled over the head to protect the rear of the wearer’s cranium, with the ability to protect the front with a welding hood or other mask.
The Navy Shipboard Utility Jumpsuit is the primary manual labor uniform in service with the Confederation Navy. Made of silky material, it is almost completely flame retardant, rip and tear resistant, hydrophobic, and stain resistant. Used often by engineers, flight deck crews, and crew chiefs. Issued with flame retardant gloves able to withstand even the heat of blowtorches and welders, along with an attachable hood made of the silky material that can be pulled over the head to protect the rear of the wearer’s cranium, with the ability to protect the front with a welding hood or other mask.
The Flight Deck Variant is the specific color-coded modification to the jumpsuit which allows the safe operation of deck crews directing and maintaining craft on-deck.
Orange - Catapult Gear Operators, Cargo Management Red - Ordnance Management, Explosive Ordnance Disposal (EOD), Fire & Hazard Management Green - Taxi Directors, Deck Tractor Operators, Comms Managers Blue - Aircraft Handling, Maintenance Checks, Stationary Machinery Operators White - Crew Chiefs, Safety Observers, Quality Assurance, Medical Personnel (Situational) Yellow - Shooters, Takeoff Directors
The Naval Formal Dress Uniform, or ‘Dress Whites’, as they are informally called by servicemen, is the primary dress uniform of the Confederation Navy. Made of polyester and cotton, the uniforms are flame resistant/retardant, hydrophobic, stain proof, extremely resistant to accidental tears. The Dress Whites, as opposed to the NSWUs, are not modular and are usually tailored specifically for the wearer with a permanent name tape, interchangeable rank epaulettes and sewn sleeve rings (sleeve rings for officers only). Issued with peaked caps for men and curved dress caps for women, along with white dress belts (with accompanying ceremonial holsters and sheathes), ascots (for men), and bolo ties. For flag officers, aiguillettes, gold piping, and golden ornaments (for caps), are issued.
The Naval Service Dress Uniform, or ‘Navy Blues’, as they are informally called by servicemen, is the primary service uniform of the Confederation Navy. Made of polyester and cotton, the uniforms are flame resistant/retardant, hydrophobic, stain proof, extremely resistant to accidental tears. The Navy Blues, like the Dress Whites, are not modular and are usually tailored specifically for the wearer with a permanent name tape, interchangeable rank epaulettes and sewn sleeve rings (sleeve rings for officers only). Issued with peaked caps for men and curved dress caps for women, along with blue dress belts, ascots (for men), and bolo ties. For flag officers, aiguillettes, gold piping, and golden ornaments (for caps), are issued.
Official Name: Confederation of the Corpis Sector States (CCSS) Common Name: Corpis Confederation Government: Federal Direct Democracy Dominant Species: Humans Capital: Arcem Systems Owned: 24 (11 inhabited) Planets Owned: 13 inhabited Population: 34 billion
History:
Recorded history of the most primitive civilizations of Arcem reach back nearly 4,000 years. Its earliest history follows that of two parallel paths: advancement and warfare. Sometimes intersecting, these paths defined the very being of the Humans on Arcem.
Warfare supplemented advancement, advancement supplemented warfare. It was a vicious cycle that could not end, for fear of wiping out Humanity itself on Arcem forever. And in this necessity, buried deep in a lust for blood, those inhabitants of this insignificant planet, of Arcem, found their salvation.
Hope, but destruction. Scars upon Arcem that would never heal. But, Humanity never stopped looking up. The common trait of Humanity besides war, to expand. Arcem had become far too small for Humans.
Nearly half a century clean, the discovery of slipspace travel and near absence of war. Humans spread farther than ever before. And in doing so, found what astounded all. Aliens, beings that looked farther from anything they had ever seen. But also among them, people who looked just like them, like the primitives that had began as mere dirt-tillers on Arcem and now owned the stars.
Starmap Information
Galactic Location
WIP
Major Holdings
The crown jewel of the Confederation, the planet of Arcem. A world essentially consisting of entirely megacities and military installations, Arcem truly is the heart of the entire Confederation. It houses the President, the Federal Parliament, and nearly all of the highest military leadership. Often characterized by non-natives as an expensive planet for fat-cats and top brass.
WIP
Social Information
Demographics
Society
The societal situation of the Confederation is a somewhat complex issue. Much like the Aurolian Federation, the much larger Human state bordering the Confederation, the culture and practices of people often vary between not only worlds, but regions.
But one thing stands above all. The notion known that all are created equal, a utmost belief of egalitarianism and liberty. Individual thought and the dream of something ahead always is what drives the Confederation’s society forward.
The economic situation of the Confederation is extremely sound. With minimal internal dissent, extensive worker’s compensation, and an abundance of agricultural, manufacturing, military, and desk jobs, most civilians are placed in the middle class territory, with an ability to improve their situation by diligence.
Government
The Confederation forms a direct democracy in which every citizen is entitled to a vote for the President, Vice President, and Parliamentary Representatives. While the Confederation was once a Federal Republic, the nuisance that once was the electoral system was abolished due to the sufficient ability to take accurate censuses every few years, the common access to sufficient election information by citizenry, and the ability for the citizenry to annually make it to polling locations.
Composing of the government itself firstly is the branch which is executive. Named as the Cabinet of the President, it is headed by the Head of State & Government, the President, with his deputy, the Vice President. Under them is a long slew of advisors and department heads which micromanage every aspect of Cabinet activities.
Next is the legislative branch, with power vested to draft and pass laws. Formed as a parliament, it is composed of a single house. This house, sometimes called the Senate, is comprised of 39 representatives/senators, with 3 representatives for every established planet in the Confederation. These representatives are voted in by waves, though this only happens once every four years, coinciding with the election of the President and Vice President. On these election years, a representative is elected every four months. Each cycle allows candidates (and the incumbent, provided they haven’t reached their term limit) four months to campaign, and the votes are collected over a two-day period.
Lastly is the Federal Court. Presided by seven justices, each appointed by the President and approved by the Parliament, this body interprets all laws as per the Corpis Sector Charter, which governs all Confederation territory. Under this Federal Court is a series of planetary judicial districts, which are located on each planet under their own branches and divided equally between provinces.
Technological Information
Technology Overview
While neither the most advanced, the Confederation is definitely not the most primitive. While only having been with slipspace travel for 63 years now, the other aspects of technology within the Confederation were quite advanced.
In the military field, mass accelerators have been mastered. Caseless ammunition has been refined and is now the primary ammunition type of most military and security institutions. Medical advances allow for basic cloning and the ability to effectively combat previously terminal illnesses such as cancer. Construction advances allow for ‘supertowers’ which house entire communities in a single building, with entire sections being dedicated to housing, shops, offices, schools, and recreational areas.
Major Techs
A luxury of an active metalworking industry, durasteel is somewhat of the pinnacle of metallurgy in the Confederation. Alloyed of steel, titanium, and some composite filler, this material effectively combines the lightweight qualities of titanium and the strength of steel while negating the brittleness of unalloyed titanium. In doing so, were you to acquire equal weights of both steel and durasteel, one would find durasteel would have twice the thickness and overall resistance of steel. Though, this material is extremely difficult to shape, leaving it all but inaccessible by the regular populace. Despite this, the Confederation Armed Forces use this material as often as possible due to its properties.
The pinnacle of physics research in the Confederation, this new form of shielding has become prevalent in the past decades after its perceived applications on starships and large vehicles. Working off of sensors separate from the ship’s own grid, a full electromagnetic field generator works within. Once a metallic or plasmic projectile of sufficient velocity is detected by the sensors, the generator works to generate high-concentration fields in hopes to slow the projectile enough to nullify significant damage once the object strikes the hull behind.
Industry
The industrial capability of the Confederation is quite adequate for its size. While primarily dedicated to civilian applications due to the last two decades of relative peace, the massive presence of manufacturing creates a plethora of jobs for a sizeable portion of the Confederation’s citizens.
"Goddamn." Roland muttered coldly and quietly as he ambled around, BDU strapped up and on, with the chest plate's straps still hanging loose and his helmet fastened by its chinstrap to his battle belt. "Need fuckin' earplugs to even walk around in here." He said, louder this time, not that it could be effectively heard over the din. He stood near the assembly area where the Marines would organize by company, and then into platoons to board their Pelicans.
He glanced around. No gas here, no gas there, open flight deck and a couple engineers on their smoke break nearby. He took the answer to his silent question and tugged at a plastic carton tucked into a pouch secured behind his chest plate. Once flicked open, he retrieved a rather worn down butane lighter and a good ol' Lucky Strikes. Popping it between his lips, he flicked at the lighter's striker until it produced a flame. He shielded his hands over the flame and held it to the death-stick, the end glowing a volcanic red.
With a quiet click he stowed the lighter and then the carton, and placed one hand upon the cigarette, grasping it between his index and middle finger, and using his other hand to idly tug at the balaclava which was pulled down and ruffled around his neck. His MA5 swung idly at his hip, the mag well empty, and his M6 was in its holster but not secure.
Seemed he was early, he mused. Briefing didn't start for another 15 minutes, as his combat-proof watch fastened over his sleeve on his right arm demonstrated. So he glanced around, observing the armor which he'd known so well, studying over the details again. His name was neatly stenciled on the front of his chest plate and the back, and on his helmet. He wore two pairs of tags as standard. Around his neck, a pair with silencers clearly demonstrated his name, rank, blood type, religious preference, and gas mask size, as was standard. An identical set was secured into his shoes. He hated to have known what it was all for. Printed in a uniform fashion on his left pauldron was his blood type, AB+, in large black letters. The opposing pauldron housed a single stripe, the mark of a PFC.
And it soon bored him even more. He finally ambled up to the rows of folding chairs that doubled as a briefing and assembly area. There were at least enough chairs present for an entire company. And each and every row was sectioned off by platoon and then subdivided into squads. Finding his squad's area, he lowered himself into the seat and pulled his chestplate tight, glancing at his watch as he snuffed the now entirely smoked cigarette, disposing of the butt. 10 til briefing. He leaned back and waited.
EXPERIENCE: Enlisted in UNSCMC on 11/11/2524. Graduated BCT at Military Reservation 01478-B on 2/10/2525. Completed SOI and was assigned to first duty post with 1st Bn, 12th Marine Rgt. Awaiting transfer for Harvest counteroffensive.
BIOGRAPHY: Roland was born on 11/10/2506 in the Highland Mountains on Reach. Born to parents and, as a whole, a community of kiva-dwellers that were all woodcutters and miners. His childhood was mostly spent at the community primary school and hunting Moa. His interest was always fixated on the exploits of the UNSC and CMA against the likes of insurrectionists. His fascination continued well into his teenage years, and through speaking to veterans, local militia and UNSC forces, and a recruiter, was sworn in only a day after his 18th birthday.
He was shipped promptly to Military Reservation 01478-B only a couple hundred miles from his home. The base, nicknamed Painland, served as the base which he endured basic combat training (BCT), and the subsequent School of Infantry (SOI). His assignment yet again saw him stationed close by, with his first and only duty post so far being with the 1st Battalion, 12th Marine Regiment. He has since received orders to prepare for a transfer for the Harvest counteroffensive.
PERSONALITY: Roland is best described as somewhere between introverted and extroverted. This is due to his ability to be reclusive yet the next day making small talk with every person he comes across. But he is best known for this small talk, and that he could talk for days on end if only someone cared to listen, to the delight of some but the scorn of most.
His own sense of humor is as one would expect. He of course enjoys cracking the occasional joke or mocking someone in jest, along with palpable sarcasm present when answering questions.