Chanda said
How will you be balancing the skills in this roleplay? In my experience with Elder Scrolls RPs, without some system for what skills your characters has, some characters might become "overskilled" and severely imbalance the roleplay, like being a master of destruction spells and a master of hand to hand. Not like some ruleset with numerical stats or anything, but sort of like selecting major and minor skills for a custom class like in the games.A good friend of mine named Dervish (who is the bomb dot com when it comes to Elder Scrolls RPs in my opinion) came up with a skill system that we can use, and I don't mind explaining it if you're interested.
Feel free to post it and I'll see what I think. I don't plan on doing anything tabletop-like, with specific numbers or formulas, but I do plan on putting something akin to "major skills" in the CS. I'll probably be making the OOC later today.