From what I've seen a lot of nation roleplays are hit and miss anymore but I wanna try a new concept. It will take place in the ancient world aka Antiquity. It would be an alternate universe so the map is going to be completely new and with provincial sections for players to conquer, defend or try and swindle into their own kingdoms/empires. I will not be taking an active nation per say but much more. Playing as the npc armies and peoples of provinces, so you will have to utilize some military strategies to conquer it's not just going to be a, "Oh I take your land", sort of deal.
In addition to me playing npc armies and people, I will also be the general public, war mongers, peace mongers, traders and a whole plethora of other characters. So you screw up or start being a dick, the gods will send out bolts of lighting to kill your whole civilization. Also, money will be essential pouring into building project for the populous, army and money producing buildings. So yes there will be upkeep on your standing army, along with food for the public. Also, trade will be a key point, the more trade you build up the more money you have and can pour into various aspects of your civilization. Essential trading items won't be as much but say you have salt, sugar, silk or jewels, you can expect to be making a hefty some from such luxuries.
There will be traits but most of them will be earned or sporadic events through out the history of your kingdom, some good and some will be bad it's really the roll of the dice. Each person will start off with one good trait for their standing military and one will go into a public/diplomatic category. Gotta take the good with the bad though and have one bad trait too, it can be of any variety. It will be left to your discretion.
This is a little bit for now to maybe get some interest so lets see who's interested or has any questions.
In addition to me playing npc armies and people, I will also be the general public, war mongers, peace mongers, traders and a whole plethora of other characters. So you screw up or start being a dick, the gods will send out bolts of lighting to kill your whole civilization. Also, money will be essential pouring into building project for the populous, army and money producing buildings. So yes there will be upkeep on your standing army, along with food for the public. Also, trade will be a key point, the more trade you build up the more money you have and can pour into various aspects of your civilization. Essential trading items won't be as much but say you have salt, sugar, silk or jewels, you can expect to be making a hefty some from such luxuries.
There will be traits but most of them will be earned or sporadic events through out the history of your kingdom, some good and some will be bad it's really the roll of the dice. Each person will start off with one good trait for their standing military and one will go into a public/diplomatic category. Gotta take the good with the bad though and have one bad trait too, it can be of any variety. It will be left to your discretion.
This is a little bit for now to maybe get some interest so lets see who's interested or has any questions.