I haven't seen any claims that the Hegemony is lacking technologically, and they even have some of their own armor/weapon designs on the market in the citadel, and I don't recall anything similar from the Hanar, Elcor, or Drell. They're just insular, tyranically so, citizens aren't allowed to leave and everything is censored, meaning the majority of Batarians we meet are outlaws, pirates, slavers, generally just rule-breakers, or they're Hegemony agents or spokesmen- sometimes they're both. I'm not claiming they're actually good and decent brainiacs behind their wall of censorship, but I don't think it's fair to depict an entire species at the epitome of evil and ineptitude as Bioware have done either.
That said, the Academy is a very exclusive private upper caste school :P, not exactly a standard representation of what the Hegemony makes available to everyone, and the staff went like two whole years without discovering one of their slaves had a baby, and have you ever tried to hide a baby? I haven't, because those things be loud and smelly and needy, iow; difficult to hide.
I get what you mean though, I make no assumptions that Cicero's education will be nearly as good as someone from one of the Council species. All that censorship, xenophobia, and isolationism would definitely have left him at a handicap education-wise, but he's had two years in the Terminus to beef up his repertoire with some on hands experience working with xeno-biology and the free extranet, so hopefully that's good enough to compensate!
And ye, I missed the personality addition but I'll edit it now. o7
Cicero has long become used to keeping a low profile; listening intently, concealing his beliefs, avoiding conflict, and speaking only as much as necessary. Coming from a place like the Hegemony to a place like the Terminus, carrying the unusual morals and closet-full of secrets that he does, it wouldn't have made him very popular- or particularly long-lived, had he been more vocal or obvious in his distaste for the status quo.
However, despite his proclivity towards keeping his distance emotionally, physically he comes across as quite friendly; which isn't a total deception. He did used to be quite the easy-going and cheerful kid, but over the years he's used that ease with people as a mask when necessary. Capitalizing on the natural artifice inherent in all Batarians due to the differences in physiology compared to other alien species, Cicero also quickly picked up the mannerisms most common throughout the galaxy, including the fondness for casual touching, partaking in alcoholic drinks, and easy acceptance of overly friendly nicknames, all of which serve to make him more likable as a companion or colleague.
Underneath it all though, shoved deep so he doesn't have to deal with it, there's a hot anger burning. Even born a rich and healthy biotic, practically gifted power in every interpretation of the world from birth, he was still powerless to stand against the wrongs of the galaxy, to change anything or make it better. He'd done small good deeds, managed quiet rebellions, but at the end of the day he'd shoved money at his problems, lied about everything, and run for it. He was angry at his family, his country, angry at the Terminus, it's gangsters, the Council and the Spectres and everyone and everything- especially himself.
He hopes that this latest job will quell the swelling volcano in his chest, that he can actually find something good and fulfilling to accomplish.
Backstory:
Jem was born to absurdly rich landed slave-owners on Davan, a Hegemony colony. They were set to become the richest family on the planet and ascend from Cloud caste to Heaven, his sister Ponna was already in the process of being betrothed to a grandson of the Hegemon. Davan itself was a world on the rise; nearly five decades ago the Oran Academy of Mass Technologies was founded, since then becoming reputable school for studying element zero, biotics, and mass effect fields, and only two decades past the Hegemony invested in expanding dockyards over the planet. Davan suffered no less than twelve eezo contaminations in the last century, many of the later ones probably on purpose, and as such the Oran Academy and the Office of Recruitment have had quite a few biotics pass into the fold.
Jem's entire family are biotics, and all have studied at the Oran Academy at one time or another. His parents own a significant portion of the campus, and as such he received most of his education there, but it wasn't all sunshine and rainbows. A new batch of slaves arrived to work in the Academy, and one of the new younger ones broke a mug of tea with only Jem as a witness. Fancying himself rather enlightened and above such cruelty as beating a slave, Jem allowed the young Salarian to get away with it, simply taking responsibility for it when a professor came to investigate the sound. The slave, Molan, took that as a cue that they were now friends, and whenever the two were alone or passed each other by, Molan would give bright acknowledgements or cheerful chatter. Until something went wrong.
Mysina was the name of an Asari slave that shared quarters with Molan, and one day Molan came frantically in search of Jem, going as far as to wake him in the middle of the night by barging into his dorm room. Before he knew it he was in the slave quarters with Molan, Mysina, and two other Asari. The other slaves freaked at the sight of him, berating Molan, and one burst into tears, but Mysina was clearly having problems and could hardly focus enough to be aware of his arrival.
It rapidly became apparent she was pregnant, that no one else had caught on to that fact by some miracle, and there was some kind of complication with her contractions. The decision to help them was obvious, and he jumped into action to find a medikit and a medical grade omnitool from one of the science labs. Of course when he blundered into a security officer on the way back, it took some quick thinking and blabbing something about a minorly injured roommate to get him off the hook for being in restricted wings after curfew. He hadn't planned to keep it to himself, he wasn't exactly secretive with his peers about his fondness for Molan, but the severity of what he was doing put him on the spot.
Later he would decide that had definitely been the right choice, as the Asari slaves were forced to trust him and broke protocol to have very serious and frank discussions about what would happen to them all should he tell them about the baby, which led to longer talks about what slavery was actually like without the rose-tinted visors of being the slave-owner, and then further reinforcement where the Asari implied he'd be imprisoned for treason and never heard from again for undermining the values and laws of the Hegemony- a very believable threat, if untrue. The slaves didn't quite grasp just how rich he was and what it meant he could get away with, but that threat was the last straw that set him on his inevitable path.
In order to keep the secret of Rahya, Mysina's new daughter, the slaves needed his help. Eventually everything would fall apart, but for a short time Jem managed to keep it together. Having a secret and going against the rules was actually kind of exciting, but the longer it went on the more frustrated he became with the treatment his tentative friends were forced to endure.
Being of such a reputable caste and his parents’ influence in the Academy granted Jem a bit more leeway than other students, and he transferred mid year to entirely new fields with a radically different end-goal. Previously he’d studied mathematics and engineering, with a heavy focus on designing biotic implants in particular, but suddenly he had new priorities and swapped over to a more medical focus, focusing on the biology and development of biotics, and hiring a professor from Khar’shan to teach him the basics of medical care.
His family sent their children to the Academy purely for the prestige, hardly any of them actually ended up in careers the school was actually specialized for, instead all becoming sponsors, investors, and benefactors, simply handling their money to make more money, but Jem’s aunt Khotia was a core designer in service to the Hegemony, and she encouraged his interests in breaking away from the norm and becoming a doctor.
He was still young when Rahya was revealed, a random inspection of the slave quarters landed all the Asari on a ship to a re education facility for disobedient and willful slaves. Molan, the Salarian boy, was killed when he tried to intervene. Jem didn’t learn of it until hours later in the cafeteria, when some other students were gossiping about the incident. He dropped from school that night and returned to his family’s estate, eventually forgoing his grief and dividing his attention between his new tutors and half-heartedly searching for his friends through the extranet.
He carefully gained the trust of his own family’s slaves, many of whom were better off than the slaves of a lesser caste simply because their estate was so rich and pristine they could afford good working conditions and rewards for good behavior rather than punishments for failures. It didn’t make the practice any better, but it wasn’t as life-threatening and abusive as it might otherwise have been. Eventually one of them gave up the location of a re-education facility they’d been to before, even though they weren’t supposed to talk about them, and Jem was able to hire a hacker to splice a disposable omnitool into the system, from there he found a way to read the resident lists for all associate buildings and, nearly an entire year after the incident, he found a lead on Rahya.
He found her in a Salt caste school for the education of young slaves, and traced her path back to Davan, where he found the records that led him to the location of her mother and the others, luckily all on the same planet of Copril. With his wealth he easily made the necessary connections to fund a bounty on them, with the express orders that they weren’t to come to harm and that they were to be delivered to an escort on Ilium that he bribed to pick them up and return them to Asari space. Unfortunately, just after transfering the credits to bribe a nurse in the Salt caste school, Jem’s father caught on to something going on and vigorously scrutinized his activities for nearly a month, meaning he never got to check in with them after they were free- or even check to see if the plan had succeeded at all, or suffered any complications.
By the time he ascertained that they had at least been liberated from the facilities, the Reapers were appearing in Batarian space. The Academy and the Shipyards were some of the first places to go up, leading to massive eezo leaks that turned whole swathes of the sky a bright blue for weeks, poisoning large amounts of the population. Instead of distributing his estate’s supply of scrubber-masks to the city as his mother directed, he instead left the boxes in their slave dorms, and when a gap in the Reapers’ attack formed in the sky and his father ordered him to prepare their private yacht for a hasty escape, he warned and recruited the slaves to help so they wouldn’t be left behind and forgotten while the rest of his family secured their valuables in the vaults.
They ended up stranded on the space stations over Irune, the Volus homeworld, when the Relays went down, and his father was forced to release their slaves or else be arrested by a Turian patrol, much to the amusement of Jem.
Their inevitable return to their estate on Davan was a relief for most, especially to find only the fields and peripheral plantation complexes were looted and burned and not their more precious valuables in the estate proper, thus allowing them to maintain their wealth- and even advance it. Batarian society was shaken, many of the upper castes had been killed on Khar’shan, caught in the reaper invasion, and Jem’s family was on the short list to become fully fledged members of the Heaven caste, their only faults being the unfinalized marriage into the Hegemon’s direct line and their colony-based upbringing.
Jem couldn’t have cared less though; he’d had his first taste of the cosmopolitan freedom over the world of Irune, and it was a taste he had enjoyed immensely. Hegemony citizens were not allowed to leave Batarian space, and information was strictly controlled, but they were forgiven for their flight given their circumstances, their caste, and the fact that they had come back, even after being exposed to the wonders of the free extranet and all the treasonous ideas and information it held.
At eighteen years old Jem put a bounty on his own head under a pseudonym, and had himself kidnapped by pirates after visiting the library directly next to a spaceport, making it as easy for them as possible. Once outside Hegemony space he turned on his captors, equipping a light collapsible helmet for just this purpose, and using a mass-effect bolt-thrower he’d smuggled in his underwear to blow a hole into space on the bridge, and using the confusion and his mag-boots he ditched his kidnappers and escaped on their shuttle, after putting a few more holes in the corridors.
From there it was a hasty trip to the Terminus systems, and he never looked back.
Specialty: Combat Medic
Powers/Skills: Biotic training, medical training, mediocre tech and programming experience, decent firearms training, and a talent for and history with deception.
Equipment: Medical kits, Batarian biotic amp implants, medical-specialized omnitool, M-12 Locust automatic SMG, Acolyte charged semi-automatic heavy pistol.
Misc: Listed as a missing persons in the Batarian Hegemony. Has a few emergency stashes of cash, but he’s beginning to run low. Often uses the codename Cicero - it used to be Si-Zero, a Batarian letter-number combo, but mingling with so many humans inevitably corrupted it until he accepted the new moniker. He never gives out his last name, or implies in any way he’s from an upper caste, going as far as passing himself off as Mesa caste when he has to.
Jem was born to absurdly rich landed slave-owners on Davan, a Hegemony colony. They were set to become the richest family on the planet and ascend from Cloud caste to Heaven, his sister Ponna was already in the process of being betrothed to a grandson of the Hegemon. Davan itself was a world on the rise; nearly five decades ago the Oran Academy of Mass Technologies was founded, since then becoming reputable school for studying element zero, biotics, and mass effect fields, and only two decades past the Hegemony invested in expanding dockyards over the planet. Davan suffered no less than twelve eezo contaminations in the last century, many of the later ones probably on purpose, and as such the Oran Academy and the Office of Recruitment have had quite a few biotics pass into the fold.
Jem's entire family are biotics, and all have studied at the Oran Academy at one time or another. His parents own a significant portion of the campus, and as such he received most of his education there, but it wasn't all sunshine and rainbows. A new batch of slaves arrived to work in the Academy, and one of the new younger ones broke a mug of tea with only Jem as a witness. Fancying himself rather enlightened and above such cruelty as beating a slave, Jem allowed the young Salarian to get away with it, simply taking responsibility for it when a professor came to investigate the sound. The slave, Molan, took that as a cue that they were now friends, and whenever the two were alone or passed each other by, Molan would give bright acknowledgements or cheerful chatter. Until something went wrong.
Mysina was the name of an Asari slave that shared quarters with Molan, and one day Molan came frantically in search of Jem, going as far as to wake him in the middle of the night by barging into his dorm room. Before he knew it he was in the slave quarters with Molan, Mysina, and two other Asari. The other slaves freaked at the sight of him, berating Molan, and one burst into tears, but Mysina was clearly having problems and could hardly focus enough to be aware of his arrival.
It rapidly became apparent she was pregnant, that no one else had caught on to that fact by some miracle, and there was some kind of complication with her contractions. The decision to help them was obvious, and he jumped into action to find a medikit and a medical grade omnitool from one of the science labs. Of course when he blundered into a security officer on the way back, it took some quick thinking and blabbing something about a minorly injured roommate to get him off the hook for being in restricted wings after curfew. He hadn't planned to keep it to himself, he wasn't exactly secretive with his peers about his fondness for Molan, but the severity of what he was doing put him on the spot.
Later he would decide that had definitely been the right choice, as the Asari slaves were forced to trust him and broke protocol to have very serious and frank discussions about what would happen to them all should he tell them about the baby, which led to longer talks about what slavery was actually like without the rose-tinted visors of being the slave-owner, and then further reinforcement where the Asari implied he'd be imprisoned for treason and never heard from again for undermining the values and laws of the Hegemony- a very believable threat, if untrue. The slaves didn't quite grasp just how rich he was and what it meant he could get away with, but that threat was the last straw that set him on his inevitable path.
In order to keep the secret of Rahya, Mysina's new daughter, the slaves needed his help. Eventually everything would fall apart, but for a short time Jem managed to keep it together. Having a secret and going against the rules was actually kind of exciting, but the longer it went on the more frustrated he became with the treatment his tentative friends were forced to endure.
Being of such a reputable caste and his parents’ influence in the Academy granted Jem a bit more leeway than other students, and he transferred mid year to entirely new fields with a radically different end-goal. Previously he’d studied mathematics and engineering, with a heavy focus on designing biotic implants in particular, but suddenly he had new priorities and swapped over to a more medical focus, focusing on the biology and development of biotics, and hiring a professor from Khar’shan to teach him the basics of medical care.
His family sent their children to the Academy purely for the prestige, hardly any of them actually ended up in careers the school was actually specialized for, instead all becoming sponsors, investors, and benefactors, simply handling their money to make more money, but Jem’s aunt Khotia was a core designer in service to the Hegemony, and she encouraged his interests in breaking away from the norm and becoming a doctor.
He was still young when Rahya was revealed, a random inspection of the slave quarters landed all the Asari on a ship to a re education facility for disobedient and willful slaves. Molan, the Salarian boy, was killed when he tried to intervene. Jem didn’t learn of it until hours later in the cafeteria, when some other students were gossiping about the incident. He dropped from school that night and returned to his family’s estate, eventually forgoing his grief and dividing his attention between his new tutors and half-heartedly searching for his friends through the extranet.
He carefully gained the trust of his own family’s slaves, many of whom were better off than the slaves of a lesser caste simply because their estate was so rich and pristine they could afford good working conditions and rewards for good behavior rather than punishments for failures. It didn’t make the practice any better, but it wasn’t as life-threatening and abusive as it might otherwise have been. Eventually one of them gave up the location of a re-education facility they’d been to before, even though they weren’t supposed to talk about them, and Jem was able to hire a hacker to splice a disposable omnitool into the system, from there he found a way to read the resident lists for all associate buildings and, nearly an entire year after the incident, he found a lead on Rahya.
He found her in a Salt caste school for the education of young slaves, and traced her path back to Davan, where he found the records that led him to the location of her mother and the others, luckily all on the same planet of Copril. With his wealth he easily made the necessary connections to fund a bounty on them, with the express orders that they weren’t to come to harm and that they were to be delivered to an escort on Ilium that he bribed to pick them up and return them to Asari space. Unfortunately, just after transfering the credits to bribe a nurse in the Salt caste school, Jem’s father caught on to something going on and vigorously scrutinized his activities for nearly a month, meaning he never got to check in with them after they were free- or even check to see if the plan had succeeded at all, or suffered any complications.
By the time he ascertained that they had at least been liberated from the facilities, the Reapers were appearing in Batarian space. The Academy and the Shipyards were some of the first places to go up, leading to massive eezo leaks that turned whole swathes of the sky a bright blue for weeks, poisoning large amounts of the population. Instead of distributing his estate’s supply of scrubber-masks to the city as his mother directed, he instead left the boxes in their slave dorms, and when a gap in the Reapers’ attack formed in the sky and his father ordered him to prepare their private yacht for a hasty escape, he warned and recruited the slaves to help so they wouldn’t be left behind and forgotten while the rest of his family secured their valuables in the vaults.
They ended up stranded on the space stations over Irune, the Volus homeworld, when the Relays went down, and his father was forced to release their slaves or else be arrested by a Turian patrol, much to the amusement of Jem.
Their inevitable return to their estate on Davan was a relief for most, especially to find only the fields and peripheral plantation complexes were looted and burned and not their more precious valuables in the estate proper, thus allowing them to maintain their wealth- and even advance it. Batarian society was shaken, many of the upper castes had been killed on Khar’shan, caught in the reaper invasion, and Jem’s family was on the short list to become fully fledged members of the Heaven caste, their only faults being the unfinalized marriage into the Hegemon’s direct line and their colony-based upbringing.
Jem couldn’t have cared less though; he’d had his first taste of the cosmopolitan freedom over the world of Irune, and it was a taste he had enjoyed immensely. Hegemony citizens were not allowed to leave Batarian space, and information was strictly controlled, but they were forgiven for their flight given their circumstances, their caste, and the fact that they had come back, even after being exposed to the wonders of the free extranet and all the treasonous ideas and information it held.
At eighteen years old Jem put a bounty on his own head under a pseudonym, and had himself kidnapped by pirates after visiting the library directly next to a spaceport, making it as easy for them as possible. Once outside Hegemony space he turned on his captors, equipping a light collapsible helmet for just this purpose, and using a mass-effect bolt-thrower he’d smuggled in his underwear to blow a hole into space on the bridge, and using the confusion and his mag-boots he ditched his kidnappers and escaped on their shuttle, after putting a few more holes in the corridors.
From there it was a hasty trip to the Terminus systems, and he never looked back.
Specialty: Combat Medic
Powers/Skills: Biotic training, medical training, mediocre tech and programming experience, decent firearms training, and a talent for and history with deception.
Equipment: Medical kits, Batarian biotic amp implants, medical-specialized omnitool, M-12 Locust automatic SMG, Acolyte charged semi-automatic heavy pistol.
Misc: Listed as a missing persons in the Batarian Hegemony. Has a few emergency stashes of cash, but he’s beginning to run low. Often uses the codename Cicero - it used to be Si-Zero, a Batarian letter-number combo, but mingling with so many humans inevitably corrupted it until he accepted the new moniker. He never gives out his last name, or implies in any way he’s from an upper caste, going as far as passing himself off as Mesa caste when he has to.
Residence: Los Angeles, United States Occupation: Student, Street Musician
Appearance:
Hair: Dark black, smooth undercut.
Eyes: Dark brown.
Skin: Light brown, very light freckles.
Features: Stark eyebrows, ears pierced, accented speech.
Personality: Stand offish and thoughtful, Aarón is considered quiet and dependable, but hard to befriend. He’s also headstrong and very independent, quick to take a leading or solo role, with little regard for rules or fairness. He doesn’t do well with large crowds, dislikes dealing with emotions, and cares deeply for his family.
History: Aarón grew up in a mixed Mexican-American household, his mother’s side spread out across the southwestern United States and northwestern Mexico, originating from an increasingly poor little city known as Palo Vista in the Mexican state of Sonora, and his father’s side being an estranged wealthy clan from the state of Washington. They met in Los Angeles and fell in love, and his father followed his mother south across the border to Palo Vista. Eventually they saved up enough money, and with help from their relatives across the border, they moved back to the city of their dreams and bought a home in South Los Angeles.
Their family was small, and Aarón grew up with only an elder sister named Julia and was raised almost solely by her and their mother after their father was pushed off the pier at Santa Monica during a fight and drowned when his foot became trapped beneath the pier’s support struts. The fight happened when he was very young, but he remembers it began because some older boys had been picking on his sister and threatened her.
His family recovered from the tragedy well, all things considered, and through the pursuit of music they bonded and began to play together in the streets or sometimes booked in small local venues. Towards the end their connections began to fray, his mother lost her job and was forced to take an option with less pay and more hours, and his sister got into a good college in Washington, leaving him to play alone and try and find his own path. Eventually he was accepted at a local school of arts in Los Angeles, but he never made it to his first class. Instead he had a minor freakout when two cars collided in front of him, and he was only saved from being struck by the debris by mysterious powers holding the metal bits that would have speared right through him, freezing them in midair. Then later the same day, still in disbelief and closer to his new school, he’d been hit by a wave of fatigue and called home- only for his phone to glitch massively and begin spitting out a strange warning that he needed to run away as fast as possible- and then he was caught, dark tendrils wrapped around his wrists and waists, pulling him down through the concrete below before he could even scream.
He, like all the others, found himself in the Seeker Prison next; a place that was cold, dark, and filled with monsters. A place where time didn’t seem to ever pass, and a dark whispering stole all his strength.
Abilities, Talents, Traits, Powers:
Music: Aarón is adept with a guitar and knows how to read and play music on a variety of other instruments, as well as a good grasp of performing with singing and dancing.
Tri-lingual: Aarón can speak his native languages of Spanish and English, as well as fluent Portuguese.
Telekinetic Specialty: As a Streamer the abilities related to teleknietic abilities come easiest to him, and he is capable of learning more advanced applications and skills of that specific power.
This is a little idea I call Streamers! It's inspired by a lot of different fandoms, I'll go ahead and list them and see if any catch your attention! It's a modern people with powers idea, but it's very specific powers, so it's kind of like The Tomorrow People, or Stranger Things, there's also lowkey interdimensional monsters so another tick on the Stranger Things box. Also Life is Strange, figure since we're busting out the modern twists might as well drag that one out, and I've been playing the hell out of LIS 2 episode one so yeeeees! Anyway, there wont be as much diversity as in something like X-Men as far as powers, but there's going to be quite the list of available powers and their specialties; Telekinesis, Telepathy, Teleportation, Temporalkinesis, and Technopathy. All powers will be open to the player but mastery of said powers will vary and everyone will have their own 'specialty' which grants them additional applications of said powers.
I'll go ahead and do the rundown for those, but first; there's a lot of trust here. Your characters will not know half of what they're actually capable of, and may not ever learn the full extent of the powers, so they can only use purposefully use abilities they know they have, and accidentally use new powers in high stress situations. They can learn of other abilities from other characters or other Streamer NPCs, or they can just make educated guesses. Like I said, trust- but I will make you rewrite if I feel you've abused said trust. Also keep in mind these are abilities that draw from the energy of your character to use, so throwing a bunch of telekinetic punches on an empty stomach will wear you out quick.
Telekinesis is the power to interact with the physical world using only one's strength of mind and will.
Average Powers:
Kinetic Grip: The ability to grab and manipulate objects with one's own mind.
Kinetic Shield: The ability to create a solid force field in the air to block an attack or moving object.
Kinetic Strike: The ability to throw a solid force akin to a punch with one's mind.
Levitation: The ability to levitate objects and oneself, as well as control their momentum.
Push and Pull: The easiest ability; pushing or pulling targets towards or away from oneself.
Specialists Powers:
Kinetic Blast: The ability to cause an explosion or implosion of kinetic energy with one's mind.
Kinetic Construct: The ability to create a solid object out of telepathic energy.
Spatial Sense: An ability like an extra sense, able to detect nearby streamer abilities.
Telepathy is the power to interact with the psychic world using only one's strength of mind and will.
Average Powers:
Empathic Sense: The ability to sense the emotions of another.
Empathic Telempathy: The ability to communicate one's own or alter another's emotions.
Psychic Hearing: The ability to hear the thoughts of others in one's own mind.
Psychic Speaking: The ability to project one's own thoughts to another's mind.
Psychic Projection: The ability to extend one's senses far outside their usual range.
Specialists Powers:
Possession: The ability to take over a body from another mind.
Psychic Control: The ability to control the minds of lesser psychics.
Psychometry: The ability to read memories from physical objects.
Teleportation is the power to instantly move oneself to another location using only one's strength of mind and will.
Average Powers:
Apparition: The ability to reappear instantly in another location using one’s own mind.
Disapparition: The ability to disappear instantly from one location using only one’s mind.
Remote Portation: The ability to teleport a target without teleporting oneself.
Spatial Limbo: The ability to linger between disappearing and reappearing, extending the time spent traveling and essentially teleporting into limbo.
Substitution: The ability to switch places with a target via teleporting both them and oneself.
Specialists Powers:
Dimensional Portation: The ability to teleport between Streamer dimensions.
Portals: The ability to create a portal linking one place to another.
Spatial Distortion: The ability to generate a field that interrupts Streamer abilities.
Temporalkinesis is the power to manipulate the perception and passage of time using only one's strength of mind and will.
Average Powers:
Acceleration: The ability to quicken oneself or a target in relation to the rest of reality.
Deceleration: The ability to slow oneself or a target in relation to the rest of reality.
Temporal Copy: The ability to summon a solid kinetic copy of an object from a different time.
Temporal Scrying: The ability to see the histories or an area play out in one's own mind.
Temporal Vision: The ability to see possible futures in one's own mind.
Specialists Powers:
Remote Time Travel: The ability to send a target into the future, or the past.
Temporal Portal: The ability to go create a portal leading forwards or backwards in time.
Temporal Travel: The ability to teleport oneself forwards or backwards in time.
Technopathy is the power to interact with the cyber world using only one's strength of mind and will.
Average Powers:
Cyberlingualism: The ability to innately understand and communicate with electric machines.
Electric Spark: The ability to generate electricity from one's own mind and body.
Mechanical Construct: The ability to assemble and control electrical devices and objects.
Technical Scrying: The ability to navigate and locate information and data intuitively.
Technical Modification: The ability to alter cyber coding with one's mind.
Specialists Powers:
Blackout: The ability to suppress electrical devices in an area.
Genetic Modification: The ability to modify genetic coding in living things with one's mind.
Technical Portation: The ability to render oneself inside an electrical device.
Okay, so that's done. Super overpowered I know, hence the trust and the warning above! And I'll give a warning here as well; a lot of these, especially the time travel stuff, is sustained, not push a button and done, but hold down the button until the energy bar runs out and you reset. We'll just say its the natural state of the universe for everything to exist in the present, thus grappling into the future or past you will eventually reappear in the present when you can no longer resist the pull to go back or until the present catches up in the case of going to the really-near future.
Also you should probs ask questions here or in dms- or in the discord which I will make if this get's any interests! - before doing anything you think might be problematic.
Also, there's more powers to come, and some of the current powers don't make sense, like what are Streamer dimensions? Welp. You'll find out. In game. Muahahahah. So there's that to look forward to. And don't worry, I have planned with the diversity and OPness in mind, so meet your enemies;
These are the last thing you ever see. Kinda literally, but that's metaphorical for now! They're called Seekers and they have all your powers and more, plus the advantage of actual skill and expertise with said powers, and of course they can fly through objects, normal people can't see them, and they come from a mysterious and vastly technologically superior alien species. Whether that's interdimensional or extrastellar aliens is up for debate, but you can probably guess!
Then there's these bad boys;
Pretty dumb, animal like, also hello Stranger Things inspo! They're Hunters, pack-like foot soldiers of the Seekers, they prowl around Seeker bases and tear their enemies to ribbons. These ones can be seen by normal people, but they can also sort of clip through objects by jumping through dimensions. Like in Stranger Things. That's like the third name drop, this isn't promotional I swear, no one paid me!
Oh and there's a big boss but don't worry about him he's end game. Or she. Maybe they don't have genders... Anyways! Ic-ish intro:
It's cold and dark, and the room is empty and bland. There is a mat on the floor, surprisingly soft but itchy and sticky, and sometimes it moves to a different corner without anyone noticing. There is a huge door, it never opens and it's made of biting icy metal. Beside it is a foggy glass window with metal bars on both sides, through it monsters can be seen patrolling the halls... they lope and move in packs, and they have no faces, but many teeth. The doors of the hall open only for them, and nothing else ever comes through.
Is it good luck or bad that they never come through the room doors? There is no food, or water, and no warm clothes or any speck of sunlight. It can't be healthy, and yet as hours turn to days, days to weeks, weeks to months, the hunger, the thirst, they never come. Sickness doesn't come either, nor death, just an endless patrol outside, a bone-rattling chill, and a whisper in the mind. A skittering, sibilant tongue, hissing words that can't be understood, but feel like worms in the brain anyway. How long has it been whispering? Where does it come from? It never answers any questions, or changes from that droning, sickening language to something coherent...
When was the last time there was sunlight? Warmth? Food? Family? People... When was the last time there were actual people, and not monsters around every corner? The memory is dark and cold, like the room, but at least there is an echo of warmth.
The first time it was glorious, the windows had rattled and the lights had flickered and power had raced at the finger tips, tingled at the brain. They didn't come the first time... but they did the second. The memory was foggy, how much time passed between the first time and the second was a mystery, but the second time, oh the second time there had been consequences. The ground had shook and there had been such a blast of light, and then a faceless creature had come from below, it's tendril like arms like whips lashed around the wrist, the arm, the waist, tightening and pulling down, through the floor and into darkness.
The prison came after the darkness, and the darkness came after the power, but sometimes... sometimes that power came back, and the whispers were silenced and the cold was stymied and at last there was rest... and then it buckled and fell away, and the cold and dark came back...
How long... how hopeless... how lonely.
...and then the whispers were silent, and there were screams in the corridor.
Name: Aarón Luca Alejandro Dante, “Alante”
Age: 19
Residence: Los Angeles, United States Occupation: Student, Street Musician
Appearance:
Hair: Dark black, smooth undercut.
Eyes: Dark brown.
Skin: Light brown, very light freckles.
Features: Stark eyebrows, ears pierced, accented speech.
Personality: Stand offish and thoughtful, Aarón is considered quiet and dependable, but hard to befriend. He’s also headstrong and very independent, quick to take a leading or solo role, with little regard for rules or fairness. He doesn’t do well with large crowds, dislikes dealing with emotions, and cares deeply for his family.
History: Aarón grew up in a mixed Mexican-American household, his mother’s side spread out across the southwestern United States and northwestern Mexico, originating from an increasingly poor little city known as Palo Vista in the Mexican state of Sonora, and his father’s side being an estranged wealthy clan from the state of Washington. They met in Los Angeles and fell in love, and his father followed his mother south across the border to Palo Vista. Eventually they saved up enough money, and with help from their relatives across the border, they moved back to the city of their dreams and bought a home in South Los Angeles.
Their family was small, and Aarón grew up with only an elder sister named Julia and was raised almost solely by her and their mother after their father was pushed off the pier at Santa Monica during a fight and drowned when his foot became trapped beneath the pier’s support struts. The fight happened when he was very young, but he remembers it began because some older boys had been picking on his sister and threatened her.
His family recovered from the tragedy well, all things considered, and through the pursuit of music they bonded and began to play together in the streets or sometimes booked in small local venues. Towards the end their connections began to fray, his mother lost her job and was forced to take an option with less pay and more hours, and his sister got into a good college in Washington, leaving him to play alone and try and find his own path. Eventually he was accepted at a local school of arts in Los Angeles, but he never made it to his first class. Instead he had a minor freakout when two cars collided in front of him, and he was only saved from being struck by the debris by mysterious powers holding the metal bits that would have speared right through him, freezing them in midair. Then later the same day, still in disbelief and closer to his new school, he’d been hit by a wave of fatigue and called home- only for his phone to glitch massively and begin spitting out a strange warning that he needed to run away as fast as possible- and then he was caught, dark tendrils wrapped around his wrists and waists, pulling him down through the concrete below before he could even scream.
He, like all the others, found himself in the Seeker Prison next; a place that was cold, dark, and filled with monsters. A place where time didn’t seem to ever pass, and a dark whispering stole all his strength.
Abilities, Talents, Traits, Powers:
Music: Aarón is adept with a guitar and knows how to read and play music on a variety of other instruments, as well as a good grasp of performing with singing and dancing.
Tri-lingual: Aarón can speak his native languages of Spanish and English, as well as fluent Portuguese.
Telekinetic Specialty: As a Streamer the abilities related to teleknietic abilities come easiest to him, and he is capable of learning more advanced applications and skills of that specific power.
Sorry for the slow uptake, I'm trying new meds and it's a mess with my brain right now, but the doctor said that's expected and should go away after a couple days!
Anywho, we'll start with the prison cells opening and each of us exiting into the halls and following a voice to the same place. It's set up one prison cell per hall, so you'll be alone, and then you'll immediately meet someone else in the next hall. Said person will be random or ya'll can decide yourselves, and then everyone meets up in the next room and after stuff happens there we'll take a portal to Earth and escapay.
Also, time doesn't really mean anything in the prison, at worst you'll think a couple months have passed, and you wont have aged, but yeah, some of the chars may have been missing for a decade at most, and it can vary from character to character how long it's actually been. The current year on Earth that we'll be going to will be 2020. As for character ages, whatever you prefer to play is fine, but I do have this idea that powers start turning up somewhere between adolescence and maturity- and I read somewhere the brain doesn't stop maturing until like 22 or 25 or something? So yeah, later teens lower twenties for most, and this is a relatively new phenomenon, Streamers haven't existed for centuries undetected, they're something that's just now popping up in the last couple decades.