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28
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Subrosian.::
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Male
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As a Subrosian, Graham must keep his entire body concealed from sight to maintain the customary standard of modesty. As far as physical attributes go, he is a bit on the short side and seems to have a a slim frame, with most of his body shape coming from his clothes rather than any underlying feature. The only expressive feature he seems to have are his white dotted eyes, which narrow, widen and even change colors while seemingly floating around the darkness of his hood.
Graham's torso and head shape are mostly made up of a tattered, dark blue hooded cloak draped over a dark cloth tunic and a pair of baggy dark cloth trousers. The cloak is belted at the waist to give a more defined body shape, while his hands and feet are covered by dark leather gauntlets and gloves. What little gaps of skin that might still show are covered in a tightly wound bandages.
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Graham is an outwardly upbeat, charming and frankly, quite worldly fellow with a sharp tongue and a bit of a sarcastic streak. He likes to put on an air of streetwiseness even though he is new to Hyrule and has a tendency to misinterpret or outright subvert certain cultural norms due to his Subrosian upbringing. He knows he is viewed as an outsider by everyone and his appearance doesn't help him seem any less suspicious, but he takes the wariness of others in stride and embraces his identity as a strange foreigner. As an outsider he naturally gravitates towards other weird folks and loves to hunt down interesting stories. He enjoys a good shenanigan or two and likes to keep things lighthearted, but he is also a consummate liar and beguiles his cynicism and scheming well with his charismatic nature. He's had a hard time making good friends since fleeing to Hyrule, so he is always delighted when strangers are willing to take the time to get to know him.
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Graham has lived a hard life that he does not enjoy talking about, mostly due to his complicated upbringing. As the only child born to a poor Subrosian couple in Holodrum, he had very little growing up. His father, like most non-skilled non-noble Subrosians, worked in the ore mines of Subrosia for a modest wage. Graham's mother, on the other hand, held loftier dreams than being stuck in a cramped hut living off a miner's wage all her life. Envious of the verdant and thriving plant life that grew all over the place in the land of Holodrum above, she spearheaded a project to attempt to cultivate the first Subrosian
Seed Tree orchard. While Graham's father was skeptical of the plan, he used what little money he earned to support his wife's dream, especially when he saw the joy that the project brought to their son, who seemed thoroughly disenchanted with the idea of spending his whole life mining like his father.
Unfortunately the venture failed in an incredibly costly and embarrassing fashion, probably because growing trees in a subterranean lava world is a terrible idea than never should have been funded in the first place. Now deep in debt, Graham's father seemed to have no way out of this financial bind; he could have spent a lifetime in the mine and never made a dent in what he owed. With no other options available, he turned to thievery in an attempt to make ends meet, with one of his first heists being the storeroom of the mine he was employed at. Despite making off with a sack full of highly valuable ore, he was nearly caught in the process. This close call made him realize he needed a partner in crime, and knowing that his wife would never take part in such a lifestyle, Graham's father decided to take his only son under his wing and teach him the art of thievery.
Graham and his father went on like this for several years, until the young boy thief was nearly sixteen. During a fateful heist at that very same mine, the father-son thief duo were ambushed by the authorities. Knowing that they had clearly walked into a trap, Graham's father let himself be captured in order to allow his son to escape. Following a brief trial, the man was convicted and set to be executed for his crimes. Graham's mother, who was horrified at the news of what her son and spouse had been doing to recoup the debts that she'd incurred, knew that the authorities would come for her son soon. Taking her son with her, she escaped overseas to Hyrule before the authorities could investigate any further. Unable to see his father during his last days, the only thing Graham had to remember his father by was his old boomerang, which he still wields today. He was executed shortly after the two left Subrosia.
Now in Hyrule, Graham does his best to take care of his mother, who continues to hold on to a love of plants and forests that can become rather costly at times. Although his mother makes her home in a small grotto outside the Kokiri Forest, Graham now works as a trail guide and escort for travelers looking to cross Hyrule Field. This is actually just a cover-up for the shady business he's actually engaged in; because most of Graham's clientele are merchants, he is privy to some interesting details that are of considerable concern to third parties (i.e. bandits) who are looking to acquire (i.e. raid and ransack) the precious resources these caravans often transport. Although Graham occasionally steals from the caravans personally, serving as an informant for raiding parties looking to prey on these merchants has proved to be a far safer and more lucrative business venture than doing any of the dirty work personally.
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Thievery - As Graham's main source of income for several years was serving as his father's partner in crime, Graham is a capable thief in his own right. An experienced pickpocket and lockpicker, he is also capable of concealing himself effectively and moving with stealth and guile. 6.85/10 (SS)
Athlete and Acrobat - Graham moves quickly and gracefully over most obstacles, helped in part by his lithe build and small frame as well as years of experience. 8.08/10 (SS)
Thrown Weapons - Graham is incredibly skilled with the use of his boomerang and has a natural talent for most throwing weapons. His ability to throw accurately while running is largely unhindered and his ability to track moving targets from a distance is impressive to say the least. He is even familiar enough with how the boomerang collides with surfaces to pull off complex ricochet throws provided he has enough time to prepare them. 7.66/10 (FS)
Botany - Taking after his mother, Graham is knowledgeable about plants, both mundane and magical. 6.34/10 (PS)
Bandit's Alchemy - Graham knows a limited amount about alchemical synthesis, such that he is capable of crafting basic poisons and their antidotes, acids, alchemist's fire, and smoke bombs. He doesn't know very many recipes off the top of his head, but he can make sense of alchemical instructions well enough. 4.59/10 (PS)
Heat Resistance - Having spent much of his life in a subterranean lava world, Graham is used to intense heat and often feels more comfortable in extremely hot places as a result. He can consume things that are much too hot for the average Hylian, such as his favorite Subrosian delicacy, Lava Soup. He can even chew on Ember Seeds and spew bursts of flame like a hella scary dragon or some shit. 6.28/10 (PS)
Nomad - As a self-employed trail guide, Graham fancies himself a seasoned traveler and navigator. Although it is not his homeland, Graham has traveled throughout Hyrule extensively over the last few years and is very comfortable with life on the road. 5.50/10 (PS)
Mercantile - Because he is self-employed and a marginalized foreigner, Graham is always trying to chase down extra cash and stay financially savvy. He is much less of a shrewd negotiator in practice, though, much to the amusement of others. 3.3/10 (PS)
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In the short term, Graham is simply looking for new sources of income to support his mother, whose old age and costly obsession with botany constantly threaten to put the family back into very deep debt. He doesn't really care how he comes by this money, but recent misgivings with the bandits he's partnered up with have convinced him to pursue other opportunities.
Deep down, Graham sorely wishes to return to Subrosia, but as his family is both mired in considerable debt and publicly denounced as criminals, it is unlikely that he will ever be able to do so in his lifetime. Perhaps if he were to become a renowned and legendary hero of some kind, he might finally be able to return home with his head held high...
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Antique Subrosian Boomerang - A Subrosian boomerang crafted by the great Subrosian smiths of Link's age, this blue-metal boomerang is fortified with the coveted Subrosian treasure,
Hard Ore, in order to make it light enough to throw with considerable force and speed but heavy enough to deal damage to enemies. The embedded red jewel holds an enchantment that causes the boomerang to always return to Graham's hand once thrown. While Graham cannot control the path of the boomerang's flight after it is thrown, he can recall the boomerang to his hand at a reduced speed before it reaches the end of its flight arc should he miss his target. The boomerang is holstered on Graham's belt at his right hip for a fast draw. The blunt edge of the boomerang is thick enough to be used as a makeshift club at close range, but this is primarily useful in a pinch. Provided Graham maintains focus, he should never lose control of the enchantment, but if he's sufficiently distracted after throwing it, it can whirl out of control or he can fail to catch and get hit by it instead.
Subrosian Seed Satchel - A leather pouch attached to Graham's belt, resting on his back right hip. Although it contains four separate pockets meant to hold different types of seeds, only two are currently in use.
- Ember Seeds x30 - Small, orange-red seeds with a delicate outer hull. When thrown with enough force, the seeds break open with a burst of flame upon impact, igniting surrounding enemies and leaving a lingering flame that only persists beyond a few seconds if some extra fuel source is nearby.
- Deku Nuts x15 - Small spherical nuts with a tough outer shell. If thrown against the ground or another solid surface, they release a bright flash that startles and stuns nearby enemies, especially those who do not see it coming and fail to shield their eyes in time.
Iron Dagger - A small dagger, strapped to the small of his back in its own sheathe, concealed by the folds of Graham's cloak. Used primarily as a fallback weapon in a pinch, but also as a cutting tool when necessary.
Graham prefers to pack relatively light. Many of his items are clipped to his belt, but a few of his possessions are kept in a small cloth knapsack he wears on his back, attached by one long leather strap and containing only one main pocket.
Clipped to Belt:- Water canteen
- Boomerang and leather holster
- Seed Satchel
- Rupee wallet
- Dagger and sheathe
Knapsack:- Coil of Rope (10 ft.)
- Lockpicking set
- Book: Magical Plants of Hyrule
- Star Shaped Ore x3
- Bandages and suture kit
- Map of Hyrule field and compass
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Fitty roops, dawg. One red, five blues, five greens, bay-bee!