Turn 1
@KaiserAuto
Your people have ascended from years of exile to a new land, before the feet of the greatest mountain they have ever seen. Around them are lush forests and green hills, but further up the mountain your people can see the snow, sitting on the rocks like a blanket. Because of your exile, you have no children with you, and many of your people are eager to settle down within this mighty mountain and start new families.
Due to your people formerly being a military Legion, most of you know how to fight and therefore a high percentage of your adult population can take up arms in situations of need. Due to aging and fatigue, this is not 100% however.
While your expedition journeys back into the depths to find your supplies and others venturing out to gather supplies and forage, you may take your first action as a new people. What will you do?
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 175 men, 125 women, 0 children.
Military: - Roughly 70% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Indifferent
Foreign relations: You do not know any other civilizations.
Due to your people formerly being a military Legion, most of you know how to fight and therefore a high percentage of your adult population can take up arms in situations of need. Due to aging and fatigue, this is not 100% however.
While your expedition journeys back into the depths to find your supplies and others venturing out to gather supplies and forage, you may take your first action as a new people. What will you do?
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 175 men, 125 women, 0 children.
Military: - Roughly 70% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Indifferent
Foreign relations: You do not know any other civilizations.
@Evangelyne
Hearing the words of the Gods, your people was chosen to leave their former lands behind in order to found a new utopian paradise for the High Elves. You are independent, and you arrive on this new continent with nothing but your clothes, your intelligence and your Gods' blessings. You have settled down near a big lake, supplied with fresh water from a river coming down from the nearby mountain peak. Around you are pinetree-forests and woodlands, with green grass covering the fields.
Because of your deep religious beliefs, you start with a bonus to your morale.
You may now take your first action as a new people.
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 100 men, 80 women, 20 children.
Military: - Roughly 30% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Happy
Foreign relations: You do not know any other civilizations.
Because of your deep religious beliefs, you start with a bonus to your morale.
You may now take your first action as a new people.
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 100 men, 80 women, 20 children.
Military: - Roughly 30% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Happy
Foreign relations: You do not know any other civilizations.
@ActRaiserTheReturned
Your people have always been nomads, always on the move. Your constant moving has brought you to this new continent by sea. You don't remember how you got here, or why, but it is as any new land that you've moved to so you settle somewhere that suits your need for hot climates. Where? Nobody yet knows. (( You need to specify a starting location and a color ))
Due to your savage nature, a high percentage of your adult population can fight when in need.
You may now take your first action on this new continent.
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 90 men, 80 women, 30 children.
Military: - Roughly 70% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Indifferent
Foreign relations: You do not know any other civilizations.
Due to your savage nature, a high percentage of your adult population can fight when in need.
You may now take your first action on this new continent.
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 90 men, 80 women, 30 children.
Military: - Roughly 70% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Indifferent
Foreign relations: You do not know any other civilizations.
@SgtEasy
You are Te Chi, a race never before seen in these realms. What makes you unique is your adaptability to poisonous fumes and appearant immunity to them, but also your overwhelming weak spot: extruding organs.
You arrive on this new continent in means only known to your mysterious kind, but you know one thing: you will be put to the test. These lands are not like where you first came from, but your people are confident you will persevere.
You call your new settlement "New Hope" in your language. The southernmost tip of the continent is where you choose your new home. The area is lush and green with proximity to both coast and forest. It seems like an ideal place to settle down.
Due to your peacefull nature however, only a lesser percentage of your adult population can be drafted in times of conflict.
You may now take your first action, encouraged by your "new hope".
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 125 men, 70 women, 0 children.
Military: - Roughly 20% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Hopefull
Foreign relations: You do not know any other civilizations.
You arrive on this new continent in means only known to your mysterious kind, but you know one thing: you will be put to the test. These lands are not like where you first came from, but your people are confident you will persevere.
You call your new settlement "New Hope" in your language. The southernmost tip of the continent is where you choose your new home. The area is lush and green with proximity to both coast and forest. It seems like an ideal place to settle down.
Due to your peacefull nature however, only a lesser percentage of your adult population can be drafted in times of conflict.
You may now take your first action, encouraged by your "new hope".
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 125 men, 70 women, 0 children.
Military: - Roughly 20% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Hopefull
Foreign relations: You do not know any other civilizations.
@Voltus_Ventus
Your people are proud humans who considered themselves nomads. You may be the people of the steppe and masters of the wild horses, but time has hinted at you that it is time to settle down, make a town to call your own. Can you tame the wild horses of this new continent? Will you endure the hardships that come with being human? Will you remain simple people of the steppe, or will you become rulers of these lands? The choice is yours.
Due to your close relationship with horses, the knowledge to house and feed them is already available to you. It is up to you to tame them, however.
Your first action lies before you, people of the steppes. What will you do?
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 100 men, 100 women, 50 children.
Military: - Roughly 30% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Indifferent
Foreign relations: You do not know any other civilizations.
Due to your close relationship with horses, the knowledge to house and feed them is already available to you. It is up to you to tame them, however.
Your first action lies before you, people of the steppes. What will you do?
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 100 men, 100 women, 50 children.
Military: - Roughly 30% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Indifferent
Foreign relations: You do not know any other civilizations.
@solamelike
You are the cunning, although a bit dumb(?) Goblins. Some call you weed, some call you fungi, and others might just call you food. But nonetheless, you value strength and power and have somehow managed to survive as a race despite infighting, your aggressive nature and harsh climates. Those who have studied your kind think you survive only because you reproduce at such a high rate. Either way, there are no such people here. In fact, you have no idea where "here" is, as you've only just arrived, but the forests are dense and the climate quite fitting for your kin.
Due to your small size and high reproductive capabilities, your people have a higher population than maximum allowed.
You may be small, but together you may advance. What is your first action upon this new continent?
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 325 adult goblins, 75 goblin spawnlings.
Military: - Roughly 40% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Indifferent
Foreign relations: You do not know any other civilizations.
Due to your small size and high reproductive capabilities, your people have a higher population than maximum allowed.
You may be small, but together you may advance. What is your first action upon this new continent?
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 325 adult goblins, 75 goblin spawnlings.
Military: - Roughly 40% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Indifferent
Foreign relations: You do not know any other civilizations.
@Zendrelax
Titans you call yourselves. Once you took pride in your magic and the blessings of your gods, but foolishly you sought to overstep your boundries and challanged the god that blessed you. By his wrath, your people were swept away and have since been moving constantly, trying to find a new home.
After years, it appears your god has forgiven you. Perhaps he will bless you once again, but for now all you hear is silence. You have arrived upon a new land. The waves carried you to an island connected to this new continent. An island that you have chosen for your new home.
Due to the belief that your people have been forgiven by their god, morale is increased slightly.
But the time to rebuild is now! You mustn't waste the new chance given to you. What is your first action as a renewed people?
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 90 men, 85 women, 25 children.
Military: - Roughly 30% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Hopefull
Foreign relations: You do not know any other civilizations.
After years, it appears your god has forgiven you. Perhaps he will bless you once again, but for now all you hear is silence. You have arrived upon a new land. The waves carried you to an island connected to this new continent. An island that you have chosen for your new home.
Due to the belief that your people have been forgiven by their god, morale is increased slightly.
But the time to rebuild is now! You mustn't waste the new chance given to you. What is your first action as a renewed people?
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 90 men, 85 women, 25 children.
Military: - Roughly 30% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: Hopefull
Foreign relations: You do not know any other civilizations.
@barkmeat2
The seven families' blood still runs through your veins, noble humans. Though your people were simple farmers and tillers, you aspire to become something greater. Or do you? When you arrive on the new continent, you chuckle as you name your new settlement "Banana Fort", for bananas do not grow here and this is certainly not a fort. In fact, all you have are huts in which to live in, and a village center.
Due to your people being farmers from before, the knowledge of how to create and manage farms are already available to you. You need only construct them.
The time to settle once again and plant your crops in the field is now, humans of Citrus Crest. You may take your first action.
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 125 men, 100 women, 50 children.
Military: - Roughly 30% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: indifferent
Foreign relations: You do not know any other civilizations.
Due to your people being farmers from before, the knowledge of how to create and manage farms are already available to you. You need only construct them.
The time to settle once again and plant your crops in the field is now, humans of Citrus Crest. You may take your first action.
A) Improve food
B) Improve military technology
C) Improve infrastructure
D) Improve culture
E) Explore
F) Improve resources/technology
G) Prospect further
H) Expand military
I) Take diplomatic action
X) Other
Population: 125 men, 100 women, 50 children.
Military: - Roughly 30% of adult population.
Food level: - Nonexistant
Resources: Requires prospection and industry.
Wealth: Nonexistant
Trade: - Nonexistant
Growth: Low
Morale: indifferent
Foreign relations: You do not know any other civilizations.
Remaining civilizations will be added the next turn. Thank you for your patience, dear players!