Hi! Do you have room for one more? :)
EDIT: Finished!
Name: Eliza Sylvil
Age: 16
Gender: Female
Role: Meister
Partner: Regan Hiryuu
Skills: Rabbit MagicShe can be pulled from a hat!Eliza's brand of magic allows her to create portals by conjuring
glyphs in non-adjacent locations. Unlike when using spatial magic, she cannot create a portal to other dimensions, and can only conjure her glyphs within a limited range. Rather than for teleportation (which is actually not so effective in her case, considering she has to see where to conjure her glyphs), Eliza incorporates it in combat using unorthodox ways. And perhaps most often, she uses it to mess with people.
TransformEliza can transform into a rabbit. It doesn't have much use in combat, but it does help her escape when she's being punished for a prank.
Personality: All play and no work, everything is fun and games to sprightly Eliza. She freely bounds about, a ball of mischief wrapped in sunshine and laughter, causing trouble and ruckus wherever she goes. It's difficult (though not impossible) for her to take things seriously, and so many of her reactions to what normal people consider dire situations might be
100% inappropriate. Like literally laughing in the face of danger, or cracking jokes at the most inopportune times. She has a habit of teasing friends and foes alike, especially those with a meeker or more somber disposition. There's just nothing more satisfying to her than ticking off people with sticks up their butts and seeing them let loose. Easily entertained by most anything, Eliza's laughter is a common sound in DMWA. If there ever comes a day when she doesn't get overcome with a fit of giggles, it probably means the world is ending or something.
Armed with a devil-may-care approach in life, there's nothing stopping her from taking risks during combat, and she's more than likely to opt for using sheer force to get through a situation. She tends to side with gut and feeling rather than logic and caution, which results in recklessness in battle. Eliza also has nothing in the way of delicacy—she's blunt and frank, zero filter and subtlety. She constantly indulges her whims and often has to be reeled in and prevented from adding to the problem. Perhaps her only saving grace is that she's naturally personable. For all her impishness, she's genuine and genial, and it's thanks to that she's able to get away with some of the things she does.
Biography: Eliza is a witch. It's not something she hides, but it's not something she broadcasts either. Having raised by her mom away from the Witch's Realm, Eliza knows nothing of her kind's society and knows about them only through books and the occasional gossip spreading in her town. Her mom refuses to divulge any information about them other than she had been exiled, and so she has left it at that. She's aware of the witches' less-than-favorable repute amongst many people, but she found that she hadn't really cared at all.
As she was growing up, her mom kept her under close watch, monitoring her every actions. Eliza had always been a troublemaker, easily getting into brawls with the other children and gaining infamy among her neighbors for her pranks, and her mother worried that her penchant for mischief was a sign of her blooming destructive instinct. She was told it had to do with the sway of magic, but she never fully understood what it meant. All she knew was that her mother was more than relieved to discover a few years later that her magic was of the nondestructive nature.
Not counting all the trouble she caused, she and her mom lived in relative peace. No drama, no secrets, just boring happy times. Then out of the blue and without preface, her mom brought up DWMA and insisted she enroll, a frenetic look about her as she hurriedly packed her things. Eliza was given no explanations, but her mom had been uncharacteristically forceful about it. By then she learned that the more significant something is, the less her mother discloses (her mom was weird like that), and so she obediently complied. When she was kicked out of the car in the streets of Death City, with her luggage at her side and only a rushed 'I love you, see you soon' in parting, Eliza knew going to DWMA must have been
really important.
Extras: - She loves sweets, and is easily swayed by them. If you want her to do something for you, bribing her with candy or cake is the way to go.
- She likes to sing, and usually makes up nonsensical theme songs while she's doing something.
- She's not the most graceful of fighters, and she lacks the sheer power other meisters have. Her best asset in combat is her spontaneity.