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    1. ChibiYuki 10 yrs ago

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This still open :O So intrested


Name:
Alice Evagreen
Gender:
Female
Age:
From what other people know she seems to be the age a late teenager; otherwise around 19
Appearance: General appearance. A picture can be added and would be recommended, but written is also allowed. Body type/height is also a good thing to add, since it gives people a sense of physical relations to other characters.
Personality:
Alice is a seemingly normal girl to what everyone knows. From what they can see she surely is a normal girl but you can decide that when you try to befriend her, she will mostly try to brush you off. If you are successful in befriending her you be surprised at all the things she know about. You could ask her a question about the process of cremation and she will know it. Kinda creepy isn't it? But she doesnt do that all the time, she rather in fact seems to be just like every other girl you meet but at times asks a lot of question that people would normally know like knowing how to work social media apps and other weird things. Its almost like she is old fashioned almost, as she does have some few quirks about her, like reading books... I mean seriously who reads books when you can use someone easier to handle?
Skills:
Enchanted Literacy- Having a extreme fondness of reading books not only passes the time quicker for Alice, it also improves her English skills as well! With all this reading that she does, her vocabulary is quite a arsenal to be challenged. This makes Alice know words and their meanings much faster than other people of her age because she has the trained eye of finding out what those words mean.

Curious- Alice has a natural curiosity for everything question on why you would do this instead of this. Or how things works and what do they do. Basically she loves to ask questions about everything she sees, and wants to learn more and more about them.
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Talentedish- Despite her alter ego being part of this, anything not physically challenging to her, Alice is talented in various subjects. You could give a task like sewing a blanket and the next day she would come back with a good quality blanket. If it was a physical challenge, Alice would know how to do them but her physical restriction still effects her. So basically you could consider her skilled in anything that isn't extreme or physical.
Weaknesses:
Knowledge Hog- Alice wants to know EVERYTHING she will do EVERYTHING to know EVERYTHING. So basically you can bride her with information and she will easily be converted to your side... You could also use information to pay her for doing various tasks if you wanted to also...

Easily Lost- Alice usually gets lost in her own world which is quite often as she spaces off into nowhere probably thinking about something completely random or complex. This usually ends her up in trouble or missing something important that she didnt listen to.

Perfectionist- Being talented in most basic areas makes her feel obligated to doing at least a decent job in whatever she does and makes sure she doesnt mess up. If she does she will usual try to do it agian till it looks good to her. If its too hard then she might give up after a long time of trying and frustrated yelling.
Relationship: Not in a relationship with anyone.

Alignment: Chaotic Good

Alias: You could call her both because her character seems very interesting as her actions both shows villainous and heroic intentions.
Origin of Powers/Bio: (Because both of them are basically linked)
You could say that Alice has been alive for a very long time wondering the earth and watching the events that happen on this tiny planet. Watching how progress is coming to this planet and how everything is advancing. But besides that it is certain that Alice is definitely old than your grandparents, it just unsure how old she she is. You could speculate that maybe she unlocked the secrets of immorality or drank from the fountain of life. We dont really know much about her but to Alice she knows everything... Maybe she did something long ago that granted her to be who she is to this day even then Alice doesnt even know considering how much time as passed between that moment of time and where she is now.

But now the past doesn't really concern her. The only thing that matters is what will be coming to her from the future and how to deal with them because the amount of unknown knowledge she has yet to collect is rapidly increasing due to the multiple advances in technology that been happening quite often know. All she can do is use her past experiences along with her knowledge to do what she can and try to keep up hoping that she wont miss anything...

Description of Powers:
Knowledge's Fruit - Alice has the ability of having information about everything in time since the creation. Although she has all available knowledge at her dispose, her main focus is

Knowledge's Locks and Keys - A ability of her Time Keeper's Choice, Alice has access to a Dimension that is personally to herself where a infinite amount of books are there almost the same amount of knowledge that has been recorded in time. This is basically the physical form of her ability. In this form however all the knowledge that has touched time can be viewed her but there is a restriction. Alice must find the book by herself and read it before the information is given to her. The organization of the books are hectic and cannot be organized no matter what, so you must hunt a needle in a haystack. In this dimension she can 'teleport' in this dimension and be basically 'erased' from reality of wherever she was before.

Forbidden Knowledge - A unique kind of information that is impure to the human mind is dangerous to everyone including Alice herself and must be view with great cation. These information must also be guarded carefully as well. To prevent it from being put into the wrong hands. These 'books' of knowledge can only be view in great time and have a desperate section in the 'Inner World' that is locked unless there is great danger present to Alice.

Counteract- A defensive technique that is available to Alice. It's basically a technique which allows her to counter any magical spellcasting by letting her observe its casting sequence and identify its class before countering it with a certain spell. If complete observation isnt accomplished then a incomplete version of this will be used instead to potentially block or redirect the spell instead of countering it, however there is always the chance for it to fail depending on the power of the opposing spellcaster. This also goes for the same for physical attacks. (Using magic to counter physical attacks requires quicker timing and good observation of the form the other swordsman is using. Then comes to reaction timing of what attack the swordsman is using which makes this skill almost useless to master swordsman)

Unity of Mobility and Defense- Needing to protect the knowledge that she is storing inside her, these memories have freely let her use various form of magics... well at least their defensive spell to protect her. The power of these defensive spells could be pretty adept requiring little to no skill to preform. The strongest spell might require a chant or concentration to preform but besides that, its all she can preform. These memories dont care if she cant attack, she just need to survive and in order to survive, she needs to run. All offensive spells that come from those magic classes are locked away due to the fact that she can only used them in extreme danger which will unlock themselves when they are needed.
Weaknesses of Powers:
Living Knowledge- Inside of her 'Inner World', Alice's knowledge is a living thing... Weird isn't it, which makes them quite difficult to work with at times and are often conflicting with Alice's own will. So its constantly a battle between Alice and the knowledge she has inside her often battling. With all this warring going on inside of her head she often has migraines or severe headaches.

Too Fast for Me!- With all the technological advances that been happening, Alice has been preoccupied to what she has recorded that she can use accurately. So what ever been happening in the last 15-30 years she has been gathering information about them so that she could get a good idea of whats been happening with all these sudden technological advances. So with this, anything that has happened within 15-30 years she has little to no information on them and often asks about them.

Alienation of Offensiveness - Her memories at most times often agree to shut Alice's Offensive capabilities making her mostly use defensive spells to defend herself and if possible use them to hurt her enemies. Although she could trick the knowledge into thinking that a offensive spell is a defensive spell if she uses it correctly, but who has the time of being creative in a battle unless you got the time? But besides all this, her main option is usually to run away or stall until allies help her out.

Dont Touch, Just Look...- Alice's Inner World ability wont be able to be activated during combat due to security reasons, because there is the risk of having a enemy being transported along with you to the other dimension. So in order to make sure Alice can still protect herself, a one way link is passively established between her and the inner world with the information flowing to Alice, allowing her to use her powers. Once out of combat, Alice must make sure no enemies are in sight before she can access her inner world.
Role in the Media and Public Eye: All libraries are warned to lock their doors and hide their books because Alice has quite a bad reputation with libraries and their expensive and rare books that they have. She loves the feeling of adventure every once in a while and doesnt mind doing anything rebellious if there is a book involved at the end of the line. So every so often, Alice usually leaves a note at the library stating which book she has taken and switches the books with other libraries. This causing a big mess with all the books of the libraries that she goes to as she switches the books everytime she reaches a different place..
Waiting for someone else to reply first lol xD
)Count me in lol, I love the Kotor games :D (sucks that i cant play the 1st game :,<)
This would be interesting, so im up to this :)
Name: Ashley
http://pichost.me/1461107/
Job: Basically a Robotic Secretary for all the departments; but has basic access to all department (and has low-security level clearance).
Relation with Other Departments:

-A Creation of the Robotics Department, Ashely was created to memorize a co-worker who died at a early age due to a illness. The Robotics team have successfully created a mechanical human body similar to Ashely and have a basic self-teaching personality program be installed within her. Allowing her to have the basic emotional sets of a human as well has having a vague idea of morals and what not.
-Being a cyborg meant that she didnt have to sleep or eat was a valuable trait for her as her personality grew on and on, making her seem more human like and sociable to other humans which they accepted easily (cause if your working in a crazy research lab and you met a friendly cyborg that pretty good considering what you might encounter). She did favors for some of the departments and over time grew to be one of the company's trustable workers.
-Since she had no home and was connected to the Research Facility and had no where else to go she didnt mind doing overtime and helping the other departments with their work gaining some influence in those departments as she was a regular face. she was often taught by the other members of the department on how to do thing gaining her experience through them and often applying what she learned occasionally to the escaped test subjected, gaining quite a influence on the security department to be granted low-security clearance.

Role in Creating the Incident: Being a cyborg with the ability to adapt to scenarios, Ashely did what she did what she was suppose to do as she had never been programmed before to react to this kind of situation. So therefore, she tried to maintain order and detained both guards and test subjects with certain success, but in the end it came out to failure as test subjects escaped from her and she delayed the security's job.

Where You Were and What You Were Doing 5 Minutes Ago:
After seeing her mistake, a member of the Robotics team was trying to program her before she was shut down temporarily and was left on the side abandoned for some reason. She may suggest that the programmer might of disconnected her from the Research Facility but at the moment she couldn't test it out
((Ugh this Fate manipulation thing is tricky.... :/ ))
Muhahahahaha! Fear my Tarot Cards of Floating Doom! Which I shall spy upon you which mai Crystal Ball :<
Any tips on my out of place character >.> I feel like i need to redo some things but i would like the input of other people before i start editing
~Yawn~ Plus it too early to be up doing all of this as well xD I hate IRL so much :< I got too much stuff I have to do today
Character Skeletons.

My Parents Gave Me This : [Name]
Genesis Evagreen

But This Sounded Cooler : [Villain Name]
Destiny Reader

My Parents Did Not Decide This…I Think : [Gender]
Female

The World Has Been Doomed for This Many Years : [Age]
17

People Think I’m Crazy But I’m Really:
Just a sad person who likes to ponder on the past. It really ain't a bad hobby once you start getting the feel of things really. It allows you to give yourself to reflect on the past and what you could of done, and wouldn't have done if you were to do things again. But like it is you can only change the future and not the past. But then, the present is also a confusing place to be as well...

Why I’m so Bad : [Background]
Genesis was always looked at to be a regular person who would easily blend in with the crowd but she always wanted to be different. Her appearance wouldnt matter to her, but what did was what she could do to stand apart from the ordinary. She definitely was a try-hard in school and always loved to compete with the other kids especially the sporty ones (And those too were the cute ones). Her skill in almost everything she did as a kid seemed to always go out good for her as if she was gifted with good luck or something similar to that but the adults always thought that she was just talented. But from what everyone knew, Genesis from the start of pre-school had discovered she was different from the other kids. She could almost walk back in time but when she did something was different and that was all she knew. And so she took advantage of that and sought out experimenting with her powers even when she was a little kid.

Once she got into middle school things... were better if you would say so. At this age Genesis had unlocked and learned the basics of her powers. But even then they were draining on her but despite that; the fears that she could preform were amazing to her and anyone else who could see it. She could at this point change the destiny of anything by a small tiny amount which could result in a fate that was different that it was suppose to have. During this age Genesis didnt experiment with her powers, she took a interest in the mechanics of her abilities and studied how they worked. But besides that, all she know about her powers are very little and at most she has a vague idea of what she can do at her level... But give her several more years and she will be a force to be wary of, if your not careful....

World Beware My Power! : [Powers/Skills]
---Start of Super Awesome Powers :D---
Blinding Destiny- This is the only offensive and defensive ability Genesis has in her arsenal, which isnt a great thing it it will have to do. This ability causes all the most similar timelines to gather in one spot before Genesis opens them all, letting a glowing light blind everything and everyone, even herself if she isnt careful. This spell is easily noticed because it looks like threads of string are gathering into her hands and swirling up into a ball of thread.

Timeline Shift- The ability of shifting timelines is nearly infinite as each time line is certain to have differences within all of them making new one appear while others are closed. This makes certain options which you may want be denied to you in this time line you are currently in. But then there must be a draw-back to infinite time travel right? Of course, traveling through time transferring all your matter is quite difficult considering all the human body contains making it very tiresome to use. At most 2-3 jumps could be simultaneously and that would be all for that day. But if used separately 5 jumps could be succeed in one day. (The first jump is a 1.0 drain while everyone after is like a 1.5 drain)

Shattering Destiny- A powerful ability which is basically a ability which forces her out of the current timeline into another. Basically a teleportation spell with a basic system of considering variables to grant the best timeline where she is safe. This ability is basically a last ditch move to save herself, and this ability cannot be turned off as she cannot control this ability herself. It will always teleport her when she cant do anything and will continue doing that until a) the threat is gone/dead or b) She is dead from the threat or exhaustion of this spell.

---End of Awesome Super Powers and to the Lame ones xD---

Im a Psychic?- Genesis has the ability to 'foresee' into the future of a person she chooses. Although she doesn't know when or where the even will take place, all she know is that even will most likely happen but most people dont believe her cause she just a teenager... It is also possible to see her own destiny which applies the same rules as if she was doing it to others

Tarot Cards- Another form of looking into the future, Genesis always carries around a deck of tarot cards which she uses to see into the relative future. This form of scrying isnt really accurate but it provides a vague glimpse into the future and what might happen. This form of scrying is the fastest as well as the most confusing so she doesnt often try this. These cards are enchanted so they cannot be destroyed for whatever reason, unless they are deleted from existence then... whatever.

A Crystal Ball?!- The most unbelievable form of scrying, Genesis whenever she has a Crystal ball has the ability to 'foresee' the future but not into the alternate time lines. This scrying technique, lets her see the current timeline that she is in letting her view everything that is currently happening. Its basically a camera letting her see a certain person that she wants as long as there is no interference.

Palm Reading...- Just....No... (Lets the person she reads have a supernatural awareness of the next bad thing that happens to them; basically giving them several seconds to react)
Random Things You May Want to Know For No Real Reason :
Nope

I’m Just That Cool : [Appearance]
Too Save Space Lol
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