Beat the drums and brandish spear,
Twice reborn, we rise again!
Stand you straight and banish fear,
Nothing can stop Markam’s Men!
Fire the guns and make it loud,
Twice reborn, we rise again!
Storm the gates and do him proud,
We are the Tenth, Markam’s Men!
~ Free Legion marching song
Banished from the Justinian Imperium for failing to overthrow the bureaucratic government, the Free Legion has carved a home for itself along the Broken Coast. Unfettered by the shackles of civilian rule or law, the Free Legion reigns over the Broken Coast with what they call the ‘Open Palm and Iron Fist’ style of governance: they offer aid in return for the allegiance of conquered peoples, but mercilessly subdue those who resist.
Ultimately a military organization forcing its authoritarian rule over an eclectic populace, the Free Legion has united the disparate peoples of the Broken Coast through force. It boasts former Imperial citizens, Fenfolk, demihumans, gnolls, and brayfolk alike; and its soldiery has adapted surprisingly well to the deadly mires it occupies. With a mixture of auxiliary forces, guerillas, seasoned pike-and-shot infantry, and native guides, the former Tenth Legion makes a formidable opponent to any challengers.
The Free Legion is led by General Eoghan “Ranseur” Markam, a man whose storied career has elevated him to nigh-mythical status among his men. That he’s been leading the Legion longer than most of his men have served puts him on an even higher pedestal: he serves as a father figure to most of his men, the hero that brought it from obscurity to almost taking over the Imperium. There’s a special breed of fanaticism the Ranseur’s men hold for him. In many ways, the Legion begins and ends with General Markam.
A boar’s head helmet favored by officers and elite fighters of the Free Legion.The chief component of the Legion is its infantrymen, Legionnaires. They are trained in the style of the Imperium, though the soldiers of the Free Legion are better-drilled and have more experience. Though in the distant past the Legions depended on sword and shield, the Legions of the modern era fight with flintlock muskets and long pikes. The Free Legion has long fought with similar weaponry, using mixed units of pikemen and musketeers with deadly efficiency. However, since their banishment the Free Legion has been forced to supplement their flintlock weapons with matchlock weaponry and with crossbows as there are not enough expert gunsmiths capable of crafting flintlock weapons in the Broken Coast. They have also cut their pikes a meter shorter as the swampy terrain makes wielding long pikes especially cumbersome. Some units specialize in other, shorter polearms, especially ranseurs, halberds, and bec de corbins. Most Legionnaires carry sidearms that can serve both as weapons and as tools: hand axes, seaxes, machetes are all common, though some falchions and military picks can be found as well.
The Free Legion has also ceased dressing in traditional Legionnaire garb. Due to the swampy conditions and sometimes choking hot temperatures of the swamps, soldiers in the Free Legion typically go either sleeveless or with short sleeves on their tunics, and those without chest armor may wear no shirt at all. They cut their pants short as well, often just above the knees.
Raw recruits have less armor than their veteran fellows unless they provide it themselves. Some have no chest armor at all, though others may have padded cloth armor. A few wear crocodile-hide armor and similar pieces made from the dangerous swamp beasts of the region. Thighplates, greaves, gauntlets, helmets, and codpieces are all standard issue pieces of armor, and even the most raw recruit has them. More experienced soldiers tend to have brigandine, steel lamellar, or laminar armor. Officers and elite soldiers wear breastplates or short-cut coats-of-plates.
There is a cavalry component to the Legion, though it is small. Its members are lightly-armored and favor the use of the lance, cavalry mace, and the flintlock pistol. There is also a small but growing number of Brayfolk that tame crocodiles and use them similarly to wardogs. These Brayfolk "Beastmasters" have immeasurable value in the marshes.
The Legion has its fair share of siege weaponry. The most common siege weapon of choice is the mortar mostly because its smaller size makes it easier to transport in the big than larger, more cumbersome equipment. It also sees some use as a field weapon. Cannons are typically reserved for defensive purposes, mounted on the walls of the coastal cities. Beyond these weapons, the Legion is known to construct battering rams and war ladders as necessary.
Auxiliaries form the rest of the army. The majority are poorly-armored shield-bearing warriors, often equipped with javelins and either a spear or one-handed sword of some kind, from one of the Imperium's barbarian provinces. Similarly-equipped natives have joined their number.
Gnoll auxiliaries are becoming increasingly common. Gnolls themselves fight with wicker shields covered by animal hides (often crocodile) and use them as a parrying weapon while thrusting with shortspears. They bring a few throwing spears as well, and others wield bows or crossbows they have traded for from the Legion. They are larger than men, and they are considered valuable additions to Markam's forces.
Brayfolk serve as laborers and builders when they assist the Legion, prefering not to take part in the violence. Those that do take part are feared warriors: they are given great two-handed weapons and sturdy Legion armor, then trained intensely by the Legion's drillmasters. Though very few in number, these Brayfolk are among the finest of the Legion's shock troops. Some Brayfolk shamans and mystics serve as healers, using their swamp medicine and what little magic they have to help the Legion's wounded after battles.