Name: Azu Vermilion
Age: 20
Sex: Female
Phenotype: Human
Appearance:
Nationality: Atlesian
Weapon:
Arsenal - A weapon of her own design, Arsenal is a handheld device similar to a pistol, however instead of firing bullets it can be loaded with either powered or crystalline Dust. Powdered Dust, loaded into the gun via a prepared magazine, creates a short range but wide cloud of the appropriate effect. When combined with her semblance, this effect can be guided into whatever use she desires. Dust Crystals, built in as part of the weapon in the form of a revolver barrel, allows the weapon to fire beams of light instead, creating a long range, but much less powerful alternative to the limited powdered variant. When not in use, the revolver barrel splits in half and folds neatly into the body of the weapon.
Legacy - The sword belonging to Azu's father. She has never drawn it, and doesn't even know what it looks like without the sheath. She swore only to use it once she found her father's killer, and carries it with her always. It appears to be a fairly ordinary two handed broadsword with a hole in the bottom of the hilt, which seems to run all the way into the blade.
Semblance:
Structure - Order and planning. That is what Azu values most, and it is reflected in her semblance. Azu has the ability to divert part of her aura into a hologram like state, making it visible to others and transcribing her thoughts into physical space. The images she creates are wireframe and transparent, making them almost useless on their own, but by channeling Dust through the images Azu can create a much more controlled reaction than normal, allowing her to do things like craft weapons from ice and rock or guide blasts of fire or water. Materializing anything complicated takes a lot of concentration, so she can easilly be overwhelmed in combat if she isn't careful.
Aura Color: Marine
Team:
Emblem:
Personality:
Azu is calm and calculating, with an emphasis on planning everything out before she does it. While not unfriendly or cold, Azu's friendship often appears drastically different than normal, such as 'gifting' a thorough schedule to someone falling behind in classes. She prefers to keep her own problems close to her chest, afraid to show weakness or worry around others.
Background:
Azu and her father lived alone for as long as she could remember. They had a somewhat idyllic life, tucked away in the outskirts of Mantle. Despite their lack of money, her and her father managed to live happy, carefree lives. Her father owned a small weapon shop, and they made enough to get by on the profits from that, and were safe from Grimm thanks to his experience as a Huntsman. Early on, Azu discovered a love of math, planning, and preparedness, and took over running the books from her father. With her in charge, the shop became more and more profitable, and as a reward for her hard work, Azu's father helped her design and create Arsenal.
For the most part, their life was as good as it could be, and Azu would have lived there all her life, if not for one stupid man and one crafty one.
That night, it was cold and rainy, and Azu was in the back room of the shop with the records while her father was closing up. Just before he went to lock the door, she heard it crash open and saw a thin, hooded figure barge in. The man immediately pointed a gun at her father and started yelling at him, making barely comprehensible demands. Azu grabbed Arsenal and tried to help her father, but the door to her room was held fast, stuck ajar by her father's semblance. She could only watch helplessly as the situation devolved, the man becoming increasingly agitated as her father tried to calm him. Finally, with the hostilities coming to a head, the man shot him in the chest. With her father no longer young and already exerting himself to keep her out of the situation, it was enough to hurt him. He fell, still keeping his hold on her door, and she watched as the man grabbed him by his hair and dragged him outside, where the growling of Grimm could already be heard. It only took moments for her father to scream in pain and be cut off, and with the end of his terror came the end of his semblance, the door Azu was pushing against swinging wide open. She ran outside, Arsenal clutched in her hand, but instead of finding the army of Grimm she expected, she saw their bodies already disappearing. Standing in the center of the scene was another man radiating malevolence with a bone white sword in his hand. The robber turned murderer was in front of the man, begging on his hands and knees. "I did what you told me to! Take me to see her!" The man with the sword grinned evilly as he replied. "You will see her again, as promised." Moments before he swiped his sword through the other man's neck.
Frozen in terror, Azu could only stare as the only man left standing turned to her, his grin widening as he saw the weapon clutched in her shaking hands. "I'm afraid there can be no witnesses." He said, raising his sword one last time. He never got the chance to finish his swing, however, as a burst of light exploded between them. The last thing Azu saw before passing out from shock was the silhouette of a tall man with short, spiky hair.
The man who saved her was a huntsman, she found out later. He told her what happened after she passed out, who he was, and who her father's killer was. The man was a mercenary named Ivo Kletes, a sadistic man who manipulated others into killing his targets. After he revealed the man's name, Azu tried to immediately leave to hunt him down, but the huntsman refused to let her go. Instead, he convinced her to enroll in Atlas Academy and become a huntress. Her training was grueling, with classes pushing her to her limits and her own personal training pushing her far beyond that. She sold her father's store, keeping only Arsenal and her father's sword, Legacy. Now in her third year, Azu has chosen to undertake a mission in the town of Mission, a place known for weaponmaking. Her choice, however, has nothing to do with her upbringing, and everything to do with rumors of a man sighted nearby, wearing a black cloak and wielding a bone white sword.
Likes:
-Planning
-Learning
-Cats
-Sweets
Dislikes:
-Slobs
-Excuses
-Goats
-The color white
Strengths:
-Azu is highly inteligent, almost drinking information like a sponge. She has never gotten less than an exceptional grade in classes involving history or theory.
-Azu has a heightened sense of spacial awareness and kinetic sense, and is able to keep track of an entire battlefield and her place in it. She often uses her environment to her advantage durring combat.
Weaknesses:
-Azu has always struggled in weaponleas combat, and prefers to stay far back from her opponent. Even when forced into close quarters, she will switch to using a broadsword rather than her hands.
-Azu rarely if ever works well with a group. She only ever tries to excell alone, honing her own abilities and excluding her team. She has been punished more than once for running ahead on her own and leaving her team behind.