If this gains some traction I wouldn't mind picking up one of the mercenary factions, or the B.O.S. Outcasts.
Apologies for the very late reply. The factions that you speak of would be unscathed for the most part. If you were the Outcasts specifically, maybe you might've even been able to recruit most of the remnants of Lyon's forces, aside from the wastelanders.
Just about everyone in the Capital Wasteland has a story to tell about the Lone Wanderer that one day emerged from Vault 101, even though precious few ever really knew them. They, as the tales often go, left widespread destruction and pain in their wake; the likes of which is rivaled only by the Great War itself within the living memory of the inhospitable region (every bad karma quest outcome is hereby canon). Although their actions ultimately made the former District of Columbia a graveyard, crippling the Enclave and the Brotherhood of Steel, in time the Purifier was deactivated, allowing the steadfast outposts of humanity once reduced to mere holdouts to reclaim much of what has been lost as both old and new factions alike begin to now exert their growing influence a mere decade after the eventful year of 2277.
Interested roleplayers can create or assume leadership over an existing faction of their choosing within reason, so long as it does not significantly involve the Lone Wanderer, the Pitt, or Mothership Zeta. The Capital Wasteland will be livelier than it is canonically as of the third installment in the Fallout Series, but know that, unless explained in rational detail, it's highly unlikely for the Enclave or the Brotherhood of Steel, respectively, to be as strong as they were in the aforementioned video game. For story purposes, for mysterious reasons the devilish Lone Wanderer could've spared minor factions (at the request of interested roleplayers).
Suggested Factions
(if you don't want to make your own, pick these, inquire with me the specifics of what the Lone Wanderer has done with these factions if you're confused)
Brotherhood of Steel Remnants (screwed by L.W.) Brotherhood of Steel Outcasts (spared by L.W.) Canterbury Commons (saved by L.W.) Chinese Remnants (spared by L.W.) Enclave Remnants (screwed by L.W.) Evergreen Mills Raiders (spared by L.W.) Megaton Remnants (screwed by L.W.) Paradise Falls Slavers (helped by L.W.) Regulators (spared by L.W.) Republic of Dave (spared by L.W.) Rivet City (spared by L.W.) Reilly's Rangers (helped by L.W.) Tenpenny Tower (spared by L.W.) Talon's Company (spared by L.W.) Underworld (spared by L.W.) Vault 87 Supermutants (spared by L.W.) Vault 101 Remnants (screwed by L.W.) Vault 108 Garys' (spared by L.W.)
Edit: Okay...um, well this is awkward but I won't be joining. Mainly because my attempt at building a B.o.S faction failed miserably. Someone else can create one if they want though.
Sorry about changing my mind on you like this.
That's ok. A roleplay isn't an obligation. Have fun doing whatever.
So I could potentially play as a former B.o.S Paladin who managed to escape from Hidden Valley with a few other's of his group and went into hiding before reforging his chapter in the mountains to the southwest of the Mojave?
I think if you want to be a B.O.S. group, you should be the West Coast Chapter proper, not a sad offshoot of the already crippled Mojave Chapter.
The Sons of Mars are an independent ally of Caesar's Legion. Once known colloquially in the Mojave Wasteland as the feared Vault 34 Boomers of Nellis Air Force Base, the prophesied arrival of the Courier, the subsequent raising of the Lady in the Water (a B-29 superfortress), and, lastly, their significant participation in the Second Battle of Hoover Dam on the side of the Bull circa 2281, heavily influenced the culturally isolated warlike tribe that previously had no contact with the outside world beyond sporadic artillery shellings of savages. William Harrell rose to power not long after the sickly elders, and with it their way of thinking, passed quietly away into the night, never to return. Under his benevolent dictatorship the Boomers quickly became a prosperous microcosm of Caesar's Legion, growing wealthy through the regular export of local foodstuffs. Home to a population of 615, the Sons of Mars possess combat armor, high quality weapons, military robots, trucks, eight howitzers, and a bomber.
Following the Legion's triumph at the Second Battle of Hoover Dam brought about by the Courier, (ideal F:NV ending) Caesar, having crossed his Rubicon, the Colorado River, made himself a Rome out of New Vegas. Legate Lanius resumed his savage campaign westwards not long after, and, greatly assisted by the cunning Vulpes Inculta, conquered much of the weakened New California Republic under the flag of the Bull in the years that followed, despite alarming territorial losses in the east. It is now 2287, six years after civilization, unforgiving as it was, finally came to the Mojave Wasteland, and Edward Sallow can no longer stave off his approaching death. With no clear heir, Caesar's Legion is at the precipice of bloody civil war between the tribes of which it was forged, a massive internal conflict that will surely embolden regional superpowers throughout the southwest, friends and foes alike, to carve up the empire.
With Caesar dead, the whole West Coast of the former Thirteen Commonwealths holds it's breath, aware of the impact the passing of this single man will have. For before his body will be fully cold, the legates will start to plot and wage over the ultimate price, that is the empire of the Legion. From the golden city of Nova Roma, forged from the debased hole that was New Vegas, the subjugated parts of the NCR, filled with hateful rebels to the far east, the homeland of the Legion, pretenders will rise and fall. These are the days of the legates!
In the west, the NCR, beaten and crippled by the onslaught of the legion, has turned into a monster born from Presidents Tandi's nightmares. Yet, the day of retribution is upon the Legion! With the death of Caesar, the head of the deathclaw has been taken off. For years, the Arsenal of Democracy has been build up, and the true heir of the American Dream is ready to unleash its vengeance onto the weakened Legion! These are the days of the Generalissimos!
Far in the north, the 80s heed the call of the holy highway, with tales of plunder and glory in the south! Old tribes and gangs heed the call of the death of the Bull! The invincible Legion, no longer looks all that threatening. Other powers, long forgotten, resting uneasy for years, now notice the chance to return to this world! These are the days of the Warlords!
The year is 2287, and a new kind of conflict is brewing in the West Coast of the land that once was the Thirteen Commonwealths. You have the choice to pick a side in the conflict to come, either as a Legate of the Legion, a player in the great game for mighty Caesar's legacy, an NCR Generalissimo, hardened by years of conflict and with potential ambitions for the presidency...or dictatorship, or the warlord/leader/king of a third kind of faction!
While united in name, both the NCR and Legion has splintered in a struggle for power and influence. The NCR is a shadow of its old ideas, with a weak show of democracy still holding congress, while the true power is in the hand of the cliques of Generalissimos. The Legion, held together by the pure willpower of its founder, now finds itself without a leader! With enemies approaching from all sides, this state could turn out deadly soon!
Minor factions, without any connection to the two major powers in this conflict, may enter the great game, yet should be fully aware, of the danger an ant faces, in a war of giants!
Following the Legion's triumph at the Second Battle of Hoover Dam brought about by the Courier, (ideal F:NV ending) Caesar, having crossed his Rubicon, the Colorado River, made himself a Rome out of New Vegas. Legate Lanius resumed his savage campaign westwards not long after, and, greatly assisted by the cunning Vulpes Inculta, conquered much of the weakened New California Republic under the flag of the Bull in the years that followed, despite alarming territorial losses in the east. It is now 2287, six years after civilization, unforgiving as it was, finally came to the Mojave Wasteland, and Edward Sallow can no longer stave off his approaching death. With no clear heir, Caesar's Legion is at the precipice of bloody civil war between the tribes of which it was forged, a massive internal conflict that will surely embolden regional superpowers throughout the southwest, friends and foes alike, to carve up the empire.
With Caesar dead, the whole West Coast of the former Thirteen Commonwealths holds it's breath, aware of the impact the passing of this single man will have. For before his body will be fully cold, the legates will start to plot and wage over the ultimate price, that is the empire of the Legion. From the golden city of Nova Roma, forged from the debased hole that was New Vegas, the subjugated parts of the NCR, filled with hateful rebels to the far east, the homeland of the Legion, pretenders will rise and fall. These are the days of the legates!
In the west, the NCR, beaten and crippled by the onslaught of the legion, has turned into a monster born from Presidents Tandi's nightmares. Yet, the day of retribution is upon the Legion! With the death of Caesar, the head of the deathclaw has been taken off. For years, the Arsenal of Democracy has been build up, and the true heir of the American Dream is ready to unleash its vengeance onto the weakened Legion! These are the days of the Generalissimos!
Far in the north, the 80s heed the call of the holy highway, with tales of plunder and glory in the south! Old tribes and gangs heed the call of the death of the Bull! The invincible Legion, no longer looks all that threatening. Other powers, long forgotten, resting uneasy for years, now notice the chance to return to this world! These are the days of the Warlords!
The year is 2287, and a new kind of conflict is brewing in the West Coast of the land that once was the Thirteen Commonwealths. You have the choice to pick a side in the conflict to come, either as a Legate of the Legion, a player in the great game for mighty Caesar's legacy, an NCR Generalissimo, hardened by years of conflict and with potential ambitions for the presidency...or dictatorship, or the warlord/leader/king of a third kind of faction!
While united in name, both the NCR and Legion has splintered in a struggle for power and influence. The NCR is a shadow of its old ideas, with a weak show of democracy still holding congress, while the true power is in the hand of the cliques of Generalissimos. The Legion, held together by the pure willpower of its founder, now finds itself without a leader! With enemies approaching from all sides, this state could turn out deadly soon!
Minor factions, without any connection to the two major powers in this conflict, may enter the great game, yet should be fully aware, of the danger an ant faces, in a war of giants!
Charlie Porter brewed a hot kettle of water mixed with chaga powder, adding a sizable dollop of honey for good measure. The resulting beverage, from what she could recall from prior knowledge she received from the lessons of her childhood tutors, closely resembled the coffee and tea of the ancients. Pouring herself a cup, she sat in her radbison leather chair, lit the beeswax candle atop the desk, and began to put the nib of her green fountain pen to paper, nursing the drink all the while. At the crack of dawn she cheerily finalized the wording of the proclamation needed to annex the squatter community just outside the western reaches of Fargo's walls into the fold. For decades their inhabitants have petitioned for legal citizenship, and today they would have just that. It might be an uphill battle at first to justify the sidestep of the council's authority, but she couldn't put it off any longer. There may have been a period of time when her people could keep to themselves, but she knew with a great certainty that it had since passed. And if they fail to change with it, they too will invariably pass from the world. She applied the golden horse head seal of the Porter Family to the document as soon as she had the wax nice and melted.
A light series of knocks sounded at her office door. Charlie neatly folded the paper and got up to answer her morning caller. "Ms. Porter? Do you happen to be busy at the present moment? Captain Taylor has at last returned from his hunting expedition and is here to see you now, as you've requested."
"The both of you can come on in," Charlie replied, unbolting the door and ushering the two men into the room, "I have a need of your services this hour, Mr. Dillon, but first things first," she clasped her hands together, "I trust the remaining deathclaw nesting sites of the badlands have been wiped out, Captain?"
"No casualties. Deathclaws predictably tried charging us when they realized where the shots were coming from. Minefields made short work of the bravest. Rest, mostly the young, broke for the open plains. I'd give the ones that managed to run our horses into the ground until winter to live." Captain Taylor said as he rummaged through his bag, producing two burlap sacks, one larger than the other, that he placed onto the desk just as Charlie went to sit back down. "Thought you might appreciate some souvenirs. I left a head with a taxidermist for stuffing and mounting, too, if you'll be interested in decor," he grinned.
Charlie put the burlap bags aside for later, failing to hide her growing smile at her friend's curious, and thoughtful gifts. She would have to return the favor when the opportunity came along to catch him pleasantly unaware with a present. "Thank you, but do please keep the other trophy you've taken. It's your kill; so it's your story to tell, not mine to appropriate. Now, you must be wondering why I brought you here, so I won't keep you in suspense any longer. Are you familiar with the KVLY-TV mast by any chance? It's a little ways north of here, halfway to Grand Forks, taller than anything you could possibly imagine."
"My father used to take me up that way when I was still fresh to the saddle. Every fall we made the trip without incident. It's beautiful, quiet country, an area where you can easily forget the apocalypse ever happened, aside from overgrown old world ruins. At least, that's how I remember it." He informed.
"I need someone I can depend on to escort a work crew up there so we can restore the structural integrity of the facility and install some radio equipment. We'll be able to establish communications with civilizations across what's left of the Thirteen Commonwealths. Feel up for the job?" She spoke.