Nickname
None
Age
Appears around 32 in human years. (Generally, the Naga live longer than humans)
Gender
Female
Sexuality
Unknown
Race
Naga
Personality
♡ Diplomatic ♡ Creative ♡ Practical | ♠ Untrusting ♠ Resentful ♠ Closed off
Amira has always had a above average status, which has been reflected in her personality and the way she carries herself. She isn't spoiled or entitled by any means, but she isn't all that kind either, not without reason. She tries her best to keep her personal life and work separate, making it very hard for anyone to get truly close to her. You could even say Amira is a workaholic in the way she puts her duty above all of her personal needs. Some have said the fair skinned naga is too uptight, and they aren't wrong. On many public occasions Amira presents herself with grace while maintaining a cool distance, barely seeming to have a relaxed bone in her. However, the woman is actually quite creative and her more genuine self bares itself whenever she has a chance for a private conversation. Amira simply forgets she has a life outside of her diplomatic work, and she often disregards her own feelings in order to survive. Get to know her and she will even reveal to have a surprising, competitive side in her, eager to prove her excellence. You'd think that in a life so carefully monitored and heavily structured there wouldn't be room for anyone with an adventurer's soul, but Amira can be surprising as her true, unrestricted self.
Background
Amira was born in Mizu Port to a very noble family. As soon as she was born, she was noticed to be very unique in her appearance. This benefitted her later in life greatly, granting her a significantly higher status in her community, making her almost a royal among her kind. Amira quickly became one of the most well known and respected Naga in her area. This combined with her excellent verbal skills helped her rise to the status of an aristocratic ambassador of sorts at a very young age. She has been involved in peace treaties and diplomatic discussions of varying scales for a long time, always serving the greater good of her home city.
Later in life during a peace treaty mission Amira met a Harpy from the Erimos Desert named Keris. The two became very close very quickly, as someone could describe. The two were soon discovered by Keris' clan, however, leading to a bigger conflict than the one Amira had come to settle. As the Harpys discovered that Keris had genuinely fallen in love with Amira, the clan executed her before she could run away with Amira. Heartbroken and bitter, Amira retreated from the peace treaty and hasn't returned to Erimos Desert since. Ten years later and she's still married to her job, but now Amira is far less personally invested in everything she does, maintaining a strict business-only policy.
Appearance
Amira is has a unique complexion compared to her fellow Naga. Her snake half is a ball python, but her colour, "morph", is unusual for one. Instead of the standard brownish colour Amira's tail is white on the underside and pale yellow/faded brown on top.
Amira's human half is that of a beautiful, fair skinned woman. She often is seen wearing beautiful robes with intricate embroidery and laces sewn into them. Wide sleeves and big hoods help Amira cover from the harsh sunlight. The female Naga likes to use golds as accent colours in her clothing as well as jewellery.
Amira's eyes are pale gray, so much so that in sunlight the irises appear almost white. She is about 5'11" when most of her tail is on the ground. She is capable of towering up safely to 6'2" with ease, however.
Allegiances/Enemies
♡ Mizu Port
♡ The Naga
♠ The Harpys
♠ Erimos Desert
Abilities
Charm / Snake Tongue
Amira has always had sort of an affinity with all things magic - especially the psychical kind. This means that Amira is capable of charming people if she so wishes, making them perform tasks or commands. Amira can only control one individual at a time, and she must have made an eye contact with them. Much like with hypnosis, she cannot force anyone to perform commands that go against their own moral compass or would endanger their life (i.e. commanding someone to stab themselves or making someone who wouldn't hurt anyone murder someone). Basically, Amira's charm is a more subtle version of mind control.
Water's Protection
The Naga are known for their unique relationship with water, and Amira is no exception. She is capable of performing healing magic with water as her tool, as long as it is available and clean enough to be used.
Constrict / Snake Physiology
In addition to the perks of a snake-like physiology, Amira is capable of wrapping around things with crushing force. Because Amira is based off of a ball python, she doesn't have any venomous qualities. However, she has a lot of body strenght... specifically in squeezing people to death. So people may not be poisoned to death by her, but it doesn't mean they won't get suffocated to death. Pick your poison, I suppose.
Strengths
*Discussion and politics -> persuation tactics
*Healing
*Cunning
*Manners
Weaknesses
*Elemental magic
*Emotional investment
*Amira's own stubborness and pride can come in the way of her thinking
*Keris (Or any mention of the events tied to said person)
Theme Song
✧
Nickname
The Dream Catcher
Age
23
Gender
Female
Sexuality
Pansexual
Race
"Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple."
- D&D Beyond, Tiefling (Race)
- D&D Beyond, Tiefling (Race)
Personality
☀ Kind ☀ Curious ☀ Fearless | ☽ Capricious ☽ Dreamy ☽ Foolish
Teya is known for being very supportive of everyone. She likes to be helpful whenever she can, but often she gets lost in her own thoughts instead. The green tiefling is whimsical, dreamy, and quite odd to say the least. She travels like the free spirit she is, searching connection and meaning to her fleeting life.
Background
Teya comes from a bloodline of magic users that get their power from the domain of dreams. She grew up with her father in the heart of Ghaba Medina where he ran a small herbology shop. From a young age Teya was taught the secrets and sacred traditions of her bloodline. She grew surrounded by lush trees, the smell of incense, the sound of stained glass wind chimes flowing in the wind alongside handmade dream catchers, and more. Teya was always keen on adventuring, curious of her surroundings and wanting to see what's beyond the city of trees. She wasn't allowed to leave far, though, since all of her father's time was spent managing the shop where he treated people who slept poor.
Teya's mother had died long before the girl herself could remember, but that didn't hinder her life much.
There was always a second presence in Teya's life besides her father: The Dream Weaver, a mythical deity Teya's family bloodline had worshipped for generations. Teya had always felt a strong connection to the Dream Weaver, so much so that her presence came to fill the absence of her mother. As she grew up, Teya never let go of her dream of travelling the world one day. However, as her father passed away due to a sudden illness, Teya was left alone managing the shop in his wake at the age of 16.
Out of tradition and the weighing sense of duty, Teya left to manage the family business in the city, using her learned skills to help sleepless people and lost souls. Occasionally, however, Teya would leave the shop for a longer period of time to travel around Azure with a small carriage - filled with herbs, incense, dream jars, and other odd trinkets - bringing her unique skills to those who lived outside of Ghaba Medina.
Appearance
Teya is a tiefling with a greenish teal coloured skin and curly, antelope esque horns that tower above her head. The tiefling has pale silver eyes and a button nose dotted with almost sparkle-like freckles lighter than her skintone. Teya's dark teal hair is styled in a loose mohawk between her horns. The tiefling also has a lot of jewellery and other bits and bobs, most of them silver. She wears a dream catcher as a pendant and her horns have beautiful stained glass bracelets on them.
Teya wears a loose fitting button up tunic that has been tucked under a dark brown leather corset. The sleeves of her tunic are very long and flowy and they have vertical slits that expose Teya's biceps. Teya wears ebony leather pants that have been specially made for her so that her 4 ft. long tail can move freely.
Allegiance
Teya is on the side of beastkin, but she is isn't hostile around humans.
Abilities
✧ Thaumaturgy
Thanks to Teya's infernal legacy, she knows the spell thaumaturgy. With it she can cause a small wonder or a sign of supernatural power within range for a brief period of time. Common uses for thaumaturgy are making lights flicker or change colour, making unlocked doors or windows slam open/shut, or make your voice boom louder. Teya's most frequent thaumaturgy uses are to cause a sound of her choice from a location of her choice, to alter the coloration of her eyes, or to flicker lights. Thaumaturgy cannot be used to physically harm a person.
✧ Dream Catcher
Teya's patron deity is who shapes the form of Teya's magic. The ability to catch and preserve dreams is one that has been passed down in Teya's family for generations. It's something her bloodline has been known for, even. With this ability, Teya is able to quite literally bottle people's dreams - especially nightmares - into physical form. Once a dream is extracted from a person, they will no longer see that dream again unless the dream is consumed again. Teya's family has used this ability to dispel nightmares for generations.
- Bottled nightmares especially are quite dangerious if not preserved and disposed of safely - if a nightmare is released on accident, it latches on a target and causes them to lucid-dream whatever the dream contained.
- Extracted dreams can be brewed into a tea-like beverage that tastes uniquely like the dream it was brewed of.
✧ Lullaby
Another one of the abilities Teya has been granted by the deity she worships. Lullaby is a vocal spell that is able to lull targets to sleep. Lullaby's effectiveness is amplified in combination with certain herbs, oils, and pleasant environments. If the target resists the spell, it is considerably harder to pull off.
Strengths
☀ Fortune-reading (dream interpretation)
☀ Herbology
☀ Preserving dreams, brewing dreams
☀ Social butterfly
☀ Resistant to dark magic thanks to her infernal legacy
Weaknesses
☽ Vulnerable (Not made for combat, certainly not offensive combat)
☽ So devoted to her deity that she will follow its every whim
☽ Not very knowledgeable outside of her field of expertise
☽ Weak to light magic thanks to her infernal legacy
☽ Idealistic - things always seem better in theory...