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    1. clark 10 yrs ago

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In Totem 10 yrs ago Forum: Advanced Roleplay

Prologue

Night falls over Belencrest.

The trek from the Captain's office back to the barracks is short and pleasant. A cool breeze wafts down the city streets, carrying with it the scents of the city, for better or worse. Pale moonlight drapes across the shingled rooftops, pooling into the cobblestone streets, luminous silver mixing with the faint, blue light of glowing totems held high on iron posts. The magistrate had commissioned their installation at intervals all along the main street. That was six months ago, but it was still a marvelous sight. Like ghostly sapphires floating in the air. Though the streets were illuminated and safer than they had ever been, most of the people of Belencrest remained indoors at this hour, just as they have always done. The only sign of them was the orange lamp light winking out of the windows. Your walk back to your quarters is uninterrupted by anyone save a few louts on a stone stoop laughing too loudly.

You’ve just been given orders by your captain to escort the recently arrived caravan to Paolou, a city famed for its beautiful beaches, delicious spices, and beautiful people. By caravan the journey would be eight, perhaps nine days from here. A man by the name of Gaivus Hemming is paying for the trip, a man whom you and twenty-three other guardsmen are to meet tomorrow morning by the city gates. By all accounts, this should be an easy job. Bandits were not only rare in the area, but disorganized. Two dozen members of the White Guard would surely be too costly of a challenge for any prowling for vulnerable prey.

An easy job.

Just then, rough hands grab you from behind, pinning your arms behind you as a coarse sack is pulled over your head. The hands guide you forcefully along a short distance, the cobblestone underfoot giving way to the unpaved alley floor. The faint moonlight you can see through the loose stitching slips away into utter darkness. Then, over the scuffle of boots and breath, you hear the shift and squeak of an opening door. Dull, orange light blooms from the darkness as the sound of voices and music spill out into the alley. Something shoves you forward as the sack is pulled roughly from your head. Immediately a press of bodies surrounds you, stinking of sweat and ale. Torchlight flares brightly along the wall in rough, iron sconces, illuminating dozens of smiling, familiar faces.

The White Guard.

In an instant, someone grabs your hand and places in your grasp a tall mug of ale, shouting "Drink up, soldier!" as cool froth spills over your fingers. The room explodes with cheers and laughter as your fellows clap you on the back and crack their mugs against yours. "To your good health, mate! Safe journeys, good fortunes, dull arrows."

You quickly recognize where you are. This is the back room in Finnic's pub, a popular haunt of the Guard. Finnic's wasn't the nicest place in the city. Not even close. It was old, ugly, and the food was nearly always bad, but the ale was decent and the owner had offered a small discount to guardsmen after the greyskins disappeared. By now the staff had become family. The brew-master Orvil manned the bar while his wife, Talia, and twins, Vinia and Anja, managed most of the cooking and cleaning. Along the walls were colorful tapestries depicting traditional aspects of rural life, sewn by a rather untalented local artist. While some guardsmen joked that these portrayals were leaving out the exciting bits, like drunk fathers chasing their children with pitchforks or adulterous liaisons in barn lofts, others found comfort in the utter banality of it. Thus it had become something of a sacred place to the Guard. A place of drink, laughter, and memory.

"Sorry, seems like a rough bit of treatment to me, but the lads tell me it's a tradition," says lieutenant Ignim Thorpe, placing a hand on your shoulder.

"Well, to be true, this the first time we've done the bag bit," pipes in Reau Belleno, her green-gold eyes flashing with mischief. "Normally there's a formal asking. But this commission is absolutely cushy. Tonight is bound to be the only excitement they're to see over the next few weeks."

"But... Barkin, you invited me," says the giant aaula, Burata Oong, his deep voice incredulous. "Why not bag me?"

"'Cause you weigh fifty stones, Oong," spits Hogart Barkin, a grin splitting his pock-marked face. "A bit of fun ain't worth gettin' yourself crushed over." With that he punches Oong the side with a laugh, and the massive aaula giggles in reply.

Everyone is smiling, laughing, drinking, remembering.

"Raise your ales, guardsmen," yelled lieutenant Thorpe. "And drink deep. To the Guard; to our fellows; to those before us, to those with us; brothers, sisters; blood, bone and steel. When we meet again, may it be above the ground."
I've noticed a people seem to post in the wrong thread, IC/OOC/Character. It would be nice if there was a button to notify a moderator to move posts to keep the different areas clean. Since post titles don't seem to be used for routes, it would be nice to be able to edit the subject title. It would be a nice way to announce sign-ups for games that have already started. I know these are super low priority. Just throwing them out there :)
In Totem 10 yrs ago Forum: Advanced Roleplay
Thanks, Chap and Churro. That will work out just fine. Thought I'd start out the game giving your characters a chance to socialize (or not). If you need any additional information in order to react, let me know and I will fill in the details either here or I will edit the original IC post.
In Totem 10 yrs ago Forum: Advanced Roleplay
Thank you to everyone who submitted. Congratulations to the characters accepted into the game. Silhainlé, played by @Neon Zacharias, played by @Megadraco Adele Brunsque, played by @Fairess Marcel Rimbaud, played by @OneEyedChurro Djonn Kolthus, played by @Commodore Robot Ramzi al-Sahar, played by @Chapatrap For those characters that didn't get in, be sure to check back. I will be opening up the game to more characters in the future. @OneEyedChurro
  • Could you give me an approximate range for Marcel's sensitivity to heat?
@Chapatrap
  • Could you give me an approximate range for the totem's sensitivity to water?
I'm finishing up the opening post. Keep an eye out!
The concept of firearms is within the realm of possibility, but the common people never have heard of such a thing. Engines, yes, there will be engines. Flying vehicles do not exist in this corner of the world. The capability of all these technologies is there. But most of what you mentioned, if they exist at all, are still in the workshop phase.
I think most of us are here, but haven't written anything because there isn't anything to do or comment on yet.
In Totem 10 yrs ago Forum: Advanced Roleplay
Last day to sign up if you wanted a chance in. Tomorrow I'll be posting which characters have been accepted. I'm working on the first IC post, though some things may change depending on the final roster. If the final cut doesn't alter things too much, I'll have the first post out this weekend. Thank you to everyone who has signed up so far!
In Totem 10 yrs ago Forum: Advanced Roleplay
Excited about these submissions! I have a few notes for the latest CSs, I'll post them later. For those who have yet to submit anything, deadline for submission is 01/24/15. After that date has passed, I will go over all the sheets again and accept the characters I think will work best. I plan to start the game on the 25th.
In Totem 10 yrs ago Forum: Advanced Roleplay
Now that I've read your post I realize my issue was mostly semantic. I'm totally fine with all three totems being within the cannon, activated by sound, while the filters alter the sound frequency to produce different results. You don't have to switch out filters in battle. I think the daily tuning and risk of "jamming" in battle makes it finicky enough to be fair. Sound good?
In Totem 10 yrs ago Forum: Advanced Roleplay
Thanks for all of your submissions, everyone! Here's some feedback with requests for tweaks. I don't like forcing you to change characters. If I'm asking you to rework something, it's not because it's bad - it just doesn't fit. So as best as you can, don't take anything I say personally. ####Character submissions feedback @HaltingBlooper - The writing is a bit muddled and I have trouble reading your CS. You could use some revision all around. - Based off Samuel's backstory, goals and fears, to me it doesn't make much sense for him to become a mercenary. If his fear is losing those he loves and he doesn't like fighting and he comes from a well-off family, I don't know why he would leave those he loves to do something he doesn't like when there doesn't seem to be anything driving him away from home. - Healing totems could work, but to make them impossible to steal or sell seems odd, arbitrary, and unexplained. I'd drop that aspect, and I'd like the healing properties better if they were actually linked to some physical property. --- @ByeliVolk - Your sentences tend to run on and it makes your CS difficult to read. Try varying the sentence structure, maybe use more punctuation? - Djinn would be considered extra-dimensional. You would need to rework his race's origin and remove the emotional wind effects. - Given your character's goals, fears, and background, I still don't totally follow why he became a mercenary. - I like your totem concept, but it doesn't fit the world. I'd like to keep a spiritual or elemental beings more ambiguous, a compromise might be having your totem produce strange breezes and whistles, and your character hears the voices in the noise. Whether or not it's spirits or madness may not be clear. --- @Neon - Paragraph breaks would help readability. - How tall is your character standing normally (not counting ears)? --- @Megadraco - I think it's a neat idea, but the totem that makes it impossible for the wielder to surrender doesn't really fit my vision for how totems work. - I don't know what you mean by "able to move with great freedom, regardless of the circumstances." Could you explain what you mean? - I'd like for you to come up with some physical reason to explain the speed increase. Maybe the totem makes the sword feel lighter? - For both totems, you don't really describe what they look like. I would like you to attempt to describe it. - I'm still thinking about the eye. I'm on the fence if I'll allow the ability to spot totems. I haven't decided if that's going to make encounters more exciting or less. I'll come back to this point. --- @Fairess - The only thing I'd like to rework is how the cannon works. The way I picture it, one totem has one effect. And having a totem that creates a malleable energy doesn't quite sit right with me. There are ways around that. You could have three separate totems (fire, light, lightning) that your character could swap out as the power source of your cannon, and the filters control the intensity. Since it makes sense in your backstory that you'd have access to multiple totems, I'm fine with that. - Can you provide a physical description of the totem(s)? --- PM me if you have any questions. To those of you who haven't signed up yet, I can't wait to read your submissions. Thanks everyone!
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