Avatar of clark
  • Last Seen: 10 yrs ago
  • Joined: 10 yrs ago
  • Posts: 98 (0.03 / day)
  • VMs: 0
  • Username history
    1. clark 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Name: Samira Najani

Age: 20

Appearance:

Samira is of Iranian descent and has inherited some of their features. Dark hair and olive skin; almond-shaped hazel eyes; thick, striking eyebrows. Her small frame is thin with subtle curves. While she loves and appreciates fashionable clothes, she doesn't have the money to invest in them. As such, Samira is typically dressed in her university sweats. When she fell asleep that one night in 2004, Samira was wearing a TSU sweater, pajama pants and wool socks...

Occupation: Samira is a waitress at an upscale, American-style steakhouse restaurant.

History: Samira was born in Chicago, Illinois, in 1984, the daughter of first-generation immigrants from Iran. In 1996 her family moved to Nashville, Tennessee, where she lived out her high school days like most kids: listening to grunge music and bubble gum-pop, watching Seinfeld and Buffy the Vampire Slayer, eating Cinnamon Toast Crunch and Toaster Strudels.

After graduating high school in 2002, Samira enrolled into a local university, though she has yet to declare a major. To help pay for school expenses, she applied for a job as a waitress working in a local upscale restaurant called B. Elliot's and has been working there for two years.

One night in 2004, after a long, exhausting Friday night shift, Samira collapsed on her bed and drifted off to sleep...

Personality: Having struggled all her life with identity, Samira is just beginning to articulate the conflicts within herself; being an United States citizen with former Iranian parents; having spent the first half of her life in a big city surrounded by ethnic diversity and being "normal," then coming to Nashville where she was suddenly in an extreme minority and becoming "exotic." Because she hasn't quite settled into who she is exactly, she often questions her feelings and actions.

Samira is a goofball and gravitates to those who can reciprocate her silliness. She's young and naive and ignorant like most twenty year olds, but she has a mind with an intellectual bent, and responds well to people who demonstrate perspective and intelligence. She has a fear of being abandoned, a fear that often displays itself through preemptively pushing people away. Samira is also quite stubborn, and usually won't back down from a argument even when she really should.

She's not entirely sure what she wants out of life yet, but she is determined to find it.
In Totem 10 yrs ago Forum: Advanced Roleplay
The carriage has curtained windows, and parked in the roundabout angled in such a way that Rook would be able to see the front of the building as well as most of the breaking windows. The speaker's voice is loud enough to be intelligible. However, the corners of the buildings are outside Rook's field of view.

Would you all like a battle map? I understand if you would like to have some sort of reference point. My concern would be that it might make this feel like a board game, like there's a certain sequence of moves you have to figure out when it's really not so defined.
In Totem 10 yrs ago Forum: Advanced Roleplay
Ah, the burden of leadership.

The situation is a bit of a lemon. All I will say is I will adapt the story to however you choose to play this.
I'm on board! As it were... I'll be on the lookout for the OOC.
To answer the question in your subject line, no. I don't know any kid who hasn't played pretend and role-played after a fashion, and there's no useful difference between roleplaying and just playing pretend. To answer the question in your post, are you using the word "sin" as a metaphor or are you referring to a literal "trangression of divine law" sin? What exactly are you asking? What are you worried about?
In Totem 10 yrs ago Forum: Advanced Roleplay
Only 60 posts and about 35,000 words to get to our first battle scene! I may have explained this before, but how combat works in my games is you indicate your intent in your posts and I write what happens. A good example of what I mean is how Hank wrote Rook's intent in his last post and how it actually played out in my post. If there are specific questions regarding the most recent post or anything else, please let me know.
In Totem 10 yrs ago Forum: Advanced Roleplay
Marcel

"What about you two?"

The all too pleased look on Gaivus's face strains for just a moment. "Not I," he replies, shaking his head, eyes appearing distant for just a moment when the cloud passes. He nods towards Gisele, his smile returning to his face. "Not yet anyhow. And neither has miss Margot here."

Gisele's blue eyes blaze at Gaivus as her grip tightens around her writing quill, and, for a moment, it looks as if she might just lunge forward and stab him with it. "If it's quite alright, gentlemen," she says heatedly, "I would much rather prefer to continue my work without being forced to listen to you idly dither on." Fuming, she returns to her papers, roughly sorting the parchments as Gaivus offers his best attempt at appearing cowed---though he looks far closer to bursting into laughter.

The palpable conflicting energies within the wagon---the thick, protracted silence from Gisele and the infuriatingly jocular emanations from Gaivus---threaten to ignite in an explosive cataclysm like the clash of cold and warm fronts before a storm. But the moment passes and the threat dissipates. Gisele's tight face softens and her breathing returns to normal. Without lifting her eyes from her work, barely audible above the sounds of the creaking wagon, Gisele quietly replies: "But to answer your question, Marcel, no. I am not married."

Rook

You gently slide the envelope out from behind the tea jar with a deft hand... When the carriage rocks hard as a wheel slams into a deep pot hole. Though you manage to hold your balance, you hear a thud reverberate through the ceiling and see the contents of the cabinet pitch forward. You reflexively extend your hand and catch the jar of tea just before it crashes to the floor. Above you, a string muffled epithets furiously stream through the ceiling in what sounds like one of Adele's now familiar diatribes.

At least this time it's not at directed at you.

Turning your eyes back inside the cabinet, you find everything in disarray. The envelopes have hopelessly scattered. Several of the bottles have fallen over, and to your recollection the labels for those that remain standing are facing in different directions. You recognize that, at this point, virtually any amount of tampering could be blamed on the rough road without fear of suspicion. You replace the jar and collect the envelopes.

The first letter is written in a lovely script with scented ink on paper blue as a robin's egg.

My Dear Gaivus,
I find myself in an uncomfortable position as I come to write this letter in response to your previous correspondence. However, as you have requested, I will answer in accordance with the desires of my heart and the demands of my conscience in this matter.

Over the months, I must admit I have enjoyed great pleasure from our dalliances, public and otherwise, and while I assure you my intimations towards you were nothing but genuine, I must nevertheless dutifully decline your proposal. Certainly you are not without your qualities, but the mere allure of your particular charms must not and will not determine my course. I must consider foremost the responsibilities and affairs of my station. As it happens, I have been made aware of the nature of your estate, your ventures, your debts. Simply I cannot entertain the notion of joining our houses. To do so would be foolish and irresponsible.

I regret if the bluntness of my tongue wounds you, but as you know I have never been one to prevaricate when the circumstances are so plain before my eyes.

With all respect,
- Rosalie Chastaine


The second letter is quite plain in comparison, with neat and unembellished handwriting.

Hemming,
Just received your letter. Lovely to hear some good news for a change. Keep me informed of your progress. Would be grateful to hear from you as soon as you arrive in Paolou so my fraying nerves may be at ease. This contract has the potential to change both of our fortunes, my friend. In either, mind you.

As for the other matter, use your best judgment, but be careful not to underestimate her.

I trust you'll keep everything in order.
- Victor Greaves


The final letter is written on paper much like the second, with careful, precise script.

Mr. Hemming,
Your refusal to offer any help to me thus far in this affair is regrettable. I hope you find reason and change your mind, and quickly.

This will be the last letter you receive from me.
- S.D.



Chapter 2 - Part II


The sun dips below the horizon, forfeiting its celestial throne to the gods of the night. Out here, away from the city lights of Belencrest, the clear night sky is brilliant in resplendent luminance. Stars prick through the darkness by the thousand-thousands in an eternal, glittering swirl; the twin moons, Eselle and Raan, like two silver pools, cast a soft gauze of pearly light upon the earth below. The most dazzling sight of all is perhaps the yellow planet Caprisa, a golden orb with glittering emerald rings that looms in the sky every few decades before retreating back into the ink black infinite.

Some of the Cossleton townsfolk are milling about as you pass through, regarding you mostly with looks of concern or apprehension. With the Western Way only a few miles to the north, these people are clearly unaccustomed to their town being used as a thoroughfare. Along the way, a man in simple, ivory robes looks at the horseless carriage with disdain marking his face. From his garments you recognize he must belong to the Alnocce, a philosophical order who decry the study and use of totems, seeing it as an affront to the gods and the natural order. However, despite the occasional sour look, you pass through Cossleton without any incident.

The main road leads out of town, veering into the countryside. Pockets of tree thickets sparsely populate the sprawling fields of short grass that seem to shimmer with dappled silver. Before long, you arrive at an open, iron-wrought gate. You pass through, traveling along the winding, moonlit path, when you notice in the distance a great mansion silhouetted against the night sky. It seems quite odd amidst this pastoral setting: this impressive structure stands five stories tall, with its decorative exterior pilasters, corbeled windows, ornate parapets and thin chimneys set atop the gabled roof and stretching into the sky like the spines of a black crown.

The caravan slowly settles as the pathway loops in front of the mansion into a gravel roundabout. Though some sconced torches offer some illumination to the estate grounds, most of the windows appear to be absent of any light at all. The caravan comes to a full stop, and for the moment you wait in the night and the silence. "There was a footman here earlier," offers Silhaine, his voice sounding a bit uneasy. "He said to take the caravan here in the front, but I don't see him anywhere."

At that moment, a loud clack rings out from the estate as the front door swings open. A figure emerges from the darkness within, out into the silver twilight intermixed with the dull flickering orange of flames, glinting dimly on a blackened, inhuman faceplate. A voice like grinding slabs of granite booms out across the courtyard. "Welcome to the Cossler estate."

Through the dark windows you notice the curtains begin to sway with movement as shadows shift from within. The window panes shatter in showers of tinkling glass, revealing the tips of crossbows glinting in the black. "Djonn... The quarrels... They're totems," Zacharias whispers to you amidst the chorus of crashing glass. "Stay where you are, all of you. If you are armed," the stone voice continues, "we ask that you remove your weapons at once." Around either corner of the mansion emerge several more dark figures, dim light playing upon cruel blades. "We have several hostages within. Including the nobles. Cosslers. A Baelin." The guards and workers around you begin to fidget uneasily.

"I will make this very simple for you. There will be no negotiation. All we want is Hemming." From behind the speaker, a creature appears wearing a grotesque helm of orange tinted glass, bulbous and protruding, twisting and warping its wearer's face into something monstrous and inhuman. It clutches at the speakers arms, pointing a crooked claw towards the caravan, singling out a few individuals... And you.

The speaker nods but otherwise pays it no mind. "Hand him over to us, and there shall be no violence. We will depart at once. Deny us this one, simple request, and all will die."

Rhona Mór

You've been making good time. The cool breeze has remained fortuitously gentle. You have not once been forced to struggle against any headwinds. Just a few minutes ago, you had passed by a sign indicating that the Oáfel lake was nearby. At this rate, you should arrive at the Cossler place in just under half an hour. You continue to flit along the road when a uneasy feeling overtakes you.

Instinctually, you dart sharply to the right just as a screeching blur swoops past you, missing you by mere inches.

The air flutters with the heavy rustle of feathers as you discover two slate-gray owls circling above you. Bulbous, golden eyes rolling madly in their sockets; large brow feathers, arched like devil's horns; beaks and talons curved and vicious. Adrenaline floods your system as the oddness of owls hunting together only briefly crossing your mind when the owls swoop again for another attack.
In Mahz's Dev Journal 10 yrs ago Forum: News
<Snipped quote by Captain Jordan> It isn't hard to learn one potentially new term when half the site uses it. When in doubt, tooltips.
I agree. While I had never seen the abbreviation "CS" before coming to this site, it's an easy convention to pick up.
Breaks are healthy in any endeavor. Normally I'd suggest pushing through writer's block because most people don't actually write that much, but it sounds like you're writing regularly, so I think a little break wouldn't kill you. That said, the following lines make me think your issue isn't (just) writer's block.
Should I just force some writing out, no matter how bad it may be...
I can't reproduce something of that quality right now...
To me, that sounds like editor's block. I think you need to cut yourself some slack, separate the writing process from the editing process. I highly recommend giving yourself the freedom to just get the words on the page, even if it's garbage. Don't be afraid of failure. Fail often. Take some pressure off. Anyway, here's a tip I've heard but have yet to test: if you draw with your left hand for a while before writing it helps stimulate the right side of your brain.
In Mahz's Dev Journal 10 yrs ago Forum: News
While I love the function of "Full" and "Apply," I don't like how much real estate it's taking up. I would suggest styling it similar to a tag, only with different background colors to help differentiate their function from the other tags. Here's a mockup of what I mean. Also, it might be worth considering to change the color of "Full" from warning/error/delete red to "We good"/chillout blue. Being "Full" is a good thing if you're in the game. Maybe I'm off on that, thoughts?
© 2007-2024
BBCode Cheatsheet