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    1. Cold 11 yrs ago

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Pro: Elephants - Elephants are domesticated and bred and used for farming, construction, transport and many other purposes. In war, elephants play a crucial role in disrupting enemy lines, breaking morale and generally trampling men, horses and villages. Being of a more hardier and better trained kind, War Elephants are the prized possessions of the wealthiest of warrior nobles. Con: Corruption - Gold and the endless quest to get more of it moves citizens to crime, politicians to important positions and entire cities to the brink of disaster and back again. Many wars and conflicts, both sensible and insane, have been started because of the plots of the greedy, the ambitious and the corrupt.
Didn't even see this. I feel obligated to join.
Hit me!
Reserving this lovely first page spot for a sheet.

Nevermind, turns out there is a separate thread for that.

I'll use this post to say that I will be away for three weeks from mid july to early august.
I have been absent for way too long I know, but I'm still very much interested. For me the time-frame is not very important but I do agree that there needs to be some event that draws all players together. Doesn't necessarily have to be a very large event but just something that allows players to interact with a sense of purpose before the drama, murder and politics develop organically.

If there is a reboot I may pick a different House though... maybe.
Back I am. Will have a post up tomorrow.
I need to withdraw myself for about a week while I deal with my thesis. If you do see me posting I am clearly procrastinating so please tell me to get my act together and start working on my thesis again.
Dyre Den Harbour, Crackclaw Point, Crownlands

Accompanied by three bodyguards and four servants, Lord Balfar Brune, his brother Ser Armon and his nephew Ser Oswald proceeded down the waterfront to the ship waiting to bring them to Gulltown. It was still early in the morning but already the waterfront was filled with dockworkers and merchants standing at every pier and warehouse. The harbour of Dyre Den extended for over a mile and was flanked on both sides by tall looming cliffs. Merchant ships brought wares predominantly from the North and King's Landing but many ships would also anchor overnight to seek shelter from rough waters or for the crew to enjoy the local ale and women.To the west lay the road to Maidenpool; to the east high on the cliffs stood the castle Dyre Den with its three crooked towers.

The Houses of Crackclaw Point had always quarrelled over one thing or another and more often than not such disagreements ended in violence. However, for the last few years things had been remarkably quiet. Armed patrols still walked along the pastures in the country side and the quarries hidden in the forests but it has been a long time since the last skirmish. After the Blackfyre Rebellion, with many noble houses still recuperating from their losses, Lord Balfar brune took the opportunity to mend old grievances. Along with his allies by marriage the Pynes, Balfar bribed and intimidated the other Houses into a shaky peace.

Arriving at the ship Balfar and Oswald dismounted and the servants started unloading the cart. Two coursers were brought on board and soon the servants followed carrying gifts, clothes and the armour and weapons of Ser Oswald. Ser Armon would not join on the trip however, choosing to oversee things in Dyre Den rather than deal with stuck up Andals.

“I doubt the little brat even knows who you are.” Ser Armon said as he watched a chest of silks being carried aboard.

“We’re not going for that stuck up Andal whelp” Balfar replied and gestured for Oswald to board the ship. “No one is.”

“You are out of place. You just refuse to see it. In Crackclaw Point we matter. Out there we are alone.”

“You only dream about gold, about your whores in Crackclaw Point, about the Dyre Den… I dream about the Crownlands, about King’s Landing.”

“You only dream of yourself!”

“Because no one else fucking does!” Balfar snapped and turned away. “Nothing is given to me. Everything I leave to my son is what I worked for, what I have bled for. Your son is a knight because of me.”

And your son ran away. Armon almost said but thought better of it.

No more words were exchanged. Armon turned his horse and headed back to the castle. There was work to be done. Lord Balfar used money and political connections to create stability on the Point, or so he convinced himself. Ser Armon used soldiers and thugs to beat people back in line. Perhaps some lords were swayed by Brune gold and promises but if things turn sour, so Armon mused, he would have the support of knights and men-at-arms. While Balfar and Oswald would sail for Gulltown, Armon would pay a visit to a minor lord sworn to the Crabbs. Every man has his price Balfar would argue, but Armon saw that every man also had his limit. A limit to how many soldiers he was prepared to sacrifice… or how many fingers he was prepared to lose.


House Brune

"We Ask No Gifts"


Seat: Dyre Den
Sworn to King Daeron II

History:
The Brunes have lived and warred in Crackclaw Point since the time of the First Men. Knowing the terrain like no other, the people of Crackclaw Point thwarted Andal invasions, repelled Darklyn kings and fought off all others who thought to control the valleys, pine barrens and bogs of the peninsula. With little in the way of resources other than timber and what could be caught at sea, the Brunes, like their neighbours, were never rich. Castles were built to last, not to impress. Built on a cliff overlooking the sea, the Dyre Den of House Brune has stood for centuries, if not millennia. Its three crooked towers can be seen from far out and even miles away they can be spotted sticking out above the pines.

Around the castle lay the town where many ships can drop anchor in the port between the cliff. The town at the end of the road from Maidenpool has become a bustling place with an extensive market and warehouse district. Dotted along the coast are little fishing villages and a few small towns. Land inwards the people live a more simple life and are spread out over farming communities and towns between the forests and bogs. With little to gain and staunch defenders, Crackclaw Point remained isolated from the rest of Westeros and developed its own set of customs and traditions. Certainly one of these traditions was quarrelling with neighbours over harbours, pastures and grudges whose origin none could remember.

During the War of Conquest House Brune, like all of its neighbours, surrendered peacefully and swore itself to the Targaryens. Having always been loyal to the Targaryens, the Brunes fought by their side in the Dance of the Dragons and more recently in the Blackfyre Rebellion. Their financial and military support, along with the bravery displayed in battle by Lord Balfar on the Battle of the Redgrass Field, earned the House more sway at the royal court.

Though most of the history of Crackclaw Point was one of infighting and isolation, Balfar has managed to create a fragile peace in the region. Along with the Brunes of Brownhollow, Balfar has invested coin and favour to foster better relations with the Pynes, Hardys and Crabbs. In a bid to increase his influence beyond Crackclaw Point, taxes have started trickling down to the Iron Throne where historically few lords could ever be bothered to pay their dues. However, all things are not well as all over the peninsula unused blade hands are starting to itch and the heir to the Dyre Den has run away to Essos. With Balfar’s only son fighting for the Bright Banners in self-imposed exile, there are new pretenders to his seat. His brother Ser Armon could claim rightful succession if Balfar were to pass away but word has spread of a bastard son by the name of Roland Waters who could one day return and demand his birthright.


Members and Retinues:


- Lord Balfar Brune of the Dyre Den (58)
- Lady Lyna Pyne (46), his wife
- Theo (26), heir to the Dyre Den, currently a member of the Bright Banners
- Lynne (17), firstborn of the twins
- Laryssa (17), second twin
- Roland Waters (10), bastard of Balfar
- Ser Armon (55), brother of Balfar
- Lady Danica Darkwood (36), his wife
- Ser Oswald (20), his son
- Utwyn (18), his son
- Marten Tall (35), merchant and informant
- Maester Erwin (50)
- Castellan Eddrick Shallow (38)

Characters: WIP
Posted. I still need to find an appropriate image for Alberic. Failing at that I'll have a written description up.

Squrmy, Tyler and Alberic will definitely cross paths, maybe very soon considering my plans to disrupt some business.
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