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    1. CourierSix 10 yrs ago

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10 yrs ago
Rektscoped m8

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I may edit each of my characters a unique ability so I have some power variation to work with. For example, I may give Isaac a small, armed robot army that he uses for ship security and, to a smaller extent, in the field operations when necessary. Carver would get the ability to turn suit power into raw electricity and cast it using special suit functions, and Bannon would get Active Camoflauge/Invisibility cloaking for stealth stuff, which he would have gotten while he was doing black ops missions. Those sound good?
Since my dudes are kinda like a mini-faction, I may just make an introduction post that involves a supply retrieval op. Anyone who wants to be involved can let me know.
Name: Zyland Bannon Age: 29 Gender: Male Appearance: Out of Armor- [By Night](http://fc03.deviantart.net/fs71/i/2010/305/b/d/albert_wesker_without_glasses_by_sherringui-d31yvnc.jpg) [By Day](http://fc08.deviantart.net/fs70/f/2011/348/2/b/resident_evil_5_by_stalkersdxx-d4j3y4h.jpg) In Armor- [SpecOps](http://oyster.ignimgs.com/mediawiki/apis.ign.com/dead-space-3/f/fd/Elite_suit_DS3.jpg) Canon, AU, or OC?: OC Universe of Origin: Dead Space Personality: Bannon is the kind of guy who is what you need him to be when you need him to be it. Surviving Necromorph outbreaks on the Sprawl, a colony/station on Saturn's moon Titan, as well as an out break on another, smaller colony has left him to be a cold and blunt individual, but only in the heat of combat. Outside f combat, he is great at separating his combat trauma from the rest of his life, and as such is great to have around as a friend who can have a good laugh and comfort you when you need it. He is also highly intelligent, as he was a scientist prior to his working for a private corporation as a black ops agent. He can get a bit ruffled when someone proves him wrong or goes against his ideals, but otherwise he maintains his cool and is pretty easygoing. Abilities/Weapons: Kinesis and Stasis- Just like Isaac, Bannon can use Kinesis and Stasis modules to manipulate, pick up, and launch items of massive weight and slow things to a crawl with these abilities, respectively. Bannon is much more prone to using these for combat purposes, to about the same effect as Carver. Enhanced Physicals: Since Bannon used to fight in classified battles for a private corporation, they altered Bannon's suit and granted him very highly enhanced physicals. He is incredibly fast, strong, agile, and flexible thanks to these alterations to the point of being superhuman. HUD Radar: Bannon has a HUD Display featuring a radar that detects any movement within 25 meters. It is useful for locating flying debris, as well as living and dead hostile entities. Flight: Pretty self explanatory. This has also been enhanced so that it is more practical to fly in standsrd gravitational conditions, as well as for aiding in knockback resistance. Overactive Camo: As a Black Ops operative, Bannon was trained to be an expert in stealth. Using his skills and the camouflage function if his armor, he can hide his heat signature and turn completely invisible, to be unseen by the untrained eye. The invisibility function is not completely perfect, however. An extremely well-trained eye can see a shimmer when he is up close. It is incredibly hard to spot, however, and is unable to be seen by those not looking for it due to the fact that the shimmers exist as flickers below the absolute threshold. Backstory: Bannon used to be an astronomer and a Shockspace Engineer, and only got a year's worth of work experience before he experienced his first necromorph outbreak. He managed to escape the colony after single-handedly defending himself and his fellow civillians from a wave of Necromorphs, mutated undead creatures that are incredibly hard to kill, that attempted to kill them. He moved to the Sprawl, where he soon endured the same thing. His consecutive survival successes and gained combat experience through these events caught the eye of the Bohler Corporation, which sought to secretly do what EarthGov refused to and fight the things that threatened to tear apart civilization. Bannon fought for years under the Bohler corporation as a black ops agent, though his title by day was Shockspace Engineer. He would continue to do this until Earth was attacked by an unknown force, which destroyed much of what EarthGov had built up, and the Bohler Corporation was caught in the crossfire. With nowhere left to go, he joined up with Clarke and Carver to go investigate the source of more discovered Marker signals. Much to their surprise, they were sucked through an anomaly in space into another universe. Faction: Factionless, works with Isaac and John.
Name: John Carver Age: 37 Gender: Male Appearance: In armor- [The Soldier](http://www.cosplayisland.co.uk/files/costumes/3095/63878/CI_63878_1338924265.jpg) Physical appearance- [Scarface of Dead Space](http://4.bp.blogspot.com/-pP5fi_6voVw/ULub9lOGT5I/AAAAAAAAAMA/GMCUkF_caCU/s1600/carver.png) Canon, AU, or OC?: AU Universe of Origin: Dead Space Personality: Read [Personality](http://deadspace.wikia.com/wiki/John_Carver) Abilities/Weapons: Kinesis and Stasis- Just like Isaac, Carver can use Kinesis and Stasis modules to manipulate, pick up, and launch items of massive weight and slow things to a crawl with these abilities, respectively. Carver is much more prone to using these for combat purposes. Enhanced Physicals: Since John is more of a soldier than Isaac, Isaac altered Carver's suit more than his own, and granted Carver very highly enhanced physicals. He is incredibly fast, strong, agile, and flexible thanks to these alterations to the point of being superhuman. HUD Radar: Carver has a HUD Display featuring a radar that detects any movement within 25 meters. It is useful for locating flying debris, as well as living and dead hostile entities. Flight: Pretty self explanatory. This has also been enhanced so that it is more practical to fly in standsrd gravitational conditions, as well as for aiding in knockback resistance. Tesla Comps: Carver, also thanks to Isaac, can convert suit power into raw electricity and cast it with pinpoint precision, use it to charge other devices, or enhance the damage any of his weapons deal by combining the electricity effect with a blade or bullet from a gun. Backstory: Read [Biography] (http://deadspace.wikia.com/wiki/John_Carver) Faction: Factionless, works with Isaac Clarke. Misc: Whilst Clarke is the engineer who runs the ship and etcetera, it is Carver who mostly performs on-the-ground operations. Clarke provides support from the Terra Nova, but he will also join in the himself when necessary.
Name: Isaac Clarke Age: Technically 50, but biologically most likely in his late thirties-early forties. Gender: Male Appearance: Helmet on [Like a Boss](http://th07.deviantart.net/fs71/PRE/f/2012/290/7/4/dead_space_armor_by_polo88-d5i4j7a.jpg) Helmet off & the fashion the helmet is put on and taken off. [The Marker Killer](http://1.bp.blogspot.com/-qr0EwZRy8Pg/USGXEPBOL2I/AAAAAAAAB-E/G7fPNcd79mY/s1600/Isaac+Clarke+(2).gif) Canon, AU, or OC?: AU, though everything that has happened canonically in his universe hasn't changed, I'm adding a bit extra to the events after his most recent appearance. Universe of Origin: Dead Space Personality: Read [Personality](http://deadspace.wikia.com/wiki/Isaac_Clarke) Abilities/weapons: Engineering Genius: Isaac is a gifted engineer. He knows ships inside and out, as well as all kinds of other gadgets. He can create weapons from raw materials that are of a higher grade than many military-issue armaments. He is also capable of running the ships diagnostic and semi-auto repair systems so he can do everything from the bridge and his quarters. Kinesis: Isaac's suit is capable of picking up any items of extreme weight, though he does have his limits. He uses this tool most of the time for utility purposes, but he uses it as a weapon when he needs to, hurling massive objects and sharp objects alike at blinding speeds. Stasis: Isaac's stasis module, also attached to his suit, is capable of slowing any moving object or organism to a crawl's pace. He also uses this for utility purposes, creating safer ways of passing through dangerous areas of his ship, like fast-moving fans and pistons. He does tend to use this in combat more frequently than kinesis however, and he will virtually freeze an opponent to ensure he hits his mark. Flight: Isaac can fly in 0G and low-gravity areas, though he can also fly in standard conditions at the expense f massive power consumption. Security Bots: Isaac can command an army of robots through his RIG that essentially act as security and extra (and expendable) members of the Terra Nova crew. Often, they Isaac will command them and issue orders to them whilst on the battlefield himself. They are capable of utilizing any weapons he crafts or has stored away in his armory, and as such should not be underestimated due to the power Isaac's weapons are known to have. Backstory: Read [Biography](http://deadspace.wikia.com/wiki/Isaac_Clarke) Faction: Factionless
Is now a good tine for me to mention that I forgot to say that Isaac has a warship and its onboard weapons are his trump card. Massive and intense lasers, missile strikes, mine deployment, and auto-defense sentry turrets. It's also where he, John, and Bannon organize their next moves. Its basically a giant arsenal and HQ.
### Closed
Will bump this because I can take one more.
> Hm... Time to throw up the OOC/Character's thread then?
Never mind, I'm an idiot. Just read the Dev Journal. Ignore this thread, and forgive me.
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