Name: Zyland Bannon
Age: 29
Gender: Male
Appearance:
Out of Armor-
[By Night](http://fc03.deviantart.net/fs71/i/2010/305/b/d/albert_wesker_without_glasses_by_sherringui-d31yvnc.jpg)
[By Day](http://fc08.deviantart.net/fs70/f/2011/348/2/b/resident_evil_5_by_stalkersdxx-d4j3y4h.jpg)
In Armor-
[SpecOps](http://oyster.ignimgs.com/mediawiki/apis.ign.com/dead-space-3/f/fd/Elite_suit_DS3.jpg)
Canon, AU, or OC?: OC
Universe of Origin: Dead Space
Personality: Bannon is the kind of guy who is what you need him to be when you need him to be it. Surviving Necromorph outbreaks on the Sprawl, a colony/station on Saturn's moon Titan, as well as an out break on another, smaller colony has left him to be a cold and blunt individual, but only in the heat of combat. Outside f combat, he is great at separating his combat trauma from the rest of his life, and as such is great to have around as a friend who can have a good laugh and comfort you when you need it. He is also highly intelligent, as he was a scientist prior to his working for a private corporation as a black ops agent. He can get a bit ruffled when someone proves him wrong or goes against his ideals, but otherwise he maintains his cool and is pretty easygoing.
Abilities/Weapons:
Kinesis and Stasis- Just like Isaac, Bannon can use Kinesis and Stasis modules to manipulate, pick up, and launch items of massive weight and slow things to a crawl with these abilities, respectively. Bannon is much more prone to using these for combat purposes, to about the same effect as Carver.
Enhanced Physicals: Since Bannon used to fight in classified battles for a private corporation, they altered Bannon's suit and granted him very highly enhanced physicals. He is incredibly fast, strong, agile, and flexible thanks to these alterations to the point of being superhuman.
HUD Radar: Bannon has a HUD Display featuring a radar that detects any movement within 25 meters. It is useful for locating flying debris, as well as living and dead hostile entities.
Flight: Pretty self explanatory. This has also been enhanced so that it is more practical to fly in standsrd gravitational conditions, as well as for aiding in knockback resistance.
Overactive Camo: As a Black Ops operative, Bannon was trained to be an expert in stealth. Using his skills and the camouflage function if his armor, he can hide his heat signature and turn completely invisible, to be unseen by the untrained eye. The invisibility function is not completely perfect, however. An extremely well-trained eye can see a shimmer when he is up close. It is incredibly hard to spot, however, and is unable to be seen by those not looking for it due to the fact that the shimmers exist as flickers below the absolute threshold.
Backstory: Bannon used to be an astronomer and a Shockspace Engineer, and only got a year's worth of work experience before he experienced his first necromorph outbreak. He managed to escape the colony after single-handedly defending himself and his fellow civillians from a wave of Necromorphs, mutated undead creatures that are incredibly hard to kill, that attempted to kill them. He moved to the Sprawl, where he soon endured the same thing. His consecutive survival successes and gained combat experience through these events caught the eye of the Bohler Corporation, which sought to secretly do what EarthGov refused to and fight the things that threatened to tear apart civilization.
Bannon fought for years under the Bohler corporation as a black ops agent, though his title by day was Shockspace Engineer. He would continue to do this until Earth was attacked by an unknown force, which destroyed much of what EarthGov had built up, and the Bohler Corporation was caught in the crossfire. With nowhere left to go, he joined up with Clarke and Carver to go investigate the source of more discovered Marker signals. Much to their surprise, they were sucked through an anomaly in space into another universe.
Faction: Factionless, works with Isaac and John.