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    1. Cruallassar 9 yrs ago

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<Snipped quote by Cruallassar>

Is the CS in your storage meant for arena combat? If so, i could provide some critique.


It is meant for RP in general...but yeah, Arena combat too. Certainly, I would love to have it.
There is no set template, and yes, common sense. what do you think your character sheet requires? you must remember you can only use whats listed in your sheet, so what items/abilites do you want listed? the specifics of your character. etc.


Alright then, I should be good for an arena fight @Dreaming.
<Snipped quote by Cruallassar>

Exactly what do you need tips on? Arena role-plays are fundamentally 1x1 role-plays that center around combat for some reason. The most satisfying fights contain stories that advance the character and their back stories, establish rivalries and allies that can generate further conflicts and interactions.


Well...most specifically, what kind of thing is required for characters, if anything? Any templates or requirements? Also, any moderation, or simply common sense?
@Dreaming

I would if you wouldn't mind giving me some noobie pointers on how the heck this is done. Besides the obvious combat RP part, I mean.
Another noobie here, wondering if I can get A: Some tips as to what kind of requirements apply to arena characters...maybe a character sheet format or something, or whether or not the one I made recently (I might link if necessary) is acceptable, and B: A training fight going. Since I see one person looking for a ranked fight, and one person just looking for practice, I would love to challenge either one or both of you. And while I may be completely new to this particular arena setting...I would like to think I would put up at least a challenge in a ranked scenario due to past experience...
Each RP and GM has his or her own set of requirements, but there are general complexity requirements for the separate sections that GMs more or less tend to look for, based on where their RP is.

Free having few to no requirements, Casual having some requirements and Advanced typically having more. The GMs set the requirements, not the moderators.


And in the Arena?
Name:Crual-lassa'Ras Le'Valeron
Quote: Everything is variable. Every obstacle is surmountable.
Gender: Male
Race: Dark Elf
Age: 82
Combat Class: Assassin
Strong vs: Physically based enemies, ex: warriors, tanks, assassins, creatures. Support class enemies, ex: Necromancers, healers.
Weak vs: Magic based enemies, ex: Mages, enchanters, sorcerers, wizards, elementals.
Appearance: Black hair, trimmed to a medium-short length, green eyes, pointy ears, fair complexion, a series of dark glyphs on left side of his face, tall and slender, with thin features.

Outfit/Equipment/Weapons: A black long-sleeved tunic and pants, black leather gloves and boots with inlaid adamant plates, leather-covered adamant shoulder, arm and leg plates, a black hood with a black leather strip along the center, a black half-cape hung over the left shoulder, silver trim, and a silver medallion bearing an enchanted gem hung around his neck inside his tunic. Sometimes wears a black cloak with magic camouflage properties cast on it.

Two thin runeblades with edges that seem scorched, black leather-wrapped handles, dark metal guards and red gems in the center of the guards, sheathed to either side.
A black leather quiver of arrows with equally black fletchings, shafts, dark metal heads and various effect spells placed with runes along said shafts. Also a black bow to go with the arrows, with hooked blades along the tips of the bow.
An array of knives in various locations included but not limited to: inside boots and inner arm sheathes.
A pair of small dart-crossbows with assorted types of darts folded and holstered on the thighs.

Types of arrows include:
HV arrow: Flies for a short way before accelerating to Mach 3, and producing a sonic shockwave, until contact with target.
Hailstorm arrow: Flies for a short way before exploding into a hundred arrows of red magical energy, which can burn entirely through an unarmored person, or through an inch of steel plate.
Magic arrow: Arrow of red magic, the same as one of the hailstorm arrow subsidiaries. Is summoned from the bow, rather than requiring another physical arrow.
Net trap arrow: Arrow which unfolds a strong net made of an elastic, highly sticky substance which can hold without breaking nearly 500 pounds of weight on a single strand. Net bursts out to envelop the target when it is close to impact. No sharp tip.
Explosive arrow: Explodes on impact. Explosive size of a basic grenade.

Types of darts include:
Poison dart: Slowly causes the blood vessels leading to and from the heart to clot up, causing death within two hours, and physical problems within half an hour.
Tranquilizer dart: Slowly saps the energy of the victim, exhausting them, and will put a normal person to sleep in half an hour.
Pain dart: Stimulates all the pain receptors in the victim near the puncture point of the dart at once, causing extreme pain.

Physical capabilities: Stronger than his frame would suggest, but not up to the same level as most strength-based enemies, and relies on his superb speed and agility to make up for it. Excellent hand-eye coordination and combat reflexes, and is able to put an arrow where he wants it a hundred meters away, dodge a return arrow, and have his sword out for melee combat within the span of a second from a relaxed position, without his enchantments.

Skills/abilities/training:Expert archer, swordfighter (not swordsman or duelist, he is quite particular on that point), and in hand-to-hand or knife combat. Is also expert in moving and remaining unseen, even without his magical techniques to that effect. Is capable of wielding assorted small-scale, high-damage, focused types of magical attacks and combat enchantments, and is very skilled in the art of Shadowmelding, teleporting or traveling from place to place through ethereal shadows. He often looks like a shadowy wraith himself when in combat, shadowmelding from place to place, attacking, then disappearing in a stream of dark magic before anyone can attack him in return. Generally channels his magical abilities into his martial combat for maximum effect.
His list of spells and enchantments include:
(Divided into tiers based on power level, for use in a wider variety of battles with greater differences in power.)

Tier 0
None

Tier 1
Ethereal sense: A low-energy spell that allows the vision of ethereal or shadow items or beings, along with the shadows of physical objects in the ethereal plane. Good for seeing things that don't want to be seen, or in harsh conditions.
Shadow-wielding: Wields the shadows to do the user's bidding, including making shadows physical to do the user's will very similar to telekinesis, or shadowcloaking...making oneself nearly invisible in the shadows.
Speed enchantment: Typically a self-enchantment, allows the user's actions and perceptions to speed 10X for as long as it is channeled. Cruallassar typically uses this in short bursts when at all, though he is capable of using it constantly for multiple hours without using other magic.

Tier 2
Shielding ward: Emanates a wide shield of magical energy, capable of blocking any kind of attack. Strength depends on that which the user channels into it. Cruallassar can use it to stop forces of multiple tons impacting it at high velocities, (as in, if the Hulk were to throw a statue at him) or powerful magical attacks, (As in, from people who actually specialize in the craft, not his own.) among other things.
Shock-wave: Emanates a powerful concussive blast from an open palm that dissipates after a few feet, capable of shattering stone, or sending objects as heavy as a ton flying. Can be directed into the ground for a wider surrounding effect, can also be used to propel the user in the opposing direction.
Fireblast: Emanates a focused blast of focused heat from a hand, in the direction of the user's choosing. Capable of melting a three-inch hole in steel in one use. Has less pinpoint effect, but more explosive effect when used at range.
Time-lock enchantment: Freezes the enchanted item in time, disallowing any effect on the item in any way until the time-lock is removed or disrupted. Requires physical contact to initiate the spell, or to remove it.
Power enchantment: Adds a substantial amount of energy to an attack with the enchanted item, allowing it to cut some otherwise armored items,(can slice through steel with little effort, adamant...a bit more effort) or damage beings less vulnerable to physical harm, such as divine beings, elementals, magical summons, spirits, or ghosts. Also makes the item present in an ethereal form as well as the physical. (Think magic lightsaber mode)
Shadow enchantment: Turns the item ethereal, allowing it to interact purely with beings and items of magic and/or ethereal form. Good for disrupting a mage's connection with his power, or fighting supernatural beings.

Personality/fighting style: Crual-lassa'Ras...often going by the shorter moniker Cruallassar...is a man of few words. He speaks when he has something to say, otherwise he remains silently in the darkest corner of the room. He is quick to act, but quicker to analyze his action, and the subject, trying to have a good notion of the target's capabilities and limitations as soon as possible...often even before he attacks. He always stays on the offensive, relying on his agility, speed, and magic to protect him from anything his enemy might send at him, in a very glass-cannon style approach. In social interactions, Cruallassar has a very dry sense of humor, and contrary to his fighting style is fairly forthright in his conversation and thought processes, and speaks his mind when he has an opinion. He likes games of tactics and strategy, both on and off the battlefield, and enjoys pitting his mind against intelligent opponents.

Backstory may follow

Theme music: youtube.com/watch?v=actZumishxQ
@Cruallassar
Have you read through this?
roleplayerguild.com/topics/4958-a-new-..

If you have, could you point out which bits you struggle with comprehending?
If you haven't, read through it and ask about things you're still unsure about afterwards.


That depends. Are you asking if I've read it as of the time of your question, or as of right now? Because the first would be no, and the second would be yes.

Any character sheet limitations/requirements/forms/formats etc?
Thanks to the two people welcoming me thus far. Now, as I have had a chance to look around and explore things here, I was wondering if any of the residents of this maelstrom of the multiverse could possibly show me around the non-self explanatory parts of the website?
Vedui, tateyus, greetings, and salutations, RPers of the Roleplayerguild website. In the spirit of introduction, I am Cruallassar. Thanks to Zanon for informing me of this very intriguing corner of the internet. I look forward to roleplaying with you all.
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