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    1. Crya 11 yrs ago

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Glad to hear it! And not yet, but it will be pretty standard.
Ok. Your character can be anywhere from rookie to expert; they'll learn along the way. They'll gain power and influence similar to how the Dragonborn, Champion of Cyrodiil, Neravarine, etc. did.
The people of Tamriel are scrambling.

Alduin lay defeated, crushed utterly in a heroic sacrifice by the last, and late, Dragonborn. The great enemies to the motherland Skyrim, Harkon and Miraak, are dead. For a while, all was peaceful. Then, the Thalmor, led by Mistress Elenwen, led a peace conference between the warring Elisif and Ulfric. They claimed that High King Torygg's father had a bastard son with a Thalmor representative. They said that this High Elf, raised as a Nord, would make the perfect High King of Skyrim, ushering in a great alliance between the Nords and the Thalmor. Elisif was pressured to consider this, and for some reason Ulfric agreed to the conference as well.

This did not bode well with Skyrim's general population, nor any man or Argonian in Tamriel who feared the expansion of the Thalmor. The exact details are unknown, but its being pieced together.

The Conference of Riverwood was attacked by a pro-man military group with incredible force and precision. Elenwen, Ulfric and Elisif, along with their top advisers, were killed. This attacking force apparently left the message to "Teach a lesson to the Elf sympathizers. These traitors have been made an example of." Many old Stormcloaks, viewing Ulfric being at the Conference as a betrayal, have allied themselves with this new force.

The group was later revealed to have been lead by General Sidonis, who fought in the Great War against the Thalmor and was the Empire's best military tactician. He has styled himself Emperor Lyvander Sidonis I of the restored Alessian Empire. He has thousands of Nords and Imperials backing him, and under his military genius he has snatched the country of Skyrim for himself, proclaiming it the first of many to fall.

What has the people scrambling is that General Sidonis claims that the Thalmor, and by extension all Elves, are a threat to Tamriellic peace and always have been. He has ordered the execution of every Elven man, woman and child in Alessian territory. Thousands of Elves are already feared dead, and chaos is breaking out all over the continent as more flock to his cause every day. For every elf who dies, ten men and women join Sidonis's cause, seeing the Thalmor as a threat to Tamriel, with added animosity towards Elves. They reason that the Thalmor have been nothing but evil, the Dark Elves have always been at war with the Nords, an Elf caused the Oblivion Crisis that nearly destroyed the world, and of course Elves enslaved humans in the time of Alessia herself. A worrying consensus among the downtrodden is that the Elves have done more harm in Tamriel's history than good.

____

In this roleplay, Cyrodiil has devolved into a near anarchic state as the Alessians press on, threatening to unify all of mainland Tamriel in a mass genocidal war against all Elvenkind. Those who haven't thrown their lot in with the extremists recognize that they need to be stopped, quickly.

The Imperial Empire is crumbling, so it is turning to outside help. It is taking any volunteers it gets to stop the Alessians. Your character will be someone who volunteered, or an Imperial soldier. We'll see the Alessian Empire expand and commit more atrocities, and at the same time the Thalmor will come up with some atrocities of their own, only adding legitimacy to Sidonis's cause. The strike team put together by the Mede regime, your characters, are initially mean to carve a path for Imperial soldiers, but as things take a turn for the worse, you'll gain more influence and autonomy.

We're dealing with genocide here so obvious this will be a serious RP, but that doesn't mean we can't enjoy ourselves. I expect a lot of character development and a good story driven RP, shaped entirely by your actions. Tamriel is in a state where it can be molded easily by those with the power to do so (when hasn't it been), and that might be you...
Daryna was helped up by some woman - maybe that quarian Kali. Anyway, her sight recovered relatively quickly and by then Saseen was gone anyway. That was as good as she could hope for. Averting eye contact from anyone in the room, she grabbed her testicle cooler and headed out the door. Daryna spent the next few minutes listening to a recording of the meeting - she needed to commit it to long term memory in order for it to stick. She listened to every word Tanya said, and was enthused all over again to get this job done. She had stolen valuable things in her career - but a spaceship was worth serious cred.

Daryna first decided to grab lunch at a nearby bar - no krogan or asari food, which Daryna was used to eating, but batarian food was... good enough. Certainly different. She had some kind of meaty thing... maybe a squid. It was easy to forget the meal with the hilarious sitcom playing in the corner - she found herself laughing along with every batarian in the joint. It reminded Daryna of Khel Galdor's favorite cartoon that he made her watch - Dakor the Explorer. The krogan who searched the galaxy for the cure to the genophage with his talking rifle, Salarisniper, and the head of a turian who would give Dakor hints of where to find the cure. Thinking of Dakor only made Daryna miss her father more, however.

Sure, Daryna had 30,000 credits worth of krogan testicles, but she needed something she could pay for more souvenirs with - she needed hard creds. The solution was usually easy - and it was Daryna's favorite pastime. She found a group of three batarians - they looked like friends - walking down the street. What started with an innocent "Hello my friends! I am Mysteria the Hypnotist! I bet you fifty credits that I could put one of you under my spell" - turned into watching the slowest of the batarians doing elegant dances all across the street. Eventually, Daryna had gathered a crowd of over twenty passerby, all claiming that they would be the one to resist her hypnosis. Daryna ended up making over 600 credits before the crowd began to get restless. The first batarian who accused her of being an evil witch ended up soiling himself, and the attention had shifted well away from Daryna, who made off into a nearby alleyway. She later found herself at the docks, wearing a tie-dye t-shirt that said "I Heart Cartagena", a fan that also sprayed water to keep her cool, and a charm bracelet with ten festive charms.
I may do a shorter post later tonight, just to show Daryna doesn't have to always be a slobbering mess.
I mean if she doesn't some other asari will. Speaking of, Rebekha Gaela sounds suspiciously asari.
Glad to hear it. Trust will be the most interesting part of this roleplay. It will play a fine balance between staying alive and leaving yourself open to die.
I hope it will be! The number of players we get will affect the length of the roleplay. If there's only five it'll last a lot longer and the deaths would be very stretched out.
Any interest? You'd be working together to go into the Deep Roads. You could make alliances/partnerships, team up with people... or you could double cross them, and leave them to die when they're in need of help. The goal is to work as a team, of course, but you know that not everyone will make it. You're all hoping you're the last one to reach Valfaada's corpse... aka so the winner can take it all. Combat will be based on your character and writing ability and supplemented with dice rolls to keep it fair and balanced.
Hi everyone! I thought in honor of the upcoming Inquisition title (October 7th!), we could explore a bit of the Dragon Age world, but know that you do not have to be familiar with the DA series to play this roleplay. If you want in and haven't played DA, PM me when making a character and I'll help you.

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Everyone knows the Fade. The twisted beyond realm where mages walk freely and demons lurk in the shadows, and it has been so for thousands of years. Fewer people know the legend of Valfaada, wife to Archon Danirius, the first ruler of the ancient Tevinter Imperium. She was said to be the most powerful mage in all of the world, the Archpriestess of the Old Gods. They say that Valfaada was ruthless, cunning, and unstoppable. But she was also arrogant.

Well into Danirius's rule, it is said that Valfaada grew so powerful, that she tried to steal the essence of the Old Gods for herself. She traveled to the lowest part of the Dwarven Deep Roads, where it is said that they slept, and she fought them, but even as they slept, they cast her down. Although Valfaada would not accept defeat. Her physical body was cast down, but her mind entered the Fade in the moments of her death, utterly destroyed by the power of the Old Gods.

It is present day in Thedas. The latest blight has been ended by the last remaining Wardens. Knight Commander Meredith has recently been killed in the Free Marches. And Valfaada's spirit has finally recovered. She is one in the Fade again... and she is seeking vengeance upon the last remaining Old Gods.

All across Thedas, people of all kinds have been visited by Valfaada in their dreams. She carries a message: Go down into the Deep Roads, to where the mortal body of Valfaada was cast down. With the stepping stone of a mortal vessel, she will return to Thedas and resume her fight against the Old Gods. When she consumes them, her reward is an ancient Tevinter artifact that Valfaada had on her person - an artifact that can use the Fade to bend reality itself to your will. Even if you haven't been visited by Valfaada, the word has spread everywhere. The chase is on.

But it is no simple task. Thousands of Darkspawn separate Valfaada's corpse and the outside world. It is a region of the Deep Roads nobody has entered in thousands of years... before the Darkspawn existed. And not only the Darkspawn will pose a threat: all kinds of people and creatures have ventured into the Deep Roads, and they will try to stop anyone getting ahead of them. Only the strongest, smartest and luckiest will reach Valfaada.

****

Your character is an individual who wants the power of Valfaada at their fingertips. They want the promised artifact - and they're willing to fight legions of Darkspawn, and whoever else is going into the Deep Roads. Maybe they think they can use it for good - make food to give to the poor, create money to feed their family. Or maybe they want it for darker reasons.

One thing sets your character apart from the hundreds of others venturing into the Deep Roads. You have agreed to bond together with a handful of others who want the artifact in a truce. You will fight together as a group to get to Valfaada's body, knowing that many of you will die along the way.

The one who doesn't die will get the artifact. It's simple.

****

This roleplay will involve you fighting the Darkspawn, and fighting the other adventurers who have gone into the Deep Roads. It will also be about character development as you talk to your competitors. Valfaada revealed dozens of alternate routes into the Deep Roads to bypass the Dwarves of Orzammar. You'll be starting with the others very close to the Circle of Mages in Fereldan. You can be from any country in the world (Antiva, Orlais, Fereldan, etc.). On the way to this entrance into the Deep Road, you slowly met the other characters, and over time you all agreed to form the truce to fight together.

This will be a shorter roleplay where many of your characters will die. If you're smart and lucky, your character will survive on to the end and reach the secrets of Valfaada.

Will you survive? Can you?
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