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    1. Crya 11 yrs ago

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I'll accept Jartod now, thanks for editing. GreivousKhan, I'll say it's the 31st of Sun's Height, mid after noon, because why not (AKA, Tamriellic equivalent of July 31st). As always, use your imagination while posting. You can do anything.
Could also be simple ignorance. Reminds me of an American Dad episode. "Is he Chinese?" - "Yep! Japanese, to be specific."
So you can interact with NPCs if you want, and control them. This is a time to introduce your character and do anything else that you want to do. The real action will begin when you enter the town, and even then it will go how you decide it will go.

Edit: Is it sad that ever since starting this roleplay my 3AM slot has been filled with reading ever increasingly obscure facts about TES lore?
"Beware the fall!" proclaimed the preacher on the rock, overlooking the travelers of the road between Bruma and Falkreath, which was bustling with activity, mostly refugees. "The fall is coming! The fall of man! The fall of mer! The fall of land!" He stretched his arms out to the heavens in a bid to draw any attention he could. The members of Dragon's Eye were among his audience, freshly rested and on the road to their first mission as an infiltration team. "Our only hope is to ride it out! But who among us can ride time? Can you? How about you? Can you, my dear? No? Indeed." The preacher turned away from the crowd. "I turn my back on you, as all the gods have! The wheel turns, but who is left to see it? I wonder..."

Quarivier, dressed in his leather with a hood pulled tightly over his head to hide his Elven features, scoffed at the preacher. "An insane, and blasphemous, old man. My people will not fall to anyone. Not to the likes of a butcher, nor anyone. I bet he worships Talos as well. If we weren't on our mission..." The Thalmor agent was interrupted when a group of Bosmer, likely a family, passed close by. An old woman was sobbing into the arms of a young man.

"She was a priestess," the old elf cried out. "They warned her to leave, and she turned to Mara for help. And now she is dead. What if he's right? What if the gods really have left us? How else could Mara let her own disciple be abducted from her own temple!"

The young Bosmer comforted her. "She loved everyone until the end, like Mara instructed. Mara turned her back to no one. It was the Alessian Empire that turned its back on Her."

Quarivier frowned at the exchange. "But we are on a mission. The Alessian Empire is a menace, and it must be stopped. These men presume to dictate the fate of mer, and I presume to dictate the fate of my knife at their throats."

The small squad of Dragon's Eye was bound together by no uniform or commanding officer. They were to enter Falkreath, one by one, disguised if need be, and gather information on the Alessian Empire. It might be tricky, considering Jarl Dengeir's famed paranoia, but it was their mission. For now, they stood by a simple road, but it symbolized so much more. The squad could see shades of the three Elves streaming from the direction of Falkreath, most in utter disarray and carrying nothing except the clothes on their backs. Some looked very much like prisoners of war. Fathers carried crying babies. Former nobles walked barefoot. Children walked alone.

And then there was the other side. Fit, young men and women of man or beast descent looking fresh and eager on their way to Falkreath. Some even had the audacity to keep their Legion armor and sword as they marched to kneel before another Emperor. The two sides avoided contact, casting their eyes to the ground when they passed. Both sides knew of the other's intent. Neither wanted to acknowledge it.

"We are playing with fire! Following mortals who play with a power they do not even come close to comprehending!" the preacher continued, facing the road again. "The wheel turns upon children playing with fire!" he repeated in an exasperated tone. "A fire that threatens the fabrics of the all and none!"

Falkreath was just over the next hill, according to the sign. Most of the journey had been taken in silent anticipation for what was to come. Quarivier had broken it with his musings on the preacher. The members of the squad seemed to look around at each other for the first time, actually noticing the people they were traveling with.
C-Pat harassment you say?
Daryna was finishing an energy drink when she heard the firefight in the docking bay. Daryna was nowhere near that particular area; rather she was at the heart of the Cartagena marketplace. She assumed that the ship had landed. Then again, it could just be a run of the mill batarian shootout. Still, Daryna had settled on a plan she was rather fond of, mostly because it involved excessive use of her biotics. She planned to infiltrate the ship and prevent the captain from calling for help, but call her a frog's uncle if technology hadn't beat her to the punch. If only Dominate would work on a computer... think of all the vids I could download for free... Daryna stood up and turned away from the bar. The people of Cartagena Station were still going about their daily business, but several were looking around, wondering what was going on. Most of C-Pat had scurried away to the docking bay, creating a whole big mess of trouble for Daryna's new allies. "If any rogue cops with hearts of gold think about crashing your party," Daryna had informed the group over omni-tool before the ship landed, "I'll draw them away from the dock. Good luck down there."

Daryna cracked her knuckles and smiled. "Riot time," she declared. She saw a pawn shop nearby with jewelry in the windows. That would make a good start. She focused on a passing batarian and watched as he raised his pistol and shot out the shop's window, then dove into the store to begin looting. She released control of him, only to see him continue looting. That was, Daryna always thought, the most interesting part of Dominate. The power of suggestion. The batarian thought he was looting the store, and he wanted to loot the store. Soon, several batarians were firing their guns into the air, into store windows, and looting shops... most of which was Daryna's doing. She made two krogan butt heads in the middle of the walkway, a hanar carry a salarian away, and an asari take off her top and run through the street.

And for the coup de grĂ¢ce, she spotted a fuel container next to the bar's generator. She focused her mind as she made a nearby batarian raise his arm and pull the trigger. A sufficiently large explosion engulfed the marketplace; not big enough to do any real damage, but big enough to draw attention away from the docks. Just as she imaged, C-Pat began pouring in to the scene. She had one of the looters (they were doing just fine on their own, now) fire a shot at one of the cops' chestplates. His shields deflected it, but it did freak him out enough to call for backup, and lots of it.

There had to be at least thirty citizens looting ten different shops, now. C-Pat was pouring in in force. Daryna, meanwhile, had all but collapsed in a nearby corner, watching her work unfold. The biotics had left her tired, and hungry, but she knew her limits, and how to work around them. Making one krogan last an hour in a shootout or go beserk may have taken more power, but it would also have been less effective a distraction. Thirty tiny tremors that lead to an avalanche is much preferred. Work smarter, not harder. If she didn't learn that lesson from her father then they didn't learn any. "This is for you, dad," Daryna whispered to herself as she watched C-Pat unleash rubber bullets on the rioters and try to stop the fires. "May not seem like it now, but I'm coming to get you. Promise."
@GreivousKhan: Kiania is accepted.

#Sovi3t: I would like to see a little more out of Jartod before I accept him. From what you've described him as he seems like a normal soldier, and that's fine, but I'd like to see some kind of proof that he will be a dynamic character or one who doesn't change but has some level of depth.

I will begin working on the IC soon. For now, here is your friendly neighborhood Thalmor.

Name: Quarivier (Pronounced Kwor-ah-veer)
Age: 81 (~35 in human years)
Race: Altmer
Class: Thief
Appearance: Quarivier

Equipment: Quarivier wears traveler's leather armor and a heavy orange cloak. He has an elven dagger firmly hidden away in his belt, a kit of lockpicks, and a length of elven made wire, nearly unbreakable, designed especially for Thalmor spies to quickly and stealthily eliminate their victims from up close.

Talents/Spells/Strengths: Quarivier has a knack for getting around unnoticed. Its in his posture. He can blend into a crowd and become the least interesting person in the room. His only spell is a limited invisibility, which lasts for no more than half a minute and is mostly used for escape. He is very agile and can climb most structures.

Weaknesses: Quarivier is wracked with self doubt. He was born into his job; he never wanted it. He never wanted to ally himself with the Thalmor. Sometimes he questions them, and by extension himself. At the same time, however, he feels that the Thalmor are the future of the Altmer. He does hold the belief that Altmer are superior to men, but he doesn't wish violence upon men. He is also inexperienced and has a terrible fear of crowds. Quarivier never had an affinity for magic, despite his blood. It was rumored among his superiors that his father was not Altmer, but in fact Orc. It would explain his apparent weakness in natural Altmer talents. This would have been unacceptable to the Thalmor (they would have killed him), but it was never proven.

Personality (optional): Quarivier was raised into killing stealthily and retrieving information from behind enemy lines. It is all he knows. He claims his very body to be a vessel for the Dominion's Matriarch. He hates being the center of a serious situation and will often try to use humor to ease his own tension.

Background: Quarivier's role in life was assigned from birth. He was to be a spy for the Thalmor. He was born into a program that has been likened to the "Thalmor's Shadowscales", but Quarivier is marked by no special birthsign. He was raised to kill because the Thalmor had enemies in need of killing. He took his first life when he was twelve, and continued to act as a spy, thief and assassin for the Thalmor ever since.

For many years, Quarivier was kept in Alinor. Although he graduated (survived) the program, he was deemed the weakest assassin the Thalmor had raised. He was basically put on permanent reserve for decades, occasionally breaking into a noble's house or assassinating an old farmer accused of being sympathetic to the plight of men. When he carried out such tasks, he did so with efficiency and tact, for Quarivier was not sidelined because of his talents. He was put on reserve because the Thalmor doubted his devotion to the cause. They had raised a trained killer from birth who was now questioning their way of life; there was no way that they would let him leave Alinor and be exposed to other ways of thinking. Quarivier continued to doubt the Thalmor, but he never was able to think of an alternative to the Thalmor. They were everything to him.

It was around two years ago when the Thalmor deemed Quarivier sufficiently 'conditioned' to safely travel outside of Alinor, but even then he was only allowed in Valenwood. He found no shortage of enemies, though, and participated in many of the dreaded "Valenwood Purges". Quarivier's doubts continued with him until General Sidonis formed the new Alessian Empire. The news of hundreds, if not thousands, of his kinfolk being butchered by Men reaffirmed his faith in everything the Thalmor stood for. Seeing this, the Thalmor decided to send him to where he would fight most passionately: Alessian Skyrim. They lent Quarivier to the Empire, who formed the Dragon's Eye squad around him in the interest of getting him into the city of Falkreath.
@Terminal: As long as it's not too overpowered, I'd accept it. Magic in the games, I've always thought, is only limited by the game engine.

@Leidenschaft: Finnen is accepted. I can probably start the roleplay tonight, too. We'll start on a crossroads to Falkreath and Bruma so you'll get a feel of the world from the travelers moving around you and you'll have a chance to establish your character. We have a mage, a nightblade, a warrior, a battlemage, and a scout so far. I'm thinking about making a Thalmor agent to go along with the group. Should be an interesting perspective.
It certainly wouldn't hurt the RP.

EDIT: The roleplay will be starting tomorrow or Wednesday; character creation will not close anytime soon, but please at least express interest so I know how to handle the squad. With 4 characters (maybe 5-6 if other people come through) then it's a good sized infiltration squad, and we can go from there. Obviously this world is going to be massively scaled up from Elder Scrolls V, so an arrival of 5 people in Falkreath won't be the equivalent of doubling the town's numbers...
I'll start it soon, but I'd like to give everyone who expressed interest a chance to post a character. I don't want to discourage anyone from joining because the RP has already started.
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