Current
Found a new job that I hope I'll love! :D Gonna get to posting!
2
likes
6 yrs ago
It's been a while. I think I'm ready to start again.
8 yrs ago
To all my partners, I'll start writing again next week :D A few things came up, and I need to prioritize them. My burst writing spree this week has officially ended XD
8 yrs ago
I typed out two replies to my RPs in one day rather than my usual 1 Reply = 5 Days ratio. I'm feeling pretty good and inspired.
6
likes
8 yrs ago
A'right :) Managed to complete a lot of my responsibilities. Replies will soon rain from the sky... in a few days.
That dream again. Not once after that had happened was Rhea spared of such a nightmare that waltzed endlessly in her mind every time her eyes would doze off. Years had passed since Dane had died in her arms but it still seemed that his ghost was hovering above her, preventing her heart from ever letting go of the failure that was her ability. She had already met a lot of people since then and her speaking skills had already improved greatly. Teen Titans, as they were called. It was a fitting name yet one so strangely contradicting. Teens could never be titans and titans could never teens. However, as she sat there on one side of the table, spoon in hand and a bowl of Super Oats in front of her, the word 'teen' became all too much obvious. Rhea wasn't sure whether she had a secret ability to be able to hide her presence for almost everyone ignored her-- not that she was affected by it. In fact, it allowed her to observe her allies as they became candid as much as they could. With the demigod, Amazon, naked in the open, Rhea couldn't help but stifle a chuckle. She had already created an analysis that, for someone who had fantastic strength, he had a small package to counter his good points. Well, Newton's third law as they would say. However, her attention was snapped back to the anthropomorphic bat ally sitting across her. Microbat was certainly an odd one. Well, his anatomy was somewhat complicated but, nonetheless, interesting. Her eyes trailed down his head until his torso, taking notes as to how his... hair and wings were so significant to his body. Well, she had mainly arrived at the kitchen a few minutes after Microbat but it took no genius to know that the crashing sound she heard some few hours ago was because of him. He not only looked like a bat but he acted like one as well. Interesting, did appearances influence behaviour or did behaviour influence appearances? Who knows?
Rhea stood up and exited the kitchen, knowing that she had left something in her room. Well, she did fetch it but when she returned, another person was present. It was Accelerate. Seriously, the boys were the only ones awake? Where were the girls? Well, aside from her though. Out of the three men inside the room, Accelerate was the only one who looked... decent, should she say. Well, his suit was awkward and made him look like a tulip but, hey, she was in no position to judge. Then, *crash*... Another, ughh, boy appeared. Okay, the girls should have a goal to beat boys in attendance next time. Thankfully, Sandstorm was in no mood to chat as evidenced when he bolted almost instantly before Rhea was even able to swallow the oats down her throat.
"Ye boys dun really act normal, do ye?" Rhea, finally, broke her silence. So, in attendance: Mini Package, Batty, Tulip and Sandy. Interesting. Well, it was too late to comment, anyway. Tulip and Sandy had already left the kitchen which meant little to her. The mission was already given, apparently. The only girl to ever wake up earlier than Rhea today was their leader, Rose. No surprise there, though. After finishing her meal, Rhea cleaned her bowl alongside the other dishes and pulled the hood over her head. "I be headin' fer the plane house now. Regardin' to Batty's question, Rose wud not be wantin' to see him with dat itsy-bitsy package." Rhea tilted her head as she slowly strode towards the hangar. "But, hey, it be nice to be seein' ya'll."
Cytokinesis: Rhea has the ability to manipulate the cells of organisms, although, at her current level, she has limited capabilities.
Cellular Acceleration: Rhea can force her body to produce a great number of cells at will, which can speed up her regeneration abilities as well as giving her increased strength and endurance. However, this technique is a sharp two-edged blade as forcing the body will cause Rhea to become greatly weakened once the ability is undone.
Cellular Transfusion: Rhea can transfer her cells unto another person without risk of bodily rejection or complications. These transferred cells immediately cater to the victim's bodily settings, allowing the increased number of cells to allow the person to heal faster as well as to gain additional strength. It should be noted, however, that this does decrease the cells inside Rhea, causing her to be weakened by using this technique and overuse could cause her to, ultimately, kick the bucket. This technique is most often used to heal the victim's wounds and, to an extent (most probably coupled with her Cellular Acceleration), be used to even reattach limbs.
Cellular Disintegration: An incomplete technique that she has yet to master, let alone use. At her rate, Rhea has no real offensive capabilities aside from punches or whatnot. Most probably, Cellular Disintegration, in its most basic aspects, would allow Rhea to corrode the cells of organic objects that she might touch... probably.
Exceptional Endurance: Due to her abilities, Rhea has an exceptional amount of endurance which allows her to perform feats and activities without the fear of exhaustion for a long time. Her mutated cells have also developed to the point where Rhea needs little amounts of rest from time to time.
Rhea wears a white hooded robe. This is, literally, the only clothing she has in her cabinet. She has loads of these robes which she gets from a local tailor who she had an agreement with. There's nothing really special about the robe except the red linings which are strangely present, considering that Rhea hates red colours. She also wears fingerless gloves because... well, nothing really.
| LIMITATIONS AND WEAKNESSES: |
Most obviously, Rhea has no offensive capabilities. Her inability to use her skill to harm others places her in a supportive role most of the time. Adding to that, Rhea does not comprehensively know much about hand-to-hand combat since she does detest violence. While Rhea is physically weak, she also has a fragile psychological state. Due to a certain bloody past, Rhea has a great phobia when it comes to blood. More often than not, she breaks down upon seeing a large amount of crimson fluid that would drip down from those around her. Rhea is also, somewhat, socially impaired, often making remarks that tend to put others in an awkward situation.
| SAMPLE POST: |
"Ye trust lil'o me, ayt?" her voice came out almost like a whimper as warm rivulets of tears streamed down her face. Rhea's pale hands were trembling immensely as she did her best not to glance at the flowing sanguine river that had began to taint her white robes as would a brush cause to a canvas.
"Hn." the wounded teen grunted with a pained nod as he merely took the maiden's fingers in his. At the mere sound of this grunt, Rhea inhaled deeply, focusing whatever sanity she had left into healing this man that she had given her heart to for the past years. Who would've thought that all the years they had would be nigh on being snuffed out by a pair of ruthless robbers with guns?
Thump. Thump. Thump.
"Hang'in der!" Rhea shouted, viciously feeling her own cells deplete as the man's bleeding began to subside. "Ye dun giv' up on me!" her voice became like a siren's, desperate yet nowhere near enticing. The bullet had pierced his left ventricle, damaged some parts of his ribs as well as caused some internal bleeding. For some, this could be considered fatal, hopeless and worthless; they should be preparing a coffin by now. However, for the shivering woman whose white robes were stained with the blood of wars and whose lips were left in incoherent string of litanies and odes, she refused to let this man be reduced to nothing more than just numbers, to be made into an additional statistical data. No, she had given this man her heart and she would die before she would let her sun and moon close his eyes for good.
Thump... Thump...
"NO!" Rhea screamed, feeling a sudden rush of fury as a burst of new cells began to invade her lithe figure. The wound had already closed but the damage that had been done within was nigh on impossible to cure. "Ey! Come on! What's gonna happen to 'dem promises, huh?! Didn't you say dat ye wud stay with me?! Dat ye wud hold me in yer arms?! Dane! DANE! Don't you dare close 'dos eyes, laddie!" The words were said almost in a hoarse tone as horrid visions of failure began to cloud her mind. A lot of his organs had been healed, all except for his heart which had been severely damaged. Ironically, it was the last wound that Rhea's strength gave up upon. "N-no! Not now! NO! NO!" she tried her best to lay her arms on him, to try to give more cells but her limit had been reached. The gentle rise of his chest began to subside, began to slow down.
Thump...
She brought her hands up to her eyes, noticing the slick trail of sanguine liquid drip immensely through her fingers. In that moment, Rhea realized one thing. Like how his blood slipped through her fingers, so was his life out of her hands. She couldn't save him... she couldn't do anything for him. He would just become another stroke of a chalk on her board. In her weary heart, a sad orchestra had began to play, reminding her of how much of a failure she was. The sounds began to ascend higher, the song of despair growing ever so unbearable. Then, as the sun died on the horizon, so did the crescendo of Dane's heart reached its finale. With nothing left, Rhea buried her face in her hands, suppressing a guttural scream that pierced the leyline of whatever deity would deign to cast upon her a look of mercy.
Then, she woke up. Her eyes looked up to the small chalkboard in front of her bed. She focused on a peculiar vertical stroke among the other twenty or so strokes on that board. "'im sorry, Dane."
| NOTES: |
-Rhea speaks in, somewhat, broken english. English was never her native language, anyway. -She would always dissuade others in taking a life. -In some instances, Rhea would try to salvage the life of an enemy... rarely, though. -She hates the colour red.
Here's my application! :D If there's anything that needs changing, I'll be willing to make some edits.
| NAME: |
Rhea Nevermore
| ALIAS: |
Cell
| ABILITIES/SKILLS/EQUIPMENT: |
Cytokinesis: Rhea has the ability to manipulate the cells of organisms, although, at her current level, she has limited capabilities.
Cellular Acceleration: Rhea can force her body to produce a great number of cells at will, which can speed up her regeneration abilities as well as giving her increased strength and endurance. However, this technique is a sharp two-edged blade as forcing the body will cause Rhea to become greatly weakened once the ability is undone.
Cellular Transfusion: Rhea can transfer her cells unto another person without risk of bodily rejection or complications. These transferred cells immediately cater to the victim's bodily settings, allowing the increased number of cells to allow the person to heal faster as well as to gain additional strength. It should be noted, however, that this does decrease the cells inside Rhea, causing her to be weakened by using this technique and overuse could cause her to, ultimately, kick the bucket. This technique is most often used to heal the victim's wounds and, to an extent (most probably coupled with her Cellular Acceleration), be used to even reattach limbs.
Cellular Disintegration: An incomplete technique that she has yet to master, let alone use. At her rate, Rhea has no real offensive capabilities aside from punches or whatnot. Most probably, Cellular Disintegration, in its most basic aspects, would allow Rhea to corrode the cells of organic objects that she might touch... probably.
Exceptional Endurance: Due to her abilities, Rhea has an exceptional amount of endurance which allows her to perform feats and activities without the fear of exhaustion for a long time. Her mutated cells have also developed to the point where Rhea needs little amounts of rest from time to time.
Rhea wears a white hooded robe. This is, literally, the only clothing she has in her cabinet. She has loads of these robes which she gets from a local tailor who she had an agreement with. There's nothing really special about the robe except the red linings which are strangely present, considering that Rhea hates red colours. She also wears fingerless gloves because... well, nothing really.
| LIMITATIONS AND WEAKNESSES: |
Most obviously, Rhea has no offensive capabilities. Her inability to use her skill to harm others places her in a supportive role most of the time. Adding to that, Rhea does not comprehensively know much about hand-to-hand combat since she does detest violence. While Rhea is physically weak, she also has a fragile psychological state. Due to a certain bloody past, Rhea has a great phobia when it comes to blood. More often than not, she breaks down upon seeing a large amount of crimson fluid that would drip down from those around her. Rhea is also, somewhat, socially impaired, often making remarks that tend to put others in an awkward situation.
| SAMPLE POST: |
"Ye trust lil'o me, ayt?" her voice came out almost like a whimper as warm rivulets of tears streamed down her face. Rhea's pale hands were trembling immensely as she did her best not to glance at the flowing sanguine river that had began to taint her white robes as would a brush cause to a canvas.
"Hn." the wounded teen grunted with a pained nod as he merely took the maiden's fingers in his. At the mere sound of this grunt, Rhea inhaled deeply, focusing whatever sanity she had left into healing this man that she had given her heart to for the past years. Who would've thought that all the years they had would be nigh on being snuffed out by a pair of ruthless robbers with guns?
Thump. Thump. Thump.
"Hang'in der!" Rhea shouted, viciously feeling her own cells deplete as the man's bleeding began to subside. "Ye dun giv' up on me!" her voice became like a siren's, desperate yet nowhere near enticing. The bullet had pierced his left ventricle, damaged some parts of his ribs as well as caused some internal bleeding. For some, this could be considered fatal, hopeless and worthless; they should be preparing a coffin by now. However, for the shivering woman whose white robes were stained with the blood of wars and whose lips were left in incoherent string of litanies and odes, she refused to let this man be reduced to nothing more than just numbers, to be made into an additional statistical data. No, she had given this man her heart and she would die before she would let her sun and moon close his eyes for good.
Thump... Thump...
"NO!" Rhea screamed, feeling a sudden rush of fury as a burst of new cells began to invade her lithe figure. The wound had already closed but the damage that had been done within was nigh on impossible to cure. "Ey! Come on! What's gonna happen to 'dem promises, huh?! Didn't you say dat ye wud stay with me?! Dat ye wud hold me in yer arms?! Dane! DANE! Don't you dare close 'dos eyes, laddie!" The words were said almost in a hoarse tone as horrid visions of failure began to cloud her mind. A lot of his organs had been healed, all except for his heart which had been severely damaged. Ironically, it was the last wound that Rhea's strength gave up upon. "N-no! Not now! NO! NO!" she tried her best to lay her arms on him, to try to give more cells but her limit had been reached. The gentle rise of his chest began to subside, began to slow down.
Thump...
She brought her hands up to her eyes, noticing the slick trail of sanguine liquid drip immensely through her fingers. In that moment, Rhea realized one thing. Like how his blood slipped through her fingers, so was his life out of her hands. She couldn't save him... she couldn't do anything for him. He would just become another stroke of a chalk on her board. In her weary heart, a sad orchestra had began to play, reminding her of how much of a failure she was. The sounds began to ascend higher, the song of despair growing ever so unbearable. Then, as the sun died on the horizon, so did the crescendo of Dane's heart reached its finale. With nothing left, Rhea buried her face in her hands, suppressing a guttural scream that pierced the leyline of whatever deity would deign to cast upon her a look of mercy.
Then, she woke up. Her eyes looked up to the small chalkboard in front of her bed. She focused on a peculiar vertical stroke among the other twenty or so strokes on that board. "'im sorry, Dane."
| NOTES: |
-Rhea speaks in, somewhat, broken english. English was never her native language, anyway. -She would always dissuade others in taking a life. -In some instances, Rhea would try to salvage the life of an enemy... rarely, though. -She hates the colour red.
I'm opening this interest check once more. To those who have expressed interest but I have failed to entertain in the past, I sincerely apologize. It just so happened that my research as well as student duties clashed with my schedule, thus, I had a limited time to take other RPs aside from the ones I've already been building with.
However, I promise that I have cleared my schedule and I am ready to build and create new stories with potential partners. Thank you so much and, once again, I apologize to those I have failed to reply to.
Hey, there! I'm glad that you took the time to open my little request thread. Anyway, on to the big fish to fry:
-I'm pretty open to almost anything you can throw at me. However, I do set a limit on the dark side like incest, drugs, and the like. -I don't necessarily look for romance in RPs, but it does drive the plot forward if ever we get to that point. -I'm an average poster, and as such, as a student, I get busy due to research papers (huzzah, educational and language courses). Thus, I maybe unable to post from time to time, but rest assured, I'll always inform you of such circumstances. -I'm a casual RPer, and thus, I do not expect novel-esque or perfect posts. However, I still want to understand what you're saying, so, acceptable grammar and spelling are much appreciated. I will also try to match your post lengths, though. Still, I typically post around 3-5 paragraphs depending on my mood. I'll only accept 1 player per RP.
I think that's pretty much it. Now, on to my ideas!
--Soft Male Roles--
1. Event Horizon
The untamed seas serve little purpose for those who deem their lives to be much heavier than others. However, for the bandits of the high seas and the salty sea dogs, the oceans are their playing fields. With their numbers dwindling faster than an anvil sinking to the ocean bed, the last pirate lords scramble for power, knowing that the reason why their faction had plummeted in strength: they had no sole figure of leadership. The pirates struck at each other, each swearing allegiance to their respective captains and disregarding others. In addition, pirate lords often bickered with fellow lords, disabling them from ever being united. They had been reduced to, now, the last seven lords, each fighting for survival.
Captain Hale (My Character), known as the Slug and the seventh pirate lord, set out towards the Bermuda Triangle in order to attend the final Council of the Seas. It should be known that the only reason that Hale is even a Pirate Lord is because he's the only known captain left. Which goes to show how much of his skill is actually even recognized. As the Event Horizon, Hale's ship, sails onward, they soon come across a drifter (your character). With nothing much to lose, Hale opted to rescue the drifter-- a soldier, their supposed enemy. They should kill this person and every crew member aboard was willing to do it, however, Hale smiled and raised his hand.
"Let the drifter live."
2. 20 Checks until the Dawn Comes (Taken)
On a snowy winter evening, your character sits beside the comforting, warm light of the lamp post. The park was deserted, almost like a ghost town. The only thing keeping the dark strands of night at bay was the light that the lamp illuminated with constant grace and determination. Your character begins to feel the chilling bite of winter, and when you had already decided to just stand up, leave, and find somewhere else to stroll... a boy in tattered clothing approached you. He holds a weathered, battered, and torn notebook in his hand-- a broken pencil in the other. His pale face etched a pure, serene smile-- a few broken teeth, here and there. His quivering yet jolly voice filled your ears, and he utters but a few sentences.
"Would you like to complete a 20 item checklist with me? At least... until the dawn comes." the boy grinned, holding up his notebook with 20 check-boxes. "I believe you're the one."
3.
4. Your will, My hands
Siluma, Liudesys, and Gein-- the three sons of Vak Fanir were born to a prestigious household. They were one of the richest families in the kingdom of Cestaloria as they controlled the military affairs in the entire kingdom. Their sons also contributed to their success: Siluma was the general of the 1st Division-- the strongest division in the kingdom, and Liudesys was the Prime Minister for Military Affairs. Indeed, the family was considered to be invulnerable, and that, neither Heaven could tear them asunder.
However, they have a shame that they kept in the shadows-- a skeleton in the closet. It was their youngest son, Gein. Gein was a sickly individual, but unlike other sickly individuals, he wasn't the smartest nor the wisest. He was just... plain, average. There was nothing special about him except the chronic cough that plagued his health. Gein was no more than burden, and the only reason as to why he was still alive was because it was illegal to kill him, and the family was afraid that if they killed Gein, Heaven's wrath would rive them.
However, they needed to show their followers that Gein was still being cared for, and one of those was to provide for him a bodyguard. It was the cheapest one they could find for him.
This is where you come in: You were a bodyguard for a hire, and the family of the Fanirs hired you to protect their youngest, Gein. However, your job might not be as easy as it seems... For even the shadows lie in wait-- planning for the perfect opportunity to pounce on the Vanirs... or rather, on a specific Vanir.
--Strong Male Roles/Dominant Male Roles--
1. A Heart of Ice Cannot Bleed
-Childhood is most easily broken with a single event. Rem was one such happy prince whose happy smile and gentle touches during the younger days vanished like how sand would dissipate against wind. As Rem ascended to the throne at a young age, the new king immediately took charge of the Desert Kingdom, Nazhat. The cruel and barren lands needed an iron leader and, as it seemed, Rem was the leader who lived up to its expectations. However, Rem grew cruel and insensitive to the most basic of emotions as he only sees the progress of Nazhat as his goal. With enemies encroaching upon the sand kingdom and even the disgruntled subjects, will Rem find renewal with his childhood friend who had turned Royal Guard, or will his throat be sliced and prove, once and for all, that even a heart of ice can bleed.
2. Cosmic Powers, Bound by Chains
-In a world where Ether freely flows in and out, there exists a plane where beings from the 'other side' spawn from the deepest part of the abyss. Among the most distinguished denizen of this plane was the Cosmomancer, Fehn. Fehn wasn't entirely human nor was he entirely ether but he was something in between. The cosmomancer handled such great magical prowess that he was filled to the brim with his own hubris and pride. In the end, he undertook a deadly gamble to stride over to the mortal realm and bring it down to its enemies.
With his oozing arrogance, Fehn immediately took up the offer and, after a series of spells, he passed the boundary of the Upper and Lower worlds. Fehn had envisioned an easy victory, one where the humans would claw at his feet. However, he would soon find out that this deal wasn't something that was going to be easy. Fehn's isolation from the Ether Plane severed much of his magical ability and, with nothing to anchor his essence to, his life force was slowly ebbing away. It seemed that his enemies wanted him dead and, oh, they were getting successful at it.
As his life waltzed to the edge of annihilation, a single, lowly human came to his aid. With but a few questions, the human anchored the cosmomancer's life force to her own and, thus, a godlike entity was shackled to the whims of a mere human. Fehn's acceptance to the pseudo-slavery was unkind. However, he couldn't kill his mistress... not yet, at least.
I shall be updating these if ever I get additional ideas. In the meantime, feel free to PM me for any of your ideas if you have one in mind! Other than that, I'm okay with either thread or PM, but I do prefer PM because it's easier to track that way.
"Ragir's denizens live as if they were divided. It's laughable, really. They are all headed for the same fate, riding on the same caravan, and bound by the same strings-- my strings."
Ragir was once a large nation that is now divided into five factions. This division occurred during a bloody civil war that tore the very foundation of the once proud king of Ragir, King Dharkai. The story isn't the typical 'tyrannical king' cliche. No. In fact, Dharkai was a well-loved ruler who made Ragir quite an impressive empire that was known all over the world as a force to be reckoned with. What wrecked a titan was just a small misunderstanding.
Upon settling accounts with his officers, Dharkai noticed that the Nend sector's taxes weren't amounting properly. They were missing 20 weaves of barley. A meager amount, yes? No. Not for Dharkai. The king was a man of utter discipline and surety, and as such, he wouldn't allow this kind of mistake to pass. If he did, others would think that they could do so as well, and that's where corruption would begin-- cut the weeds before they choke the plant. Thus, Dharkai had Qhor, the duke of Nend, to be arrested and was suppose to sentence him to execution. However, Qhor begged for his life in exchange that he would name the other corrupted officers.
Dharkai saw this as an opportunity to rid his empire of such ingrates. He allowed Qhor to name these officers. The other officers were Antalim, duke of Skelocia, Uhoz, duke of Mamuph, Na'ab, duke of Eraz'e, and Ishath, duke of Issnaleth. The five of them were arrested for fraud and deception, but Dharkai removed the death sentence from the each of them, and instead, lowered the penalty to life imprisonment.
For Dharkai, justice has been served, and so, he left for a Conclave of Kings in another nation-- confident that all would be well. However, back at Ragir, there seemed to be a mistake. The Steward proclaimed that, according to Dharkai, the officers would be executed. Things turned sour pretty quickly. Supporters of each officer now claimed that the convicts were merely framed and falsely accused-- this now turned one supporter of an officer against another group of supporters. Of course, where there is hatred, there is war. Where there is war, there is blood.
A massive war erupted within the nation as one faction allied itself with another. The alliances were as follows: Qhor-Antalim, Uhoz-Na'ab, and the Ishath group stood alone. The immense clash lasted for a staggering 20 years. King Dharkai hadn't returned to the nation ever since; no one has ever heard from him.
After 20 years, a truce was settled on all sides. Too much blood has been spilled already that the rivers were running red. For a momentary time, every faction separated and tended to their own survival. Hence, the five factions were created. Each was named after the deity that was believed to exist on those lands. This fragile yet precious moment of peace lasted for 40 years. But then again, it was not to last.
During those 40 years, the five factions had already agreed to a conclave that would happen every decade on the only neutral area in Ragir: the Drabanom islands. In this conclave, the leaders would discuss important matters such as status of their faction, news, reports of Dharkai, and a very important topic that they always avoid, the chance for unity once more.
During the Third Conclave, the leaders assembled swiftly in the Halls of Drakas, the god of justice. Then, what happened next was passed on differently from one faction to the other. According to some, the leader of the Zhat faction suddenly killed the leader of the Uskiel'i. Then again, some say that this was the sorcery of the leader of the Aschecia leader, hence, the Zhat leader dropped dead almost immediately after murdering the Uskiel'i leader. Some also tell that this was all the plan between the Toquayth and the Evoredra to manipulate the Aschecia, and in the end, the leaders from the two factions betrayed one another. There is no clear story, and the truth is yet to be known. The story might be vague, but the consequences were as clear as day-- there would be war once more should this issue not be resolved.
The current leaders saw that another war would annihilate all of them, and so, they mustered all their discipline to call another conclave. Here, the truth would be found. The leaders have hired a famed Truth-Teller from the distant nation of Akalagoli to examine the evidences.
This is where YOU come in. The conclave will begin 5 days from now. The leaders are now preparing for it-- mentally, emotionally, and most importantly, physically. They have their witnesses and evidences to take to Drabanom to find out the truth. But then again, things might turn dark as it always have happened. Something... or someone might have different plans.
Hence, you could be one of the leaders of the five factions. Perhaps the retainers of the leaders or some servants. Truth be told... a simple "misunderstanding" shattered Ragir. One more "misunderstanding" and the five factions might be reduced to nothing more than just mere myths of a once proud nation that once stood beneath the rising sun.
The Factions
The Royal Communion of Zhat
A proud faction that is known as the largest of them all. Zhatians are fearsome combatants who are exceptional in traditional militaristic arts such as cavalry and the like. They are the most skilled when it comes to hand-to-hand combat. The farms and forests of Zhat make up their bounty which the people enjoy greatly.
Capital: Palt
Cities: Lylnt, Fehr, Ryndtor, & Nend
Main Trade: Crops and Lumber
Leader: (To be filled)
Cult of Aschecia
A once merry town has now turned secretive and sour towards outsiders. Little is known about the current Aschecia, but many agree that they have the deadliest and foulest of arcane and spells. Physical strength is not really a thing in Aschecia, but the tales of shattering magic is enough to make others think twice about attacking them.
Capital: Skelocia
Cities: Skelocia
Main Trade: Spellbooks, Charms, and Runes
Leader: (To be filled)
Uskiel'ian Guild
The Uskiel'ians are famed as the most intelligent and innovative out of all the factions. Their staggering inventions such as flyers/gliders make them one of the leading powerhouses. They aren't the most versed in martial arts, but their minds prove to be a greater threat than one would think. As the saying goes, the pen is mightier than the sword.
Capital: It'bani
Cities: Eraz'e & Eld'ther
Main Trade: Varied Inventions
Leader: (To be filled)
Evoredra's Defiant Seekers
Brave and trained with harsh conditions, Evoredrans are the most enduring and persevering people found in Ragir. The biting winter and the scorching heat are nothing more than just mere rain and shine to these individuals. They are known as fantastic tailors and apothecaries which explains their capability to survive in harsh environments. Truthfully, Evoredrans don't even need to fight in wars-- their terrains do it for them
Capital: Mamuph
Cities: Zijaiv
Main Trade: Garments and Medicines
Leader: (To be filled)
Children of Toquayth
Boastful of Toquayh's blood, the dragon god, that is said to run through their veins, the denizens of this faction are warmongers who use brute strength and disgusting bloodlust in combat. They are excellent weapon-smiths and sell their equipment at the premium of prices. It's not an empty threat though, because simple swords forged in Toquayh are rumored to be able to cut through trees in a single slice.
Capital: Eurith
Cities: Issnaleth, Upoth & Ifoth
Main Trade: Weaponry
Leader: (To be filled)
Magical Abilities
Since they're all humans, the people of Ragir possess limited magical capabilities. There is an exception with the Cult of Aschecia, whose denizens have dabbled in deep magical arts. Hence, most mages coming from the four factions must use a conduit to tap into magical energy or the Aether which is found all around. Conduits can be found in the form of Ether-Words, Staves, Wands, Runes, and the like. However, some may not require such conduits and can be considered as a gifted individual. Most aschecians can easily use magic without conduits, but they are taxed more heavily when using these spells without said conduits.
A unique trait is passed down within the Toquayth royal bloodline where some of its members have the ability to metamorphose into a dragon-- most partially. Hence, this is where the so called "blood of the dragon" myth came from. Only one was able to fully shift into a dragon and that was the ancient leader Dharkai. Most Toquayth denizens can only partially shift, and that can tax them heavily in terms of lifespan if used too much.
Notes:
1. Most of Ragir's denizens are humans, and other races are extremely rare to find in Ragir. An example would be the truth-teller from Akalagoli. In other words, other races are found in other nations. As much as possible, I would like this RP to be similar to a sandbox, and as such, you can invent races or nations as long as you discuss it in your CS in the "Others" section.
2. As much as possible, I want this RP to at least stimulate your noggins', so expect horrid events to happen if some characters fail to make the correct decisions. As that weird french teacher in Mr. Bean said: "Details, details!"
3. I would like your posts to be able to move the plot-- not simply just hold the plot in a single location. You want a faction to wage war against another faction? Build your ICs around that idea, and it might happen!
4. As a GM, I might become busy from time to time (because college :c), and if ever I do not resurface for an extended amount of time, feel free to move the plot as desired. I will take the responsibility of backtracking every post.
5. I might also enlist some Co-GMs to help me facilitate.
6. Most importantly, have fun and be cool! Don't forget to keep everything balanced (which means, no god modding and everything that ruins the fun for everyone), aright?
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(None yet. Will separate each into factions. Do post in the Characters tab!)