Soul Story User name: Daedalus
Age: Undetermined
Gender: Undetermined
Weapon: Black, runic Greatsword
Weapon name: Keleroth
Class: Armoured Necromancer - Combining the sturdiness and vitality of a warrior with the magical prowess of an Occultist, the Armoured Necromancer uses Dark Magic to turn the undead against his foes, utilising corpses of fallen enemies to his advantage.
Soul Attack: (Unlocked at level 5) Necrosis: Turns the very life force of the Armoured Necromancer into a living embodiment of Darkness [90% HP][100% SP]
Summons all three Minions at once, for a colossal attack upon the enemy; during this period Daedalus is unable to attack himself, yet he regenerates 20 HP and 10 SP everytime one of his minions attacks [60 HP][30 SP]
Move Pool: Physical
Necrotic Strike: Daedalus imbues Keleroth with the power of Necrosis, striking at the enemy with life-stealing capability [3% HP][5% drain]
Soul Cleave: Daedalus surges forth with a burst of energy, sweeping his Runic Weapon in four wide arcs [10% HP][15 SP]
Decimate Flesh: (Flesh Golem only) Slams both colossal fists upon the ground, crushing whatever may be unfortunate enough to stand in front of it's path[100 SP]
Move Pool: Magical (Only one minion may be active)
Summon Ghoul: [50 HP][30 SP]Raises a single Undead ghoul from the ground, capable of delivering the Necrotic Strike ability.
Summon Hound: [30 HP][50 SP] Raises a single undead hound from the ground, increased speed capability, It is capable of delivering the Necrotic Strike ability.
Summon Flesh Golem: [100 HP][100 SP] Summons an unholy behemoth from the ground, capable of destroying even the most intelligent of foes, It has access to both Decimate Flesh and Necrotic Strike.
All Minion spells require 50 SP to summon, however they are free should a corpse be nearby.
Flesh Golem is not affected by Corpses, and still requires 50 SP plus 50% HP to summon.
Avatar Appearance: Standing at 6'1, the entity is clad in the most unholy of Armours, the steel which adorns this being is capable of withstanding even the most heaviest of blows, despite this no visible skin is seen, leaving It open to debate whether or not something lurks beneath the Armour.
Starting with his Visor, the polished Silver mask covers whatever features may exist upon the beings face, decorated with the blood of his victims; the polish still manages to stand out, despite this your visage would be better spent upon his Armour as a whole, an entire suit of guilded Black Steel, the rims decorated with a brilliant Silver; a masterwork that deserves respect, but the dust that has settled upon his Armour suggests that the entity has been stationary for some time.
The blade that sits upon the creatures back swirls with a fine mist, black in nature It appears to release a soft; yet unnerving howl, in reality the weapon merely depicts a variety of skulls, with the sole purpose of intimidation.
Runic in nature, the weapon is capable of withstanding even the most unholy of enchantments.
Personality:
The being is rarely ever engaged in conversation with anything other than his minions, at which point It could be considered insane as his various minions are incapable of speaking.
Despite the immediate appearance providing a menacing, If not malevolent look; the creature is rarely aggressive or provocative; only turning to such acts when they are deemed suitable to the situation.
His voice, unnaturally calm tends to leave his skeletal mask like an Ironic laughter, a vast contrast to his appearance; this deepens the fact that perhaps the being which once existed in the Armour has now succumbed to insanity.
Levelling System:
Base HP: 100 HP, 80 SP
Gain 10 HP and 10 SP every level.
[Approved]