Blood and Grog: It's like Game of Thrones but with the sex replaced with more yelling and stabbing I have an idea for a Lord of The Rings RP with a twist. Playing Shadow of Mordor, I was inspired by the nemesis system, and how each individual Uruk has a personality and look that is unique to themselves. So, why not start an RP based on that idea?
That's right folks, a Shadow of Mordor RP where the players are all Uruks, trying to get by and climb the ladder. This RP is set up to be a mixture of Paranoia XP and Lord of The Rings, where PCs are encouraged not to shy away from stabbing their friends in the back if it means getting ahead. Eventually, the thread will end when either all of the PCs are dead (a situation that should never conceivably happen, since recruitment for this thread will be ongoing), or when one of the PCs becomes Warchief, essentially becoming the boss of all bosses.
The PCs will operate out of the fictional stronghold of Krom Peak, in the Udun Foothills, under the command of Warcheif Skerro The Pulverizer. The RP will be made in a sort of episodic format. Instead of being one continuous RP, events and the story in general will move in episodes, each of them centering around something like a raid (or even a visit from the Gravewalker himself), and each built upon by the events of the previous. PCs who distinguish themselves during a beast hunt (or through less legitimate, honorable ways) may find themselves with the ire of other orcs (PC or NPC), or even a new position in the next "episode".
Now, this is the important bit. These are the people needed:
-About six players to start, although the maximum will be about ten. A waiting list will be implemented, to make sure there’s always a steady supply of people to die. This RP is intended to be brutally unforgiving. The Uruks you thought were your valued supporters in your bid for Warchief might turn coats and decide to make you their new weapon testing dummy, or a rival may "accidentally" stab you in the back during a heated battle.
-Someone to run NPCs will be necessary as well. This person is in charge of running the Uruks in the background (who are also trying to get ahead), as well as any animals or enemies (which will usually be said background Uruks or animals). The NPC Master will also need to play Skerro The Pulverizer or any other important NPCs that come up, Whoever doing this needs to know what they’re doing, so if anyone’s interested in that position, they’ll need to PM me. This person is going to work closely with the person who’s running this thread, which brings me to the topic of...
-SOMEONE TO ACTUALLY RUN THIS. Yes, believe it or not, I’m not going to be running this, just approving character sheets, participating as a PC myself, and make sure the original idea is followed.
I’m going to be honest here, I’m absolutely rubbish at running these kinds of things (coordinator I ain’t), but would hate to see this idea go to waste simply because I don’t have the ability to run it. So, I’m looking for someone who CAN run it, someone who’s also played SoM and who knows the world it creates. Extra knowledge about Mordor in general is also highly valued.
The duties of the "GM" is where I was inspired by Paranoia. The GM's job is twofold. His/Her first responsibility is to collaborate with the person who's running NPCS and make sure the current "episode" is running smoothly. The second duty is the most important one. The GM's job is to judge the actions of player characters in a manner that is non-biased or objective. In short, the success of the PCs is mostly in the hands of the GM's ever so benevolent judgement. Characters who put more detail into their actions increase the chances of said actions succeeding, and characters who are interesting and entertaining might find their charming personalities to be the difference between death and a missing limb.
Whoever wants the opportunity to run this little endeavor should PM me. If I don’t find anyone suitable, I will attempt to run it myself. Even if I might not be up to the task, I’d rather pull my hair out than see this go to waste.
Without further ado, here’s the Character Sheet
Name: What’s your name? Uruks usually have primitive sounding names, so nothing too fancy here.
Nickname: What’re you known for, or what have other Uruks taken to calling you? This could be a reference to your appearance, a past deed, your weapon of choice, or even your personality and how you speak. You can have a few, but make sure to differentiate which one you’re usually called by.
Eye Color: The coloration of your eyes.
Skin Color: Are you a hearty green, or perhaps a shade of brownish-blue? Uruks tend to appear in all kinds of colors, although they’re rarely bright, and never appear in colors like pink. A particularly striking color might even warrant a nickname.
Build: Your build type. Are you ripped or more on the lean side? Are you on the larger or smaller side of the spectrum? Given the importance of physicality in Uruk society, this has a profound effect on how your character is viewed by your fellows. Remember: Being the largest isn’t always a good thing.
Appearance: A general description of your Uruk.
Personality: A brief description of your Uruk's psyche. Colorful characters welcome!
Equipment: This section is unique, in the sense that it’s built up. In the beginning, you’ll have little more than your weapon, an armor set of pitiful craftsmanship and rather low protective value, and perhaps a few other possessions that help build on your character’s personality or fighting style. List off your starting weapon, armor, and items.
Weapon: Describe your starting weapon in detail here. These things can range from simple clubs to Uruk crossbows, but at this stage, they’re not going to be too impressive. Be creative with your weapon,
Armor: Describe your starting armor in detail here. Remember, this can’t be anything too substantial. Just to put things in perspective, the average Uruk doesn’t even have proper armor on their chests.
Combat Style: Your preferred method of murder.
Unique Skill: Do you have a knack for blacksmithing, or perhaps you’ve got a nose for tracking? Perhaps you’re particularly good at getting out of the way in fights. Whatever the skill that helps you stand out from other Uruks is, put it here.
STARTING EQUIPMENT LIMITATIONS:
-No more than two weapons, and these weapons can’t be anything too outrageous. Shields count as weapons.
-Nothing the other average Uruk wouldn’t have. Any particularly unique pieces of equipment needs to be approved by me.
-Things like poisons are allowed, but not in too high a quantity, and they may require approval.