I am totally interested! Leaving this placeholder here so I can edit it with my Character Sheet later tonight, when I get home.
(If you don't mind, I've added a category or two to the character sheet, just so I could flesh out my character a bit more.)
Name: Hargjorn (Pronounced Harg-Yorn) Thrice-Batterred
Race: Is a mix between Nordic and Redguard blood.
Age: 43
Gender: Male
Origin: The grand city of Solitude
Religious Beliefs: Nordic Pantheon, with a strong leaning towards Kynareth.
Class: Warrior
Fighting Style: Light Armor/Heavy Armor mix and a single one-handed weapon.
Fighting Style Specifics: Being a sailor, Hargjorn's fighting style depends on quick footwork, light armor, and situational awareness. Not to mention that fighting on the high seas also come with the chance of falling into the drink, and if you're wearing a suit of metal armor, you're going to be sinking like a stone. So, this means Hargjorn's preferred fighting method is a one-handed weapon in one hand, and nothing in the other. A free hand is useful in environments where you might need to hang onto a railing, or swing on a rope while fighting someone off at the same time. Hargjorn's preferred weapon type is swords, but he does keep a one-handed boarding axe as backup in case he goes overboard and needs to climb back up.
Hargjorn's falchion is a classic sailor's weapon. It is a single-edged sword with weight placed on the upper part of the blade in order to make hacking both ropes and limbs relatively easy. Unfortunately, the falchion is not a very maneuverable weapon, given its single edge, but the knuckle guard on the hilt can provide for some creative damage dealing, and the small metal hook on the hilt can easily catch an opponent's blade. Not to mention it's relatively short length makes this weapon easy to parry with.
The boarding axe is your average hand axe with a spike opposite of the axe head. Apart from being able to puncture armor with ease (given enough force), the boarding axe gets its namesake because the spike can be used to latch onto a ship's hull, allowing one to climb up the side.
Affiliations: The Solitude Merchant's Guild, The East Empire Trading Company, The Solitude Sailor's Guild
Bio: Born to a moderately wealthy family in Solitude, Hargjorn has always been the black sheep among his siblings. The family tradition was always one of proud service to The Empire, in the form of military tradition. Hargjorn, however, never displayed any interest in the military. Always the odd child out, Hargjorn aspired to be a merchant, and could often be found at the Solitude docks, enchanted by the stories of the men who sailed to far-off destinations. As he grew, his parents found that he did indeed have a talent for money and trade, but they tried to repress these talents. Enrolling him in a military academy for young boys, Hargjorn suffered under a strict instructor and a somewhat brutal training regiment designed to turn boys into soldiers. After two years, Hargjorn returned from the academy a stronger, tougher, and faster boy. Unbeknownst to his parents, however, Hargjorn's dreams were more than intact.
One night, when he was ten, Hargjorn ran away from home taking all of his belonging (and a few valuables from home that wouldn't be missed). He joined up with a ship's crew as a deck-wiper, and has worked his way up to the top ever since, becoming a well-established sailing merchant, buying cargo in Solitude to be shipped to other parts of Tamriel. Recently, however, He's become bored of his constant back-and-forth lifestyle, and began to desire something more.
A true adventure.
Personality: Hargjorn is a people person at heart (a necessary quality for the captain of a merchant vessel), but he keeps this social nature hidden behind a gruff exterior he keeps reserved for strangers. He's understanding, rowdy and kind, but he can swing into the fiercest of tempers if pushed hard enough. He has a certain disdain for folks of a dishonest nature, and is extremely protective of his ship, the
Kynareth's TearAppearance: Hargjorn pushes 6"3' in height, and has a strong and broad body, hardened by more than thirty years at sea, with defined and toned muscles. He possesses a short, thick neck, and a face with rather squarish face with powerful, sharp features. He has a long beard that's kept in a rather wide braid to control it's length, and more or less maintained neck length hair. His hair is a tawny brown. He's got a few scars (mostly on his arms from sailing accidents, but some are from weapons, such as a deep scar that runs across his chest horizontally), but nothing song-worthy. He also has a light layer of manly body hair on his chest and below his elbows.
In terms of clothing, Hargjorn prefers to wear a long, leather coat, designed to protect his body like a suit of leather armor. Under this coat, he wears a steel breastplate, and he also wears a plain steel helmet on his head, designed to be as plain and featureless as possible. He keeps the helmet off and hanging on his belt when there's no fighting going on, preferring to wear a wide-brimmed hat designed to keep sun and rain out of his eyes. Sometimes, usually when fighting in rainy or sunny conditions, Hargjorn might wear both the helmet and the hat at the same time, the plainness of the helmet allowing for a somewhat acceptable fit for the hat.
Other:
-Hargjorn's ship,
Kynareth's Tear, is a medium-sized merchant vessel. It has two small ballistas mounted one the port and starboard sides (intended for defense against pirates) and has a minimum effective crew of sixteen, men. Usually, Hargjorn keeps the crew about 24 strong, since boardings do tend to happen every once in a while, and accidents can always occur.
-Hargjorn is called "Thrice-Battered" because he's survived three massive storms at sea, and is somewhat of an expert when it comes to navigating these extremely treacherous events