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    1. Daglobster 10 yrs ago

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Name: Basso "Eagle-Eye" Martinelli

Gender: Male

Age: 37

Occupation: Has a job as a firearms instructor, but he's actually a member of The Eye.

Appearance:

(Use this for facial reference)
Basso has a lean, perfectly built body, a side effect of the XCOM project's genetic modification program. His leg muscles appear normal, if not a bit bigger than usual, and they're extremely dense to the touch. On top of this, Basso's striking blue eyes are unnaturally deep, as if they had a few extra layers to them, and instead of being red, the veins around Basso's eyes are orange with the meld substance that flows through them.

Nationality: Italian

Trait: Enhanced with some low-level Psychic

Strengths:
- Basso is an extremely skilled marksman and soldier, having served under the XCOM project as a sniper during the Alien War.
- Due to his enhanced eyes, Basso has depth perception and clarity like no other, and can take shots with his sniper rifle unassisted (that is, without a scope) as good (if not better) than with a scope. Only extreme distances (distances that would push the average high-end sniper rifle's range limits) would require him to use a scope. Not only is this good for sniping, but this also makes him really accurate in general.
- The enhanced muscle density in Basso's legs allow him to jump far higher, run faster, and leap further than any Olympic athlete could ever dream. If allowed a running start, Basso could clear gaps fifty feet wide. With a running start, he can jump up four stories, two stories without one. Basso can sprint at a top speed of forty three miles per hour, and maintain a steady run at thirty four miles per hour.
- Basso possesses the ability to mind-merge with another willing human, joining their consciousnesses with his own and forming a sort of two-person hive mind with them. This bond can only last for a couple minutes at most, however.
- Having fought in the alien war from beginning to end, Basso's utilized all the different kinds of fantastic, reverse engineered alien technology developed by XCOM. He's perfectly comfortable and familiar with these items.

Weaknesses:
- Basso's dense leg muscles and enhanced eyes require a lot of maintenance, and put plenty of strain on his metabolism. He's always feeling peckish, and going for too long (around four hours) without eating something can negatively affect his performance. He can still get eight hours of sleep without any problems, as his body's dormant during that time, but he usually wakes up ravenous from hunger after a long night's sleep.
- Basso's eyes are extremely sensitive to sudden increases in light levels
-Basso is usually left with a performance-lowering headache after mind-merging.
- Basso suffers from a sever case of PTSD, and is prone to mood swings.
- Because of the widely varied nature of the Meld substance running through his veins, Basso needs to take biweekly (that is, twice a week) shots of Meld Stabilizer. These shots are provided to Basso by the government. Missing out on more than one shot can result in his gene mods going haywire on his body, with death being more than possible for him.

Personality: Basso's a quiet, reserved man, and naturally prone to being a loner. However, he does try to be friendly and open when he can.

History: Basso was born in Rome, to Roberto Martinelli, a semi-professional hunter and Reginalda Martinelli, who worked accounting for a small computer company. He was raised in an active and supportive environment, picking up his father's hobby so he could go out on hunting trips with him. When he was nineteen, the first accounts of alien attacks started coming in, and soon after that, the destruction of Rome. In a blaze of plasma, screams, and violence, Basso's entire life came apart at the seams. After the Battle of Rome was over, nothing was left. Most of the city was rubble, and Basso did the only thing he could think of.

With his father's rifle, he joined XCOM. After being part of several successful missions, it was clear that Basso's potential was going unfulfilled. He was signed up for the gene modification program, and his performance only grew from there. About halfway through the war, he met another soldier, a Psychic Frenchwoman named Martinie. Their relationship was a classic case of battlefield love, with many late nights in the barracks. It was through some interesting...practices that Basso developed his own small psychic abilities. They talked about getting married when the war was over, but when it all finally ended, things fell apart yet again.

Basso was allowed to retire with a pension and government support for his gene mods, but Martinie was a different case. When the act was passed to relocate psychics to internment camps, Basso and Martinie were forcefully seperated by the very same people they had sacrificed their very humanity to save. Bitter with hatred, Basso continued with his life, joining up with The Eye to help fight against the ungrateful government that condemns perfectly innocent people.
I'm available all day today, pretty much
(I'll just go with this post, Dral)

If there was ever one thing that Herriman wasn't, it was a mathematician. Now, Mifune was behind him, and he was just coming out an axe swing. Herriman had to think quickly, and he did so with his shoulders. The beast pelt he wore on his back for its magical protection covered a great deal of his shoulders and lower neck, so he wouldn't have to raise his arms to block the incoming strike, just shrug his shoulders upwards to put the beast pelt between him and Mifune's blade. Being the source of Herriman's magical armor, th beast pelt was much sturdier than the ragged sheet of animal skin it appeared to be, and it actually worked in deflecting the blade, Herriman being just quick enough to cause the blade to skid across the top of the pelt.

Herriman wheeled around, the joint of the pincer arm distending itself as the whole thing went from claw to flail as Herriman swung it. He'd follow this up with a projectile from his axe, as he stepped backwards, a horizontal wave of energy that mimicked the shape of the axe's blade.
(referring to Shrade's post)

erm, thanks I guess...I'll be sure to keep all that in mind.
"Unfortunately, I have no knowledge of the species attacking us." Shor'Gen replied, his head oriented towards Terra's wounded shoulder. It looked far worse than it actually was, and fortunately for her, the bullet had gone clean through. The elevator stopped, and Shor'Gen hurried Terra along and into the medbay. They passed through the examination room and into the operating room, which was not even remotely ready to recieve any patients. He stood still for a few moments, before turning his head back to the examination room "Please, sit down." Shor'Gen said as he back-tracked into the exam room and motioned towards the examination bed. He righted himself from his crawling stance, returning to his tall, tripod-like pose so he could open the higher cabinets. Suddenly, the door to the medbay opened, and Shor'Gen regarded Gunnos and what appeared to be one of the nurses, both carrying a heavily wounded crew member. The state of the Korrvain nymp was especially concerning to Shor'Gen.

After a couple seconds of thinking, Shor'Gen spoke up. "I apologize, Terra, but there are more urgent patients to attend to. Nurse?" He said, and the nurse perked her eyebrows. "I need you to stop the young man's bleeding. Give me the nymph, Gunnos. She needs surgery, immediately." Shor'Gen ordered, immediately knowing the injuries on both new patients. He took Gogo up in his upper pair of pincers, and entered the operating room, the door closing behind him. The nurse set about moving the young man onto the exam table and began to use a wall-mounted medkit to treat his injuries.

While his upper pincers held Gogo, his lower ones operated a wall panel, activating the room's surgical table, which he laid Gogo down on top of. Opening some sleek metal storage cabinets mounted on the walls, he procured an autoinjector, and administered a dose of anesthetic to Gogo, waiting for her to go under before he began his meticulous work.
Y U DO DIS TO ME, MY LIFE IS A LIE NOW!

(jk)
Magic section fixed. Limited Herriman down to projectiles, blasts, and auras that he can tweak the effects of so I can still play around with the magic. Will have my IC post up soon but not before I sit down and just stay away from my computer for a bit.
notdeadyet said
I was trying to get killed so that other people could fight. Due to complications in my schedule i couldnt post frequently, so i went for an OKO move that would either end in instant victory, or defeat. XD i wasnt too hard set on victory 'cuz :"You win some you loose some," and i didnt wanna argue any technicallities.


wow, that just sucked away any self-confidence I had concerning that fight.
Oh, I don't know, because that's retarded? You're only jumping to that conclusion for the fucking sake of jumping to that conclusion. I've already said I was going to do something to fix his magic (probably remove it altogether), and you're still here, railing on that point like you're a goddamn monkey turning a crank and expecting to get a peanut out of it. I have now officially begun to ignore you.
Well, the kill on Priroda was mostly because she had opted to hang onto her sickle, for some reason that was beyond me. I was like "Welp, I'm pretty sure you can't get a bigger opening than this."
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