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    1. daltar 10 yrs ago

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If Potter missed the train he can just come in latr on Ron's flying car. Let us begin!
Really looking forward to it too!
Actually each point above 8 costs something off a little table, not so much 12 points to spread... typical spread is 27 points taken off the table I include down here.

ABILITY SCORE POINT COST
Score Cost Score Cost
8 - 0 12 - 4
9 - 1 13 - 5
10 - 2 14 - 7
11 - 3 15 - 9

By my calculations you got 0 + 9 + 2 + 4 + 4 + 9 = 28 meaning you're over budget by just one point.
It is within the Player's Handbook so it's as core as there can be. Feats as a whole are actually an optional rule but very rarely have I seen them banned as well with Variant Human.
Perfect and done! Alexia's calling in life is fighting against the darkness and it's what she has been training to do these last years... however, her hometown got destroyed by dark forces, her parents slain and sister taken... and on her last job she got a hint that perhaps entities responsible for such an attack were acting on The Morgues. Whenever this is a fake lead, a trap or something the GM wants to use, I leave it up to you.


"After all my wandering and struggles, after seeing the horrors lurking in the dark and the terrors brought by the weak hearts of men... I wonder, what is most needed? A new Light to bring Hope? Or merely one person, no matter the color of their soul, to rend away the Darkness?"

Alexia Sindarin Calbridge
Half Elf Paladin 1 Lawful Good

AC 18 HP 11 Speed 30ft

Str 16 (3) Dex 14 (2) Con 12 (1) Wis 8 (-1) Int 10 (0) Cha 16 (3)

Attacks
Longsword 1d20+5 1d8+3 or 1d10+3
Light Crossbow 1d20+4 1d8+2
Quarterstaff 1d20+5 1d6+3



Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands: Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.

Darkvision: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility: You gain proficiency in two skills of your choice (Insight and Persuation)

Languages: You can speak, read, and write Common, EIvish, and one extra language of your choice (Infernal)

Background - Demon Hunter (Custom) - Proficiency in Investigation and Stealth, Smiting Tools and a language (Celestial), Wanderer Feature and Outlander Package.

Reason for coming to The Morgues: As a demon hunter and exterminator of dark magics, it's her calling in life to try and do something for such a cursed locale. However, her focus on this place has become more keen since she discovered that there may be some link between the dark powers that destroyed her hometown and the evil that plagues The Morgues.


"After all my wandering and struggles, after seeing the horrors lurking in the dark and the terrors brought by the weak hearts of men... I wonder, what is most needed? A new Light to bring Hope? Or merely one person, no matter the color of their soul, to rend away the Darkness?"

Alexia Sindarin Calbridge
Half Elf Paladin 1 Lawful Good

AC 18 HP 11 Speed 30ft

Str 16 (3) Dex 14 (2) Con 12 (1) Wis 8 (-1) Int 10 (0) Cha 16 (3)

Attacks
Longsword 1d20+5 1d8+3 or 1d10+3
Light Crossbow 1d20+4 1d8+2
Quarterstaff 1d20+5 1d6+3



Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands: Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.

Darkvision: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility: You gain proficiency in two skills of your choice (Insight and Persuation)

Languages: You can speak, read, and write Common, EIvish, and one extra language of your choice (Infernal)

Background - Demon Hunter (Custom) - Proficiency in Investigation and Stealth, Smiting Tools and a language (Celestial), Wanderer Feature and Outlander Package.

Reason for coming to The Morgues: As a demon hunter and exterminator of dark magics, it's her calling in life to try and do something for such a cursed locale. However, her focus on this place has become more keen since she discovered that there may be some link between the dark powers that destroyed her hometown and the evil that plagues The Morgues.
Is there still space within this game? I've played a few DnD 5th edition games so I know the rules, classes and the like well. Thinking of running most likely a Paladin, though perhaps a Cleric would also work if we're low on straight up magic power.

I'd be in favor of point buy as the game is nicely balanced around it, I assume we're beginning at level 1?
Understood! Seems to be the way to go, haven't had anything to do for a while.
Ah still here! Was checking the mentions stuff instead of the RP proper cause silly.
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