SECOND FRONTIERThe world of Second Frontier is on the continent of Irya <eye-raw>, it is a peninsula surrounded by three oceans. The northwest of the peninsula is connected to the mainland, which much is unknown about it. The peninsula and the mainland are divided by a mountain wall known as Gaia’s Pass, which towers high above the land.
The continent of Irya is divided into three countries, to the north bordering Gaia’s Pass is the Dukedom of Ellyuse <ELI-USE>, the most western country is known as the Queendom of Fay, and the southern country is known as the Freed Country of Hugh <hue>. Not much is known about the countries of Ellyuse and Fay, as the expansion pack that included both countries was just introduced known as “The Brave Ones.” Hugh is heavily populated with players, with about each server hosting about 40,000 players.
The capitol city of Hugh is Elbenaster, located at the furthest point on Hugh near the ocean. The city is densely populated with both players and NPC’s. The main focus of Second Frontier is to have a fantasy adventure throughout Irya, completing quests, raiding dungeons, and making friends.
RACES OF IRYAHUMAN: They are the most balanced of the races, being generally picked over any other race by players. They heavily populate the land of Irya and are usually the typical race seen as players and NPC's.
ELF: One of the oldest races that have been inhabiting the continent of Irya. They have sharp, pointed ears and are known for being selected by players who focus on the magical or agile classes. Elves are generally calm, easy-going people who tend to be very collected. They inhabit a few of the major cities across Irya, but are often known for being hidden in their forest cities.
CANES: Canes are one of three beastmen who inhabit Irya. They have the appearance of dogs, wolves, and every other type of canine out there. They are known for their loyalty and bravery. A strong, proud race, Canes are generally friendly and gentle towards everyone.
AELURUS: Aelurus are the second of the beastmen. They carry feline features and are known as quick, agile fighters. Most are very charming and friendly in demeanor, holding themselves a little above the rest. The Aelurus like to stick together, often creating packs or collections of their own kin.
LACERTIAN: The last of the known beastmen, the Lacertian are made up of brutish lizards. They are often tough, thick-headed but extremely powerful. Most Lacertian are known as great Warriors and Champions. They often times carry great hostilities towards others, even their own kinsmen.
DWARF: The dwarves are tiny, men and women who carry dwarfism. There are many stereotypes of dwarves being just simply short, stocky, and very ugly, but there are many exceptions. Some dwarves stand at a height that just narrowly makes them near a short human or elf stature. They often are a collected community known for their high intelligence of the land and resources. Along with the elves one of the older races of Irya.
CLASSES OF SECOND FRONTIER
GREAT KNIGHT: Great Knights are the most balanced of the Warrior class. They tend to vary in appearance as chosen by the player. Some can be seen with your typical knight-like appearance but there have been an influx of samurai looking players recently with the new expansion pack of "The Brave Ones." Their balance is shown through their orientation for most melee-weapons and can master shields and combinations like their counterparts in the Warrior class.
ARMOR TYPE: Heavy Armor, Light Armor, Leather, Cloth
WEAPON TYPE: All Melee Weapons, Shields
DEFENDER: Defenders are known for their defense and durability. This is your typical tank, players who like reliable classes are often seen choosing defenders as they are easy to learn, but like most classes difficult to master alone.
ARMOR TYPE: Heavy Armor, Light Armor
WEAPON TYPE: Nearly All Melee Weapons, Shields
CHAMPION: A champion is known for their quick combinations with their skills and counters. They are masters of hand-to-hand combat and are very skill-heavy. With short cooldowns on their skills, most players tend to choose Champions as they are also known to have a high HP-base and can get very tanky even though they cannot wear heavy armors.
ARMOR TYPE: Light Armor, Leather, Cloth
WEAPON TYPE: Fists, Close-Combat Weapons, Limited Melee Weapons, Shields
ASSASSIN: Swift, agile, and quick fighters. They are known to hide in the shadows and assassinate their opponents. They are the swiftest of the DPS classes and are the swiftest fighters of all classes. With such high agility and skill they lack a lot of defense and HP, the Assassin class is a very difficult one to master but players tend to choose it as a favored class for the similarity to a ninja.
ARMOR TYPE: Leather Armor, Cloth
WEAPON TYPE: Nearly all One-Handed Melee Weapons, Throwing Weapons
RANGER: Rangers are known as masters of archery. Their primary weapon is a bow, but they are known to have almost matched skills with their swordplay too. Like their counterparts in the DPS class they are known for their quick attacks and skills, also for their skills as marksmen. Often used as scouts alongside their Assassin counter-parts. Sneaky and agile, only being beaten by the Assassins in that department.
ARMOR TYPE: Light Armor, Leather Armor, Cloth
WEAPON TYPE: Ranged Weapons, Throwing Weapons, Limited One-Handed Melee Weapons (Daggers, Swords)
DUALIST: Dualists could be considered a Warrior class as it is a master of weaponry. They focus on fighting with two weapons, one in each hand. Their quick attacks are almost up to par with the Assassin's, but their damage is far less. The class heavily relies on it's combinations of damage and disability skills, also known as one of the hardest classes to master.
ARMOR TYPE: Leather Armor, Cloth
WEAPON TYPE: All One-Handed Melee Weapons, Throwing Weapons, Limited Shields
SORCERER: Sorcerer's are the highest damage dealing casters. They use the power of the elements to strike down their opponents. With such high magical prowess they lack a lot of defensive skills. They are seen as a weak class, but if mastered can become one of the biggest threats in the game. Sorcerer's have a wide arsenal of skills ranging from single-target to Area of Effect (AOE) skills.
ARMOR TYPE: Cloth
WEAPON TYPE: Staves, Tomes, Charms, Limited One-Handed Melee Weapons (Daggers, Short Swords)
DRUID: Druids are the sturdiest of the caster classes. They call on the magical powers and spirits of animals and nature. They have a wide range of offensive magic and also have a tab in defensive magic. Even though it has the lowest magical powers of the caster classes, it relies heavily on it's self-buffs to get through fights, being considered a fun class to play. Druids are also able to call upon animals to aid in battle, the animals vary on the skill and level of the Druid.
ARMOR TYPE: Leather Armor, Cloth
WEAPON TYPE: Charms, Fists, Limited One-Handed Melee Weapons (Maces, Flails)
NECROMANCER: Casters known to dabble in the dark arts are known as the Necromancer's. They dabble in dark magic and magic of the dead and undead spirits. Necromancer's also have the ability to summon those spirits and reincarnate them. The dark casters are also known to have a wide range of high status inflicting skills and extremely explosive offensive magic. They could be considered stronger than the Sorcerer class in terms of magical damage, but their high cooldown rate brings them down a notch.
ARMOR TYPE: Cloth
WEAPON TYPE: Staves, Tomes, Wands, Limited Throwing Weapons (Knives), Limited One-Handed Melee Weapons (Daggers, Short Sword)
PRIEST/PRIESTESS: Priests and Priestesses are your general healing class. They tend the wounds of their comrades and are known to be very fragile. They are the quickest of the healers, being able to heal their comrades in a speedy recovery. They have a massive arsenal of healing and a few buff magics, Priests and Priestesses also have a small arsenal of offensive magic of the light.
ARMOR TYPE: Cloth
WEAPON TYPE: Staves, Charms, Limited Shields
ENCHANTER: Enchanter's are a very difficult class. They have little to no healing powers other than a few healing-over-time skills and also lack skills in the offensive department. Their skills primarily focus on buffs, de-buffs, disabling, and status inducing skills. They also have the ability to enhance player's abilities and weapons with their enchantment and enhancement skills. Like the priest classes they tend to be very fragile and weak in the defensive department.
ARMOR TYPE: Cloth
WEAPON TYPE: Staves, Tomes, Wands, Limited One-Handed Melee Weapons (Daggers, Short Swords)
MUSICIAN: Known as one of the fun classes to play, Musician's master the arts of music. They use instruments and a few ranged weapons to outwit and out-smart their opponents. Their songs are also known to help buff and even de-buff opponents. They also have a few damaging inducing songs and status inflicting songs. Musician's, like most of the Healer classes, tend to be party oriented.
ARMOR TYPE: Leather Armor, Cloth
WEAPON TYPE: Instruments, Limited One-Handed Melee Weapons (Daggers, Short Swords), Limited Shields
PARAGON: Paragon's are the tanks of the Healer class. They are similar to the druids as they specialize in self-buff and self-enhancing skills. They carry a few skills and chants that specialize in healing-over-time and a few skills that are to aid parties in enhancing abilities. The primary focus of the Paragon was to give players who like to be quest-oriented and lone wolves a shot to do things alone.
ARMOR TYPE: Light Armor, Leather Armor, Cloth
WEAPON TYPE: Staves, One-Handed Melee Weapons, Shields
PREMISE: Our character's are the people of Second Frontier Online. Some players are new to the world and some are old, but the thing is no one was expecting to be stuck in the world of Second Frontier. The continent of Irya is now what people call home, they had no choice. For some odd reason Second Frontier had caused the players to be awaken in game. Their own bodies now were that of their characters. Everyone woke up, their mind's wiped as to how, why, and when they logged onto the game, the only thing they know is that they can't get out. Even through death, they are revived, unable to escape the prison they used to call Second Frontier.
Irya is their home now, the only thing they can do now is survive and live their lives throughout the once known dreamscape world of Second Frontier.
We'll begin a week before the expansion and update is actually out, giving us something to look forward too and peer into their IRL lives plus their lives in Second Frontier before they're stuck in it.
Questions or anything, feel free to post here or PM me if you have any! Thanks in advance!