@Darked13 Hmm...First of all what kind of role would it have?
I would either have it on scout and just be a stealthy slime in the dark to prey on the weak, hurt or unaware in that particular part of the dungeon.
Or adept to eventually find a proper way to communicate, and just be some elemental slime that has learned to use a particular elemental magic, likely water or fire.
"Thank you!!" Arch said as he accepted the fruit, holding it well with a hand, "I will be sure to give it to one, but for now I must go hunt. Hope you stay alive and well. May the Goddess watch over you!" And with that, he ran off. He was truly hungry and he knew that things this far would like not be of the nicest kind. So he ran south closer to the caves, eyes and ears open to anything that could become prey, he was really hoping for something, "Something bigger than a rabbit if possible though... or just a big rabbit. I just need some food..." He muttered as he kept going south. Soon he would find something... hopefully.
EXP: 90
Inventory: - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it. - Fruit of the Earth Bear: When given to a cub will allow the cub to be a pet and follow the giver like a father.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
Titles:Fire Dampener: Higher resistance to fire and fire magic.
Hobgoblin Arch awakens, albeilt somewhat tired, as the child nudges him. After taking a few deep breaths he wakes up, first and foremost hungry. He sighs as he rubs his own belly as he observed the child, "I'm glad to see that you are looking better today." He amiled quite happily, "For now, I do need to get something to eat. And then go back to everyone. Maybe they are worried that I didn't go back tonight." He smiles slightly while shaking his head.
EXP: 90
Inventory: - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
Titles:Fire Dampener: Higher resistance to fire and fire magic.