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    1. Davlamin 9 yrs ago

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I've fallen away from D&D spells and went for another style of magic that a friend of mine uses.

roleplayerguild.com/topics/88396-davla..
I am willing to be your partner. It will be a good chance for me to learn.

Name: Unknown
Race: Nephilim
Alias: Miles
Age: Unknown
Height: 7’5”
Weight: 525 .lbs
Hair: Deep Black
Eyes: Golden with flecks of silver


Character Traits

Physical Traits
Miles is a towering beast of muscle, with legs as thick as most men’s chest and hands capable of palming a man’s entire head. He is the off-spring of an angel and human women, known as a Nephilim. He looks to be chiseled of stone, a picturesque perfect warrior. His hair is a deep black and usually kept short while his eyes give hint to his other-worldly nature.
Due to his strange nature/origin Miles possesses several gifts that separate him from humans. The most apparent is his incredible size, which understandably comes with herculean strength and fortitude.

Mental Traits
Miles is of average intelligence in most subjects, the exception being the art of war, crafting weapons and armor, personal combat and military tactics; which come naturally to him.

Spiritual Traits
It is unclear if Miles has a human soul or not, what is clear is that due to his dual nature Miles is resistant to both demonic and angelic influence. This resistance does not extend to physical manifestations of power and purely against the tampering of spirit.

Weapons & Armor

Miles weapons and armor very greatly from fight to fight. Though, they are always based on a real-world culture during a specific timeline and are always for close-quarters combat.
Ok, so I added Davlamin to the character sheets. Haven't decided how to work his magic as putting out a whole list of spells seems like a lot. Seeing as no one else has anything like it I feel like the character could do too much with how D&D spells work.

roleplayerguild.com/topics/88396-davla..
Power level: Low-Mid?
Arena: Any
Victory: Incapacitation, forfeit, or death.
Wager: Any
Stipulations: None
Character: roleplayerguild.com/topics/88396-davla..
Thanks for the responses! Quick question.

What is T1 Eden Era?
I have only been here a couple of days and have spent a lot of time reading the different fights new and old. I have been taking notes and as someone new to this I have noticed a trend in fights and fighters across the board, which I think stems from the arenas main strength and weakness. It tries to please everyone.

What I have noticed is that:

A) The mixture of modern day and typical fantasy characters generally does not work.

-- I think this is because those writing with modern and advanced technology rely much more heavily on statistics while those that focus on a fantasy element do not.

-- Loose terminology in character sheets. Part of my issue in creating my character is that I want to be exact and specific as possible, which is not easy to do. Again, it is easier to put out the specifics for a gun than it is for magic.

Magic, by nature is inherently vague, and it has to remain that way or else it is not magic. I believe it was Clarke that stated “Any sufficiently advanced technology is indistinguishable from magic”.

B) Most of us are not experts in close quarters combat and/or military tactics. Yet, our characters often are.

-- While reading many fights I often notice that many (if not most) turn into an OOC debate because person A and B are not on the same page. A simple switching of words, when you meant left but said right can mean all the difference in the world.

This is all the rambling of someone that has no arena combat experience. So take it with a grain of salt and know that this is only what I have observed from reading.

I do believe that complaining about something without offering ideas on how to better it is a waste of everyone’s time, so my suggestions are thus.

1. Come up with rules governing character creation and segregate characters based on technology level as well as power. It could be as simple as medieval , modern and sci-fi and then list examples of what’s possible at each tier such as Base-Human, Meta-Human, Super-Human, God.

--A Meta-Human in the medieval setting might be someone with access to self-enhancing spells and minor magics.
--A Meta-Human at modern level would be someone at Captain Americas level.
--And a Meta-Human at the Sci-Fi level could very well be something like a Marine in Star-Craft.

Sorry for the rant and ignore if I am off the mark. I am just really excited to be here and want to do my part to contribute and make the forum better. Please do not rip my head off. Please?
While I don't have a lot of experience in Arena fighting I do write and read often and I have to say, isn't reading all about suspension of disbelief? Most fantasy books are grossly inaccurate when it comes to writing fighting scenes anyways. I find that they take their cues from movies and not directly from the source. Real fighting is never that clean. I was watching a video on knight and how they fought based on manuals that were find (primarily western Europe) and its some brutal stuff, nothing like you see in television.

Take Bruce Lee for example, anyone that thinks he actually fought like he does in his movies knows nothing.

I don't remember where I was going with this except that I agree with Doc Doctor when it comes to suspension of disbelief.

@EmptyArmor I will try and copy my character sheet over. Most of the stuff I think would be fairly easy. I'm just unsure how to work magic. I've looked at character sheets and it doesn't look like anyone really uses that style of magic.
Here is the link to the character so far Skallagrim. The picture isn't mine, I found it on devianart.

roleplayerguild.com/topics/88396-davla..

I am working on his spells right now. I was thinking of getting rid of the spell per day system and go based off of power points and instead of take the basic spells maybe do the words of power variant thats outlined in one of the Pathfinder books.
Umm.... it's pretty much D&D.
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