Avatar of Dazed
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  • Old Guild Username: Ishnorb
  • Joined: 11 yrs ago
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    1. Dazed 11 yrs ago

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Awesome! Looking forward to seeing the cs's still in the works!
Esailia said



Esailia, Keeper of the wood is Accepted.
Dazed said
Wind & Sound

Water & Ice

Fire & Lightning

Earth & Nature

Light & Healing spells

Dark & Illusions



The only possibility of multi-classing elements would be for example Ral Zar'Rek case. Where Lightning is his base, but fire is his secondary.

Thus people can have multiple's if they follow the rule/catagories above. Meaning someone cannot control water and fire. Though can control Water and Ice.

As for being a Druid style healer. Anyone can have potions, poisons or ointments that were made by herbs. However the purest form of extracting a herbs healing or damaging is by someone with Nature based magic/tech. (So someone who does not use nature and wants to use poison. They would get their poison from a Nature user, unless they want a less potent version of what they seek.)

Sorry for the thorn in the side, but having two elements is something I recently disagreed with. Can't very well go back on my word now. So people should stick to one. (Unless they are sub categories of one another. Like Water & Ice.)
All is noted and taken into consideration. I'll send you A pm with my response after work. (Since i'm on lunch break.) Also i get to give myself a few moments to think this over in my mind. Since I'm not sure what I will say due to your comment/piece. (Which isn't a bad thing.)

Hopefully by the time I get back some people who requested spots will have posted some of their character sheets. (No rush guy's just excited.) ^-^'


Alright, I love that this character is from Throx. Kudos on that there. However I will have to ask in the begining of the rp, that she is in Etheon. I removed Throx from the start of the Roleplay to help everyone start in a close vicinity. People can be from different cultures/civilizations or whatever. I just ask we all start near the same area. Because it helps things run faster or more fluently.

I am going to have to ask for you to only have one element. The way your magic effects things does not have to be like a normal spell-flinger. I also give you kuddos for trying to spice up original Magic Users.

I have several magic users that only have buffed attributes and other minor spells. Buffed attributes can be applied to a magic character to make up for lack of spells/abilities. I just ask you do not go to overboard. Or consider the amount of power spent and cost of stamina/mana. This is because my character Cyrus, may seem to have a wide range of abilities. However his stamina when rapidly using darkness depletes rather quickly.

Due to you wanting her to be a healer. Her having healing abilities via light and being able to cast some light abilities sounds sweet. Though don't allow me to influence what you truely want with your character. Just because someone would like healing abilities, doesn't mean they will have their character's element base be light.

All in all the having an element base, gives people a better reason/idea of vulnerabilities and strengths. I have no problem with your CS besides having multiple elements and the Manium Crystal holding slots being in weapons. I would rather have A Magic User hide their Manium Crystals in trinkets that blatently tell people they are not tech devices. Because Magic users do not possess or use Tech Devices, otherwise they would be insanely op.

Also, Tech users can make Tech for other Tech users. However this doesn't mean someone can go and steal a bunch of tech devices and be able to use them on the spot. It takes years for Tech Users to get familiar with A Tech Device to where it doesn't cost insane amounts of stamina to use. Though this also means with extended use and time, someone can use A tech Device more efficient then they did before. Having the stamina cost lower faintly over time.

(Also life expectancy or lifespans in this world. Are generally shorter then this time. Humans that reach the age of 30's are considered old. A human's prime is considered 18-24. (Also making Cyrus about to be out of his prime.) This low life expectancy is due to the ongoing violence and strife constantly infecting this universe. War is not something people are foreign of. Along with blatant crime or death.
The only way I want a Magic User to be involved with Manium Crystals. Is by draining, so i would like to avoid A Magic User having Crystals bound to items/tech.

Your idea with them being slots or holding spots works. But to avoid confusion I would like you to remove it from your weapon. Having a neckless that its discription is, A placeholder or spot for Manium Crystals for easy access. Is absolutely fine.

But as a reminder of Manium Crystals and Drainers.

Drainers are those who consume the mana from a Manium Crystal. Any amount of consumed mana from a Crystal is highly euphoric and addictive. So I have to portray the fact that, many people refuse to do it. A lot of people frown upon it and consider someone who Drains A serious danger to anyone around them. Ex-Drainers are usually treated very poorly and never trusted. This is due to people never knowing if An Ex-Drainer will do it again and threaten all around them. Because at times or countless cases, Magic Users have been boosted by Manium Crystals and unintentionally killed innocent people.

I would like people to have less then one element. However there are certain sub elements or that I have grouped with Major elements. Meaning I allowed Ral' to have Fire and Lightning/shock because I have grouped those two elements for benefit of fluency for elements. Here is a list of the pairs or combo listings.

Wind & Sound
Water & Ice
Fire & Lightning
Earth & Nature
Light & Healing spells
Dark & Illusions

So I would like people to stick to these catagories. Meaning your character shouldn't have more then one element. Unless they are grouped together. Like Earth and Nature.

This also avoids people from having things like Illusions and Healing spells, thus making them op.

Ya dig?
Here is the link to the RP Thread!!!

(It is also in my sig.)
Alrighty, looking forward to seeing the finished product. ^-^

Whenever enough slots are filled for the RP, the IC thread will be opened to those with Accepted Characters.
Alright Ral Zar'Rek or better known as Maestro de Technika, is accepted into the RP.

Though as conditions stand I ask those accepted in the role-play, to please wait for my notification or first post before the IC starts rolling.
Also, side note. I'm loving the characters I am seeing so far.

Kudos to Tatsua Aiisen for making an (The first) Avain so courageously. I'm enjoying the idea of "Angel Class" Avain. (A lot) ^-^

Kudos to Gravislayer with his bold tech creations. Been thinking of tech creations over the last month or so. And didn't come up with a separate Tank that fuels other items, or an item that generates anything like a static cloud. ^-^
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