This is kind of W.I.P, but still ready to go.
The Apocalypse as you’d imagine it. We woke up one day and noticed the sea was red. It all started with a faint, rust red on the horizon in the morning, but by sundown even the beaches looked like they were bleeding bright blood. Bacteria, excess minerals, anything that could contribute were said by scientist on national television to be the cause. On the second day radio signals became rare and messy. On the third day, villagers of any town with a port could smell a faint metallic odor in the air. On the fourth day they came.
At that point of history, same to now, we hadn’t discovered every monster in the sea yet, but anyone with scientific knowledge was baffled by what they found – or rather, what found them. Giant octopi that pulled themselves on land, bioluminescent swordfishes that travelled in swarms, gliding up and diving back down like dolphins would. Whirlpools bred, little families of deadly ocean zooplankton eating away all passive sea life you’d normally encounter before nature started going against us. The borders of continents were swallowed up as parasols and corpses started floating about the raging sea. Eventually humanity fought back, but couldn’t save what was already lost. Hope had been drowned after a year of agitation, but in the end everything stopped. Everything didn’t go back to normal, but rather became normal, and humans adapted.
By the year 2421 nobody was alive to remember the huge tear in the previous status quo, and the smell of rust had become fresh air. Masks were required for those who wished to approach the sea, unless they were villagers who had lived on generation after generation next to a huge death puddle. Fauna on land remained the same, with mutations that weren’t exactly disarming, and capitals were built as far from marine life as possible. Half the people there would never know of the huge communities built around the terrors of the sea, who fished up the most violent, poisonous things for them to feast on as delicacies. Humans are such magnificent creatures! Nature attacked them, smacked them against themselves, crushed their culture under its devilish cephalopods and what do we do? We eat them. Humans just eat them.
A giant ship with a pointed bowsprit made of dusty purple shell, inching its way towards the port. There are a number of ships the same, who go a step further than nets for capturing algae-eating sea turtles, and who go a step further than rickety chelonians. Its canons were still hot from battle, on its deck two long necked monsters and packs of carnivores ready to be sold. Its captain, infamous for her ruthlessness and famous for her victories, stood on the forecastle, sword in hand. Beneath the empty hangman’s nooses were written in big metallic letters, SS LEAK. A fearsome name.
The world used to be “modern”, but now it is just considered messed up modern. Clothes are similar to modern day clothes, though the entire world now runs on an intricate feudal system. Countries are still a concept, but not an important factor in the little amount of international politics there is. This is going to be a largely sandbox roleplay though, and all you have to know is that the sea is red, the sky is pink, everything’s a bit rusty and metallic around here, the fauna is mutated, and marine life is dangerously mutated.
Captain: Reserved for me, although democratically elected a long time ago, it doesn't look as if he's going to be democratically taken away from his role any time soon. He commands the ship well in battle against Krakens, but has the power to punish any mate for even the slightest misbehavior. Responsible for making major decisions and holding the crew together.
Quarter Master: free, During times of battle the Captain has unlimited power over the crew, but the Quartermaster held just as much authority over what your mom probably has power over... just with a ship. Their responsibilities include keeping the crew (including the captain) in good health and good discipline, punishing minor infractions of subordinates (taking alcohol away, whippings etc) and keeping records and account books. If the crew decides to keep a captured ship the Quarter Master becomes the Captain of that ship until they dispose of it.
Sailing Master: free In charge of navigation and sailing of the ship, with the maps and instruments necessary. Usually highly intelligent, as this is a difficult job.
Boatswain: free Supervisor of the vessel, responsible of all the chores just to keep the ship sailing. They command the rigging of the sails each morning and reporting their state to the captain. Also in charge of inspecting the ship physically and all deck activities such as weighing and dropping anchor.
Carpenter: free Maintains the ship physically. Works under the direction of the ship’s Captain, but even more under the direction of the ship's Boatswain. Checks the hull, places oakum or any other materials they find between the planks, plugs leaks, repairs damage during battles themselves.
Surgeon: free The doctor (or at least someone who knows how to heal wounds). Often works without anesthetic.
Master Gunner: free Responsible of the ship's guns and ammunition. Sifts the powder to keep it dry, makes sure the cannons are free of rust, makes sure a good number of weapons in good state. Usually very knowledgeable and prudent - an important factor if the ship wants to win battles.
First Mate: free When the ship arrives at a port, the first mate makes sure any tweaking of the ship needed happens. Reports just about anything he finds necessary to the Captain and the Quarter Master, and being a snitch is quite possibly in the job description. Sometimes replaces the Boatswain and the Quarter Master for minor events, and is often in charge of drilling the crew. Hoists the anchor.
A.B.S. (Able bodied Sailor) 1: free
A.B.S 2: free
A.B.S 3: free
Rigger: free Quite possibly the most dangerous job (not that all the other jobs aren’t dangerous). Assigned to furl or rig the sails as necessary and as quick as possible, running high above the heat of battle. A lot of risk in this job.
Cabin boy 1: free
Cabin boy 2: free
Powder Monkey: free
Swabbie: free
Cook: free
Character sheet: (you can add categories if you'd like)
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