Avatar of deia876lat
  • Last Seen: 3 yrs ago
  • Joined: 4 yrs ago
  • Posts: 314 (0.20 / day)
  • VMs: 0
  • Username history
    1. deia876lat 4 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I interpreted the Casters and Battlemages as a sort of sniper position/rank.
They get orders beforehand and are pretty much free reign and own interpretation up to the meeting point.

It's good thing I think that we address this issue, it clarifies and structures.
Sounds interesting, hope to hear more soon.
Tyrhallan calmly listened as he watched the ever eager Leo get up.
"My Uncle and I were expecting something of the nature. The Empire has grown rather substantially in a relatively short amount of time.
'That' usually indicates War, unless the Vaimese have grown capable of reconstructing the planet. Landstitching is one thing, creating land is quite another feat and I don't see the mages of the Empire pulling that trick off just yet. My Uncle as ever was always concerned about Belisio's fate. Considering the last show of might of the Empire, I feel more unnerved about this one."
At Leo's eagerness he frowned growing more serious, hoping his words would one day stick.

"You are made for it, but being born for it is something else entirely. 'If blood is all you crave, blood is what your share will be.'" He said quoting the old scholar Folken.
"Look for something more than just blood. Look for something higher, greater than your own lusts or glory." Tyrhallan advised before he sighed.
He watched Silverfang slice through the air, as the muscles in his legs and feet tightened, ready to react and dodge should the boy be as brazen as they claimed him to be.
"You sure you want that?" He asked once more as he took hold of his own blade.
A eyes darkened in colour as the seriousness was set to steel, a look of a bird of prey focussing on his potential opponent.

I might be interested...can you elaborate a bit more.
Setting specifics, like high fantasy is pretty broad are we going GOT route with hell waiting for us? Or are we more talking about DND-esque setting, will there be magic involved or not? What do you expect from fellow players?
Tyrhallan ever the obedient son and knight had set out as soon as the news of unrest reached his ears.
His uncle had burst into the estate with as much haste as that old leg of his could muster.
The old man had long since retired, but still held an important post at court. Close to the king to offer counsel, when asked and instructed to be of service as an honour guard and instructor to the queen. It was a position of honour, without actually seeing any battle, but offering the queen his knowledge on matters. Which wasn’t all that often.
So it came to pass that his ‘friendship’ with the royal Spymaster developed through their love of Ur. A game that required; risk, luck and strategy. It was through this friendship he heard of the new developments on the border. During a game, which he had been winning, the Spymaster calmly had informed him of the new situation.
So it was that his uncle gave up his victory and his winnings, hurrying down to the Venray estate. To warn his brother’s family of what was about to come.

Prepare.
The Empire is on the move.
Coming to crush the resistance by conquering Belisio and force them to their knees.


War marches ahead to dine on the Lionhearted

Or so the rumours and whispers of the spies had spoken.
The Spymaster’s spies had also reported the upcoming stream of refugees fleeing from the incoming wheels of war. If they would be overtaken, they would get caught up in the middle of all of this.
The poor souls would be stuck between two terrible forces.
They would probably be the first true victims to be fed to the ever hungry beast called War.

‘The machine that would grind all into dust and leave behind nothing but a barren wasteland, as fields are painted red as the call of the carrion cuts through the deafening silence...’ Or so the scholars quoted Folken, one of their philosophers of old.

And they wouln’t be wrong, but sometimes war was inevitable.
Tyrhallan had seen battle before, though he did not doubt that those were but a taste of what the Empire was capable of.
He remembered his Uncle's stories, telling him of the strength of the Vaimese Empire and the might of their mages.
He has spoken of the fall of Rhevendahl a small kingdom bordering their Empire, how they had quite literally smote the capital into a pile of ash and dust.
A thousand years of peaceful coexistence torn asunder for the hungry expansion drift of the Empire.
Renamed, their own history and lore was ripped from the pages, droned out until only the words of the Empire remained.
It was a fate that would befall all those who failed to resist the Empire.
Tyrhallan had questioned his Uncle on the truth of these matters.
Surely not all in the Empire were so keen on the destruction of history and knowledge?
He remembered his Uncle laughing at him. Telling him that true conquerors know that in order to conquer completely, you need to wipe out more than just a defending army. You need to erase all the things that binds those that resist together.
One thought, One ruler, One Empire. Create separation and stifle the opposition, then indoctrinate.
Now the soldiers of Rhevendahl, belong to the most fearsome, most terrifying forces of the Empire.

Soon enough his mettle would be tested once more, in the defence of hearth and home. As the last troops were boarding the airships or calmly awaiting orders Tyrhallan noticed the lone figure off to the side.
He instantly recognized him as 'Upstart Dalmer'.
At least that was the name he had called him the first time they met.
He had rocked quite a few boats with his mercurial behaviour.
By the Gods, the boy was a talented fighter, but his rebellious nature would cost him one day.
Tyrhallan moved over towards him watching him hone his blade.
"I believe you sharpened your fang enough, Spider." He said striking up a conversation.
"Of all the upstarts they had to stuck me with...they gave me you."
A smile curled around his lips as his stern gaze softened and connected with the younger man.
"They must be desperate indeed. So tell me, who did you annoy?" He asked cocking an eyebrow.
Name: Tyrhallan Venray

Appearance:



Alias(es): Crimson Rider (Baron of the Sky)

Age: 35

Gender: Male

Description:
Tyr is about 6,2 ft and has an athletic body (he’s build like Dutch Speedskater). Tyr is by all accounts the knight in shining armour when it comes to his outward appearance, he’s got a face that makes women swoon and blush when he enters a room. That face includes a pair of mesmerizing eyes, some say they change colour, others say the rainbow of the Aether is in them.
To his admirers they are captivating and to his enemies they are haunting.
His signature white hair has a silvery blue sheen over it, which he ties up or braids before battle and he usually wears his leathers and white tunic (personal armour). Which carries the emblem of the Swallowtail Kite in honour of his nickname.
Despite his appearance Tyr is a formidable warrior and shouldn’t be taken lightly. His reflexes are as fast as lightning and flows as smoothly as water.

Magic Type: Ki

Role: Knight

Specialty: Shadow step (a move than can only be mastered by masters of reflexes and speed, its a Venray family trait).
Swordsmanship; this includes having been trained in singlehanded, two handed, fencing and close range knife combat.
His preference however lies in singlehanded swordsmanship.

Personality:
Friendly
Wilful
Dutiful
Loyal
Trusting

- He easily blames himself/ takes on the world’s problems
- Vengeful (he holds grudges)
- Stickler for the rules
- Doesn’t really look beyond his job and family, making him at times ignorant to the struggles of others.

Character:
Tyr is The Big Brother type who as Captain holds a responsibility to his fellow soldiers and knights. He’s a perfectionist and stickler for the rules/oaths, but fiercely protective of his charges.
He does care for his fellow soldiers which is why he can get carried away.
Whilst he is not the character who’s patience you should test, he is known for his vengeful nature. Cross him and you’d better flee to the Void Sky.
Nevertheless he is amiable and friendly to most, though because he mainly focusses on the tasks at hand and those in his immediate surroundings, he often stays blind to the machinations and schemes of the powers that be.

Background:
Son of the noble Venray family he has been given the greatest care when it came to his upbringing.
Special tutors, dance and fencing instructors even famous strategists were thrown at him at an early age.
When he showed a specific prowess and skill with a blade his further future was set.
Tyr would join the ranks of the Knights of the kingdom.
His Uncle had been a Knight, but was due to his own war wounds playing up, his Uncle was planning to retire, with Tyr becoming a Knight their honour would be kept.
The Venray (pronounced Venrai) family is one of honour and renown, they always had been knights.
Ever since the founding days of the kingdom they belong to the Circle of the Trusted.
A group of nobles with close ties to the court and king. Each of those families have joined their lands in forming the current kingdom of Belisio. With the strongest of them crowned and made king. W
hile the Venray were powerful they chose to serve dutifully and have instilled the ideas of loyalty, honour and duty into their heirs.
It was custom to aspire greatness whilst serving and protecting the nation.
Overall they are well regarded by all, rich or poor. To work for the Venray’s is to work diligently and to heed the family vow:
Honour-bound by Blood.

Thanks to Tyr's hard work and his skill with the blade, he passed the ritual and was knighted without too much troubles.
His nickname however he received when during by the Andrassi tournament. He showed up in his new armour and caught the old champion by surprise by using his Shadow step move. This turned him into a red blur making the audience believe he was actually riding the wind.
Thus the name Crimson Rider was born and the wild tales of him besting the Iron Bear filled all the drinking halls.
Now he is one of the Vanguard, he scouts from high above, disappearing out of the enemy's sight so he may strike unnoticed with an element of surprise.

Equipment:
- Tyrhallan wears a special set of personalized red armour bearing his family’s crest; The Swallow tailed Kite.
- He uses his rocket boosters that are built into his jetpack in order to ‘fly’ through soaring up and above the enemy before cutting the power off and falling in style, swooping down on his enemies.
- His own sword 'Fate-bringer'. Unlike other swords its metal is black (obsidian) and it holds such a shine to it that one’s image is reflected in the blade.
It was given to him by his Uncle the day he was knighted.

Abilities:
- Enhanced Agility, Reflexes through years of training under different mentors.
- Swordsmanship
- Shadow step; a move in battle that accelerates one's speed.
- A Noble's education; social graces, ettiquete, basic knowledge of the world, with a focus on; strategy, history, economics, reading and writing.

Extra:
https://www.youtube.com/watch?v=sH1Gjd82Clk

Name: Eilis

Appearance:



Alias(es): None

Age: 23

Gender: Female

Description:
A fair maiden, who at first glance doesn’t strike you as anyone particularly special.
She is your typical girl next door, about 5,6ft with normal dark blond hair and hazel coloured eyes. A gentle smile is spread on those rose petal lips and a couple of light freckles on her nose.
She wears a hooded dark coloured cloak and through her flight from all that she once knew her clothes have become stained and tattered. A simple single piece purple brown dress, under which she wears a dark green underdress and grey stockings. A pair of run down old black boots that have faded so much in colour that people mistake them for a dark grey.

Her magic however changes her appearance as well. Turning her from the girl next door to a haunting spectacle with glowing eyes, hair and glowing magical binds etched in her skin, lighting her up like a Christmas tree. Dependant on her previous emotions, the colours can change, glowing from an eerie blue-white to deep dark red and black.

Magic Type: Mana

Role: Refugee, they essentially were planning on making her a landstitcher, since she wasn’t passing any of the tests of will that a Battlemage has to go through in order to be even considered to be trained as one.

Specialty: She was a rather exceptional with her telekinesis when she was young, now she is bound and barely able to use her magic.

Personality:
- Gentle
- Forgiving
- Friendly

- Fearful
- Lacks self-confidence
- Easily guilt ridden

Background: Eilis is on the run from her mistakes and her past.
When one is born with an ability to control the Aether there is only one path open to you in the Empire…

Eilis was born to a couple of farmers living on the edge on the Vaimese Empire. Her loving parents seeing a the possibility of better future for their daughter inform their village’s magister. It was he who sends word out to the authorities in one of the bigger cities, informing them of a possible new mage.
It didn’t take them long to send down one of the Tahjai (The inspectors/magii hunters) who would inspect all new potential mages. After Eilis was ordered to perform some of her powers, they were convinced quickly enough.
However they suggested for the girl to go to a coven instead of a school in the capital, to assess her ‘true talents’.
Whilst her parents here thrilled Eilis didn’t really want to leave.
Still in order to be a good daughter and making her family proud she agreed.
She entered the coven at the early age of 8, thinking she would be able to go back home once in a while.
As it would turn out she thought wrong, there was no returning home once one entered a coven.
She was quickly told that she was a burden to her parents, an unnecessary mouth to feed.
If she wanted to please her parents she needed to aid the Empire. Become useful.
Guilt ridden and with no way to communicate with her parents Eilis was easily swayed.

At the Coven they tested her prowess at different forms of magic and Aether manipulation and were impressed with her abilities. They saw a new potential Battlemage in the making. She would have to get better at was her skill of control.
Despite not being able to go home she did enjoy her time growing up in the Coven and learning magic. What she wasn't so keen on was the military practice. Sure she could forceblast a dummy, but when it came to fighting her fellow students she froze or simply refused, much to the dismay of the teachers.

However when Eilis turned 17 her coven was visited by one of the more cruel influential Battle Mages from the capital. This Battle Mage in particular funded the coven. They had send word out to him to inspect their students and hopefully offer a more finite opinion on Eilis.
However when this man saw her his mind was made up. He wanted to groom her and set her to his will.
Despite Eilis's refusals or fails at the tasks he set her he decided that in order to strip her of her 'weak heart' he would have to push her to her limits.
That was until one fateful night, when she was ordered by her Matriarch to submit to him.
She refused again, but this time she was *force bound. In a desperate attempt to escape her fate, she went beyond the normal stretches of magic and literally turned the tables on them, she killed him and the Matriarch barely survived the night as well.
As punishment Eilis’s binds were set, literally etched into her skin as a last move by the Matriarch.

*Force binding is a painful process that sealed most of her magic powers.
The moment she activates them she activates the binds and literally tortures herself.

Traumatised, desperate and now destitute she flees, knowing she can’t go back or to her parents not wanting to endanger them, so only one path remains open for her. Exile.
Heading towards the border with Belisio she flees from the only life and home she’s ever known.
In hopes of finding a brighter tomorrow and away from the Tahjai who certainly will be hunting her when they discover what she has done.
Seeing the war machine that is set up preparing for the ‘Empire’s Expansion’ as she crosses the country she manages to hide amongst the other refugees praying she’ll be able to find some peace and quiet once she’s over the border.

Equipment: She barely has anything since she fled, except the clothes on her back and the stuff she managed to ‘take without asking’.

Abilities:
Telekinesis;
- Binding/ Grounding; To keep object/being from moving.
- Telekinetic Grip; To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
- Levitation; To lift an object into the air.
- Object manipulation; To alter an object's inner workings, e.g. unlocking a door.
- Acceleration Manipulation; To control the acceleration of small objects.
- Telekinetic Manoeuvre; To alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.

Darker powers: If she loses control over her emotions or is fuelled by sheer anger she changes into a rather cold hearted volatile version. Her powers increase in strength and if you find yourself in her way… let’s say you won’t be for long.
(This is not meant to be used constantly, but for drama bursts in the most desperate moments with for example deaths or traumatic occurrences)

So next to the stuff she already has is:
- Telekinetic Choking; Strangling or choking being without physical contact.
- Homing Effect; To make any object automatically follow, home in, and lock onto its target or targets until it hits them.
- Psionic Explosions; To create and discharge destructive psychic energy across a wide range.

Extra:
https://www.youtube.com/watch?v=Olba2JYRGTU&list=RD9SFdVXtUOxM&index=6
I'll eagerly wait for you to elaborate. Hopefully you have a nice day.
Definetely interested.
Do you want to have the character proposal(s) pmmed to you?
If you're still looking for players, I am quite willing to participate.
Can you elaborate on the themes? Like is it mainly horror or does it simply have a horror element? Or is it more dark fiction/fantasy style?
I assume you would be playing the role of the barmaid then? Would that be the only role you were playing (as in intending to stick with purely one character) or (depending on the amount of people interested) would you play multiple characters?

Or am I misunderstanding you?
I know you need a GM, but was curious to your own idea as to what you would be playing.
© 2007-2024
BBCode Cheatsheet