<Snipped quote by Nimda>
*Targets the eye that emitted the beam with my right hand*
*One of the Beholder's eye-stalks swivels to glare in your general direction, a beam of pure necrotic energy surging from it in mere seconds*
<Snipped quote by Nimda>
*Targets the eye that emitted the beam with my right hand*
&{template:default} {{name=**Beholder**: *Eye Rays*}} {{Desc.=The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 ft. of it:
1. Charm Ray. The targeted creature must succeed on a *********DC 16 Wisdom saving throw********* or be charmed by the beholder for 1 hour, or until the beholder harms the creature.
2. Paralyzing Ray. The targeted creature must succeed on a ******DC 16 Constitution saving throw****** or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
3. Fear Ray. The targeted creature must succeed on a *********DC 16 Wisdom saving throw********* or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
4. Slowing Ray. The targeted creature must succeed on a ************DC 16 Dexterity saving throw************. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
5. Enervation Ray. The targeted creature must make a ******DC 16 Constitution saving throw******, taking [[8d8]] necrotic damage on a failed save, or half as much damage on a successful one.
6. Telekinetic Ray. If the target is a creature, it must succeed on a ***DC 16 Strength saving throw*** or the beholder moves it up to 30 ft. in any direction. It is restrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.
If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 ft. in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
7. Sleep Ray. The targeted creature must succeed on a *********DC 16 Wisdom saving throw********* or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
8. Petrification Ray. The targeted creature must make a ************DC 16 Dexterity saving throw************. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
9. Disintegration Ray. If the target is a creature, it must succeed on a ************DC 16 Dexterity saving throw************ or take [[10d8]] force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
10. Death Ray. The targeted creature must succeed on a ************DC 16 Dexterity saving throw************ or take [[10d10]] necrotic damage. The target dies if the ray reduces it to 0 hit points.}}
<Snipped quote by Caldizar>
This is exactly why I carry a one-sided die with nothing but the number 20 on it.
<Snipped quote by Caldizar>
Target attack to expire shortly. Suggestion: Prepare rapid-casted magical counterattack.
@Caldizar
Yeah, that’s fine. Fortunately (or unfortunately) the two don’t really use magic items either.
<Snipped quote by Caldizar>
Target appears to be using an innate skill. Continuing scan.
*Searches for any weaknesses that might be leveraged to disrupt or cancel the ability*
<Snipped quote by Fractured>
Access to spellcasting cannot be immediately restored. Estimating time required to disable the enemy ability.
*Continues to analyze the structure and source of the attack*
<Snipped quote by Caldizar>
*Picks up a stone and lobs it at one of the creature's eyes at unnaturally high speeds*