Hobbies: Video Games, Writing/Reading, Programming, Cooking, Baking.
Likes: Video Games, Books, Web Comics, Eldritch Horror, Boba Tea
Dislikes: Cigarettes, Alcohol, Rats
There are so many stories where some brave hero decides to give their life to save the day, and because of their sacrifice the good guys win, the survivors all cheer, and everybody lives happily ever after. But the hero never gets to see that ending.
They'll never know if their sacrifice actually made a difference. They'll never know if the day was really saved. In the end they just have to have faith.
Ain't that a bitch?-Leonard L. Church
A Perfect plan doesn't mean having everything go within expectations. A perfect plan is achieved when it has the plasticity to flexibly deal with the problems -Shogo Makishima
The scariest monsters are the ones that lurk withing our souls -Edgar Allen Poe
“Life is a storm, my young friend. You will bask in the sunlight one moment, be shattered on the rocks the next. What makes you a man is what you do when that storm comes. You must look into that storm and shout as you did in Rome. Do your worst, for I will do mine! Then the fates will know you as we know you”
In the Downtown Residential District, there stood an antique manor just on the outskirts of the southern edge of the city. The pitter patter of rain pouring could be heard as the home was buffet by some winds.
Isaac was currently in his workshop, the young mage having taken the garage in order to easily deploy his golems due to their weight and stature. The materials he had delivered were piled up in a neat space, ancient parchments, clay, stones, and other components were neatly placed around him replacing the vehicles that once called this area home. They were quite costly and would more than likely leave his personal funds in a dire state, still he was no fool, he needed to create golems of the highest quality if he wanted to at least provide even a crucial micro second of a distraction to help his servant.
Isaac was almost complete with the first one, a robust and rough looking statue stood before him. To the casual observer it would seem like a half finished statue, but Isaac knew going for aesthetics would be a waste of effort. He was neither selling it to a client to act as a discreet safety measure, nor was it being made to pass for a human. His only goal was to create a sturdy weapon, more than capable enough to either kill or tire out any enemy masters it encountered.
His hands not stopping their efforts to finalize his creation for even the briefest moments. Isaac's fingers continued to work while he started to talk with his servant.
"Very well Archer, I shall coordinate with the others after I add the final component to this body."
Sending his answer through their telepathic link, Isaac finalized his creation by writing the last of the necessary arias of the Yetzirah to finally give the golem life. His creation suddenly began to glow as it drew power from the jewel he had placed inside it's body. Isaac quickly ordered it to become dormant with a wave of his hand, not wanting to waste the energy. The young man finally finished, turned to his personal golem as it stood motionless guarding him as always. Taking a breath as he quickly left his Workshop with Marigold in tow, aiming to go to the main room to strategize.
"But I advise going to Rider's current location for now rather than wait for the others. Her master's willingness to ride with her to danger is quite worrying."
Name|Title // Isaac Blumenfeld Affiliation // Mage's Association, Faculty of Modern Magecraft, Faculty of Mineralogy Rank // Cause Age // 19 Gender // Male Country // America Nationality // American Alignment // Neutral Good Height // 5'10 Blood Type // B
Background // Isaac is the heir to the Blumenfeld family, one of the wealthiest, prestigious, and influential Magus families in the American southeast. A matriarchal family of Jewish origin, they largely survive by assimilating smaller Magus families and erasing their identities. Isaac's mother was disappointed due to him being the first male born in four generations and was prepared to marry him off to another Magus family, but when he showed surprising talent in Golemancy and Jewel Magecraft at age eight when he crafted his first golem, his mother changed her mind and actually treated him like a prodigy and a son.
However, as Isaac grew, he became disillusioned with the Moonlit World. He found Magus society to be cutthroat, misanthropic, and lacking in anything resembling compassion. He came to forsake the ideals of Magus society. This led him to essentially following the creed that magecraft is an accessory to human life. Isaac continues his studies to fulfill his duty and own interest in furthering his family’s legacy, but has since discarded their values in order to retain his own humanity. His entrance into the new grail war, was not out of some impossible wish for the grail to grant. But merely to prevent such a wish to be used by those who have become less than human.
Personality // Isaac is a kind and gentle person, that would have been more suited to live an ordinary life if not for his talent. Although he likes that being a magus, he is able to interact with "absurd, scientifically impossible phenomena" others could only dream of, he views magi as humans who become something less the more they dabble. He is quite the bibliophile, being a mythology enthusiast and an avid reader. Typically quoting lines from various books and philosophers when discussing things such as morals, life, and etc. Making him quite clever and knowledgeable underneath his politer and gentle disposition.
Still, he is capable of being ruthless when needed as a magus should, having to been tasked and raised to carry out his family's legacy. Capable of projecting the disposition of an archetypal magus in order to steel his resolve in order to face the moonlit world. But genuinely tries not to harm anyone while he is pursuing his goals, and tries to minimize any harm he might cause. Also even though Isaac, himself has no wish for the grail if his servant would want to pursue a benevolent wish whole heartedly, he would have no choice but do everything in his power to help achieve such a wish.
Magecraft // General Magecraft: As an heir, it was to be expected that Isaac mastered the basics. After all, it would be laughable if he didn’t know them. One couldn’t cast a single mystery without a proper foundation and material to work with. Self-Reinforcement, Memory Manipulation, Basic Boundary Fields, etc. They are all part of his arsenal.
Kabbalah: Discernment of the Root from holy scriptures. His area of best expertise, in which he is considered a ‘prodigy’ in terms of his skills with certain branches. Himself and his family primarily focused on two branches of the Kabbalah. The Yetzirah for the creation of their Golems and the Notarikon to combine shortened arias into multiple commands that can be instantly given to multiple golems. He personally specializes in crafting top notch familiars with the right materials such as ancient parchment and jewels. Due to the degradation of mystery this would be nothing more than a pebble against Heroic Spirits but against a modern magus, a high quality golem is a foe that can easily kill them and even particularly powerful ones will be drained of prana due to their tenacity. In the event that he neither has Jewels or Golems, Isaac has branched into Germatria to give himself a source of long-range lightning based attacks that can be launched faster with the use of Notarikon and High-Speed Incantation.
Flowing and Transferring of Power: Spells that deal with the transference of energy or information from an object to another. Magical energy cannot be kept free-flowing outside of the body because it immediately disperses, so its only usage is normally to be used for spells before it disappears. A foundation that was taken by his family as a means to enhance their golems through Jewel Magecraft bolstering the potency of their golems in combat. Isaac himself can use such Jewels for combat in a pinch but due to their costly nature he prefers spending them on his golems.
Mystic Codes//
-A French Automata, that was repurposed with his family’s magecraft after being bought in an auction. Although exquisitely made and repurposed it is still nowhere near the likes of Trimmau. An autonomous golem that can protect Isaac from modern arms and act as his bodyguard. In precision and speed can rival that of Bronze Link Manipulators although the versatility of it's offense is inferior. It's primary form of offense comes from its ability to extend its limbs like spears to strike its targets, however it does takes some time for it to fully retract its arms. It compensate for this weakness with precise strikes and the use of the Ruby Mystic Eyes bought from the Lehrman family to cast a spontaneous combustion spell. If necessary, the Automaton is able to retract to its advantage by anchoring the fired arm in place and then ramming its mass into its opponent caught between. Due to its power source being the Jewels it can sometimes shutdown if overtaxed but can also be used to cause a large detonation spell should Isaac need to sacrifice it.
It is capable of killing third rate magi and humans with ease but a particularly powerful magus is a challenge even with a full load of Jewels.
Jewels: A variety of jewels, and those he utilizes in combat can reach prices of 4,000 dollars each. Those that are made of crystals that are naturally able to easily store mana are made of precious metals and come with a higher price. He currently has 30 Jewels ready for crafting golems or combat containing energy that has been saved for over ten years. Each costing 90,000 dollars in total to create.
Special Boon// Superior Magical Skills: Pretty obvious from the Bio. A Kabbalah Specialist that uses Jewels to further enhance his thaumaturgy, his lucky dollars are worth more than yen.
Assassin
Kawakami Gensai
Sex: Male
Region: Japan
Source: Historical Fact, etc.
Alignment: Lawful Evil
Personality
Gensai has a calm and peaceful personality and will treat his master like he would a trusted comrade. When in a fight he rarely speaks and prefers to focus on taking out the enemy as efficiently as possible. Generally, Gensai is a laid back individual who is loyal to his beliefs and doesn't really abhor the fact he will need to dirty his hands to achieve this. He will typically invite his master and allies to perform tea ceromonies with him to relax. Although not having any regrets in his life, his wish is simply to relax in a tea ceromony with his friends again and maybe even duel for old times sake.
Background
Assassin's True Name is Kawakami Gensai, one of the four most notable hitokiri in the Bakumatsu.
Gensai was born in Kumamoto in 1834, to Komori Sadasuke, a retainer of the daimyo of the Kumamoto Domain. As Gensai was the second born, his elder brother Hanzaemon was chosen as the family's heir, due to this he was given up for adoption to Kawakami Genbei (河上彦兵衛), another Kumamoto retainer at the age of eleven. He was entered into the domain's school, the Jishūkan (時習館), and followed its academic and martial courses of study. Despite what feats he performed later in life, it did not necessarily show in his younger years, as he is noted to not have won a single fight. With regards to this he is said to have commented "Kenjutsu (swordsmanship) with bamboo shinai is nothing more than play."
At age sixteen he was called to serve in the Kumamoto castle town as a menial in charge of cleaning (Osōji-bōzu お掃除坊主). Despite the fact that this was a low-level position, Gensai devoted himself wholeheartedly to it, using his free time to polish his martial and literary skills, as well as learn sadō (tea ceremony) and ikebana (flower arrangement). It was at this time that he met two men who would later be important in the activities of the Ishin Shishi: Todoroki Buhei and Miyabe Teizō. Thanks to his discussions with them, he took a serious interest in the concept of kinnō (勤王), or imperial loyalty.
In 1851, he joined the Kumamoto lord Hosokawa Narimori and went to Edo for his lord's sankin kōtai rotation. It was during his service to the lord in Edo that Commodore Perry arrived in 1853. As the shogunate subsequently entered into a series of increasingly unfair unequal treaties, Gensai left Edo in anger and returned to Kumamoto, where he entered the Gendōkan academy of the kinnō scholar Hayashi Ōen. After a thorough schooling in Ōen's kinnō philosophy, Gensai returned to Edo. Gensai was present at the Kumamoto residence in Edo during the Ansei Purge.
In the aftermath of Ii Naosuke's assassination, when a group of the escaping assassins suddenly entered the residence, it was Gensai who calmed down the subsequent uproar, calling for a doctor and having a private tea ceremony for the men. It was during this ceremony that he told the men of his admiration for them. In 1861, Gensai married Misawa Teiko, the daughter of another Kumamoto retainer. A martial artist herself, she was highly skilled in the use of the naginata. The couple would have a son, Gentarō, who survived even after Gensai's execution, thanks to Teiko's efforts.
In 1862, he joined Kumamoto forces who were posted to security duty in Kyoto. It was at this point, he quit his job as bōzu, and soon after, left Kumamoto service altogether. In 1864, he lost his mentor Miyabe Teizō to a Shinsengumi raid at Ikedaya, vowing to become strong enough to fight against them. While he didn't go on a war path for revenge, he would hold it with him for the rest of his life, and trained to become stronger, perfecting his speed, and his swordsmanship. From this, the Shiranui-ryū was born.
This came in handy soon after, when Gensai carried out his most famous and only confirmed assassination: that of Sakuma Shōzan. He ambushed Shōzan in broad daylight in 12 August 1864. Using his renowned speed along with 3 other assassins, he was able to assassinate the politician before his band even noticed Gensai was there, his cohorts killing the guards and inflicting Shōzan's body with 12 more wounds to ensure the certainty of his death. Gensai escaping before Shōzan's other retainers realized he had been killed. This one act of killing what was said to be the greatest man of his era changed the tide of the war.
He would later clash with the Shinsengumi many times, and it was during this time that he met various other manslayers, most notably Okada Izō, becoming friends and comrades on the battle field. He would also go on to make various assassinations. After this, he withdrew to Chōshū and took part in the military actions of Takasugi Shinsaku's Kiheitai against the shogunate's Chōshū Expeditions. However, during action in Kokura, he surrendered to Kumamoto forces, and was imprisoned until just after the Meiji Restoration.
In the aftermath of the Meiji Restoration, Gensai was released from prison. He changed his name to Takada Genbei, and served as a military official and teacher for the Kumamoto domain. However, because of his harboring of some Kiheitai stragglers under his old comrade Oraku Gentarō, he was again put in prison, and was executed in 1872. Even on his deathbed, he had no regrets in his life. He was proud to have fought for his ideals, even if it meant dirtying his hands. After his death he was inducted in the Throne of Heroes.
Parameters:
STR: C ||| END: C ||| AGI: A+ ||| MAN: D ||| LCK: B
Class Skills
Presence Concealment: A
Hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become nearly impossible to be detected. The rank of Presence Concealment drops considerably when preparing to attack.
Personal Skills
Manslayer: A+
Being the most prominent of Four Hitokiri of the Bakumatsu, Gensai's sword skill is specialized in cutting down humans with a blade. A practical form of swordplay focused on nothing but victory, unsuited for one whose soul seeks out the truth of the blade. Yet that is why it is strong, and so brittle. Drastically improves one’s offensive power against Humanoids this is not a talent, but the very anecdote of specializing in killing those with Humanoid Physiology.
Disengage: B
The ability to disengage from battle, returning it to its initial state. This comes from the fact that after dealing Shozan's death blow, he managed to immediately flee without trouble before Shozan's retainers arrived.
Eye of The Mind (True): B
A heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. In Gensai's case he is capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.
Shiranui-ryū: Shunkan Ken(Unseen Sword)
Rank: - Type: Anti-Unit Mystic Sword Range: 1 Maximum Targets: 1 Person
The Noble Phantasm of Kawakami Gensai. It is not a regular Noble Phantasm, however, and can be more described as "Gensai's signature sword style being used as a Noble Phantasm". It s a sword-style completely unique to him, as he was the only practitioner after being educated in kenjutsu by Todoroki Buhei, and has therefore become his iconic symbol by default, in a similar manner to No Second Strike. A style that allowed him to assassinate targets in broad daylight, described as a high-speed technique. While normally his sword style is already incredibly fast, when using its true name it is a lethal attack that is "the act of drawing the sword, striking the target, and re-sheathing the sword instantaneously". Drawing a sword with one hand, with right knee in front and slightly bent, with left leg extended backward so straight that the left knee almost touches the ground. As soon as drawing he attacks in extremely low posture.
Due the technique having been used to assassinate Shōzan Sakuma. It has also received the characteristic as "The act of killing the greatest man of the era". Due this property of the Noble Phantasm, the damage dealt by Gensai increases the more renowned and acknowledge his target is.
This damage is symbolized by the wounds dealt to Shozan's body after having been struck down by Gensai, the additional damage ranging from 1 to 12 wounds appearing on the body after Gensai's strike.
Name|Title // Isaac Blumenfeld Affiliation // Mage's Association, Faculty of Modern Magecraft, Faculty of Mineralogy Age // 19 Gender // Male Nationality // American Birthday // 18 November Height // 5'10 Blood Type // B
Background // Isaac is the heir to the Blumenfeld family, one of the wealthiest, prestigious, and influential Magus families in the American southeast. A matriarchal family of Jewish origin, they largely survive by assimilating smaller Magus families and erasing their identities. Isaac's mother was disappointed due to him being the first male born in four generations and was prepared to marry him off to another Magus family, but when he showed surprising talent in Golemancy and Jewel Magecraft at age eight when he crafted his first golem, his mother changed her mind and actually treated him like a prodigy and a son.
However, as Isaac grew, he became disillusioned with the Moonlit World. He found Magus society to be cutthroat, misanthropic, and lacking in anything resembling compassion. He came to forsake the ideals of Magus society. This led him to essentially following the creed that magecraft is an accessory to human life. Isaac continues his studies to fulfill his duty and own interest in furthering his family’s legacy, but has since discarded what their values in order to retain his own humanity. His entrance into the new grail war, was not out of some impossible wish for the grail to grant. But merely to prevent such a wish to be used by those who have become less than human.
Personality // Isaac is a kind and gentle person, that would have been more suited to live an ordinary life if not for his talent. Although he likes that being a magus, he is able to interact with "absurd, scientifically impossible phenomena" others could only dream of, he views magi as humans who become something less the more they dabble. He is quite the bibliophile, being a mythology enthusiast and an avid reader. Typically quoting lines from various books and philosophers when discussing things such as morals, life, and etc. Making him quite clever and knowledgeable underneath his politer and gentle disposition.
Still, he is capable of being ruthless when needed as a magus should, having to being tasked and raised to carry out his family's legacy. Capable of projecting the disposition of an archetypal magus in order to steel his resolve in order to face the moonlit world. But genuinely tries not to harm anyone while he is pursuing his goals, and tries to minimize any harm he might cause.
Magecraft // General Magecraft: As an heir, it was to be expected that Isaac mastered the basics. After all, it would be laughable if he didn’t know them. One couldn’t cast a single mystery without a proper foundation and material to work with. Self-Reinforcement, Memory Manipulation, Basic Boundary Fields, etc. They are all part of his arsenal.
Kabbalah: Discernment of the Root from holy scriptures. His area of best expertise, in which he is considered a ‘prodigy’ in terms of his skills with certain branches. Himself and his family primarily focused on two branches of the Kabbalah. The Yetzirah for the creation of their Golems and the Notarikon to Combine shortened arias into multiple commands that can be instantly given to multiple golems. He personally specializes in crafting top notch familiars with the right materials such as ancient parchment and jewels but due to the degradation of mystery this would be nothing more than a pebble against Heroic Spirits.
Flowing and Transferring of Power: spells are those that deal with the transference of energy or information from an object to another. Magical energy cannot be kept free-flowing outside of the body because it immediately disperses, so its only usage is normally to be used for spells before it disappears. A foundation that was taken by his family as a means to enhance their golems through Jewel Magecraft bolstering the potency of their golems in combat. Isaac himself can use such Jewels for combat in a pinch but due to their costly nature he prefers spending them on his golems.
Mystic Codes// Marigold: A French Automata, that was repurposed with his family’s Magecraft after being bought in an auction. Although exquisitely made and repurposed it is still nowhere near the likes of Trimmau. A simple autonomous golem that can protect Isaac from modern arms and act as his bodyguard. It is capable of killing third rate magi and humans with ease but a particularly powerful magus is a challenge even with a full load of Jewels.
Jewels: A variety of jewels, and those he utilizes in combat can reach prices of 4,000 dollars each. Those that are made of crystals that are naturally able to easily store mana are made of precious metals and come with a higher price. He currently has 30 Jewels ready for crafting golems or combat containing energy that has been saved for over ten years. Each costing 90,000 dollars in total to create.
Special Boon// Superior Magical Skills: Pretty obvious from the Bio. A Kabbalah Specialist that uses Jewels to further enhance his thaumaturgy, his lucky dollars are worth more than yen.
Cain looked at the elf, that was supposedly the master of this guild. In his own opinion the elf was quite young for his age to be in such a position. With how long their life was they should pursue goals at steadier pace than how most humans lived. Having been taught about his own mortality at a young age, Cain sought to leave his mark on the world even while young. As even though he was endowed with such awe inspiring strength the test of time would whittle him away far faster than his brothers and sisters.Getting up from his chair with a creak, his imposing size all the more apparent as he walked by the others. Cain's stone faced stare focused on the young elf, before focusing back on the textile mage.
"Mahtar. Helf collo lá" Cain asked the mage in his native tongue, the mage although mildly nervous quickly warmed up to his request producing a large brown fur cloak with the warriors insignia on it. Upon doning it the large cloak merely stopped at Cain's hips not able to cover his full stature. The giant gave the mage a sincere smile and nod, before going back on his seat and leaning on his blade as he listened intently. The blade began digging deeper into the floor with the added weight.
Cain Bellanaris had walked for weeks, searching for one of these Monster Hunting Guilds that were seemingly so popular whenever he was in a big city. People commonly had mistaken him as being part of one whenever he came across a particularly rowdy prey that attacked settlements. Cain's interest was peaked at that point, hoping to find other like minded individuals who sought nothing but hunting their prey in order to test their skill. Having grown around elves most of his life, he was always taught just how short his life was compared to his peers. This had spurred the young man to live his life to the fullest, being in a society of hunters, Cain was determined to leave his mark on the world as one of the greatest hunters the world would ever her about.
Cain finally came upon a group of people gathered around the a simple building. Entering the structure, the heavy footfalls on the wood announced his arrival. He saw various individuals standing around as he continued to carry his tools, large weapons as long as he was tall. Each made from a dangerous foe he had the pleasure of besting. He continued walking forward until her had finally reached the others. Putting down his Axe-Sword by digging the blade deep into the floor. 'So many hunters... I wonder what beasts they had bested.' Cain thought in his mind as he gave a simple wave before sitting down on a nearby chair that creaked at his weight.
The giant of a human simply pulled out a simple waterskin and began to drink, simple waiting for the others to start this meeting.
Nikola sat in the hall, sitting on two chairs. One for his body and another for his feet. The Canine Lord was currently scouting out their competition, the various regulars that he would soon fight were all interacting with one another. The regulars were exchanging words,gestures, and one seemed to be even healing one of them. All the while Nikola put a mental bounty on each of them.
'The other red head is probably worth alot of points atleast a few hundred, followed by that Khun kid, that brown haired kid has a nice sword though...'
After assigning some mental points to figure out his new targets Nikola turned toward his own teammate in his vicinity. The ever strong Runa resting in her own chair beside him.
"So what do we do about the dead weight?"
Nikola pointed his thumb to the wide eyed country bumpkin who kept screaming about wanting to fail. Nikola would've preferred busting the kid's head and getting it over with but he was technically his teammate right now.
Name: Cain Bellanaris Race: Human Age: 19 Appearance:
A handsome and lean young man covered in tribal tattoos. He wears no shirt nor shoes and merely wears a simple skirt covered in plated bones to protect his lower body.
Bio: Cain was an orphan boy raised by a clan of Wood Elves. Having been just a mere toddler when his parents died after a boar rammed into their carriage. His adoptive parents being the ones who were hunting the wounded beast, found him crying in the wreckage.
From then on Cain Bellanaris was raised by the clan learning their ways, the young babe became a fearsome hunter, that denied the use of metal in favor of building weapons from what he could use for his fallen foes. Cain hunted various monsters in the forests of his home becoming an expert among even the long lived elves to the point he developed his own style of combat that was brutally efficient. Hearing a about the various Guilds solely dedicated to the hunt. Cain embarked on a journey in search of larger and more fearsome prey.
Gear:
A blade forged by carving and sharpening the bone of a monster to a fine and heavy point, it deals large amounts of damage with each of Cain's swings, relying more on its weight rather than its sharpness to cut.
A fine sling used for destroying the skulls of his prey Cain is deadly accurate with it's use.
Femur Club: A club that was made from a monster's femur it has been indented with sharp stones in order to pierce through bones. It is Cain's main weapon of choice.
Simple stones and ropes combined into a lethal weapon with Cain's strength it can either break the bones of his prey or trip them when in pursuit.
Martial Arts:
Uncrowned Martial Art Style: Cain's own martial art that was developed not from teachings or a rigorous training regiment. A style made from Cain's actual refined reflexes and instincts that were akin to an actual style of combat but not really. He knew stances, knew how to use weapons and how to handle the proper attacks and defenses against opponents of different styles but all of that was merely experience and nothing else. Refined, exploited, developed but ultimately created solely for himself by himself. This style allows Cain to use martial arts either armed or unarmed even with mundane objects without the much loss to it's effectiveness.
Uncrowned Martial Art: Crippling Blow- A simple concept that was honed and practiced by Cain at least 10,000 times throughout his life. To target an opponents vital point and deliver your strongest and most precise blow. Cain's monstrous strength and experience makes this all the more deadly as he can unleash such an attack as naturally as he can breath. This can leave the opponents either dead or crippled depending on which vital area Cain chooses to strike. Although the amount of focus and consecutive use can take it's toll.
Uncrowned Martial Art: Rear Naked Choke- A simple chokehold with many variations, the main and simple concept is to merely encircle the opponent's neck to cut of blood flow and render them immobile or unconscious. It was mainly used to subdue humans and beasts that did not require killing.
Uncrowned Martial Art: Iron Grasp Throw- Using his immense grip strength Cain grabs an ally or enemy and throws them away or to danger.
Uncrowned Martial Art: Presence Concealment- The ability to conceal one's presence from prey it allows Cain to surprise his enemy while simultaneously resting from fatigue. It ends the moment he attacks.
Uncrowned Martial Art: Nine Strikes- The culmination of Cain's experience and life. It is as simplistic as it is effective, a high speed series of nine strikes. Cain targets the opponent's vital areas such as a humanoid's upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, thighs, and heel. Unleashing consecutive blows on each target at 'godlike speed' that it appears like he struck all points simultaneously. It is highly stamina costly to use do to the amount of speed and power one puts into the attack. But it has always left Cain's prey either dead or heavily injured due to it's gruesome efficiency.
Bravery- Tapping into his indomitable will, Cain doubles his Physical Strength by focusing only on the offensive, as well as removing any magic effects that affects his mind such as fear. This makes Cain reckless though as he will trade blows with his opponent instead of avoiding them dealing more damage to himself and his opponent.
Instinct- To analyze and anticipate your opponents next move through honing ones instinct. Cain double his Physical Defense against one opponent, allowing the hunter to avoid his opponents attacks by reading their patterns. This only applies to his current prey as he can not anticipate the movements of others he isn't focused on.
Eye of The Mind- To be capable of calm analysis of the abilities of the opponent as well as the battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. Allowing Cain to gain an advantage in Physical Strength and Physical Defense when fighting against a specific foe.
Likes: Hunting, Fighting, Bathing, Elves, Eating, Children. Dislikes: Weakness, Cowardice, Wasting of Materials, Metal. Extras: He likes carrying smaller people than him due to him standing at 6'6 Feet tall. A force of habit developed when he carries the younger children of the clan around the village.
Name: Jason Oralie VII Race: Human Age: 19 Appearance:
A handsome and lean young man covered in gold accessories as well as bracers. Jason typically wears a silken white tunic with woven blue and green straps with chain mail underneath, white cotton trousers, and brown leather boots. His skin is exceptionally unmarred and pale having lived a life of luxury before escaping out on his own and becoming a wanted fugitive in his country. He always seems to have a cocky smirk on his face.
Bio: Jason was once the Crown Prince of Okeanos, A small but strong Island Kingdom south of Itura. For most of his life, Jason was raised to lead his people, most of his studies involving learning languages, cartography, strategies, and logistics. Things that he surprisingly excelled at even though he was mediocre in the use of martial weapons and magic. This combined with Jason's natural charisma made the boy into a natural-born leader, having formed a crew of his own with the many nobles and peasants he had befriended in his life. Life was great for the young prince as he had his whole future ahead of him. Sadly his father, King Jason Oralie VI became injured after going out hunting one day with his uncle, a boar having pierced his armor with its tusk. This left the king bedridden and the kingdom under his uncle's rule, due to his mother's death during childbirth and Jason being only 15 at the time. His uncle quickly began consolidating his power over the kingdom, as the man began replacing his father's closest allies in order to steal the throne from him.
Being a young teenager with few allies left, Jason quickly began to plan for his escape after his father had 'succumbed' to his injuries. Quickly getting in touch with the exiled nobles and his crew, the young prince planned a heist to steal the Golden Hide MK II, his family's most prized vessel from under his uncle's nose. Jason used the wealth from his own allowance to buy supplies for the trip. Whilst using the leftover over funds to gift his uncle with a large casket of wine drugged with a sleeping agent, due to the man's penchant for extravagant feasts.
On the night of the feast, Jason with his allies all dressed as various prostitutes attended the party and bided their time as his uncle and his most trusted followers began to drink the drugged wine. Slowly but surely the usurper and his subordinates fell asleep, Jason and his allies quickly robbing everyone of their values before heading toward the vault where all his family's riches lay. Taking the sword and ring from his uncles as well as all the gold left in the vault after his uncles lavish spending.
Jason and his followers rode the Golden Hide MK II out of Okeanos, branded as traitors and pirates by his uncle, Jason committed to a life of adventuring joined by the youths he had led in his homeland as guild members of Angeli Pallidus.
Gear:
A magical sword that is neither unbreakable or destructive, it is merely an enchanted that can reflect light continuously toward whatever the wielder is pointing at with its tip.
A magical ring with a Badger's head affixed to it. It provides the wearer resistance to poisons. Incredibly useful for the Oralie royal lineage.
A magical flying ship once owned by Jason Oralie I, which he used to conquer the current Island Kingdom of Okeanos. It has been refurnished by his descendants with the latest technology, although used more as a national icon. It is still fitted for combat in the skies, Being armed with large cannons able to be powered using magical energy as well as a fully stocked armory of non-magical weapons for the crew.
Magic: Plunder: A magical spell that allows one to steal what item the target consider's most valuable as long as it can fit in one's palm. If the first item is too big the spell will steal an item of lower value than the original target. Its range is five feet and increases by another five feet the more energy is used.
Transparency: A illusion spell that makes the user/target transparent to the naked eye, it allows the user to blend into the background and become harder to discern for those unskilled in magic. It lasts for 10 minutes.
Muffle: A spell that muffles the sound an object or person makes, it allows the user to silent one's footsteps or even lower the volume of breaking down a door's lock.
Likes: Gold, Money, Ships, Women, Winning without moving one finger, Fame. Dislikes: Going to the frontlines, Not being in charge, Things that are too good to be true. Extras: Although Jason has a massive ego, he is still a charismatic and strategic individual capable of leading. He places a high value on the Golden Hide and his crew, spending most of his money in maintaining it and keeping his crew well-fed and healthy. He also doesn't take kindly to people insulting them and can become very violent to the point of actually fighting himself despite how mediocre he is.
"Your not as ladylike as I expected. But don't dis the ears or else I'll have to establish the pack order." Nikola smiled at her with a fanged grin. The pocket floating around suddenly announcing the test over.
"All right regulars the herd has been thinned next test is to team up! But be careful you only have five minutes to team up and they must be teams of threes!"
Nikola looked toward the direction Runa pointed towards. He could already smell the odor of the person from his position.
'Dirt. Sweat. Fear. Adrenaline. Man, this guy smells weak as hell. But at the very least I'm paired up with the witch.'
Nikola scrunched up his nose as he walked toward the hiding fellow his arm darting out grabbing the young man. Nikola simply lifted the boy by the scruff of his neck, easily carrying the young man with one arm. The boy while dirty and heavily sweating was clearly still alive and passable enough to be used as bait.
"Hey there partner! We just kinda need you to fill in the numbers right now so kindly don't flap your lips while we do stuff capiche?"
Hobbies: Video Games, Writing/Reading, Programming, Cooking, Baking.
Likes: Video Games, Books, Web Comics, Eldritch Horror, Boba Tea
Dislikes: Cigarettes, Alcohol, Rats
[Hider=Quotations I like]
There are so many stories where some brave hero decides to give their life to save the day, and because of their sacrifice the good guys win, the survivors all cheer, and everybody lives happily ever after. But the hero never gets to see that ending.
They'll never know if their sacrifice actually made a difference. They'll never know if the day was really saved. In the end they just have to have faith.
Ain't that a bitch?-Leonard L. Church
A Perfect plan doesn't mean having everything go within expectations. A perfect plan is achieved when it has the plasticity to flexibly deal with the problems -Shogo Makishima
The scariest monsters are the ones that lurk withing our souls
-Edgar Allen Poe
“Life is a storm, my young friend. You will bask in the sunlight one moment, be shattered on the rocks the next. What makes you a man is what you do when that storm comes. You must look into that storm and shout as you did in Rome. Do your worst, for I will do mine! Then the fates will know you as we know you”
― Alexandre Dumas, The Count of Monte Cristo[/Hider]
<div style="white-space:pre-wrap;">Hobbies: Video Games, Writing/Reading, Programming, Cooking, Baking.<br><br>Likes: Video Games, Books, Web Comics, Eldritch Horror, Boba Tea<br><br>Dislikes: Cigarettes, Alcohol, Rats<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Quotations I like">Quotations I like [+]</button></div><div class="hider-body" style="display: none">There are so many stories where some brave hero decides to give their life to save the day, and because of their sacrifice the good guys win, the survivors all cheer, and everybody lives happily ever after. But the hero never gets to see that ending.<br><br>They'll never know if their sacrifice actually made a difference. They'll never know if the day was really saved. In the end they just have to have faith.<br><br>Ain't that a bitch?-Leonard L. Church<br><br>A Perfect plan doesn't mean having everything go within expectations. A perfect plan is achieved when it has the plasticity to flexibly deal with the problems -Shogo Makishima<br><br>The scariest monsters are the ones that lurk withing our souls<br>-Edgar Allen Poe<br><br>“Life is a storm, my young friend. You will bask in the sunlight one moment, be shattered on the rocks the next. What makes you a man is what you do when that storm comes. You must look into that storm and shout as you did in Rome. Do your worst, for I will do mine! Then the fates will know you as we know you”<br><br>― Alexandre Dumas, The Count of Monte Cristo</div></div></div>