Everything I learnt about NFTs have been non-consensual
2
likes
5 yrs ago
while(inDream=true) {otaku.salary()+=}
5 yrs ago
I don't know who this Boltzmann fella is but he owes me a physics test and a whole lotta trouble
5 yrs ago
Can someone please explain why my discords are on fire about this forum right now? I just woke up and I don't have enough coffee to read a bazillion status updates
"Well, just a new experience, I suppose." Callum replied, and returned her smile, "Bit far from home." The girl who introduced herself as Xanara imposed a certain sort of confidence around her, like she knew to be here, unlike Callum. Had it not for the clothes, Callum would have guessed she was a staff busily ushering students to and fro. She had a rather exotic face, clearly indicating her origins from far away. His family would have deemed her unpure, and just being in here would make them turn up their nose. Which meant that him being here was just a middle finger to them. Maybe coming here wouldn't be too bad then. Yeah, screw it, old man. Callum straightened from his usual slightly slouching pose, her self-assured posture a reminder to stop this bad habit. "I assume, though, not as far from yours?" @Random Kitty
Callum felt nervous, staring down at the Academy and surrounded by students crowding the observation deck. It was rare for him to be nervous, really. And for most of the journey, he had been fine, mindlessly sneaking around the airship and getting lost in a particularly straightforward pathway. Twice. Though the second time it didn't count, because he was too busy being chased by disgruntled artificers.
It was the sight of the academy that really made the fact that he was coming to the Academy really hit home. It was much like the place he had grown to despise, stone walls and overarching towers and all. Though it had much less of the pretentious tapestry and opulence that sneered at visitors, being more grounded and homely. Still, He couldn't shake the feeling that he was returning home.
It's a place of communal development, the Judge had said to Callum. You will find people like you there. Of course, Callum quickly pointed out that his parents reckoned that too, until they didn't. The Judge rebutted that Callum's parents were hardly right sample size, though Callum maintained his doubts. Then the Judge said that it was here or the streets. The message was sound, though delivery was a little bit hard landing.
"Well, guess it's too late to have second thoughts." Callum guffawed, then sipped from his flask. He'll just have to pull through, one way or another.
Hey! I have recently gotten into Fate and interested in joining, but I am pretty new to this site as well so I dont have 50 posts stacked in yet (a rather pitiful 9). May I join in once I pull that number up?
So no hivemind beasts for now? Just for the record, I had an idea to make a hivemind horde that focuses on scavenging and consuming corpses of other beasts to evolve and take their traits. Havent seen too many benevolent beasts...might take that niche.
I am assuming the technology level for humans are more or less the same as present day, right? At least in arc 1?
A sprint of an interesting idea that I thought would be cool to write. I sure hope there aren't "minimum" word counts, because this spiel is very, very short.
What is "paradise"? Some may imagine a beautiful garden of rolling hills, golden meadows and gentle breeze. Others see a home of family, content in the safety of their warm shelter. Still more may think of our great empire, halls of achingly opulent wealth that would incite envy from even the highest of gods. This is what I had fought for, once. I was a younger man. I thought I knew what paradise was. I thought I was the savior the crowds with the olive branches were cheering me on to be. I thought I was destroying the enemies of humanity, the deviants, those who dare threaten the reclamation and salvation. And in the end, we won. The enemy was destroyed. The last, fleeting regiments surrendered and embraced back into our fold. Our empire reached far beyond the horizons and over every crevice, every shadow. And I? The crowning champion, the face of the unstoppable march towards our greatest future.
But what then?
They told me to give up my arms and rest. That all evil had finally been purged, and there was nothing more for me to conquer. That we have finally reached our promised destination. Paradise. But where others saw happiness and beauty, I saw darkness. A silent, insidious holocaust. Not a death of common material sorts, no, such a meagre threat had been swept aside long ago. It's the death of change. A death of definition. A death of our souls. Why? It is easy to be blinded by happiness. Let me show you. Humanity has been defined by their want to change. From our earliest days, we desired shelter. So we built huts and houses. We desired water, so we built wells and dams. And then we built fences to keep out beasts, watermills to use our water, and through our constant strive for greater things we have achieved greatness. Over time, we evolved to define ourselves in this pursuit; never catching perfection, but finding meaning in this pursuit. This is what we are built upon - to struggle against the unknown, and thrive when we conquer it. But what happens if we do catch this perfection? What happens if we achieve the pinnacle, and find that there is no more mountain to climb, no more 'greatness' to conquer? Nothing. We become nothing. Set pieces of diorama, always changing but never evolving. A dust that blows to and fro, mindlessly following the rules of nature in an equally mindless perfection. In achieving perfection, we have been overrun by our hidden enemy; stagnation. So now I set to reclaim what defines us. I will lead an army of those who see the truth and set fire upon this paradise, and in doing so wake the world from its giddy, static lethargy. Sow terror and chaos, and let the age old adage, "survival of the fittest", reign again. Humanity will be reset to our most basic, most valorous days so that we may build shelters and wells, and rediscover our definitions once more. Better a hopeful world of chaos and ruin than a hopeless world of blind happiness. I do this out of love and mercy. I do this to see despair again, and in that despair, hope. I do this to save the world from itself. Whether nor not the world understands this, it is of no consequence. A savior does not save because others sees them as such.
If I must go to hell, let it be so. But in my damnation, the world will find salvation.
- Journal of Trevis Mae, Hero of the Ametrine Empire
Decided on Callum to RP on this one. Feel free to use Mox as an NPC, I guess. Also - I would like to tell you that I will have very shoddy internet for the next couple weeks, so my post frequency may not be too fast...I'll try to keep up as much as possible though, but for the time being I might be slow to respond. Callum and his super juice is good to go!
"Mana runs out. Spells get dispelled. Pacts expire. But a fist never fails to deliver...was that a cool line?"
Age: 16 Appearance: Short, amber hair, always messy (he makes sure of it) with sharp black eyes. Rough complexion but otherwise youthful, energetic face. A couple of scratches here and there with a bandage stuck to his chin (thinks it looks cool. actually doesn't know how to remove it). Burn and shock scars on his back and chest, but mostly covered by his clothes. Knuckles discoloured by frequent bruising. Quite tall and lanky, but has a few toned muscles. Wears loose, baggy clothing and often is seen wearing uniform improperly (doesn't mean it though. maybe.) Often seen sneaking off somewhere he's not supposed to be, but unfortunately has the tendancy to get lost in otherwise straightforward areas.
Strength: C Speed: C Precision: E Endurance: B Mana Reserve: D Control: D
Physical Empowerment Unlike many practices of magic, Callum tends to get a lot more physical. Using internalised magic, Callum can enhance his physical endurance, strength and speed. Training this technique almost exclusively, Callum has become especially attuned with this type of alteration, being able to keep up his empowerment for a long time with high mana efficiency. Reckless burst usage, however, results in physical trauma afterwards.
Dispel Shield Callum can project a phantom shield from his lead bracelet that dispels incoming arcane attacks. The shield shimmers blue and has a resistance upon touch, but it is too weak to defend against physical strikes (and a physical shield would be a bit too derivative). Though its main strength is against projectile and elemental attacks, it also has a field that weakens the effects of all hostile magic in Callums vicinity.
Mental Fortress Callum can be easily mistaken for a happy-go-lucky type who never focuses. Actually, that's not a mistake - it's true. But when he sets his mind on something, he sure as hell don't give up on it. As a combinaton of both dispelling and his own determination, Callum can shrug off most attacks on his mental state (aka strong against mind control), as well as having a stronger ability to see through illusions.
Arcane Momentum Though Callum hates to admit, his Perenias heritage does afford him benefits. Unique to House Perenias, Callum and his bloodline has a tendency to "attract" more mana in accordance to adrenaline, exhausion and pain reception. The effective result is that Callum's magic becomes stronger as a fight draws out or Callum is injured/in pain. Callum is aware of this, but not does not yet realise the true potential of this property.
"Super Juice" Flask A flask of "super juice" that Callum claims is the source of all his power. When pressed, Callum will confess that he just bought a mana potion from the store. In reality, it's just water mixed with honey as Callum does not have a sufficient enough stipend to afford mana potions to simply use off-handedly. Whatever 'boost' that Callum gets from the flask is more or less a placebo effect along with a sugar rush.
Lead Bracelet A bracelet to act as foci for dispelling shield, gifted to him by Judge Markus. A budget quality bracelet that has a projection rune inscribed on it to help with the creation of the shield. Although it's a little worn and scratched over the course of Callum's tussles, Callum keeps it on his person "for the sake of the memories".
Improvised Lockpicking Kit Made out of a couple of hairpins and various other stationary. Although Callum desperately wants to use it on something, he sadly does not have neither the patience or the dexterity to use it properly and instead likes to use the "authorization via kinetic trauma" method. He still keeps it, as he is proud to have made it in the first place.
Callum's parents wanted nothing more than just a quiet, disciplined child who could carry on the family tradition of prestigious elementalists. Unfortunately, Callum turned out to be the exact opposite: rowdy, undisciplined, mischevious. Callum constantly escaped his life shut in the study to get into a tussle with...well, anything. Animals, siblings, sometimes even the janitor who was tired of the loud anklebiter. The only "proper magic" he seemed to be able to grasp (or willing to grasp) was dispelling from his uncle serving at Verholt, and even this was not sufficient to compensate for his apparent "feral" nature. This family difference between Callum and the rest of the family desperately attempting to keep Callum in line grew and grew until at the age of 14, Callum was given an ultimatum. Win the next town wizard tourney or get kicked out. So Callum trained up the only way he knew. Punching. Punching things really, really hard. Using his physical empowerment and the one spell he learned, he focused on the tactic of dispelling his opponents while closing gaps to disarm through physical combat. In the end, he didn't quite win, only placing 3rd overall when his magical capability was too lacking to dispel his competitors adequately enough. True to their word, his family kicked him out of his home (though Callum did not miss the claustrophobic environment) and spun a tale that Callum was an illigitmate son of a cousin. However, one of the judges of the tourney, Judge Markus, was impressed by his unique tactics and saw untapped potential for Callum to become a great mage. Markus reccomended Arkus to Callum, which the now homeless mage took up with half-reluctance and half-excitement.
Don't think I can manage 2 (especially with the dodgy internet here), but I've had fun creating characters so I'm going to pitch two and maybe decide on one. The rowdy fisticuffs and the quiet bookworm.
"Mana runs out. Spells get dispelled. Pacts expire. But a fist never fails to deliver...was that a cool line?"
Age: 16 Appearance: Short, amber hair, always messy (he makes sure of it) with black eyes. A couple of scratches here and there with a bandage stuck to his chin (thinks it looks cool. actually doesn't know how to remove it). Quite tall and lanky, but has a few toned muscles. Wears loose, baggy clothing and often is seen wearing uniform improperly (doesn't mean it though. maybe.) Often seen sneaking off somewhere he's not supposed to be.
Strength: C Speed: C Precision: E Endurance: B Mana Reserve: D Control: D
Physical Empowerment Unlike many practices of magic, Callum tends to get a lot more physical. Using internalised magic, Callum can enhance his physical endurance, strength and speed for various durations. Using it frequently in bursts throughout the day, Callum has become especially attuned with this type of alteration, though he still struggles to perform for longer durations for a more continuous effect. Nonetheless, in the times that he is able to perform, he performs very well.
Dispel Shield Callum can project a phantom shield from his lead bracelet that dispels incoming arcane attacks. The shield shimmers blue and has a resistance upon touch, though it does not defend against physical strikes. Though its main strength is against projectile and elemental attacks, it also has a field that weakens the effects of all hostile magic in Callums vicinity.
Fighting Techniques Callum has a style of fighting that is akin to kickboxing, but less aggressive and more focused on neutralisation. Not an actual style, as Callum never got a chance to learn proper techniques, but something Callum made up and modified as he picked up knowledge from books here and there. He can take on most untrained opponents, but loses against those who had proper training. Callum also likes to punctuate his blows with sound effects from his mouth.
Mental Fortress Callum can be easily mistaken for a happy-go-lucky type who never focuses. Actually, that's not a mistake - it's true. But when he sets his mind on something, he sure as hell don't give up on it. As a combinaton of both dispelling and his own determination, Callum can shrug off most attacks on his mental state (aka strong against mind control), as well as having a stronger ability to see through illusions.
"Super Juice" Flask A flask of "super juice" that Callum claims is the source of all his power. When pressed, Callum will confess that he just bought a mana potion from the store. In reality, it's just water mixed with honey as Callum does not have a sufficient enough stipend to afford mana potions to simply use off-handedly. Whatever 'boost' that Callum gets from the flask is more or less a placebo effect along with a sugar rush.
Lead Bracelet A bracelet to act as foci for dispelling shield, gifted to him by Judge Markus. A budget quality bracelet that has a projection rune inscribed on it to help with the creation of the shield. Although it's a little worn and scratched over the course of Callum's tussles, Callum keeps it on his person "for the sake of the memories".
Improvised Lockpicking Kit Made out of a couple of hairpins and various other stationary. Although Callum desperately wants to use it on something, he sadly does not have neither the patience or the dexterity to use it properly and instead likes to use the "authorization via kinetic trauma" method. He still keeps it, as he is proud to have made it in the first place.
Callum's parents wanted nothing more than just a quiet, disciplined child who could carry on the family tradition of prestigious elementalists. Unfortunately, Callum turned out to be the exact opposite: rowdy, undisciplined, mischevious. Callum constantly escaped his life shut in the study to get into a tussle with...well, anything. Animals, siblings, sometimes even the janitor who was tired of the loud anklebiter. The only "proper magic" he seemed to be able to grasp (or willing to grasp) was dispelling from his uncle serving at Verholt, and even this was not sufficient to compensate for his apparent "feral" nature. This family difference between Callum and the rest of the family desperately attempting to keep Callum in line grew and grew until at the age of 14, Callum was given an ultimatum. Win the next town wizard tourney or get kicked out. So Callum trained up the only way he knew. Punching. Punching things really, really hard. Using his physical empowerment and the one spell he learned, he focused on the tactic of dispelling his opponents while closing gaps to disarm through physical combat. In the end, he didn't quite win, only placing 3rd overall when his magical capability was too lacking to dispel his competitors adequately enough. True to their word, his family kicked him out of his home (though Callum did not miss the claustrophobic environment). However, one of the judges of the tourney, Judge Markus, was impressed by his unique tactics and saw untapped potential for Callum to become a great mage. Markus reccomended Arkus to Callum, which the now homeless mage took up with half-reluctance and half-excitement.
"Fear will never go away, but it can be kept at bay."
Age: 15 Appearance: Medium length bleach-white hair that is neatly swept to the side. Sleepy, pale gray eyes that make people mistake him for being blind. Short and thin, with most of his body recovering from muscle atrophy. His clothes are neatly made with a slight fragrance of mint. Often seen creating runes or sleeping.
Strength: D Speed: D Precision: C Endurance: E Mana Reserve: A (Effective: D) Control: C
Oversoul A difficult skill that creates an external mana pool that appears behind Mox as a floating orb of light-blue gaseous liquid. Attacks can utilize this "oversoul" and draw mana from it without affecting the user. Although Mox still has to focus on maintaining the oversoul and the attacks from it, he receives less damage from utilizing mana compared to directly using it from his own reserves. Currently, it's quite small but through training and meditation, it has the potential to grow.
Draining Runes Runes that, when activated, will quickly drain enemy mana and leave them vunerable against further attacks. Often used in conjuction with arcane explosives so the drained mana can be immediately used to power the counterattack. Sometimes, Mox will use this to keep himself in check.
Chaos Storm The most powerful, destructive spell that Mox knows. By simply unleashing control over his large mana pool, Mox pours forth as a chaotic torrent of powerful mana bolts. Although it's powerful even by skilled magi standards, it's nearly impossible to control and has a huge blowback against Mox. It's really a last-minute resort that Mox is aware he can do, but never actually does for obvious reasons.
Sedatives Puffer When he is too fatigued to keep his magic under control, Mox needs to use this (think asthma puffer) to quickly keep it from going out of control. It's not cheap, but Mox goes through many canisters of these during his training as he tends to try and push himself far too often. He always keeps one in his pocket.
Mana Stabilizers A box with several complex runes and crystals protruding out of it. A cumulative product of different members of the family contributing to this strange artificer's gizmo, when activated it projects a field that stabilizes and drains Mox's oversized mana pool. As it is rather bulky and unwieldy to carry around, Mox keeps it in his room and activates it when he is sleeping.
"Help" Rune Pendant A small stone pendant that has a communications rune inscribed upon it. When powered, it gives a direct signal to its paired receiver channel at the Infirmary so send an emergency signal. doesn't like to carry it around, as it feels as if "the sickness is always watching", but nonetheless, it's a safety requirement.
Will Just in case.
Whether or not Mox wishes to be defined as such, the easiest way to describe his childhood is a continuous struggle against his chronic illness at birth. Whether it be a stroke of bad luck or act of a deity, Mox was cursed with an abnormally large mana resouvir. It would be fine for a trained mage to handle it - but for an infant with underdeveloped systems, his body's magic immune systems were overloaded and mistook his own mana for hostile magic, attacking his own body and causing his constitution to be stunted and prone to physical harms (think auto-immune diseases, but in magic form). Excessively drawing from this mana pool would be tantamount to a slow suicide, as his body would reject it and slowly gnaw at Mox's body. As a result, he lived out most of his life as a bedridden boy, treated by various different practitioners who only found ways to stabilize him, and never to fully cure it. But Mox refused to be defined by his own illnesses. He decided to conquer and take back control of his own life, at least for the short time he would be given. Defying his family's pleadings, he decided to gamble upon his life - either he would get his own manapool under control and conquer his sickness, or his sickness will burn his lifespan away before he could beat it. He intentionally chose mana-intensive school of elementalism to practice it, as well as runecraft when he had to slow down on burning mana. With the grudging support of his family, he managed to get into Arkus Academy for further studies.
Edit: I might have put very little spells compared to others...might sneak in a few more later on.
Ooh, I had a very similar concept with Swiggty. A boy who is really good at one thing - punching. Punching things really hard. He focuses on alteration to gain the upper hand in hand-to-hand combat, and uses dispelling to counter opponent spells while he closes the gap. Or maybe Illusion/Distortion to compensate for the lack of proficiency in ranged combat.
Actually - what's the extent of 'physical empowerment' can mana give? Is it just 'stronger than human', or actually 'superhuman' levels?