Everything I learnt about NFTs have been non-consensual
2
likes
5 yrs ago
while(inDream=true) {otaku.salary()+=}
5 yrs ago
I don't know who this Boltzmann fella is but he owes me a physics test and a whole lotta trouble
5 yrs ago
Can someone please explain why my discords are on fire about this forum right now? I just woke up and I don't have enough coffee to read a bazillion status updates
Teleport Ring (Teleport 1/Day) Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area)
1 Dinosaur Hide (uncommon) 1 Bones (common) 1 Baby Blue Bell (uncommon) 1 Baby Blue Bell (common)
Vengeful Smite (3) - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. Fortress of Wood (6) - User's Natural Resistance is increased to 11% permanently. Passive. Fortress of Stone (12) - User's Natural Resistance is increased to 12% permanently. Passive.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
For Honor (5/Paladin) - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. For Glory (5/Paladin) - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. Honor and Glory (5/Paladin) - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive.
Inspiring Presence (1/Paladin) - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. Aura of Confidence (10/Paladin) - Nearby friendlies of the User gains resistance against negative emotions. Passive.
{{Due to IRL circumstances, a character post was unavailable}}
Actions: Passive Activation: Honor and Glory - Immunity to physical and magic damage for a few moments Passive Activation: For Honor/Glory - +5 STR and +5 INT for a few minutes Passive Activation: Inspiring Presence - 5% Chance to recover 200HP Potions: Use 2x Diluted Potion - Recover 15% HP * 2 Shield Raise - User raises a shield, reducing incoming ranged attack damage for 30 seconds Meditate - User focuses for few a minutes, recovering 200HP Aggravate - User makes a single target attack the caster for 30 seconds Magic Shield - User gains a magical shield that reduces the next physical damage by 20%
Teleport Ring (Teleport 1/Day) Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area)
1 Dinosaur Hide (uncommon) 1 Bones (common) 1 Baby Blue Bell (uncommon) 1 Baby Blue Bell (common)
Vengeful Smite (3) - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. Fortress of Wood (6) - User's Natural Resistance is increased to 11% permanently. Passive. Fortress of Stone (12) - User's Natural Resistance is increased to 12% permanently. Passive.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
For Honor (5/Paladin) - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. For Glory (5/Paladin) - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. Honor and Glory (5/Paladin) - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive.
Inspiring Presence (1/Paladin) - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. Aura of Confidence (10/Paladin) - Nearby friendlies of the User gains resistance against negative emotions. Passive.
Aura nearly punted the 'Chitter' in the middle of the group when she first saw it. It was only due to a second glancing look that she discerned that 'it' was in fact the guild's Shaper and she lowered her shield against it. That was going to be troublesome to discern, even if there was an indicator to tell her that the Shaper was a friendly unit - especially in the heat of the battle, when she didn't have time to play Guess Who. Although it was idly fascinating to watch in a way. How did the game even process the different body type to the brain? Was it just a player model change? Aura decided to save questions for when they didn't have a treant in their face.
On that subject..."A Creepy laughing treant. How original." Aura deadpanned as she raised her shield, keeping a steady poise as she advanced towards the monster. One foot back, shield held center-right and tilted up, sword held against the side of the shield, ready to quickly shift the orientation as the situation demanded. And eyes watching with an unimpressed gaze as a lightning bolt was hurled against it, the Treant's health barely being tickled.
It was time to do her job - but carefully. As much as she did have Radiating Challenge and more importantly, double Fortress passives that drastically raised her Natural Resistance, she didn't know what the Treant packed - and neither did she know the extent of her companion's healing/recovery capabilities. The treant had probably the usual root attacks that many video game tropes had, and Aura didn't think the map would already throw and impossible challenge at them - but Aura knew all too well that assumptions and arrogance were the biggest, most insidious killers. A lesser taunt, scope out the attack pattern, then push in with the Challenge if the thing couldn't scratch her too much. Meanwhile, her companions should be able to find a way to take this thing down.
Aura saw other Paladins roaring whatever battlecry they came up when they were using a Taunt, but invariably suffer from a sore throat afterwards when they had to shout insults a bunch of times throughout the day. Aura was neither witty nor bothered enough to pick out whatever personal flaw that the mobs supposedly had. So she settled for a solid clash of shield against her sword-pommel, keeping stance and position as solidly as possible.
Teleport Ring (Teleport 1/Day) Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area) 1 Dinosaur Hide (uncommon) 1 Bones (common)
Vengeful Smite (3) - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. Fortress of Wood (6) - User's Natural Resistance is increased to 11% permanently. Passive. Fortress of Stone (12) - User's Natural Resistance is increased to 12% permanently. Passive.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
For Honor (5/Paladin) - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. For Glory (5/Paladin) - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. Honor and Glory (5/Paladin) - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive.
Inspiring Presence (1/Paladin) - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. Aura of Confidence (10/Paladin) - Nearby friendlies of the User gains resistance against negative emotions. Passive.
Simple enough. Aura yawned. The rest of the group was probably going to move slower than her due to foraging and having to encounter more hostile mobs, but that didn't mean Aura should just slack off. She toggled away her shield and moved ahead, focusing on catching up.
Teleport Ring (Teleport 1/Day) Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area)
Vengeful Smite (3) - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. Fortress of Wood (6) - User's Natural Resistance is increased to 11% permanently. Passive. Fortress of Stone (12) - User's Natural Resistance is increased to 12% permanently. Passive.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
For Honor (5/Paladin) - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. For Glory (5/Paladin) - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. Honor and Glory (5/Paladin) - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive.
Inspiring Presence (1/Paladin) - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. Aura of Confidence (10/Paladin) - Nearby friendlies of the User gains resistance against negative emotions. Passive.
Aura felt the teeth dig into the elbow, vague hot pain spiking her arm as she raised her shield a tad too late to block the chitter from jumping up against her torso. She barely gave it any register as she lifted her arm up higher as the chitter's talons failed to grip on the plate of her armor. She swung it around away from her helm to prevent it from damaging her armor further.
Try a little harder, little guy. You'll get there someday.
She almost felt bad for the creature, sardonically attributing the word 'cute' as the chitter dangled momentarily from her arm. The lizard tried so hard, you know?
Maybe she didn't need to use abilities, but hell, after that fest of a fight in the previous level, Aura would take a curb stomp any day of the week. Or maybe she began to expect too much difficulty after that fight, and this was the actual progression that was supposed to be in place. After all, in the grand context of things, they were literally only 2% through the entire progression chain. As much as she would like to mess around a little more, Aura was in the middle of meeting up with her guild. Aura lifted her sword again and brought it back down to finish the two chitters off.
Chitter 1 - 4x Standard Attack Chitter 2 - 4x Standard Attack
Teleport Ring (Teleport 1/Day) Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area)
Vengeful Smite (3) - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. Fortress of Wood (6) - User's Natural Resistance is increased to 11% permanently. Passive. Fortress of Stone (12) - User's Natural Resistance is increased to 12% permanently. Passive.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
For Honor (5/Paladin) - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. For Glory (5/Paladin) - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. Honor and Glory (5/Paladin) - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive.
Inspiring Presence (1/Paladin) - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. Aura of Confidence (10/Paladin) - Nearby friendlies of the User gains resistance against negative emotions. Passive.
These must be the Chitters that Willow warned me about. Aura thought as she readied her weapons, sidestepping slightly off the path to ensure she had vision over both Chitters. The monsters didn't look too difficult and one of them was already damaged, presumably from the rest of the Guild that pulled ahead. But Aura's build was very team-fight based and her solo damage output was admittedly pitiful. It should be worthwhile introduction to face off against these Chitters alone. Aura closed in on the Chitter to her right, using both arms to bring her sword pommel down unto its head and fluidly slashing at it at the same time. With one of the Chitters hopefully out of the way for the duration, Aura kicked off the ground and charged the second one with her longsword.
Will Breaker on Right Chitter 1 Standard Attack on Right Chitter 7 Standard Attacks on Left Chitter
Teleport Ring (Teleport 1/Day) Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area)
Vengeful Smite (3) - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. Fortress of Wood (6) - User's Natural Resistance is increased to 11% permanently. Passive. Fortress of Stone (12) - User's Natural Resistance is increased to 12% permanently. Passive.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
For Honor (5/Paladin) - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. For Glory (5/Paladin) - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. Honor and Glory (5/Paladin) - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive.
Inspiring Presence (1/Paladin) - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. Aura of Confidence (10/Paladin) - Nearby friendlies of the User gains resistance against negative emotions. Passive.
Aura checked the message. Good. They didn't go too far. Aura checked the map as she walked towards the rest of the guild. As a Paladin, her movement speed were slower than most and probably because Aura more or less dumped the AGI stat. Now that she thought about it - how did the game even handle movement anyway? Aura wasn't out of shape in real life, and she didn't feel like she was particularily hindered in the game. Was one's movement multiplied by some function of force? Then how did the game mask the feeling of kinetic movement?
Aura yawned. She probably shouldn't prod too much. It was all literally in her head anyway, and people summoning fireballs with twinkle-fingers was a thing. She was heading into her first fight with a guild, so she should focus on that instead.
One of the cynical types. Looks like someone did a cut and run. Hmm. Perhaps Aura had assumed too much. This was a Cult of 'Morrigan' after all, and if the circle of blood outside wasn't hint enough, Aura should expect to meet more hardliners here. Aura maintained a respectful neutrality as Ser Welkin gave Aura her quest. Best not to get entangled.
"I shall serve." Aura turned and left, back unto the streets. She decided to maintain the sort of religious discipline, at least around here. It would get tiresome after a while, so Aura hoped it wouldn't be the same deal for all Paladin quest givers. People told Aura that with her stature, she could certainly have a certain 'assertive presence', but Aura really wasn't the type. Aura focused on the practicalities, not chasing lofty distinctions or leadership.
Now...time to join up with the rest of the group. Aura looked around, the market bustling with the sounds of trade. Not coffee though. Aura thought with some residual bitterness. Some time had passed since she split off from the rest of the party - most likely, they had themselves set off for their respective quests or started to process one of the quests that the guild had taken on. Either way, Aura's quest was to be in a party and draw aggro - so her best chances were to help with the guild.
She opened up the messenger. It occured to Aura that she had never used it before; she was used to travelling alone and when she talked with others, it was face to face. Messages hardly came through, and if she did receive any, it was usually some party invitation that she turned down. Aura fiddled with the controls. It should intuitive enough, right? And since Willow was probably - no, most definitely - the new leader, she should message her.
Willow, Ignore the previous message. I am not familiar with this. I have found my subclass quest and am free for any kind of combat. Turns out the market doesn't stock coffee after all. Are you nearby? -Aura
Aura frowned as she received her own message. Damn it. Let's try again. Aura sent the message off, realized that she sent a blank message this time, then annoyedly stamped the message in. She thought she could see the interface shaking, although it was most likely her imagination. Hopefully, this should go through.
Teleport Ring (Teleport 1/Day) Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area)
Vengeful Smite (3) - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. Fortress of Wood (6) - User's Natural Resistance is increased to 11% permanently. Passive. Fortress of Stone (12) - User's Natural Resistance is increased to 12% permanently. Passive.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
For Honor (5/Paladin) - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. For Glory (5/Paladin) - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. Honor and Glory (5/Paladin) - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive.
Inspiring Presence (1/Paladin) - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. Aura of Confidence (10/Paladin) - Nearby friendlies of the User gains resistance against negative emotions. Passive.
Aura gave a salute back. "For the Glory." She assumed that this was the correct response. Aura wondered if the Purifiers would have to follow a strict regiment, banging gauntlets all the time. Either case, Aura had a mission to pick up. She had already spent too long on her unfruitful coffee quest, and she would have to pick up her pace here. Aura turned and stepped into the sanctuary.
The 'sanctuary' was hardly larger than the chapels that Aura had seen, with only modest tapestries and torchlight to break the stoicism of the brick walls. It reminded Aura - Ciara, rather - when she had helped out in volunteering for a charity. Aura tended to hang out with the pragmatic sort, who would ask for the wage first, job later. So when the posters came around asking for help, it was mostly met with a stiff dismissiveness accompanied by a swift change of discussion. Ciara did the same.
But she showed up. Ciara didn't understand why, really - but she tended to do things on a whim back then, and she had free time after work. The chapel there was tiny. The sort of tiny that would make you question why someone had bothered to even build the damned building in the first place, if all you could fit in there were three rows of pews and a podium. When she had arrived, it was exactly like what Ciara was seeing right now. A single person, illuminated by a frame of light, kneeling over in meditation.
When Ciara approached her...well. Maybe Ciara - no, Aura - should mull on it further after this whole interaction. Maybe this Ser Wilka would be completely different to the person she had encountered in the chapel, and break Aura out of her stupid tendancies for flashbacks.
Aura carefully approached the kneeling figure, making sure to minimise her noise, then quietly addressed the NPC. "Ser Wilka? If I may interrupt, I am here to ask of the Battle Cleric quest."