• Last Seen: 10 days ago
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  • Posts: 1019 (1.17 / day)
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  • Username history
    1. DELETEDUSER007 10 days ago
    2. ANYM 8 mos ago
    3. ████████████ 1 yr ago
    4. ███ 2 yrs ago

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1 yr ago
I have an RP idea in mind where you play either a militarized task force designed to eliminate paranormal activity, or something akin to the Umbrella Secret Service.
1 yr ago
I am trying to worldbuild god civs akin to the Time Lords or Xeelee, but so far I've yet to get anything concrete down. It is a tad frustrating, but I'll come up with something eventually. I hope.
1 yr ago
@Obscene: And that is true. I might try that with a character I'm making for a fic actually. Though they'll be no-nonsense in a largely jovial kind of way.
1 yr ago
Yeah. Static was just what popped into my head as the closest descriptor since those are less focused on the character's arc or internal struggle. Not the best wording to use admittedly.
1 yr ago
I just want more protagonists with that same resolve, or barring that ones who aren't confused young adults looking to find their place in life analogues.
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Most Recent Posts

>Done.
@Andromedai
>Okay, here's the finished sheet:

>Wasn't too sure about what the average shopkeeper would have in terms of caps, or ammo for that matter, but since he pulls guard duty on occasion I figured it'd be more than 10 rounds or 20 caps and the like.
>It just occurred to me, but shouldn't I add power armor training to Fowler's list of skills and perks?
@Andromedai

>Alright, here's a write-up of what I've got so far:
>I am almost done with my character's history.

>Just trying to iron out his heel-face-turn to avoid slapping everyone with whiplash since he started out diehard for the Enclave's fascistic ideology and broke away from it after they reached Washington...

>Somehow.
@udonoodles
>Is it wrong that I'm hoping you go for the second option so we can have some inter-factional drama?
@Zyx Implementing a leveling system would make the roleplay overly complex and difficult for all of us, in my honest opinion.


>True.
3: This is actually still a W.I.P. since I am trying to see how I can most effectively implement the system into the RP. My idea for the moment is to just have players pick those three main skills. As the RP progresses, there will be times where characters can talk to an NPC, learn from books, or practice on their own to improve a skill of their choice a little bit. This way, no points will be needed. I am, however, open to suggestions on how better to make this work.


>I figured the SPECIAL stats would be separate from the three skills we pick, and kind of serve as a baseline for what our characters can do/how they are able to act in general, although now that I think about it that would probably mandate a leveling system. And I'm not sure whether or not porting the one from Fallout would be the best move writing wise.
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