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1 yr ago
I have an RP idea in mind where you play either a militarized task force designed to eliminate paranormal activity, or something akin to the Umbrella Secret Service.
1 yr ago
I am trying to worldbuild god civs akin to the Time Lords or Xeelee, but so far I've yet to get anything concrete down. It is a tad frustrating, but I'll come up with something eventually. I hope.
1 yr ago
@Obscene: And that is true. I might try that with a character I'm making for a fic actually. Though they'll be no-nonsense in a largely jovial kind of way.
1 yr ago
Yeah. Static was just what popped into my head as the closest descriptor since those are less focused on the character's arc or internal struggle. Not the best wording to use admittedly.
1 yr ago
I just want more protagonists with that same resolve, or barring that ones who aren't confused young adults looking to find their place in life analogues.
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Most Recent Posts

>Welcome.
>Having been both, I can say that sometimes I want to be neither because sometimes I simply hate the act of writing. Prose is the constant bane of my existence with how infuriatingly clunky it is compared to my imagination, where I can just visualize shit without having to worry about context, phrasing, consistency, etc. In my head I can just be, but on the page I have to shackle myself to more concrete forms of conceptual conveyance. More often than not, however, I am a player and I find it easier to be so since it requires a smaller investment of time than being a GM.
I've never dealt with anything of that scale of time.


>I more so meant the setting in general, and whether or not new things are added over time or if you just flesh it out to a certain point and say it's done, but I do have one personal example that kind of combines the two. The Lucidverse, and it combines the two in that the setting is a giant dream that constantly changes, but is also completely static as it will always function more or less the same cosmologically and certain figures or archetypes (such as Dreamers, Liminals, and Lucids) will always remain in one form or another.

>Plus the setting's finished since I don't see the point in adding more to it. Hence it being a static world.
@Zyx

Honestly if you're doing anything at this level of development it's only best for speculative short fiction by one author simply just redoing Utopia again and serves mostly as a vehicle on discourse of your belief on human nature and the ideal society in the event all material wants and needs are addressed and the ideal environment is achieved for all people.


>Yeah. The more I think about it, the more I realize that's the case.
<Snipped quote by Zyx>

He has a point, which is that anything this far ahead of human comprehension makes the ability of any modern human to conceptualize even a basic conflict to try and do any sort of plot, let alone *politics*. If human civilization has found a way to survive the cosmic apocalypse and keep going, it has addressed any and every material concern that would have otherwise driven politics. Why bother ever with a war over some resources when it can be simply produced from the ion soup left behind, or you can teleport yourself across space and time and be just as well. The cosmic scale as well defeats the purpose of any *spiritual* incentive to be attached to any single place, space faring civilization would have realized the universal consistency of the universe so you may not even be able to fight over atomically stable nebuleas because none are that special, not enough to assert a spiritual abstract relationship to them.

I have tried this several times in sci-fi RPs and they all burn out fast because the premises only present scenarios that solve all current human environmental limitations. Sure you might be able to run an RP with a handful of people interested in the scenario but then run out of steam because it is pointless as even a operatic element. There is nothing to suggest conflict with something so far ahead humanity has achieved the special and magical post-post-scarcity they can defeat entropy.

The entire idea is better off as a Dune setting, where the effect of super far-future technology is solved by going, "feudalistic dynastic Ego" and some human populations being often abandoned and separated from the larger human imperium because Arrakas and Saurdu and planets just that shitty


>I do concede that he has a point, and I knew going in that this likely wasn't going anywhere given the practical considerations of the "do anything" tech involved. Although, while this might sound a bit hypocritical coming from me, there's better ways of conveying the fact that it is a largely pointless endeavor. Yours, for example, is one such better way. Regardless, I've seen others attempt similar roleplays as well, but yeah, it is likely that it would run out of steam eventually. My initial thought process when making this though was mostly fueled by the desire to spin a tale featuring heavy use of Clarketech combined with the kind of shit that Doctor Who pulls. I mean if that can manage to last for fifty years using time travel, reality bombs, and multiversal escapades, why couldn't a roleplay?

>(Not lasting fifty years, but you know what I mean.)

>I believe making it a Dune kind of setting as you suggest is probably the best bet though. That or making it some sort of sci-fi slice of life or comedic adventure roleplay where the tech takes a backseat to the characters and their shenanigans. I went for NRP off the bat because I felt it might be easier to do in this kind of format initially. That and it was like, 1 AM, and I had already committed myself to finishing the interest check.
<Snipped quote by Zyx>

>unironically responds with "no u" in 2023
>still asks if they're interested in RPing


>Why not? You're in an interest check, you read it and know that it's about playing with tech beyond human comprehension (and that I myself am very aware of how pointless the premise actually is, but I said I was going to make it anyway and I have). If anything I'd be more inclined to question your self-awareness.
>" I don't expect to see one-liners being a thing even with rules (and effort) being as lax as this, but entire novels are kind of hard to write for anything on or above Type IV on the Kardashev Scale too."

I got one:

There's literally no point to the premise of this RP since by the time technology is this advanced, this is well beyond even the dreams of post-scarcity theorists - and thus even the observation of this Heat Death means it either can't be true or that we can give it as much thought as you or I might the day's sunlight.


>To counter, there's no point to any roleplay premise, it's all imaginary and can all be given as much thought as the day's sunlight.

>With that said, you interested?
What's your definition of no culture? The closest examples I can think of would be a melting pot where there are so many cultures they all sort of blend together, or a society without traditions and standards of any kind. Maybe very early cavemen didn't have culture? I would think that any group of people are going to form their own beliefs about how things should be done and a culture is going to come out of that.


>I would say something extremely cold, pragmatic, and scientific, but that's just another culture. The closest thing I can imagine is a hivemind or AI with a bunch of subminds that all think the same way, or act as limbs for the primary thinker, since it's rather hard to form independent thought and thus culture if you're just a singular entity. Another example I just thought of would be fungi or slime molds, which are just giant single-celled organisms that are capable of performing complex (for them) tasks such as moving towards food or merging with another mold, but sans an actual brain or culture of any kind. Though they hardly count as a civilization.

>Also, the answers are appreciated, especially the economy one. I so often focus on the cosmology of a world and the big picture that all the minutia becomes so overwhelming that I just ignore it. Which often means I end up making planets of hats and the like, even when I'm worldbuilding just for the hell of it.
>The following are a list of random questions I have about worldbuilding, to be updated as I think of new things to ask.

>First and foremost, how do you build a fictional economy and do you even need to?

>Second, do you need to create conlangs or can you just reference the fact that a character is speaking X language and leave it at that?

>Third, is it possible to worldbuild a faction or civilization that has no culture? If so, what would that look like?

>Fourth, if your factions are run by gods then do you even need to go into depth on anything but the deity in question? And by deity I mean the omnipotent, can do anything that it pleases, kind. Not the Greek or Roman kind.

>Fifth, do you start fleshing out the world itself first, timeline of events, or both?

>Sixth, how do you come up with names for things if you don't have a conlang? What generally goes into the creation of such names or their meanings?

>Do you build dynamic worlds that are constantly evolving or stick with static ones that never change?

>As an addendum, I'm well aware that you can write whatever you please. But to count as one thing or another based on majority definition and consensus you usually have to meet some predefined criteria beforehand. Like science fiction being fiction based around science or the future to some degree.
>Meditation just makes me angrier.
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