Avatar of Deos Morran
  • Last Seen: 2 yrs ago
  • Joined: 8 yrs ago
  • Posts: 531 (0.18 / day)
  • VMs: 0
  • Username history
    1. Deos Morran 8 yrs ago

Status

User has no status, yet

Bio

Character Trove:

Most Recent Posts

@MechonRaptor Um... ok!
@MechonRaptor You don't have magic, just knowledge and the ability to learn more in an instant basically... And I won't say you have no combat capability, just that you wouldn't be a trained soldier. In the place of combat you'd be more of a support role, dipping into The Other to see about touching the minds of the monsters to confuse and stagger them.
@MechonRaptor I'd say yes int eh spirit of twos... Like currently you are a combat medic... but you could be a Seer Medic. WHich would mean you can see into the wonder's of The Other, and heal people, but you wouldn't be super hot in the combat zone... If you know what I mean.
@MechonRaptor That is true... Anyway I added Seer Corp to the roles section to hopefully change up some things.

For everybody involved... If you want to retoactively change your character to be a Seer I'm game for it. Sure it's more work but I'm willing to help adjust things as best I can since I didn't really make it super clear in the beginning. SO if you wanted to be a Seer now's your chance.

@Mataus So I mentioned a tiny bit about them in the Roles section, but a Seer is basically a teams spiritual support. But less in the biblical sense and more in the, "I can walk in the spirit world to see the souls of beasts that you in the physical world can't see. As well as see through the other to view special things like past events, the minds of monsters, and even bend reality a little bit to shift corruption out of our way."

In a different bunch of words, they are basically the nerds of the group, spreading knowledge of The Other with the team and making sure that they don't go wandering into a supernatural hot spot without proper warning. They are are both super sensitive to The Other's influence, but also more adept at navigating it where as the other roles are mostly at it's mercy.
@MechonRaptor Wait really? I mentioned them a bunch hoping that I didn't hide it too bad... I maybe fucked up... I'm gonna change something.
All these Rangers... I would've thought that at least one brave soul would pick a Seer.

Still though. I like what you got Raptor. You got yourself a green light.@MechonRaptor
@Mega Birb Why the... you're a real butt Birb and you know it...
@Mega Birb NU! YA BIRB BUTT!
@Mega Birb Isis got my OK already and Deadpixel and I are talking in PMs about what can be added or adjusted. Have a little faith that I'm working on things Birb.
so weapon tech wise, if we are looking at tech in the 2030 range, H.U.Ds that assist in range finding and sniping algorithms (measuring wind speed, humidity, distance to target, speed of target, etc)?

Radio wise are we talking your headgear can reach HQ or is a Radio pack still necessary?

So no personal cloaking devices but is the camouflage a bit more adaptive (in the sense like a chameleon?

what about personal computers (like those in Call of Duty, the ones that sit on the wrist or like in Fallout)? If so do they do basic things like radio HQ, help with navigation, help set routes, etc?


In order... HUDs don't really exist on the personal level, but they do exist for pilots and drivers to help control their vehicles and make the most of them. For range finding and sniping... nothing so complex but you can have integrated attachments on your weapons to do some of those things like range find and measure wind speed, but it isn't particularly an auto-correcting system. You'd still need to manually change up your weapon to adjust for what those devices tell you about.

You still need a radio pack for the long range communications. In fact all Expedition Teams have a Comms Officer for that very reason, so somebody can set up the array and send as well as receive messages to Outposts and Anselmo.

Cloaking and Chameleon devices did exist back in the Old World but they are all gone now. Currently the best you can get is a ghillie suit. Being said I'm sure some of them survived the end of the world. You'd just need to venture out and find 'em. Which I intend to have the gang become better geared as the story goes on so they can fight the bigger threats they'd eventually find themselves up against.

Wrist Computers do exist even after the fall of the Old World, though they aren't as useful without satellites to give global positions and tracking. Similarly without relay towers they can't even be used to make contact with the radio networks or any network in general. More or less they are digital walkie-talkies with a visual display. So they can be used to coordinate with your team as long as they are close by, but beyond that it's basically just an I-Pod. They can be used to make calls home, but only after the Comms Officer has set up their array as they'd need that to piggy back off of. They could also be used to map routes, but it wouldn't be like an actively adjusting one as it would just let you paint a map with your route. You'd still have to chart your course on it. Another key point... Most of the tactical wrist computers do have a 3D projector so to give a bigger screen for pitching routes and assessing known and mapped areas.
© 2007-2024
BBCode Cheatsheet