Name: Caractacus Dool
Race: Human
Personality: A stammering, stuttering mess of a man, Caractacus has trouble in dealing with the living. He is nervous and self-doubting in the utmost when around anything but the dead. Still, he doesn't harbor ill-will toward the living, more of a deep-seated fear and unease. Being around him creates a sense of unease, as though there was something sinister about him.
Background: Caractacus was always sickly and unwell, even in his youth. An early indicator of his affinity for the dead. He grew up with no friends, and even family took pains to avoid his presence. This had a profound effect on Caractacus, and drove him away from society, where he would meet his mentor, an impossibly old man, who taught him his connection with the dead, and how to utilize it. When he had taught Caractacus enough to get by, the old man sent him off. Caractacus attempted to re-enter society, but now more than ever his presence caused fear and distrust, and he was quickly driven away. Caractacus fled to seclusion. He spent his time there thinking on what his powers meant, and what his purpose was. After three years on his own, he came to a conclusion, and set out to make his purpose reality.
Abilities: Summon undead: Caractacus can summon two lesser undead creatures, such as skeletons or zombies, and command them for a period of 24 hours before they disintegrate. Note that these undead are not like those of the Lich king, but merely empty vessels animated by death magic.
Bolster undead: For a short period of time, Caractacus can increase the strength, speed, and dexterity of any undead creature under his control or allied to him.
False life: Using death magic, Caractacus can extend the life of any living creature through pain and wounds. This spell allows anything he casts it on to continue living past what would normally kill someone, but only so far, and all wounds sustained will have to be healed before the spell ends or the subject of the spell will still die.
Magic missile: A tool in nearly every wizard's arsenal, Caractacus produces a trio of magical darts, which he flings at his opponents. While not particularly powerful, they do not consume a lot of energy, and are easy to cast.
Equipment: Staff: A simple tool in the spellcaster's arsenal, this staff lets Caractacus focus his magical energy, to better cast spells.
Journal: A large journal, in which Caractacus constantly takes notes, in a language that seems rather foreign.
Wizard robe: This one is a dark gray. More to identify him as a wizard than anything else.
Dagger: A last resort. A simple, steel weapon.